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The Complete FR Novel, Comic and Game Timeline Part 1

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I've decided to make a chronological list of all the FR novels, comics and games and list what year they take place in the FR universe, since I am collecting the comics, audiobooks of the novels and playing the games, and I also want to educate you all on the chronology of the FR, which novel, comic or game takes place in what year, who wrote that novel/comic/game and who developed them and whatnot. Some stories extend for years, decades or centuries before they end. I hope you guys enjoy looking this over, piecing together the time frame of almost every FR novel, comic and game is not easy. There are some that are very difficult to determine. Part 1 of the Forgotten Realms novel, comic, tabletop game and video game timeline "Evermeet: Island of Elves" (By Elaine Cunningham) (-30000 DR to 1371 DR) ------- Realms of the Elves (Written by various authors) Realm year of story #1 "Traitors" (By Richerd Lee Byers) (-25090 DR to -2509 DR) ------- Realms of the Elves Realm year of story #2 "The Staff of Valmaxian" (By Philip Athans) (-7628 DR to -763 DR) ------- "Sandstorm" (By Cristopher Rowe) (begins in -6500 DR in Calimshan during the First Era of Skyfire) ------- "Star of Cursrah" (By Clayton Emery) (-6048 DR to 1369 DR) ------- "The Shield of Weeping Ghosts" of The Citadels series (By James P. Davis) (begins in -946 DR) ------- "Sword Play", "Dangerous Games" and "Mortal Consequences" of The Netheril Trilogy (Written by Clayton Emery) (Realm Year: (-700 DR for Sword Play and Mortal Consequences) I recommend reading "Sword Play" first, then "Dangerous Games", and then "Mortal Consequences" even though they aren't all in the same time period. Time travel is involved here. ------- Realms of the Dragons Story #1 "Soulbound" (By Paul S. Kemp) ( -646 DR) ------- Realms of Shadow story #1 "Trial by Ordeal" (By Lisa Smedman) (-470 DR), and story #2 "Assassin's Shadow" (By Jess Lebow) (-467 DR) ------- Realm of the Dragons story #2 "First Flight" (By Edward Bolme) (-461 DR) ------- "Neversfall" of The Citadels series (By Ed Gentry) (-452 DR) ------- "Cormyr: A Novel" (Written by Ed Greenwood and Jeff Grubb) (Prologue in -400 DR) ------- Realms of the Arcane story #11 "The Lady and the Shadow" (-390 DR) ------- Realms of War story #1 "Continuum" (Paul S. Kemp) (-365 DR) ------- "How the Mighty Are Fallen" (a tabletop adventure game) (By Dave "Slade" Henson) (-339 DR, weeks or months before the main character of the Netheril Trilogy arrives in this time period) "Dangerous Games" novel of the Netheril Trilogy begins and ends in -339 DR (the fall of the ancient city Netheril happens in this novel) Realms of the Arcane story #5 "Even When Sky Cities Fall" (By J. Robert King) and Realm of Shadow story #3 "Too Long in the Dark" (By Paul S. Kemp) both in -339 DR ------- Chapter 2 of "Cormyr: A Novel" (-205 DR) ------- Chapter 4 of "Cormyr: A Novel" (-75 DR) ------- Realms of War story #2 "Weasel's Run" (By Lisa Smedman) (-65 DR) ------- Chapter 6 of "Cormyr: A Novel" (6 DR) ------- Chapter 8 of "Cormyr: A Novel" (16 DR) ------- Chapter 10 of "Cormyr: A Novel" (26 DR) ------- "Bones of the Beast" webstory for Son of Thunder (107 DR) ------- "Elminster: Making of a Mage" (By Ed Greenwood) (212 DR to 241 DR) ------- Best Of The Realms Book 2 story #1 "Not The Most Successful of Feasts" (224 DR) ------ "Elminster in Myth Drannor" (by Ed Greenwood) (241 DR to 261 DR) ------ Chapter 12 of "Cormyr: A Novel" (245 DR) ------ Realms of Magic story #2 "Guenhwyvar" (253 DR) ------ Chapter 16 of "Cormyr: A Novel" (432 DR) ------ Realms of The Dragons book story #2 "First Flight" (By Edward Bolme) ((Netheril year: 3398) 461 DR) ------ "Blackstaff" (By Steven E. Schend) (Chapter 1 is set in 464 DR, the rest of the chapters are in 1374 DR) ------ Chapter 18 of "Cormyr: A Novel" (629 DR) ------ Realms of The Dragons book story #1 "Soulbound" (By Paul S. Kemp) (646 DR) ------ "Final Gate" of The Last Mythal trilogy (By Richard Baker) (begins in 666 DR and continues on) ------ "Forsaken House" 2nd novel The Last Mythal trilogy (By Richard Baker) (begins in 714 DR, ends in 1374 DR) ------ "Farthest Reach" 3rd novel of The Last Mythal trilogy (Realm year: begins and ends in the same years as the first book) ------ "The Lost Library of Cormanthyr" (By Mel Odom) (Realm year: begins in 720 DR) ------ "The Temptation of Elminster" (By Ed Greenwood) (Realm year: begins in 759 DR, ends in 767 DR) ------ The Best Of The Realms Book 2 story #2 "Dark Talons Forbear Thee" (By Ed Greenwood) (16 Flamerule 780 DR) ------ Realms of Valor story #3 "One Last Drink" (By Christie Golden) (892 DR) ------ Chapter 20 of "Cormyr: A Novel" (900 DR) ------ Realms of the Arcane story #8 "The Whispering Crown" (By Ed Greenwood) and The Best Of The Realms book 2 story #3 has the same name, same story Realms of War story #3 "The Last Paladin of Ilmater" (By Susan J. Morris) (27 Eleint 902 DR) ------ Best Of The Realms book 3 story #1 "The Knights of Samular" (begins on the month of Flamerule in the year 925 DR) ------ "Thornhold" (By Elaine Cunningham) (begins in 927 DR) ------ Realms of Infamy story #2 "The More Things Change" (1000 DR) "Depths of Madness" of The Dungeons series (By Erik Scott de Bie) (possibly 1000 DR) ------ Dragon magazine issue #242 "In The Bleak Deepwinter" (By Lynn Abbey) (1016 DR) ------ Chapter 22 of Cormyr: A Novel (1018 DR) ------ "Bread Storm Rising" from the Realms of the Arcane book (By Tom Dupree) (possibly 1050 DR) ------ "Grotto of Dreams" of the Realms of the Arcane book (By Mark Anthony) (possibly 1058 DR) ------ "A Narrowed Gaze" from the Realms of the Arcane book (By Monte Cook) (possibly 1062 DR) ------ "The Lady and the Shadow" of the Realms of the Arcane book (By Philip Athans) (possibly 1065 DR) ------ "Shadows of the Past" of the Realms of the Arcane book (Written by Brian Thomsen) (possibly 1070 DR) ------ "Vampire of the Mists" a Ravenloft related novel (By Christie Golden) (1072 DR) ------ Realms of War story #4 "Black Arrow" (Bruce R. Cordell) (begins in 11 Tarsakh 1095 DR) ------ "Black Arrow" ends in 1097 DR ------ Dragon magazine issue #152 "The First Notch" (1100 DR) Bruenor's origin story ------ "Realms of the Arcane Prologue, Interlude #1 and #2 and Epilogue" (By Wes Nicholson) (1100 DR) ------ Chapter 24 of Cormyr: A Novel (1188 DR) ------ The Council of Blades (Written by Paul Kidd) (1217 DR) ------ Chapter 26 of Cormyr: A Novel (1227 DR) ------ "Obsidian Ridge" of The Citadels series (By Jess Lebow) (begins in 1266 DR) ------ Realms of Shadow story #4 "Darksword" (By Troy Denning) (20 Flamerule 1269 DR) ------ "Icewind Dale" and "Heart of Winter" (originally developed by Black Isle Studios, the Enhanced Edition versions is developed by Overhaul Games of Beamdog) (1281 DR) ------ Chapter 28 of Cormyr: A Novel (1286 DR) ------ "The Halls Of Stormweather" a novel in seven separate parts (Editorial and story #2 "Song of Chaos" are set in 1290 DR) ------ The Halls of Stormweather story #1 The Burning Chalice" (1293 DR) ------ "Homeland" of The Dark Elf Trilogy (By R.A. Salvatore) (begins 1297 DR) Drizzt's origin story ------ Realms of the Shadow story #5 "Liar's Game" (By Jessica Beeven) (1300 DR) ------ Realms of the Dragon story #3 "Gorlist's Dragon" (Written by Elaine Cunningham) (1301 DR) ------ "Wishing You Many More" of the Realms of the Arcane book (Written by David Cook) (possibly 1304 DR no timeline is hinted) ------ Realms of The Underdarks story #2 "The Fires of Narbondel" (1308 DR) ------ "Icewind Dale 2" (a PC game developed by Black Isle Studios) (1312 DR) Can't be 1310 DR because the High Captains first took control of Luskan in 1310 ------ Chapter 30 of Cormyr: A Novel (1324 DR) ------ Escape from Undermountain (By Mark Anthony) (1325 DR) ------ "Whisper of Waves" of The Watercourse Trilogy (Written by Philip Athans) (1326 DR) ------ "Daughter of the Drow" of the Starlight and Shadows Trilogy (By Elaine Cunningham) (prelude in 1327 DR) ------ "Homeland" of The Dark Elf Trilogy ends in 1328 DR ------ Advanced D&D comic book series "The Challenge of Timoth Eyesbright" of the "Players" comic book (Timoth's backstory) (possibly 1330 DR, I don't know the lifespan of centaurs) ------ "Too Many Princes" of the Realms of War book (By Ed Greenwood) (1333 DR) ------ Realms of Infamy story #1 "So High A Price" is set in 1334 DR, and story #4 of The Best of the Realms book 2 is set in the month of Mirtul in the same year ------ Realms of Valor story #8 "The Family Business" (By James Lowder) (1335 DR) ------ "Secrets of Blood, Spirits of the Sea" of the Realms of the Arcane book (By Elaine Cunningham) (possibly 1337 DR, it can't possibly be centuries ago, the characters in this story allude to a time a long time ago when the ancestors of the drow used to live on the surface) ------ "Exile" of the Dark Elf Trilogy (by R.A. Salvatore) (1338 DR) ------ Realms of the Dragons story #4 "The Keeper of Secrets" (By Ed Greenwood) (1339 DR) The Best of the Realms book 2 story #5 "One Comes, Unheralded, to Zirta" (same year, but set in the 4th day of Elesias) ------ "Exile" of The Dark Elf Trilogy ends in 1340 DR "Ruins of Adventure" (tabletop adventure game) (By Mike Breault, David "Zeb" Cook, Jim Ward and Steve Winter) (1340 DR, weeks or months before "Pool of Radiance") this game is connected to "Pool of Radiance", the scenarios of this game provide clues on how to complete the Pool of Radiance game) "Pool of Radiance", both the game and novel (The game version was developed by Strategic Simulations Inc., playable on Amiga, Apple II, C64, MS-DOS, Apple Macintosh, Nintendo Entertainment System, and PC-9800) (The novel version is written by James M. Ward and Jane Cooper Hong) (1340 DR) Novel is more canon over the game "Sojourn" of The Dark Elf Trilogy (1340 DR) "Bladesinger" (By Keith Francis Strohm) (begins in 1340 DR) ------ "Tertius and the Artifact" of the Realms of the Arcane (Written by Jeff Grubb) (possibly 1341 DR, in a time when Volothamp Geddarm still lived and traveled Faerun) ------ Advanced D&D comic book series "I, Conner" of the "Players" comic book (Conner's backstory) (possibly 1341 DR) ------ Realms of the Elves story #3 "Necessary Sacrifices" begins in 1342 DR ------ "Necessary Sacrifices" ends in 1344 DR "The Rage" (By Richard Lee Byers) (starts in 1344 DR) ------ "Darkwalker on Moonshae" of The Moonshae Trilogy (Written by Douglas Niles) (1345 DR) This was the very first published book for the Forgotten Realms! ------ "Black Wizards" and "Darkwell" of The Moonshae Trilogy (1346 DR) ------ "Under Illefarn" (a tabletop adventure game) (By Steve Perrin) (1347 DR) "Sojourn" of The Dark Elf Trilogy ends in 1347 DR Drizzt meets and befriends Cattie-Brie, Bruenor and Regis ------ The Knights of Myth Drannor Trilogy novels "Swords of Eveningstar", "Swords of Dragonfire", and "The Sword Never Sleeps" (all three novels are written by Ed Greenwood) (1348 DR) Advanced D&D comic book series "A Slave Is A Slave" chapter of the "Players" comic book (Vajra's backstory) (1348 DR) Realms of the Underdarks story #4 "Rite of Blood" (1348 DR, Liriel story) ------ Realms of Infamy story #12 "The Walls of Midnight" (1350 DR) "Pools of Darkness" both the game and novel (the game was developed by Strategic Simulations Inc., playable on Amiga, MS-DOS, Apple Macintosh, and NEC PC-9801) (Novel version is written by James M. Ward and Anne K. Brown) (both set in 1350 DR) Novel version is more canon over the game version because the game is set sometime after "Curse Of The Azure Bonds" and "Secret Of The Silver Blades", player characters can be imported to these games from "Pool of Radiance", and canonically "Curse Of Azure Bonds" take place AFTER the Azure Bonds novels, Alias wasn't created in 1350 DR. "The Stowaway" of the Stone of Tymora Trilogy (By Geno Salvatore and R.A. Salvatore) (begins in 1350 DR) ------ "The Crystal Shard" of The Icewind Dale Trilogy (Written by R.A. Salvatore) (begins in 1351 DR) This is R.A. Salvatore's first published Forgotten Realms book back in the late 80's, and it is the book that introduced readers to Drizzt and his companions for the first time Dragon magazine issue #304 "Haunted, A Tale of Sembia" (1351 DR) ------ "Ironhelm" of The Maztica Trilogy (Written by Douglas Niles) (Prologue begins in 1352 DR) Chapter 32 of Cormyr: A Novel (1352 DR) Advanced D&D comic series "The Gathering" (Written/co-plotted/artwork by Michael Fleisher and Jan Duursema, letters by Steve Haynie, colors by Glenn Whitmore, edited by Barbara Kesel) (begins in 1352 DR) ------ Realms of Valor story #6 "A Virtue By Reflection" (1353 DR) Advanced D&D comic series "Dwarves Night Out" chapter of the "Players" comic book (Onyx's backstory) (1353 DR) "The Nether Scroll" (By Lyn Abbey) (starts in 1353 DR) ------ The Best of the Realms book 2 story #6 "A Dance In Storm's Garden" (1354 DR) and "Rising Tide" of The Threat from the Sea Trilogy (Rising Tide written by Mel Odom) (Prologue set in 1354 DR) "Maiden of Pain" of The Priests series (By Kameron M. Franklin) (begins in 1354 DR) ------ Realms of Valor story #2 "Elminster at the Magefair" (1355 DR) Dragon magazine issue #255 "Dark Legacy" Prologue of Threat from the Sea Trilogy (1355 DR) ------ "Spellfire" of Shandril's Saga (By Ed Greenwood) (starts in 16 Flamerule 1356 DR) "The Crystal Shard" ends on 1356 DR "Streams of Silver" of The Icewind Dale Trilogy (1356 DR) "The Stowaway" ends in 1356 DR "Dark Mirror" of Realms of Valor (By R.A. Salvatore) (1356 DR, after Streams of Silver) "The Halfling's Gem" of The Icewind Dale Trilogy (By R.A. Salvatore) (begins in 1356 DR) "The Shadowmask" of the Stone of Tymora Trilogy (By Geno Salvatore and R.A. Salvatore) (1356 DR) Flashbacks of "The Howling Delve" (Written by Jaleigh Johnson) (1356 DR) Realms of Valor story #1 "The Lord of Lowhill" (1356 DR) ------ "The Halfling's Gem" ends in 1357 DR "The Sentinels" of the Stone of Tymoa Trilogy (By Geno Salvatore and R.A. Salvatore) (begins in 1357 DR) "Crypt of the Shadowking" (Written by Mark Anthony) (1357 DR) Realms of Valor story #11 "Dark Mirror" (1357 DR) "Spellfire" ends in 10 Flamerule 1357 DR "Crown of Fire" and "Hand of Fire" of Shandril's Saga (all written by Ed Greenwood) ("Crown of Fire" picks up immediately after Spellfire and ends on 22 Flamerule. "Hand of Fire" begins on the night of 21 Flamerule, and ends on 1 Eleint, 1357 DR) "A Slow Day in Skullport" (The Best of the Realms, Book 2 Story #7), "Bloodbound" (The Best of the Realms, Book 2 Story #8), "How Wisdom Came to the Maimed Wizard" (The Best of the Realms, Book 2 Story 9) (all stories 1357 DR) "The Legacy" and "Starless Night" of the Legacy of the Drow series (By R.A. Salvatore) (1357 DR) "Azure Bonds" of The Finder's Stone Trilogy (written by Jeff Grubb and Kate Novak) (This trilogy of books are the ones that detail the origins of Alias and her saurian paladin partner Dragonbait) (1357 DR) "Dreams of the Red Wizards" (1st edition sourcebook) (By Steve Perrin) (1357 DR) "Empires of the Sands" (1st edition sourcebook) (By Scott Haring) (1357 DR) -------- "The Wyvern's Spur" and "Song of the Saurials" of The Finder's Stone Trilogy (1358 DR) Yes, the year infamous for the Time of Troubles "Siege of Darkness" of the Legacy of the Drow series (R.A. Salvatore) (1358 DR) "The Alabaster Staff" (By Edward Bolme) (starts in 1358 DR) Advanced D&D comic series "The Gathering" continues and ends in 1358 DR Advanced D&D comic series "The Basilisk", "Selune's Eye", "Sorcerer's Moon", "The Spirit of Myrrth Part 1, Part 2, Part 3 and Part 4" Realms of the Underdark story #3 "A Slow Day In Skullport" (month of Eleasias 1358 DR) Realms of War story #6 "The Siege of Zerith Hold" (By Jess Lebow) (1358 DR) Best of the Realms book 3 story #10 "Possessions" (1358 DR) Advanced D&D comic series "Catspaw Part 1: Night of the Moonpenguin", "Catspaw Part 2: Of Mirt and Mind Flayers", "Catspaw Part 3: All Hades Breaks Loose", "Catspaw Part 4: Down In The Depths" (1358 DR) "Forgotten Realms" comic book series "The Hand of Vaprak Parts 1, 2, 3 and 4) (Written by Jeff Grubb, pencil art by Rags Morales, ink by Dave Simons, letters by Tim Harkins, colors by Dean D'Angelo, editing by Barbara Kesel and Elliot S. Maggin) (1358 DR) "Advanced D&D" comic series "Spell Games Part 1: Shackles of the Past", "Spell Games Part 2: Shell Game", "Spell Games Part 3: Cat & Mouse" and "Spell Games Part 4: The Last Betrayal!", "Kyriani's Story: The Ostus Legacy Part 1 and 2" (1358 DR) "Advanced D&D" comic book series "Phases of the Moon Part 1, 2, 3 and 4" (Written by Dan Mishkin, penciled by Jan Duursema and Tom Mandrake, inked by Rick Magyar, colored by Matt Webb, edited by Elliot S. Maggin and Kim Yale) (1358 DR) Forgotten Realms comic book series "The Dragonreach Saga Parts 1, 2, 3 and 4, "The Morning After", "Head Cheeese", "Triangles: Jasmine, Part 1, 2, 3," "Liches In Love: Undead Love" (Written by Jeff Grubb, pencil art by R.A. Morales, ink by Dave Simons, letters by Tim Harkins, colors by Dean D'Angelo, editing by Barbara Kesel and Elliot S. Maggin (1358 DR) At the end of "Liches In Love: Undead Love", the comic book tells you that Jasmine's fate won't be determined in the next issue of the Forgotten Realms comic book series, but instead, it will be revealed in the first issue of the "TSR Worlds" comic book series, "Jammers", which is what I have listed down below. TSR Worlds comic books ("Jammers" Chapters 1, 2, 3, 4 and 5) (Written by Barbara Kesel, Jim Lowder, Kate Novak-Grubb and Dan Mishkin, penciled by Michael Collins, Rags Morales, Dave Hoover and Dan Reed, inked by Randy Elliott Paul Abrams, Rags Morales, and Alan Kupperberg, lettered by Steve Haynie, colored by Eric Kachelhofer, edited by Elliot S. Maggin) (Forgotten Realms year 1358 DR) The Spelljammer main characters visit the main characters of the Advanced D&D comic books in Waterdeep on Chapter 3. Chapter 4 is the chapter that ties up the loose end of "Liches In Love: Undead Love". Forgotten Realms comic book series ("Waterdhavian Nights", "Fallen Idols Part 1: Possessions, Part 2: Mad Gods And Paladins, Part 3: Divine Rights", and "On Earth As It Is In Heaven") (Written by Jeff Grubb, pencils by Rags Morales, Tom Raney and Dave Simons, inks by Dave Simons, Bob Downs, Jerry Acerno and Mickey Ritter, colors by Gene D'Angelo, letters by Tim Harkins, edited by Elliot S. Maggin and Kim Yale) (1358 DR) "Shadows of Doom" of the Shadows of the Avatar Trilogy (By Ed Greenwood) (1358 DR) "Eye Of The Beholder" (A video game developed by Westwood Associates, playable on PC-9800, Super Nintendo and Sega CD) (begins 5 Marpenoth, 1358 DR) The commission and letter of marque given to the player by the Lords of Waterdeep at the beginning of the game confirms the timeline "Curse of the Azure Bonds" (A PC game that ties in to The Finder's Stone Trilogy books developed by Strategic Simulations Inc., playable on Amiga, Apple II, Atari ST, C64, Macintosh and MS-DOS) (Marpenoth 1358 DR) Alias and Dragonbait appear in this game "Eye Of The Beholder 2: The Legend of Darkmoon" (playable on DOS, Amiga, FM Towns and PC-9800) (Marpenoth 1358 DR) "Secret of the Silver Blades" (A PC game that is the sequel to "Curse of the Azure Bonds" and non-canonically the prequel to the "Pools Of Darkness" game version, developed by Strategic Simulations Inc., playable on Amiga, C64, Macintosh and MS-DOS) (1358 DR) "Eye Of The Beholder 3: Assault on Myth Drannor" (playable on DOS, Amiga, FM Towns and PC-9800) (1358 DR, A few tendays after the player characters of "Curse of the Azure Bonds" and "Secret of the Silver Blades" defeated Tyranthraxus in Myth Drannor) "Cloak of Shadows" of the Shadows of the Avatar Trilogy (By Ed Greenwood) (1358 DR) Avatar series novels "Shadowdale", "Tantras", and "Waterdeep" (By Richard Awlinson) (1358 DR) Forgotten Realms comic book series ("Picking Up The Pieces", "Temptations", "Cannibal Girls (Won't Yah Come Out Tonight?)", "Cat Logic", "Unreal Estate", "Wake of the Realms Master" (Written by Jeff Grubb, pencils by Rags Morales, Tim Raney, Linda Spofford and Chas Truog, inks by Dave Simons, letters by Tim Harkins and Albert De Guzman, colors by Gene D'Angelo and Matt Webb, edits by Kim Yale) (1358 DR) "All Shadows Fled" of the Shadows of the Avatar Trilogy (By Ed Greenwood) (1358 DR) Dragon magazine issue #343 "Rivals" (1358 DR) "Mad Monkey vs the Dragon Claw" (tabletop adventure game) (By Jeff Grubb) (1358 DR in Kara-Tur) ------ "Master of Chains" of The Fighters series (By Jess Lebow) (begins in 1359 DR) "Horselords" of The Empires Trilogy (By David Cook) (1359 DR) "Dragonwall" of The Empires Trilogy (By Troy Denning) (starts in 1359 DR) "The Night Parade" (Written by Scott Ciencin) (1359 DR) "Ghostwalkers" (By Erik Scott de Bie) (story begins in 1359 DR) Webstory for "Ghostwalker", "Wayfarer" (1359 DR) "Ghostwalker" of The Fighters series (By Erik Scott de Bie) (1359 DR) "Mercy's Reward" of the Realms of War book (By Mark Sehestedt) (1359 DR) Advanced D&D comic series "Players" (1359 DR) Advanced D&D comic series "Lawyers!" (Written by Dan Mishkin, art by Tom Mandrake, letters by Steve Haynie, colors by Matt Webb, edited by Elliot S. Maggin) (1359 DR) Dragon magazine issue #277 "Another Name For Dawn": In this story, Erevis Cale, the father of Vasen Cale from The Sundering's "The Godborn" book departs from Westgate to Selgaunt (1359 DR) Realms of War story #7 "Mercy's Reward" (1359 DR) Advanced D&D comic series "Scavengers Part 1, 2 and 3", "Death and the Dragon's Eye! Part 1, 2, 3 and 4", "Pillar of Gold!", "Broken Pillar!" (1359 DR) Advanced D&D comic series "Summer in the City!", "Rites and Wrongs Part 1, 2 and 3" (Summer of 1359 DR for "Summer in the City!", and likely the winter of 1359 DR for "Rites and Wrongs Part 1, 2 and 3") ------ "Oriental Adventures: Night of the Seven Swords" (a tabletop adventure game) (By Jon Pickens, David Cook, Harold Johnson, Rick Swan, Ed Carmien and David James Ritchie) (possibly 1360 DR, another adventure set in Kara-Tur) "Curse of the Shadowmage" (Written by Mark Anthony) (1360 DR) Realms of Valor story #7 "King's Tear" (1360 DR) "Dragonwall" ends in 1360 DR "Crusade" of The Empires Trilogy (Written by James Lowder) (1360 DR) "The Parched Sea" (Written by Troy Denning) (1360 DR) Realms of the Dragons 2 story #1 "Faerie Ire" (By Erin Tettensor) (1360 DR) "Windwalker" of the Starlight and Shadows Trilogy (Written by Elaine Cunningham) (story starts in 1360 DR) Realms of the Dragons story #5 "The Topaz Dragon" (Written by Jess Lebow) (1360 DR) Realms of Valor story #10 "The Curse of Tegea" (By Troy Denning) (1360 DR) Realms of the Dragons 2 story #1 "Faerie Ire" (1360 DR) ------ "Elfshadow" (By Elaine Cunningham) (1361 DR) "Daughter of the Drow" of the Starlight and Shadows Trilogy all chapters after prelude (1361 DR) The story of "Windwalker" ends in 1361 DR "Into the Void" (By Nigel Findley) (1361 DR) "The Ring of Winter" (Written by James Lowder) (story begins in 1361 DR) Realms of Magic story #14 (The Direct Approach) (1361 DR, four days between Liriel book 1 and 2) "Tangled Webs" of the Starlight and Shadows Trilogy (Elaine Cunningham) (1361 DR) The Cleric Quintet series books "Canticle", "In Sylvan Shadows" "Night Masks", "Fallen Fortress" and "The Chaos Curse" (All written by R.A. Salvatore) (The first three books begin and end in 1361 DR) "Ironhelm" of the Maztica Trilogy books ends in 1361 DR "The Maelstrom's Eye" (By Roger E. Moore) (begins 1361) "Viperhand" and "Feathered Dragon" of the Maztica Trilogy (both begin in 1361 DR, Viperhand ends in the same year but Feathered Dragon continues on to the next year) ------- "Fallen Fortress" and "The Chaos Curse" both end in 1362 DR "The Maelstrom's Eye" ends in 1362 DR "Feathered Dragon" ends in 1362 DR "The Sentinels" ends in 1362 DR "The Veiled Dragon" (By Troy Denning) (1362 DR) "Grandfather's Toys" of Realms of Valor (By Jean Rabe) (1362 DR) "The Sapphire Crescent" of The Scions of Arrabar Trilogy (Written by Thomas M. Reid) (begins in 1362 DR) "The Ring of Winter" story ends in 1362 DR Realms of the Dragons 2 story #2 "The Woman Who Drew Dragons" (By Rosemary Jones) (1362 DR) "Red Magic" (Written by Jean Rabe) (1362 DR) Realms of Valor story #4 "The Bargain" (1362 DR), Realms of Valor story #5 "Patronage" (winter of 1362 DR) Realms of the Elves story #4 "The Greater Treasure" (1362 DR in Elesias) ------- "The Lord of Lowhill" of Realms of Valor (By Douglas Niles) (possibly 1363 DR) "A Virtue By Reflection" of Realms of Valor (By Scott Ciencin) (possibly 1363 DR) ------- "Passage To Dawn" (By R.A. Salvatore) (1364 DR) "Elfsong" (By Elaine Cunningham) (1364 DR) "Silver Shadows" (By Elaine Cunningham) (1364 DR) "The Silent Blade" of the Paths of Darkness series (By R.A. Salvatore) (1364 DR) "Whisper of Waves" story ends in 1364 DR The Best of the Realms, Book 2 Story #10 "The Eye of the Dragon" (1364 DR) "The Hunting Game" Realms of the Dragons 2 Story #3 (By Erik Scott de Bie) (Flamerule 1364 DR) Best of the Realms, Book 3 Story #3 "Elminster's Jest" (1364 DR) Dragon magazine issue #299 "Memories": Larajin at the age of 17 (1364 DR) ------ "Stormlight" (By Ed Greenwood) (1365 DR) "Prophet of Moonshae", "The Coral Kingdom" and "The Druid Queen" of The Druidhome Trilogy (All by Douglas Niles) (1365 DR) "The Spine of the World" of the Paths of Darkness series (By R.A. Salvatore) (story starts in 1365 DR) "Lies of Light" of The Watercourse Trilogy (By Philip Athans) (story starts in 1365 DR) "The Howling Delve" of The Dungeons series (By Jaleigh Johnson) (story begins in 1365 DR) "Sentinelspire" of The Citadels series (By Mark Sehestedt) (story begins in 1365 DR) "The Shadow Stone" (By Richard Baker) (possibly begins in 1365 DR) ------ The Best of the Realms, Book 2 Story #11 "Nothing but Trouble" (1366 DR) "King Pinch" (By David Cook) (1366 DR) "Soldiers of Ice" (By David Cook) (1366 DR) "Obsidian Ridge" ends in 1366 DR "War In Tethyr Part 1" (By Victor Milan) (story begins in 1366 DR) "Servant of the Shard" of the Paths of Darkness series (By R.A. Salvatore) (1366 DR) "The Ogre's Pact", "The Giant Among Us" and "The Titan of Twilight" of The Twilight Giants Trilogy books (All written by Troy Denning) (1366 DR) Best of the Realms, Book 3 Story #7 "The Great Hunt" (1366 DR) ------ "The Dalelands" 2nd edition accessory sourcebook (By Richard Baker) (1367 DR) "The Shadow Stone" (Written by Richard Baker) (1367 DR) "War In Tethyr Part 1" ends in 1367 DR "War in Tethyr Part 2" (begins from Mirtul of 1367 DR) Realms of Magic Story #1 & Frame Story "Prologue" and "Epilogue" (1367 DR) "Murder in Cormyr" of the Mysteries Trilogy (By Chet Williamson) (1367 DR) Realms of the Underdark story #1 & Frame story: "At the Publishing House" & "Back at the Publishing House" (1367 DR) "Castle Spulzeer" (a tabletop adventure game) (By Doug Stewart) (1367 DR) "Murder in Halruaa" of the Mysteries Trilogy (By Richard S. Myers) (1367 DR) "Once Around the Realms" (By Brian Thomsen) (1367 DR) "Thieves' Reward" (Realms of Magic Story #13) (1367 DR) "Thieves' Honor" (Realms of Infamy Story #14) (1367 DR) "That Curious Sword" (Realms of Shadow Story #6) (By R.A. Salvatore) (1367 DR) "Empty Joys" (Best of the Realms, Book 1 Story #14) (begins in 1367 DR) "The Road Home" Realms of the Dragons 2 Story #4 (By Harley Stroh) (21 Marpenoth 1367 DR) "The Shining South" (a sourcebook tabletop game) (Written by Tom Prusa) (1367 DR) "Planescape: Torment" (developed by Black Isle Studios, Enhanced Edition developed by Overhaul Games of Beamdog) (possibly 1367 DR) ------ "The Grinning Ghost of Taverton Hall" (Realms of Mystery Story #14; The Best of the Realms, Book 2 Story #12)(month of Eleasias, 1368 DR) "The Mage in the Iron Mask" (By Brian Thomsen) (1368 DR) "Masquerades" (By Jeff Grubb and Kate Novak) (1368 DR) This is the fourth and last FR novel starring Alias and Dragonbait from Azure Bonds "Thornhold" ends in 1368 DR "The Simbul's Gift" (By Lynn Abbey) (1368 DR) "War in Tethyr Part 2" ends in 1368 DR "Finder's Bane" and "Tymora's Luck" (By Kate Novak and Jeff Grubb) (1368 DR) "Faces of Deception" (By Troy Denning) (1368 DR) "The Nether Scroll" story ends in 1368 DR "Prince of Lies" (By James Lowder) (1368 DR) "Undermountain: The Lost Level" of the Dungeon Crawl tabletop game trilogy (By Steven E. Schend) (1368 DR) "The Dream Spheres" (By Elaine Cunningham) (1368 DR) The story of "The Lost Library of Cormanthyr" ends in 1368 DR "Spellbound" (a sourcebook tabletop game) (Written by Anthony Pryor, published by and TSR, Inc) (1368 DR) "Wickless in the Nether" (Realms of the Dragons and The Collected Stories: The Legend Of Drizzt) (1368 DR) "The Black Pits" (Developed by Beamdog) (1368 DR, weeks or months before the game version of Baldur's Gate Enhanced Edition) This mini game isn't canon to the original Baldur's Gate game "Baldur's Gate" game and novel (Game originally developed by BioWare, the Enhanced Edition version is developed by Overhaul Games of Beamdog) (Novel written by Philip Athans) (game begins in 1 Mirtul 1368 DR) "Lies of Light" ends in 1368 DR "Promise of the Witch King" (By R.A. Salvatore) (1368 DR) Zhai, one of the main characters of the game "Demon Stone" is briefly mentioned in this book "Lady of Poison" of The Priests series (By Bruce R. Cordell) (1368 DR) "Road of the Patriarch" (By R.A. Salvatore) (1368 DR) "The Shadow Stone" (By Richard Baker) (begins possibly in 1368 DR) "Speaking with the Dead" (Realms of Mystery Story I) (1368 DR) "Serpestrillvyth" (Realms of the Dragons Story VII) (By Richard Baker) (Flamerule 1368 DR) "A Walk in the Snow" (Realms of Mystery Story II) (1368 DR) "The Rose Window" (Realms of Mystery Story III) (1368 DR) "The Club Rules" (Realms of Mystery Story IV) (1368 DR) "Thieves' Justice" (Realms of Mystery Story V) (1368 DR) "Ekhar Lorrent: Gnome Detective" (Realms of Mystery Story VI) (1368 DR) "The Devil and Tertius Wands" (Realms of Mystery Story VII) (1368 DR) "H" (Realms of Mystery Story VIII) (1368 DR) "Strange Bedfellows" (Realms of Mystery Story IX) (1368 DR) "Whence the Song of Steel" (Realms of Mystery Story X) (1368 DR) Baldur's Gate the game ends sometime in the autumn of 1368 DR "An Unusual Suspect" (Realms of Mystery Story XI) (1368 DR) "Darkly, Through a Glass of Ale" (Realms of Mystery Story XII) (1368 DR) "Lynaelle" (Realms of Mystery Story XIII) (1368 DR) "Redemption" (Realms of War Story VIII) (By Elaine Cunningham) (1368 DR) "Empty Joys" (Best of the Realms, Book I Story XIV) ends. (1368 DR) "Stolen Dreams" (Best of the Realms, Book III Story IX) (1368 DR) Dragon magazine issue #247 "Reunification: Body & Soul" (1368 DR) "Undermountain: Maddgoth's Castle" of the Dungeon Crawl tabletop game trilogy (By Steven E. Schend) (1368 DR) "Baldur's Gate: Siege of Dragonspear" (By Beamdog) (begins autumn of 1368 DR) Here is the link to part 2! https://forums.beamdog.com/discussion/60669/the-complete-fr-novel-comic-and-game-timeline-part-2

The Complete FR Novel, Comic and Game Timeline Part 2

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Here is Part 2 of the list of licensed Forgotten Realms novels, comic books, video games and tabletop games that have a confirmed time frame, and where they fit in the continuity of the Forgotten Realms. Last time I began way back in the beginning, at -30000 DR to 1368 DR. Now, I am going to start from 1369 DR and end somewhere in the 1400's. Here is a link back to part 1 if you missed it and want to find it https://forums.beamdog.com/discussion/60662/the-complete-fr-novel-comic-and-game-timeline-part-1#latest ------ "Heroes of Baldur's Gate" 5e tabletop adventure game (By James Ohlen and Jesse Sky) (1369 DR) To make this unofficial adventure part of the chronology, I like to assume that this story takes place in the unspecified amount of days Gorion's Ward was in jail for a murder he/she didn't really commit. "Baldur's Gate: Siege of Dragonspear" ends in early 1369 DR Chapters 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33 and the epilogue of "Cormyr: A Novel" (1369 DR) "Fire is Fire", (Best of the Realms, Book III Story X) (Ches 1369 DR) The story of the novel "Star of Cursrah" ends in 1369 DR, including "The Shadow Stone" and "The Spine of the World" "Sea of Swords" of the Paths of Darkness (By R.A. Salvatore) (begins in 1369 DR) Fun fact: In the first Baldur's Gate game, if Gorion's Ward meets Drizzt and no hostilities are made (I'm talking about all of you who decided to attack him to steal his scimitars!), he tells Gorion's Ward that he is on his way to Icewind Dale. In this novel, Drizzt's opening monologue expresses how happy he is to be back in Icewind Dale, neatly tying in his brief appearance in the Baldur's Gate game. "Into The Nest Of Vipers" (Dungeon Magazine #75 Adventure) (By Matthew G. Adkins, artwork by Fred Rawles, cartography by Craig Zipse) (1369 DR) This adventure is set in the Vast. "Rising Tide" of The Threat from the Sea Trilogy (By Mel Odom) (1369 DR) "Under Fallen Stars" of The Threat from the Sea Trilogy (By Mel Odom) (1369 DR) "The Sea Devil's Eye" of The Threat from the Sea Trilogy (By Mel Odom) (story begins in 1369 DR) "Silverfall: Stories of the Seven Sisters" (By Ed Greenwood) (1369 DR) "The Glass Prison" (By Monte Cook) (1369 DR) "Pool of Radiance: The Ruins of Myth Drannor" video game and novel (The game was developed by Stormfront Studios, playable on PC Windows) (Novel version written by Carrie Bebris) (1369 DR) "The Black Pits 2: Gladiators of Thay" (A side game in BG2:EE developed by Beamdog) (1369 DR, many months after The Black Pits) The story will not make any sense if you are using a completely different group from the ones you used in the prequel "Crucible: The Trial of Cyric the Mad" of The Avatar Series (By Troy Denning) (1369 DR) "Master of Chains" ends in 1369 DR "Baldur's Gate 2: Shadows of Amn" the game and novel (The game was originally developed by BioWare, the Enhanced Edition version is developed by Overhaul Games of Beamdog) (Novel version written by Philip Athans) (begins in Mirtul 1369 DR) In the game version, Drizzt and his companions appear in the game close to the game's final chapter, which is problematic canonically because in 1369 DR, they are going through the "Sea of Swords" novel's story which is set far north beyond Neverwinter, so they are nowhere near Amn in any month in 1369 DR. The only way Drizzt and his companions come to Amn and meet Gorion's Ward is if the final half of SoA and all of ToB all takes place in 1370 DR, after Sea of Swords ends and before The Hunter's Blades Trilogy begins since SoA begins on Mirtul of 1369 DR, and there are tons of side quests to kill time on until the year ends and locations like Athkatla and Trademeet are further apart than the game depicts, so it is possible. "Scream of Stone" of The Watercourse Trilogy (By Philip Athans) (story begins in 1369 DR) "Hard Choices" (Realms of the Deep Story I) (1369 DR) "Fire is Fire" (Realms of the Deep Story II) (1369 DR) "Messenger to Serôs" (Realms of the Deep Story III) (1369 DR) "The Place Where Guards Snore at their Posts" (Realms of the Deep Story IV; The Best of the Realms, Book II Story XIII) (1369 DR) "Lost Cause" (Realms of the Deep Story V) (1369 DR) "Undermountain: Stardock" of the Dungeon Crawl tabletop adventure game trilogy (By Steven E. Schend) (Somewhere between 30 Eleint and 1 Marpenoth 1369 DR) "Forged in Fire" (Realms of the Deep Story VI) (1369 DR) "One who Swims with Sekolah" (Realms of the Deep Story VII) (1369 DR) "The Crystal Reef" (Realms of the Deep Story VIII) (1369 DR) "The Patrol" (Realms of the Deep Story IX) (1369 DR) "The Star of Tethyr" (Realms of the Deep Story X) (1369 DR) "Persana's Blade" (Realms of the Deep Story XI) (1369 DR) "And the Dark Tide Rises" (Realms of the Deep Story XII) (1369 DR) "How Burlmarr Saved the Unseen Protector" (Realms of the Dragons II Story V) (By Kameron M. Franklin) (Uktar 1369 DR) "Changing Tides" (Realms of War Story IX) (By Mel Odom) (Flamerule 1369 DR) "The Burning Chalice" (Halls of Stormweather Story I) ends. (1369 DR) "Honest and True": A Ruha and Malik story (Dragon magazine issue # 245) (1369 DR) "Pool of Radiance: Attack on Myth Drannor" tabletop adventure game (By Sean K. Reynolds) (1369 DR) This game takes place after "Pool of Radiance: The Ruins of Myth Drannor", but it can be taken as a stand alone or tie-in story. "The Honor of Two Swords" (Dragon magazine issue # 260) (1369 DR) "The Innkeeper's Secret" (Dragon magazine issue # 266) (1369 DR) "The Shadow Stone" ends in 1369 DR "Sword of the Dales" of the Randal Morn Trilogy (a tabletop adventure game) (By Jim Butler) (1369 DR) "The Secret of Spiderhaunt" of the Randal Morn Trilogy (a tabletop adventure game) (By Jim Butler) (1369 DR) "The Return of Randal Morn" of the Randal Morn Trilogy (a tabletop adventure game) (By Jim Butler) (1369 DR) ------ "Sea of Swords" of the Paths of Darkness series ends in 1370 DR "Baldur's Gate 2: Shadows of Amn" game version ends in 1370 DR "Baldur's Gate 2: Throne of Bhaal" game and novel (The game was developed by BioWare as an expansion story to Shadows of Amn, the Enhanced Edition version is made by Overhaul Games of Beamdog) (Novel version written by Drew Karpyshyn) (Game: 1370 DR, Novel: 1368 DR???) Confusing, isn't it? Why is the novel version set in 1368 DR? I'll explain, because I've read it. The prologue of the ToB novel is set in 1368 DR, but after the prologue ends, the author somehow forgot to make it clear that the rest of the story takes place in the "present day", therefore the continuity of the novel version Baldur's Gate series is seriously thrown out of order, Throne of Bhaal is before Shadows of Amn even though it should be the other way around, because Jaheira gets killed off by Abazigal, and Imoen gets killed off by Sendai, and in SoA, Jaheira and Imoen are alive, except for Jaheira, she had been recently revived from getting killed by Sarevok towards the end of the BG1 novel. "The Magehound" 1st book of the Counselors & Kings Trilogy (Written by Elaine Cunningham) (1370 DR) "The Wizardwar" 3rd book of the Counselors & Kings Trilogy (story begins after "The Magehound" in 1370 DR) "The Sea Devil's Eye" of The Threat from the Sea Trilogy also ends in 1370 DR "Sea of Fallen Stars" (a tabletop game campaign expansion) (By Steven E. Schend) (1370 DR) The events of this tabletop game include and overlap some of the events from "Under Fallen Stars" and "The Sea Devil's Eye", this game is set after those novels, revealing some spoilers of plot elements from those novels, so before playing this game, read the novels first. "The City of Ravens" of The Cities series (Written by Richard Baker) (1370 DR) "Beyond the High Road" (Written by Troy Denning) (1370 DR) "The Thousand Orcs" of The Hunter's Blades Trilogy (Written by R.A. Salvatore) (1370 DR) "The Lone Drow" of The Hunter's Blades Trilogy (1370 DR) "The Two Swords" of The Hunter's Blades Trilogy (starts in 1370 DR after "The Lone Drow" ends) "The Jewel of Turmish" of The Cities series (Written by Mel Odom) (1370 DR) "The City of Splendors: A Waterdeep Story" of The Cities series (Written by Elaine Cunningham and Ed Greenwood) (story begins in 1370 DR) "For Duty & Deity" (tabletop adventure game) (By Dale Donovan) (Marpenoth 1370 DR) "Living Forever" (The Best of the Realms, Book II Story XIV) (1370 DR) "Temple Hill" of The Cities series (By Drew Karpyshyn) (story begins in 1370 DR) "A Tall Tale" (Realms of the Dragons II Story VI) (By J.L. Collins) (1370 DR) "Chase the Dark" (Realms of War Story X) (By Jaleigh Johnson) (1370 DR during the Sothillisian War) "Bones and Stones" (Realms of War Story XI) (By R.A. Salvatore) (1370 DR) "Song of Chaos" (Halls of Stormweather Story II) ends. (1370 DR) "Night School" (Halls of Stormweather Story III) (begins in 1370 DR) "The Price" (Halls of Stormweather Story IV) (begins in 1370 DR) "Thirty Days" (Halls of Stormweather Story V) (begins in 1370 DR) "Resurrection" (Halls of Stormweather Story VI) (begins in 1370 DR) "Skin Deep" (Halls of Stormweather Story VII) (begins in 1370 DR) "Twilight Falling", "Dawn of Night" and "Midnight's Mask" of the Erevis Cale Trilogy (By Paul S. Kemp) (1370 DR) ------ "The Floodgate", 2nd book of the Counselors & Kings Trilogy (By Elaine Cunningham) (1371 DR) "The Wizardwar" and "The Two Swords" end in 1371 DR "Comrades at Odds" (Realms of the Elves Story V and The Collected Stories: The Legend Of Drizzt) (1371 DR) This story follows up after "The Two Swords" "Evermeet: Island of Elves" ends in 1371 DR "Death of the Dragon" (Written by Ed Greenwood and Troy Denning) (1371 DR) "Night School" (Halls of Stormweather Story III) (ends in 1371 DR) "The Price" (Halls of Stormweather Story IV) (ends in 1371 DR) "Thirty Days" (Halls of Stormweather Story V) (ends in 1371 DR) "Waylaid" (Realms of the Dragons Story VIII) (By Thomas M. Reid) (Marpenoth 1371 DR) "Resurrection" (Halls of Stormweather Story VI) (ends in 1371 DR) "Skin Deep" (Halls of Stormweather Story VII) (ends in 1371 DR) "Shadow's Witness" (Written by Paul S. Kemp) (1371 DR) "The Summoning" of the Return of the Archwizards Trilogy (Written by Troy Denning) (story starts in 1371 DR) "Black Wolf" (Written by Dave Gross) (story begins in 1371 DR) "City of Splendors: A Waterdeep Novel" ends in 1371 DR) "The Long Road Home" (The Best of the Realms, Book II Story XV) (1371 DR) ------ "The Book Dragon" of Realms of The Dragons 2 story #7 (By Jim Pitrat) (Mid Hammer, 1372 DR) "Into the Dragon's Lair" 3rd edition tabletop adventure game (By Sean K. Reynolds and Steve Miller) (1372 DR) This adventure takes place after The Goblin War of 1370-1371 DR, so Cormyr in this game is still in bad shape after the war "Pool of Twilight" (Written by James M. Ward and Anne K. Brown) (1372 DR) "The Summoning" ends in 1372 DR "The Siege" of the Return of the Archwizards Trilogy (By Troy Denning) (1372 DR) "Elminster in Hell" (By Ed Greenwood) (1372 DR) "The Shattered Mask" (By Richard Lee Byers) (1372 DR) "Astride the Wind" (Realms of Shadow Story VIII) (By Philip Athans) (7 Alturiak 1372 DR) "Temple Hill" ends in 1372 DR "The Fallen Lands" (Realms of Shadow Story IX) (By Murray J.D. Leeder) (19 Ches 1372 DR) "The Twilight Tomb" tabletop adventure game (written by Greg A. Vaughan) (1372 DR) "Neverwinter Nights" (A PC game developed by BioWare, playable on Microsoft Windows, Mac OS X, Linux, Enhanced Edition developed by Overhaul Games of Beamdog) (Tarsakh 1372 DR) "The Sorcerer" of the Return of the Archwizards Trilogy (By Troy Denning) (Flamerule 1372 DR) This book likely is set two months after Neverwinter Nights because the ruler of Neverwinter, Nasher Alagondar is in this book, and the Wailing Death plague began in Neverwinter on Tarsakh, two months before the story of this novel "Dissolution" (By Richard Lee Byers), "Insurrection" (By Thomas M. Reid), "Condemnation" (By Richard Baker), "Annihilation" (By Philip Athans), "Extinction" (By Lisa Smedman) and "Resurrection" (By Paul S. Kemp) of the War of the Spider Queen series (all begin and end in 1372 DR) "City of the Spider Queen" (Tabletop Adventure module game) (Created by James Wyatt) (1372 DR) "Neverwinter Nights: Shadows of Undrentide" (An expansion of NWN developed by Floodgate Entertainment and BioWare, Enhanced Edition developed by Overhaul Games of Beamdog) (1372 DR) (For story continuity purposes, the main character of this story should not be the one from the main campaign) "Neverwinter Nights: Hordes of the Underdark" (The third expansion for NWN developed by BioWare, Enhanced Edition developed by Overhaul Games of Beamdog) (1372 DR) (For story continuity purposes, the main character in this expansion should be the same one from SoU, and this expansion's story takes place sometime during or possibly after the War of the Spider Queen novels since the Silence of Lolth period was still in effect) "Queen of The Mountain" Realms of The Dragons story # 10 (By Jaleigh Johnson) (middle and end half of the short story set in 25 Flamerule, 1372 DR) "Black Wolf" ends in the month Mirtul "Sons of Gruumsh" tabletop adventure game (By Christopher Perkins) (1372 DR) "Heirs of Prophecy" (Written by Lisa Smedman) (starts in Kythorn 1372 DR) "Neverwinter Nights: Darkness Over Daggerford" (the first expansion for NWN Enhanced Edition developed by Ossian Studios) (Kythorn 1372 DR) "Sands of the Soul" (Written by Voronica Whitney-Robinson) (starts in the month Marpenoth 1372 DR) "Bladesinger" ends in 1372 DR "Sacrifice of the Widow" of The Lady Penitent Trilogy (By Lisa Smedman) (1372 DR) "The Orc King" of the Transitions Trilogy (By R.A. Salvatore) (The chapters between the prologue and epilogue are set in 1372 DR) "A Little Knowledge" (Realms of Shadow Story VII, The Best of the Realms, Book III Story XII) (By Elaine Cunningham) (19 Marpenoth 1372 DR) "When Shadows come seeking a Throne" (Realms of Shadow Story X) (By Ed Greenwood) (1 Kythorn 1372 DR) "King Shadow" (Realms of Shadow Story XI) (By Richard Lee Byers) (11 Kythorn 1372 DR) "The Shifting Sands" (Realms of Shadow Story XII) (By Peter Archer) (13 Kythorn 1372 DR) "Standard Delving Procedure" (Realms of the Dragons Story IX) (By Lisa Smedman) (7 Eleint, 1372 DR) "The Book Dragon", in Mid Hammer (Realms of the Dragons II Story VII) (1372 DR) "Freedom's Promise" (Realms of the Dragons II Story VIII) (By Ed Gentry) (Kythorn 1372 DR) "Possessions" (Realms of the Dragons II Story IX) (By James P. Davis) (Flamerule 1372 DR) "Queen of the Mountain" (Realms of the Dragons II Story X) (Entry isn't dated, possibly takes place in 1372 DR or 1373 DR) "And All the Sinners, Saints" (Dragon magazine issue # 297) (1372 DR) "Haunted, A Tale of Sembia" (Dragon magazine issue # 304) ends in 1372 DR ------ "Demon Stone" (Developed by Stormfront Studios and Zono Inc., story written by R.A. Salvatore, playable on Windows PC, PlayStation 2 and Xbox) (1373 DR) Although this game's realm year isn't exactly confirmed, this game likely takes place sometime after The Hunter's Blades Trilogy and "The Orc King"'s prologue and epilogue and sometime before "The Pirate King" novel's story, and I have fairly strong evidence to believe this. Rannek, one of the main characters in this game, was briefly mentioned in "The Two Swords" as a member of the Riders of Nesmé, and the city Nesmé was overrun by an army of trolls in 1370 DR during the book's story, and Rannek was the only survivor of the Riders of Nesmé. In this game during the stand at Mithral Hall with Zhai, Illius, Thibbledorf and Drizzt against the troll army, Rannek found the chance to avenge Nesmé and his fallen friends who was members of the Riders of Nesmé by slaying the troll king. "Lord of Stormweather" (By Dave Gross) (1373 DR) "Twilight Falling", Dawn of Night" and "Midnight's Mask" of The Erevis Cale Trilogy (By Paul S. Kemp) (1373 DR) "The Sapphire Crescent" of The Scions of Arrabar Trilogy ends in 1373 DR "The Alabaster Staff" ends in 1373 DR "Mysteries of the Moonsea" (table top game) (By Thomas M. Reid, Sean K. Reynolds, Darrin Drader and Wil Upchurch) (1373 DR) "The Strength Of The Jester" Realms of The Dragons 2 story #11 (By Murray J. D. Leeder) (Mirtul, 1373 DR) "The Yellow Silk" (By Don Bassingthwaite) (Hammer of 1373 DR) "Queen of The Mountain" Realms of The Dragons story # 10 (By Jaleigh Johnson) (beginning half starts possibly in 1373 DR) "The Crimson Gold" (By Voronica Whitney-Robinson) (1373 DR) "The Black Bouquet" (By Richard Lee Byers) (1373 DR) "Son of Thunder" (the full story) (By Murray J.D. Leeder) (1373 DR) "Lady of Poison" (By Bruce R. Cordell) (1373 DR) "Penitential Rites" (Realms of the Dragons Story XI) (By Keith Frances Strohm) (6 Ches 1373 DR) "How Sharper than a Serpent's Tooth" (Realms of the Dragons Story XII) (By Dave Gross) (25 Ches 1373 DR) "The Prisoner of Hulburg" (Realms of the Dragons Story XIV) (By Richard Lee Byers) (1st and 2nd Mirtul 1373 DR) "Mistress of the Night" of The Priests series (By Dave Gross and Don Bassingthwaite) (1373 DR) "Maiden of Pain" (By Kameron M. Franklin) (No date entry given, possibly 1373 DR) "Queen of the Depths" (By Richard Lee Byers) (1373 DR) "The Rage" story ends in 1373 DR "The Rite" (By Richard Lee Byers) (1373 DR after "The Rage" ends) "The Ruin" (By Richard Lee Byers) (1373 DR after "The Rite" ends) "The Ruby Guardian" of The Scions of Arrabar Trilogy (By Thomas M. Reid) (1373 DR) "The Emerald Sceptre" of The Scions of Arrabar Trilogy (By Thomas M. Reid) (1373 DR) "The Gossamer Plain" of The Empyrean Odyssey Trilogy (By Thomas M. Reid) (starts in 1373 DR) "Venom's Taste" of the House of Serpents Trilogy (By Lisa Smedman) (1373 DR) "Viper's Kiss" of the House of Serpents Trilogy (By Lisa Smedman) (1373 DR) "Elminster's Daughter" (By Ed Greenwood) (1373 DR) "An Icy Heart" (Realms of the Dragons Story X) (By Voronica Whitney-Robinson) (16 Alturiak 1373 DR) "Beer with a Fat Dragon" (Realms of the Dragons Story XIII) (By Don Bassingthwaite) (Late Tarsakh 1373 DR) "The Strength of the Jester", in Mirtul (Realms of the Dragons II Story XI) (1373 DR) "Tribute" (Best of the Realms, Book III Story XIV) (1373 DR) ------ "Ghostwalker" ends on Greengrass of 1374 DR "Forsaken House" ends in 1374 DR "Farthest Reach" ends in 1374 DR "Blackstaff" continues and ends in 1374 DR "Bloodwalk" (By James P. Davis) (1374 DR) "Darkvision" (By Bruce R. Cordell) (1374 DR) "Frostfell" (By Mark Sehestedt) (1374 DR) "Sentinelspire" ends in 1374 DR "Neverwinter Nights 2" (A PC game developed by Obsidian Entertainment, playable on Microsoft Windows, Mac OS X) (1374 DR) "Neverwinter Nights 2: Mask of the Betrayer" (An expansion for NWN 2 developed by Obsidian Entertainment) (1374 DR) (For story continuity purposes, the hero character must be the same one from the main campaign, and the hero character must be either good or neutral aligned, or at least an evil rebel who has no intention of becoming an ally or servant of the King of Shadows so that the story can canonically progress to MotB) "Shadowbred" of The Twilight War Trilogy (By Paul S. Kemp) (1374 DR) "Shadowstorm" of The Twilight War Trilogy (By Paul S. Kemp) (1374 DR) "Shadowrealm" of The Twilight War Trilogy (By Paul S. Kemp) (begins in 1374 DR after "Shadowstorm" ends) "The Howling Delve" ends in 1374 DR "The Depths of Madness" (By Erik Scott de Bie) (starts in 1374 and continues on to the next year) "Vanity's Brood" of the House of Serpents Trilogy (By Lisa Smedman) (1374 DR) "Neverwinter Nights 2: Storm of Zehir" (An expansion for NWN 2 developed by Obsidian Entertainment) (1374 DR) "Neverwinter Nights 2: Mysteries of Westgate" (The final expansion for NWN 2 developed by Ossian Studios) (1374 DR) "Maiden of Pain" ends in 1374 DR "Baldur's Gate: Dark Alliance" (A video game developed by Snowblind Studios, playable on the Nintendo GameCube, PlayStation 2, Xbox and Game Boy Advance) (1374 DR) This was the very first D&D game I ever played. on the PS2, years before I even grew interested in D&D "Cormyr: The Tearing of the Weave" tabletop adventure game (By Richard Baker, David Noonan, Bruce R. Cordell, James Wyatt, and Matthew Sernett) (Autumn 1374 DR) "Tears So White" (Realms of the Elves Story VI) (Written by Ed Greenwood) (in 12 Alturiak 1374 DR) "The Bladesinger's Lesson" (Realms of the Elves Story VII) (Written by Richard Baker) (in Flamerule 1374 DR) "Continuum" ends in 1374 DR (Realms of War Story I) "The Knights of Samular" (Best of the Realms, Book III Story I) ends in 1374 DR "Baldur's Gate: Dark Alliance 2" (A sequel game developed by Black Isle Studios, playable on the PlayStation 2 and Xbox) (Begins in 1374 DR) ------ "Baldur's Gate: Dark Alliance 2" ends sometime in 1375 DR "Unclean" of The Haunted Lands Trilogy (Written by Richard Lee Byers) (story begins in 1375 DR) "The Depths of Madness" ends in 1375 DR "Stardeep" (Written by Bruce R. Cordell) (1375 DR) "Shadowdale: The Scouring of the Land" tabletop adventure game (By Richard Baker, Eric L. Boyd and Thomas M. Reid) (1375 DR) "Anauroch: The Empire of Shade" tabletop adventure game (By Greg A. Vaughan, Thomas M. Reid and Skip Williams) (possibly 1375 DR) "Sacrifice of the Widow" ends in 1375 DR "Scream of Stone" ends in 1375 DR "Second Chance" (Realms of War Story XII) (By Richard Lee Byers) (29 Flamerule 1375 DR) "Stardeep" (By Bruce R. Cordell) (1375 DR) "Expedition to Undermountain" (3rd edition tabletop adventure game) (By Eric L. Boyd, Ed Greenwood, Christopher Lindsay and Sean K. Reynolds) (1375 DR) "Fall of Frostsilver" (Role-Playing Games Association module) (By Matthew Sernett) (1375 DR) This game was made on the 20th anniversary in honor of the creation of the character Drizzt Do'Urden ------ "Storm of the Dead" of The Lady Penitent Trilogy (By Lisa Smedman) (Begins in 1376 DR) "The Shield of Weeping Ghosts" ends in 1376 DR "The Pirate King" of the Transitions (By R.A. Salvatore) (story begins in 1376 DR) "Stardeep" of The Dungeons series (By Bruce R. Cordell) (possibly 1376 DR) This story likely takes place after Kiril, the main character of the story helped Raidon Kane and Delphe stop a traitorous Keeper of the Cerulean Sign, Telarian. The synopsis of Stardeep claims Kiril lost everything to stop the traitor. I'm not sure if the traitor is the same one Kiril helped Raidon and Delphe defeat yet, but it is possible. ------ "Double Diamond Triangle Saga: ("The Abduction" (By Robert J. King), "The Paladins" (By James M. Ward and David Wise), "The Mercenaries" (By Ed Greenwood), "Errand of Mercy" (By Roger E. Moore), "An Opportunity for Profit" (By Dave Gross), "Conspiracy" (By J. Robert King), "Uneasy Alliances" (By David Cook and Peter Archer), "Easy Betrayals" (By Richard Baker) and "The Diamond" (By J. Robert King and Ed Greenwood) (All take place in 1377 DR) "The Fall of Highwatch" of the Chosen of Nendawen Trilogy (By Mark Sehestedt) (possibly 1377 DR) "Storm of the Dead" and "The Pirate King" ends in 1377 DR ------ "Crypt of the Moaning Diamond" (By Rosemary Jones) (1378 DR) ------ "Ascendancy of the Last" of The Lady Penitent Trilogy (By Lisa Smedman) (story begins in 1378 DR and ends in 1379 DR) ------ "Final Gate" ends in 1380 DR ------ "The Fractured Sky" of The Empyrean Odyssey (By Thomas M. Reid) (story begins in 1384 DR) ------ "Undead" of The Haunted Lands Trilogy (By Richard Lee Byers) (begins in Ches of 1385 DR) "The Gossamer Plain" ends in 1385 DR "The Fractured Sky" ends in 1385 DR "Sandstorm" continues in 1385 DR in Calimshan when the Second Era of Skyfire begins "The Crystal Mountain" of The Empyrean Odyssey (By Thomas M. Reid) No realm year revealed, but it is likely in 1385 DR since the main character tried but failed to prevent Mystra's death "Plague of Spells" of the Abolethic Sovereignty Trilogy (By Bruce R. Cordell) (begins in 1385 DR) I love the main character's name! Raidon Kane! Makes him sound hardcore! ------ Realms of Infamy Story II "The More Things Change..." ends in 1390 DR "Iruladoon" (Realms of the Dead and The Collected Stories: The Legend Of Drizzt) (1390 DR) ------ "Plague of Spells" ends in 1396 DR "City of Torment" of the Abolethic Sovereignty Trilogy (By Bruce R. Cordell) (1396 DR) "Key of Stars" of the Abolethic Sovereignty Trilogy (By Bruce R. Cordell) (1396 DR) ------ "Wrath of the Blue Lady" (By Mel Odom) (begins in 1399 DR) "Hand of the Hunter" of the Chosen of Nendawen Trilogy (By Mark Sehestedt) (possibly 1399 DR) ------ And so ends Part 2 of the list! And here is the link to part 3! https://forums.beamdog.com/discussion/60747/the-complete-fr-novel-comic-and-game-timeline-part-3#latest

The Complete FR Novel, Comic and Game Timeline Part 3

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My break is over, now here is part 3 of my list of licensed Forgotten Realms based novels, comics, tabletop games and video games with a confirmed timeline (and those without a confirmed timeline that I can only make carefully thought out guesses). I will start from 1401 DR and end in 1491 DR, and this list will be pretty short because the 4th edition setting seemed not only unpopular to gamers like us, but also the authors like Ed Greenwood and R.A. Salvatore, I mean, jumping 100 years into the future, especially after the Spellplague without their consent... That means half or most of the characters they created that don't have a long lifespan like elves or dwarves are either old or dead. So, without further ado, let's get started. Here is the link back to part 2 if you've never seen it and are interested. https://forums.beamdog.com/discussion/60669/the-complete-fr-novel-comic-and-game-timeline-part-2/p1?new=1 ------ "Gauntlgrym" of The Neverwinter Saga (Written by R.A. Salvatore) (begins in 1409 DR) ------ "Cry Of The Ghost Wolf" (By Mark Sehestedt) (possibly 1410 DR) ------ "Dungeons & Dragons: Daggerdale" (A game developed by Bedlam Games, playable on PlayStation 3 (downloadable via PlayStation Network), Xbox 360 (downloadable via Xbox Live Arcade), and Microsoft Windows (downloadable via Steam)) (begins and ends in 1420 DR) ------ "The Godborn" of The Sundering Saga (By Paul S. Kemp) (begins and ends in 1450 DR) "Sandstorm" continues in 1450 DR, the Second Era of Skyfire ends "The Rose of Sarifal" (By Paulina Clayborne) (possibly 1450 DR) ------ "Dawnbringer" (Written by Samantha Henderson) (begins in 1460 DR and believe it or not, ends in 1600 DR!) Amazing, isn't it, jumping 121 years from the 4th edition setting! ------ "Gauntylgrym" of the Neverwinter Saga ends in 1462 DR "Neverwinter Tales" comic book series issues 1, 2, 3, 4, and 5 (Written by R.A. Salvatore and Geno Salvatore, published by IDW Publishing, cover art by Gonzalo Flores, interior art by Augustin Padilla, Jose Avilles, Tim Seeley, Leonard O'Grady, and Gonzalo Flores) (1462 DR) This comic book series takes place not long after "Gauntlgrym" ends, starring Drizzt and his new love interest, the bald elf Dahlia Sin'felle, and Valindra Shadowmantle is one of the characters in this story ------ "The Companions" of The Sundering Saga (By R.A. Salvatore) (begins in 1463 DR) Drizzt's deceased companions begin to reincarnate in this story (Realms of the Dead book "The Resurrection Agent" (By Erin M. Evans) (1463 DR) "The Last Legend of Gedrin Shadowbane" (By Erik Scott de Bie) (1463 DR) "Neverwinter" of The Neverwinter Saga (by R.A. Salvatore) (1463 DR) This novel is intentionally tied in to the Neverwinter MMORPG game because in one part of the book, the moon elf lich Valindra Shadowmantle led an attack on Neverwinter for the purpose of powering up the Dread Ring in the Neverwinter forest, a location that can be visited in Module 2 of the Neverwinter MMORPG "Charon's Claw" of The Neverwinter Saga (by R.A. Salvatore) (1463 DR) "The Last Threshold" of The Neverwinter Saga (By R.A. Salvatore) (begins in 1463 DR) ------ "Corsair" of the Blades of the Moonsea Trilogy (By Richard Baker) (prologue is in 1466 DR) ------ "City of the Dead" (By Rosemary Jones) (prologue set in 1467 DR) ------ "Shadowbane: Eye of Justice" (By Erik Scott de Bie) (prologue set in 1470 DR) ------ Realms of the Dead book "Feast of the Moon" (By Cristopher Rowe) (1471 DR) ------ "The Orc King" ends in 1472 DR (prologue and epilogue both take place in this year) ------ "Avenger" of the Blades of the Moonsea Trilogy (By Richard Baker) (begins in 1473 DR) "Venom In Her Veins" (By Tim Pratt) (possibly 1473 DR) ------ "Ghosts of Dragonspear Castle" (Tabletop game created by Christopher Perkins (the guy who usually is the DM for Acquisitions Inc.), and Jeremy Crawford) (1474 DR) Not sure about the realm year, just a wild guess ------ "The Fall Of Highwatch" of The Chosen of Nendawen Trilogy (By Mark Sehestedt) (1475 DR) This novel takes place a century after "Frostfell" "Hand of the Hunter" of The Chosen of Nendawen Trilogy (By Mark Sehestedt) (1475 DR) "Cry of the Ghost Wolf" of The Chosen of Nendawen Trilogy (By Mark Sehestedt) (1475 DR) ------ "Scepter Tower of Spellgard" 4th edition tabletop adventure game (By David Noonan and Greg A. Vaughan) (possibly 1476 DR) ------ "Swordmage" of the Blades of the Moonsea Trilogy (By Richard Baker) (begins in 1477 DR) "The Devil You Know" of the Brimstone Angels series (By Erin M. Evans) (1477 DR) Though no realm year has been officially confirmed, it shouldn't be hard to narrow down once you realize that this story takes place before Farideh made the warlock pact in the "Brimstone Angels" story, which comes up next afterwards. "Brimstone Angels" of the Brimstone Angels Series (By Erin M. Evans) (prologue is in 1477 DR) ------ "Unholy" of The Haunted Lands (By Richard Lee Byers) (1478 DR) "Brimstone Angels" continues and ends in 1478 DR "Brimstone Angels: Lesser Evils" (By Erin M. Evans) (1478 DR) "Cold Steel and Secrets" (By Rosemary Jones) (1478 DR) "The Captive Flame" of the Brotherhood of the Griffin series (By Richard Lee Byers) (begins in 1478 DR) "The Adversary" of The Sundering saga (By Erin M. Evans) (1478 DR) ------ "Gates of Neverdeath" (a tabletop adventure game) (Written by Erik Scott de Bie) (1479 DR, months before the Neverwinter MMORPG) Seldra Tylmarande, the great great niece of Aribeth from Neverwinter Nights is in this game. "The Lost Crown of Neverwinter" (sequel tabletop game to Gates of Neverdeath) (Written by Erik Scott de Bie) (1479 DR) A couple months closer to Valindra's second attack on Neverwinter, one part of this game presumably happens during the Neverwinter MMORPG's prologue "Neverwinter" (The MMORPG game developed by Cryptic Studios, originally playable only on Microsoft Windows PC, but now playable on Xbox One and PlayStation 4) (main module begins in 1479 DR) The game's prologue begins with Valindra's forces attacking Neverwinter for the second time, and you have to stop them, and throughout the game there are various evil forces that threaten Neverwinter and its allies, not just those allied with Valindra Realms of the Dead book "Wandering Stones" (By Bruce R. Cordell), "The Bone Bird" (By Jaleigh Johnson), "A Prayer for Brother Robert" (By Philip Athans), "Dusty Bones" (By Rosemary Jones), and "A Body in a Bag" (By Erik Scott de Bie) (1479 DR) "The Captive Flame" ends in 1479 DR "The Rose of Sarifal" (By Paulina Claiborne) (1479 DR) "Whisper of Venom" of the Brotherhood of the Griffon series (By Richard Lee Byers) (1479 DR) "The Spectral Blaze" of the Brotherhood of the Griffon series (By Richard Lee Byers) (1479 DR) "The Masked Witches" of the Brotherhood of the Griffon series (By Richard Lee Byers) (1479 DR) "Prophet of the Dead" of the Brotherhood of the Griffon series (By Richard Lee Byers) (1479 DR) "Prince of Ravens" (By Richard Baker) (1479 DR) This novel was part of the D&D event "Rise of the Underdark" "Swordmage" ends in 1479 DR "Corsair" continues and ends in 1479 DR "Blackstaff Tower" of the Waterdeep series (By Steven E. Schend) (1479 DR) "Mistshore" of the Waterdeep series (By Jaleigh Johnson) (1479 DR) "Downshadow" third novel of the Waterdeep series, first novel of the Shadowbane series (By Erik Scott de Bie) (1479 DR) "City of the Dead" of the Waterdeep series (By Rosemary Jones) (1479 DR excluding the prologue which was in 1467 DR) "Blades for Daggerdale" (a tabletop adventure game) (By Matthias Schäfer) (1479 DR) "The God Catcher" of the Waterdeep series (By Erin M. Evans) (1479 DR) "Elminster Must Die" (By Ed Greenwood) (1479 DR) "Bury Elminster Deep" (By Ed Greenwood) (1479 DR) "Elminster Enraged" (By Ed Greenwood) (1479 DR) "Shadowrealm" ends in 1479 DR "The Fanged Crown" of The Wilds series (By Jenna Helland) (1479 DR) "The Restless Shore" of The Wilds series (By James P. Davis) (1479 DR) "Wrath of the Blue Lady" ends in 1479 DR "Sword of the Gods" (By Bruce R. Cordell) (1479 DR except prologue) "Sword of the Gods: Spinner of Lies" (By Bruce R. Cordell) (1479 DR) "The Edge of Chaos" (By Jak Koke) (1479 DR) "Spider and Stone" (An ebook novel by Jaleigh Johnson) (1479 DR) This is the last book that ties into the D&D event Rise of the Underdark "Sandstorm" story ends in 1479 DR "Unbroken Chain" (By Jaleigh Johnson) (1479 DR) ------ "Chosen of the Sword" (By Erik Scott de Bie) (1480 DR) "Escape from Sembia" tabletop adventure game (By Chris Tulach) (possibly 1480 DR) "Avenger" ends in 1480 DR "Circle of Skulls" of the Waterdeep series (By James P. Davis) (1480 DR) "Shadowbane" of the Shadowbane series (By Erik Scott de Bie) (1480 DR) "Unbroken Chain: The Darker Road" (By Jaleigh Johnson) (1480 DR) "Shadowbane: Eye of Justice" of the Shadowbane series (By Erik Scott de Bie) (story continues into 1480 DR after the prologue) "Web of the Spider Queen" 4th edition tabletop adventure game (By Logan Bonner) (1480 DR) ------ "Neverwinter" (MMORPG game) (main module ends in 1481 DR, Module 1: "Fury of the Feywild" begins in 1481 DR) ------ "Neverwinter" (MMORPG game) (Module 1: "Fury of the Feywild" ends in 1482 DR, Module 2: "Shadowmantle" begins and ends in 1482 DR) In the climactic end mission of Module 2, you get to fight Valindra and put an end to her threat once and for all, and believe me, she doesn't go down easily, you'll need a full group to face her. Then again, no lich goes down easy "Murder in Baldur's Gate" The Sundering Tabletop Adventure #1 (Created by Ed Greenwood, Matt Sernett and Steve Winter) (1482 DR) This tabletop game ties in directly with the Baldur's Gate games and novels, with Abdel Adrian, the much hated protagonist of the Baldur's Gate novels as one of the NPCs, and even Coran is in this game too, and the game's story ends with the inevitable resurrection of Bhaal. The fact that Abdel lived more than 100 years before he gets killed off even though he chose not to ascend to godhood and gave up his Bhaalspawn essence at the end of the ToB novel signifies that Imoen and the game protagonist could live that long too if he/she is human, half-orc or some other race with a short lifespan compared to elves, half-elves, halflings, gnomes and dwarves, and chooses to give up his/her Bhaalspawn essence and remain mortal at the end of the ToB game. Being a former Bhaalspawn guarantees longevity it seems. ------ "The Last Threshold" and "The Companions" end in 1484 DR "Dungeons & Dragons: Cutter" comic book series issue #1 "Birthright", issue #2 "The Lost Child", issue #3 "Sword, Wielder", issue #4 "A Dark Path", issue #5 "Homecoming" (comic books written by R.A. Salvatore and his son Geno Salvatore, art by David Baldeon, colors by David Garcia Cruz, letters by Neil Uyetake, cover art by Steve Ellis) (1484 DR, before "Night of the Hunter") "Night of the Hunter" of the Companions Codex series (By R.A. Salvatore) (1484 DR) "Rise of the King" of the Companions Codex series (By R.A. Salvatore) (1484 DR) "Council of Spiders" 4th edition tabletop adventure game (By James Wyatt and Logan Bonner) (1484 DR, during The Darkening) "War of Everlasting Darkness" 4th edition tabletop adventure game (By Shawn Merwin, Steve Townshend and James Wyatt) (1484 DR, after "Council of Spiders) "Storm Over Neverwinter" 4th edition tabletop adventure game (By Erik Scott de Bie) (1484 DR) the game references the events of The Darkening from "Night of the Hunter" and "Rise of the King". "Vengeance of the Iron Dwarf" of the Companions Codex series (By R.A. Salvatore) (begins in 1484 DR) ------ "Vengeance of the Iron Dwarf" of the Companions Codex series ends in 1485 DR "Legacy of the Crystal Shard" (The Sundering Tabletop Adventure #2) (Tabletop game created by R.A. Salvatore, James Wyatt and Jeffrey Ludwig) (1485 DR) "Archmage" of the Homecoming series (By R.A. Salvatore) (1485 DR) This novel is the origin story of how demons started appearing in the Underdark "Neverwinter" (MMORPG game) (Module 3: "Curse of Icewind Dale" begins and ends sometime after month of Eleint in 1485 DR) This may come as a shock to those who have read "The Crystal Shard", but in Module 3, the main villain is none other than the villainous mage Akar Kessel, who comes back from the dead as a powerful wight. "Scourge of the Sword Coast" (The Sundering Tabletop Adventure #3) (Tabletop game created by Tito Leati, Matthew Sernett and Chris Sims) (1485 DR) Just a wild guess on the realm year. "Dead in Thay" (The Sundering Tabletop Adventure #4) (Tabletop game created by Scott Fitzgerald Gray) (1485 DR) ------ "Archmage" ends in 1486 DR "The Reaver" of The Sundering saga (By Richard Lee Byers) (1486 DR) "The Sentinel" of The Sundering saga (By Troy Denning) (1486 DR) "Fire in the Blood" of the Brimstone Angels series (By Erin M. Evans) (1486 DR) "Ashes of the Tyrant" of the Brimstone Angels series (By Erin M. Evans) (1486 DR) ------ "The Herald" of The Sundering saga (By Ed Greenwood) (1487 DR) ------ "Spellstorm" (By Ed Greenwood) (1488 DR) ------ Tyranny of Dragons Adventurers League game story modules "Corruption in Kryptgarden", "Defiance in Phlan", "Secrets of Sokol Keep", "Shadows over the Moonsea", "Dues for the Dead", "The Courting of Fire", 'The Scroll Thief", "Drums in the Marsh", "Tall Trees Tell," "Outlaws of the Iron Route", "Tyranny in Phlan", "Dark Pyramid of Sorcerer's Isle", "Raider of the Twilight Marsh", "Pool of Radiance Resurgent", and "Escape from Phlan" (1489 DR) "Hoard of the Dragon Queen" tabletop adventure game (By Wolfgang Baur, Steve Winter, Mike Mearls and Jeremy Crawford) (1489 DR) "Neverwinter" (MMORPG game) (Module 4: "Tyranny of Dragons") (begins and ends in 1489 DR) "Legends of Baldur's Gate" comic book series issues 1, 2, 3, 4 and 5 (Written by Jim Zub, art by Max Dunbar, colors by John-Paul Bove (and Joana Laufente in issue #2), letters by Neil Uyetake, edits by John Barber) (1489 DR) These comic books bring Minsc from the Baldur's Gate games from the 2nd-3rd edition time frame into the 5th edition time frame of the Forgotten Realms in a very interesting way, and Coran appears in this series too. If you haven't read these comic books before, you'll enjoy them, I know I did "Neverwinter" (MMORPG game) (Module 5: "Rise of Tiamat") (begins and ends in 1489 DR) Linu La'neral, one of the companion characters from Neverwinter Nights is in this module's story and is one of the NPCs that helps player characters fight against Tiamat in the end of the module's story And alternatively the "Rise Of Tiamat" tabletop game (By Wizards RPG Team) (begins and ends in 1489 DR) The Neverwinter MMO's version of the Rise Of Tiamat and the tabletop version do not and cannot coexist. ------ Endless Quest book "Escape the Underdark" (By Matt Forebeck) (possibly 1490 DR) (Sometime before Sword Coast Legends because the red dragon Themberchaud who appears in Sword Coast Legends is in this open choice novel) ------ Elemental Evil Adventurers League game storyline modules "City of Danger", "Embers of Elmwood", "The Drowned Tower", "Mayhem in the Earthspur Mines", "Flames of Kythorn", "Breath of the Yellow Rose", "Bounty in the Bog", "Foulness Beneath Mulmaster", "Eye of the Tempest", "Cloaks and Shadows", "Oubliette of Fort Iron", "Dark Rites at Fort Dalton", "The Howling Void", "The Sword of Selflaril", "Black Heart of Vengeance", "Boltsmelter's Book", and "Mulmaster Undone" (1491 DR) "Neverwinter" (MMORPG game) (Module 6: "Elemental Evil") (1491 DR) Minsc makes his first in-game appearance in this expansion of the game "Princes of The Apocalypse" tabletop adventure game (By Michele Carter and Stacy Janssen) (1491 DR, a few tendays or a few months after the Neverwinter MMO's Elemental Evil campaign) "Death Masks" of the Chosen Heirs series (By Ed Greenwood) (1491 DR) "Shadows of The Vampire #1" (issues #2, 3, 4 and 5 are set in the Ravenloft campaign setting) (Written by Jim Zub, art by Nelson Daniel, letters by Neil Uyetake, edits by John Barber, published by Ted Adams) (possibly 1491 DR) In Ravenloft, the comic book's story takes place before the tabletop game "Curse of Strahd" because Minsc and his party encounter Strahd himself before they return to the Forgotten Realms world. "Curse of Strahd" tabletop adventure game (By Jeremy Crawford, Laura Hickman, Tracy Hickman, Adam Lee, Christopher Perkins, Richard Whitters) (Forgotten Realms year 1491 DR) "Frost Giant's Fury #1, 2, 3 and 4" (Written by Jim Zub, art by Netho Diaz, letters by Neil Uyetake, colors by Thiago Ribiero, edits by David Hedgecock, assistant edits by David Mariotte, published by Ted Adams) (possibly 1491 DR) The story of this comic book series begins after Minsc, Delina, Krydle, Shandie and Nerys return to the Forgotten Realms world after being sent to and trapped in Ravenloft for a while in the "Shadows of The Vampire" comic book series. ------ "Sword Coast Legends" (A game developed by N-Space and Digital Extremes, playable on Microsoft Windows, OS X, Linux, PlayStation 4 and Xbox One) (1492 DR) This game was designed to be the spiritual successor of the Baldur's Gate, Icewind Dale and Neverwinter Nights. The devs of Sword Coast Legend's forums said that this game is set somewhere between 1490 DR and 1492 DR, answering someone's question about the game's time frame in the Forgotten Realms, which means it would take a few years for the demons of the Nine Hells to completely infest the Underdark after what happened in R.A. Salvatore's Archmage novel. That's my educated guess, the in-game journal does not keep track of the game's time and day, month and year like Icewind Dale, Baldur's Gate and Neverwinter Nights did. "Out of the Abyss", Tabletop game adventure (Published by Wizards of the Coast) (1492 DR) Rage of Demons Adventurers League game storyline modules "Harried in Hillsfar", "Shackles of Blood", "The Occupation of Szith Morcaine", "It's All in the Blood", "Bane of the Tradeways", "No Foolish Matter", "Herald of the Moon", "The Malady of Elventree", "The Waydown", "Quelling the Horde", "The Quest for Sporedome", "Hillsfar Reclaimed", "Writhing in the Dark", "Death on the Wall", "Szith Morcaine Unbound", "Assault on Maerimydra" (I enjoyed playing this part, and fighting Grazzt in the end was challenging for me and my party), and "Blood Above, Blood Below" (1492 DR) "Maestro" of the Homecoming series (By R.A. Salvatore) (1492 DR) "Sword Coast Legends: Rage of Demons DLC" (1492 DR) Drizzt is in this DLC's story, making Sword Coast Legends the fifth D&D game allowing the player's character to adventure and/or fight alongside him. The first one was Baldur's Gate, the second was Baldur's Gate 2: Shadows of Amn, the third was Demon Stone, and the fourth is the 8th and 9th module expansions of the Neverwinter MMORPG. This DLC is set sometime after "Maestro" but before "Hero", because in this DLC, Drizzt's mind is still under the influence of the faerzress since the end of "Maestro", he is not the compassionate drow we knew anymore, he enjoys hunting worthy prey and will almost not hesitate to attack anyone in his way unless they prove to be a worthy ally against his prey, and he has no intention of returning to Catti-Brie even if you urge him to, because he is aware that he is not entirely sane, and he does not want want to be near anyone he cares about until Demogorgon is defeated, which he believes will clear his mind. "Hero" of the Homecoming series (By R.A. Salvatore) (1492 DR) "Evil At Baldur's Gate #1, 2, 3 and 4" another comic book series featuring Minsc, Delina, Krydle, Shandie and Nerys returning to Baldur's Gate with the scars they endured from the "Shadows of The Vampire" and "Frost Giant's Fury" comic book series. (possibly 1492 DR) "Neverwinter" (MMORPG game) (Module 8: "Underdark", story written by R.A. Salvatore) (1492 DR) Through this module's story, your character gets to fight alongside Drizzt and his reincarnated companions against Demogorgon's demonic forces. "Neverwinter" (MMORPG game) (Module 9: "The Maze Engine") (1492 DR) Drizzt and Minsc both appear in this expansion together, and Drizzt seems to know Minsc either personally or by reputation because when they meet, he is surprised that Minsc is still alive in this day and age. If it is personally, then Drizzt probably remembers Minsc back during the events of Baldur's Gate 2: Shadows of Amn game version, when Minsc traveled with Gorion's Ward. And Viconia's relative, Vizeran DeVir, appears in this expansion too. "Storm King's Thunder" table top adventure game (By Wizards of the Coast) (1492 DR, before the Neverwinter MMORPG's story of the adventure because Storvald is in this game and not the antagonist you fight at the adventure's climax, an ancient female blue dragon named Iymrith is the "final boss" of the adventure. I don't mean to brag, but when my D&D group played this adventure, my human fighter named Kanan Shan killed her singlehandedly, believe it or not! With the help of a potion that helped him grow to the size of a giant, of course, and because Iymrith was more focused on trying to kill Hekaton than my fighter (and she almost killed him too, but Kanan managed to bring her down when Hekaton was seriously bloodied.) "Neverwinter" (MMORPG game) (Module 10: "Storm King's Thunder") (1492 DR sometime during or after the tabletop game's story because Storvald is the "final boss" in the module) Reincarnated Wulfgar and Catti-Brie are in this expansion of the game and one of your in-game allies. "Neverwinter" (MMORPG game) (Module 11: "The Cloaked Ascendancy") (possibly 1492 DR) "Tales from Candlekeep: Tomb of Annihilation" (PC game based on turn-based D&D Adventure System board games) (Developed and published by BKOM Studios) (possibly 1492 DR) Dragonbait, Alias's partner from the Azure Bonds novels is in this game. And the game reveals that Valindra is active again and up to no good, I knew she would come back because in the Neverwinter MMORPG's Shadowmantle expansion, you destroy her body, but not her phylactery, which cannot be found during that epic battle. "Waterdeep: Dragon Heist" tabletop adventure game (Written by Christopher Perkins, James C Haeck, James Introcaso, Adam Lee and Matthew Sernett) (1492 DR) "Neverwinter" (MMORPG game) (Module 12: "Tomb of Annihilation") (possibly 1492 DR) "Neverwinter" (MMORPG game) (Module 13: "Lost City of Omu") (1492 DR) ------ Endless Quest book "Into The Jungle" (By Matt Forebeck) (sometime after Tomb of Annihilation) "Neverwinter" (MMORPG game) (Module 14: "Ravenloft") (1493 DR) "Waterdeep: Dungeon of the Mad Mage" tabletop adventure game (Written by Christopher Perkins) (1493 DR) "Neverwinter" (MMORPG game) (Module 15: "The Heart of Fire") (1493 DR) "Neverwinter" (MMORPG game) (Module 16: "Undermountain") (1493 DR) "Baldur's Gate: Descent Into Avernus" tabletop adventure game (By Christopher Perkins) (Likely 1493 DR) ------ Endless Quest book: "Big Trouble" (By Matt Forebeck) (Not sure where this goes yet) Endless Quest book: "To Catch A Thief" (By Matt Forebeck) (Not sure where this goes yet) That's about as far as I can get for now. In the meantime I will try to dig up some interesting information about all the novels, comic books and games I listed whether I have read or played them or not, something that'll pique your interest. And the reason why I skipped over adding Module 7 of the Neverwinter MMORPG, "Strongholds" is because there is no real storyline behind that expansion, just competitive gameplay based around strongholds. In the years to come, as more books get published and more games get released, I will modify this list from time to time as new information gets revealed. Remember, not everything is final in this list.

Has Project Image Been Nerfed?

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Just something I noticed on my current BG2 run, where I planned on taking down that one Balor the same way I've done several times before - by having a mage cast Fireshield: Blue, plus Stoneskin, Mirror Image, PFMW, and all that good stuff. But all that with a Project Image clone, to reduce risk and spell consumption. And so I sent my Edwin hologram to do its thing, and well... A couple problems emerged. Big one was that although Edwin had two PFMW prepared, my clone didn't have a single one ready to cast. Also, I noticed that he only had one Mirror Image prepared, even though Edwin had two. Looking down the spell list, it looked like a fair few of Edwin's prepared spells were missing. Is this a bug, or did they nerf the Project Image spell? I'm not sure I could blame them if they did, since it's one of the most OP spells in the game, but still, I'm sick, sick sick of patches and updates I don't even hear about changing a dozen different rules without telling me. So, yeah, if anyone else has experienced this, I can get to the bottom of this issue.

Which race is your Fighter/Thief?

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We all know Fighter/Thief is one of the most versatile multiclasses available, but which race should you play as, and why? I think an argument could be made for all of them honestly (except human of course). I chose an elf for the 19 DEX and sword and bow to hit bonuses. The 17 CON can be easily increased with the Manual of Bodily Health, the low racial thief skill bonuses are remedied by the high DEX, the sword to hit bonus makes them deadly dual wielders, and they are simply the best archers in the game. Which race did you choose?

Creating a Power-Stealing Sword

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For my next playthrough, I wanted to make a signature weapon for my Halfling Bard in the vein of "Mega Man" - every death of a major enemy imbues the weapon with some of their power. I don't want it to get *too* overpowered (I'd rather have unique enchantments than OP ones), but I realize it will be a little over the top.

It'll be a Scimitar, and I'm looking for suggested enemies or enchantments - just thought it might be a fun exercise.

Here's who/what I have so far:

Baldur's Gate 1 & TotSC

- Firewine Ogre Mage - Becomes a +1 Weapon (Lame 'boss' but I needed something challenging but early for the enchantment, and it IS threatening a Halfling village, plus there's another bard present)

- Aec'Letec - Immunity to Gaze Attacks

- Karoug - Regeneration 1 ???

- Sarevok - Becomes a +2 weapon

Siege of Dragonspear

- Morentherene - +1 Poison Damage

- Belhifet - 10% per kill for Fire Shield (Red)

Baldur's Gate 2

- Shadow Dragon - 5% to Blind on Hit

- Firkraag - +1 Fire Damage

- Kangaxx - ???

- Prison Warden - Extra Attack (Only really doing this because the Bard's number of attacks)

- Twisted Rune - ???

- Bodhi - First time Becomes a +3 Weapon, Second time Negative Plane Protection

- Something in the Underdark probably - ???

- Nizidramanii'yt - +1 Acid Damage

- Irenicus - Increase Casting Speed

Throne of Bhaal & Watcher's Keep

- Yaga Shura - Becomes a +4 Weapon

- Abizigail - +1 Lightning Damage

- Sendai - ??? Something with Mirror Image or Mislead

- Amelyssan - Ends the Game

SCS: just how tough is it?

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Hi all, I just completed my second SoD playthrough at insane difficulty (normal damage). I find the combat system in SoD exceptionally satisfying since I've only played vanilla BG1 and SoA years ago. Many combats in the game was challenging enough to force me to make full use resources like potions, wands, and enchanted arrows while not being too overwhelming, with one or two being very stressful but extremely fun (I've got XP cap remover and Thalantyr item upgrade mods, so that might have affected the challenge level too), Now that I plan to start BG2EE, I've been thinking about getting SCS (and possibly BP Ascension) to set up a more challenging game that emulates my SoD experience. On the other hand, although I've heard good things about SCS I'm still not sure just exactly what this mod offers. So I guess my questions are: 1) how crazy is SCS AI improvement? (If you've played SoD before it would be appreciated if you compare it to insane SoD AI). 2) I'm especially concerned about mages in SCS (or even just spellcasters in general). I know that mages are generally smarter and much more well protected with their spells in SoD; however I'd like to know if the mages use different combat strategies at all. I'd find it very tedious if all the mages employ the same, albeit likely the most effective, tactic. It breaks my suspension of disbelief too. Sure mages are smart and all that but that doesn't mean they are perfectly rational human(oid)s that always make the most reasonable choice. Mages are just as prone to blind hubris as many normal people in Faerun, if not more so (I mean, just look at the Magisters of Mystra, all are powerful mages, many of whom died from their own hubris or plain stupidity). Personally I'd find it much more satisfying if mages use various tactics, some of which not necessarily optimal. 3)In the same vein as Q2, is there an option to install stronger AI for the archmages like Irenicus and weaker AI for regular pleb mages? Finally if it makes any difference, I don't plan to use the spell tweak component of SCS - I'd like to keep them as is. Thanks a lot!

Is it possible to get a 90% or greater pick pocket rating even on high-level stores?

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Such as the 'Adventurers Guild' and high level/important NPCs etc?

EE Keeper on Nintendo Switch

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Is there any way that perhaps Beamdog can ship a current version of EE Keeper with the console version of the game(s) (BG2 primarily)?
Just attach a disclaimer that its on your own risk etc etc.
I have been playing BG 1&2 since it's launch in the late 90's, and I feel like I need the good old Keeper to make things interesting. Like Minsc is the perfect braindamaged Inquisitor and groupleader...
EE Keeper and touchscreen support for my Nintendo Switch and I'm in heaven. All the time, everywhere I go.

Second best option:
Give the current master of Keeper some help to get it on the Nintendo e-shop, if help is needed.

Love you Beamdog for keeping these classics alive. Keep on rocking!

Explanation I read on reddit - seems fake? [SPoiler- don't come in if you haven't played bg1 + bg2]

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One guy asks on reddit: So Gorion knows that Imoen is also bhaalspawn, yet chooses to leave her in candlekeep.
Does he think that her heritage is still a well kept secret? Or does he leave her to die to assassins blades because she is so annoying?

And there is one answer:

There's two subgroups among the Bhaalspawn, there were those like the PC, Seravok, and the 5 who were born to clerics of Bhaal in his temples and the other type which are like reincarnations of Bhaal's scattered remaining essence, babies who had yet to be born at the time of Bhaal's death. The Bhaal taint isn't as strong in the latter group because they have less of it and because they weren't "blessed/baptized" by Bhaal's clerics shortly after birth.

I've long assumed that Imoen was in the latter group, and speculate that Gorion thought Imoen might be a Bhaalspawn but had no way of knowing for certain.



Where did the guy read these things? Are they confirmed?

Understanding the combat log

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Sometimes I find it difficult to understand the meaning of the messages in the combat log. I create this thread to clarify those messages with a less obvious meaning.

I start with "One of the spells has failed". I get that message about twenty or thirty times when fighting the Balor in the svirfneblin settlement in the Underdark (BG2). It appears every time I hit the Balor with anything, either weapons or spells. It seems similar to the messages about disrupted casting, but AFAIK spells don't get disrupted when you're hit by a spell like Breach.
7uz17ecaa0z4.png

So what does it mean?

In case it's relevant, I have several mods installed, including SCS.

Messages explained so far
  • One of the spells has failed: A contingency or sequencer was fired out of range of the spells it contains.
  • <creature1>: Casts <spell>: <creature2>. For example: Ulitharid: Casts Dimension Door: Ulitharid. Creature 1 has cast a spell on creature 2.
  • <creature1>: <spell or ability>: <creature2>. Same as above, but without the word "Casts". For example: Ulitharid: Psionic domination: Haer' Dalis. This can have several meanings:
    • An Innate ability was used.
    • A spell was cast using a contingency or sequencer.
    • The AI cheated, forcing a spell without memorization or interruption.
  • Weapon ineffective: Your target is immune to the weapon you're using. There can be two reasons for this:
    • Your target is naturally immune to the weapon you're using. This is common in magical monsters.
    • Your target is protected by a spell that protects against some kinds of weapon, like Protection from magic weapons or Mantle.
  • <creature> was immune to my damage. The creature is immune to the type of damage you're using against it. Example: You attack a clay golem with a magical sword. Clay golems are immune to the slashing damage of swords, so you get the message Clay golem was immune to my damage.
  • <creature>: unaffected by effects from <item>: The creature is immune to some or all the effects of the item or spell that was used against it.

Exploits, Tricks, and Nonstandard Tactics

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This thread is here to document all of the glitches, exploits, tricks, and other assorted tactics that people have discovered over the years. Mostly I want to document the weirder tricks, the ones that the average player wouldn't encounter in their first one or two or five playthroughs. The list is divided into EE and pre-EE/pre-update tricks. If you've found a special trick you're proud of, let me know and I'll add in a new entry. Even if you weren't the first to discover a trick, but just found it independently, go ahead and bring it up! And if you happen to know where the trick was first mentioned, please give me a link so I can add it in. And if I made a mistake somewhere, let me know and I'll correct it. I'm sure many of the older tricks will never have confirmed authors, but I'd like to have citations for as many of these tricks as possible. I'll put "Unknown" in front if there's a list of people who discovered the trick, but it's not clear who was first. These are the tricks that are possible in the most recent versions of the game (that is, the latest updates to the Enhanced Edition). Shadowdancer Trick, documented here Author: @Grum Brief Description: [spoiler] You can maintain invisibility indefinitely as a Shadowdancer by manipulating the stealth timer. Use Hide in Plain Sight, then click Detect Traps (or any other button) without actually breaking invisibility. After 6 seconds pass, you will be able to use Hide in Plain Sight again, but you will still be invisible. This allows you to go invisible, wait 6 seconds, backstab, and then go invisible again without ever exposing yourself to attack. [/spoiler] Wand of Lightning Trick, discussed here Author: Unknown Brief Description: [spoiler] The Wand of Lightning in BG2 (but not BG1 or SoD) fires 6 lightning bolts with up to 6 different targets. You can duplicate the effects of any on-self spell or item by targeting the caster with all 6 lightning bolts, then immediately ordering the character to cast the spell in question. Instead of firing 6 lightning bolts, the character will cast the spell 6 times while only using a single spell slot. This only works with spells that are on-self by default, like Sunfire and Mordenkainen's Sword; not Fireball or Animate Dead. This can also be used with any quick item: choose 6 targets with the Wand of Lightning, then go to the inventory screen and swap the Wand of Lightning for another item. If you use to turn pages in the Book of Daily Spell, you'll get 6 copies of the next page, allowing you to duplicate the book (unless you hit the Burning Hands page on the first try). As @sluckers has noted, it's also possible to use the Wand of Lightning trick to target things from all the way across the map by dedicating one of the six targets to a container or item on the ground. [/spoiler] Scorcher Loop, documented here Author: @semiticgod Brief Description: [spoiler] You can multiply the effects of an Agannazar's Scorcher spell (or a Lance of Disruption in IWD:EE) by having two mages cast (Minor) Spell Turning and then casting Agannazar's Scorcher from one to another. The spell turning effect will bounce the scorcher multiple times until it is exhausted. Spells in sequencer strike as a single spell, so putting three scorchers in a Spell Sequencer and combining it with two mages with Spell Turning will deal about 800 damage. Wands of Fire also work. The spell is extremely party-unfriendly, and both mages will suffer fire damage if they are not immune (note that MGOI will block the damage, but also cancel the loop). The Ring of Energy will also work, but only in the vanilla games, as EE has made the Ring of Energy's damage a level 0 effect. In IWD:EE, you can actually lower enemy fire resistance using the level 3 priest spell Protection from Fire, which sets fire resistance to 80%. [/spoiler] Death Ray Zorcher, documented here Author: @semiticgod Brief Description: [spoiler] You can multiply the effects of the scorcher loop even further by combining it with the Wand of Lightning Trick. Have two characters chain-cast Spell Turning using the Wand of Lightning trick and either the Spell Turning page of the Book of Daily Spell, or a Spell Turning scroll. Then have a third character cast Agannazar's Scorcher across both of them. The loop will strike 10,000 times over several rounds, enough to kill any enemy that is not immune to fire or level 2 spells. Testing killed Adalon in Legacy of Bhaal mode in just over a second. This can also be done by using the Reflect Magic HLA from the Wizard Slayer Rebalancing mod. [/spoiler] Lingering Song Trick Author: Unknown Brief Description: [spoiler] In Icewind Dale 2, the Lingering Song trick lets a bard's song continue for 2 rounds after being activated. This allows you to repeatedly click the bard song icon and stack the effects of any song while the game is still paused. The effects scale infinitely, except for the damage bonus from the Ballad of Three Heroes, which is capped at +20. [/spoiler] Mislead Backstabs Author: Unknown Brief Description: [spoiler] Any character under the effects of Mislead is considered constantly invisible for the purposes of backstabbing. Thus, a Misled character can backstab multiple times in a single round, so long as the target does not turn around. Also, if you send the Mislead clone to a safe place (Maze does not count), enemies will not be able to kill it, and so your Misled character will remain completely undetectable, except to enemies who naturally see through invisibility like liches, demons, and dragons, for the duration of the spell. [/spoiler] Clone Quick Items Trick Author: Unknown Brief Description: [spoiler] Clones from spells such as Project Image and Simulacrum, or items such as Vhailor's Helm, can use any quick items the caster had equipped at the time of casting. Any items the clone uses will not use up charges on the original character. This means you can use rare items such as Protection from Magic scrolls once per day for every casting of Simulacrum or Project Image. Protection from Magic scrolls can be used on enemies to disable spellcasting; they work very well on the many enemy mages of BG2. [/spoiler] Clone Traps Author: Unknown Brief Description: [spoiler] The trap limit of 7 traps per map does not apply to clones. Project Image and Simulacrum clones can lay an unlimited number of traps on any map. [/spoiler] Clone Summons Author: Unknown Brief Description: [spoiler] The summon limit of 5 summoned critters per map does not apply to clones. Project Image and Simulacrum clones can summon an unlimited number of critters in any area. This also allows you to summon multiple Devas or Planetars, bypassing the celestial summon limit of 1. [/spoiler] Clone Innate Abilities Author: Unknown Brief Description: [spoiler] Clones can use any innate ability the caster possesses at the time of casting. A level 10 clone may still use all of the original level 20 character's HLAs, and a character under the effects of Polymorph Self or Shapechange will generate a clone that can also use those shapeshifting abilities. If a Project Image clone shapeshifts, it can even attack while shapeshifted, which Project Image clones are not supposed to be able to do. [/spoiler] Spell Trap Trick, documented here Author: Unknown, @semiticgod (Black Blade of Disaster part only) Brief Description: [spoiler] Spell Trap can be used to gain an infinite number of spells per day by using level 9 effects against the caster. A Project Image clone can cast level 7 and level 9 spells to restore the original caster's spells. For a Simulacrum clone to be able to do the same thing, it would have to be level 18, which means only a level 35 mage (impossible without removing the XP cap) could do the same using Simulacrum instead of Project Image. Black Blade of Disaster also strikes as a level 9 spell for each hit. [/spoiler] Limited Wish-resting Author: Unknown Brief Description: [spoiler] Wild Mages can use Nahal's Reckless Dweomer to cast Limited Wish. Limited Wish allows a caster with high Wisdom to restore spell slots: 1 spell for each level from 1 to 4. If the Wild Mage has no empty level 4 spell slots, it will restore a level 3 spell slot instead. With no empty spell slots, a single Limited Wish, generated from a single Nahal's Reckless Dweomer, can restore 4 level 1 spells slots, allowing a Wild Mage to cast spells indefinitely, provided it does not suffer a wild surge that breaks the loop. [/spoiler] Talk-blocking Author: Unknown Brief Description: [spoiler] Clicking on a neutral character will cause the character to turn to you and wait for you to speak with it. It will not take any other action for several seconds even if you order your character to do something else, so you can click on neutral characters to prevent them from talking to you, or even prevent them from defending themselves when you attack them. [/spoiler] Import/Export Trick, documented here Author: Unknown, @OlvynChuru Brief Description: [spoiler] In multiplayer mode, you can duplicate items by exporting a character with, say, Celestial Fury, then dropping Celestial Fury, going into Character Arbitration, deleting the character, and importing the character you just exported. The character will have an extra copy of Celestial Fury and can pick up the original from the ground. This can duplicate any item besides containers and quest items, as they cannot be exported. [/spoiler] Ferret Smuggling Author: Unknown Brief Description: [spoiler] A ferret or cat familiar can pickpocket party members. If you use it to pickpocket the Rift Device, you can smuggle it out of the sewers without triggering the instant death script and then talk to the familiar to give it back to you. This can also work with drow equipment, which is supposed to disintegrate when you leave the Underdark, but the game does not check the ferret or cat's inventory for the items; only yours. [/spoiler] Fire Seed Trick, documented here and here Author: @semiticgod Brief Description: [spoiler] Weapons that use area-effect projectiles can apply on-hit effects to more than one enemy at a time. This bypasses weapon immunities and all forms of spell protections. Thus, a character can use any of the following weapons: 1. Flasher Master Bruiser Mates (which are completely party-friendly) 2. Fire Seeds 3. Arrows of Detonation 4. Scorcher Ammunition (which strikes twice, as it uses the Agannazar's Scorcher projectile) 5. Frag Grenades to apply any of the following effects: 1. Wizard Slayer spell failure 2. Power Attack 3. Smite 4. (Greater) Deathblow 5. Poison Weapon 6. Called Shot to any group of creatures, provided the initial target is not immune to the weapon (throwing a Fire Seed will fail against a mage with PFMW active, but it can hit the mage if you target a nearby character without PFMW). [/spoiler] Infinite Maze Trick Author: @Alesia_BH, @Alesia_B_H Brief Description: [spoiler] A Bounty Hunter can Maze an entire group of enemies using a level 21 Special Snare. This allows the Bounty Hunter to set additional traps while the enemies are gone. When the enemies return--usually one at a time--they will immediately trigger any traps the Bounty Hunter has lain since the first Maze trap. This can be done as long as the Bounty Hunter still has Maze traps. [/spoiler] Lightning Bolt Loop Author: Unknown Brief Description: [spoiler] A Lightning Bolt spell can bounce off of both the Cloak of Reflection and the original version of the Cloak of Mirroring. By deleting the Cloak of Mirroring's file in the override folder and restoring the original version, which reflects rather than blocks spell damage (may not be possible in EE), or by using the Import/Export Trick to duplicate the Cloak of Reflection you can bounce a Lightning Bolt spell or Wand of Lightning charges between two party members indefinitely. You can even dedicate multiple charges and add extra lightning bolts to the loop, making it stronger. Testing has found that the loop can be canceled accidentally due to positioning problems. Testing has also suggested that it is possible to make it impossible for the loop to ever be re-created in a single save game. It's also possible to bounce a Lightning Bolt spell or wand in a reliable path by pointing it directly north or south in close quarters, as lightning bolts bounce directly backwards if cast north or south. This can be used to reliably hit a single target about 5 times in a narrow hallway. But the EE version of the lightning bolt projectile may behave differently. [/spoiler] Fog of War Trick Author: Unknown Brief Description: [spoiler] Some enemies will not react if they suffer damage when the player's characters or summons are not in sight. Thus, you can cast Fireball or Cloudkill and so forth without the enemy ever reacting. I believe this is much less likely to be possible in EE, and should never be possible in a normal SCS install. [/spoiler] Sunfire Trick Author: Unknown Brief Description: [spoiler] Spells cast on self ignore magic resistance. Thus, a Sunfire spell, which is cast on self by default, will bypass magic resistance on nearby targets, allowing you to deal fire damage to golems and other magic-immune critters. According to @SpaceInvader, this no longer works for Sunfire in EE, but it still applies to other spells. [/spoiler] Quick Save Trick, documented here Author: @Abi_Dalzim Brief Description: [spoiler] Loading the game resets the aura and stealth timer of all party members. By quick-saving and then quick-loading, you can cast multiple spells or drink multiple potions within the same round, provided that you are not in combat. This can extend the lifespan of short-duration effects, or allow an Archer to stack Called Shot effects right before combat begins. [/spoiler] Blind Thief Trick, documented here and here Author: @semiticgod Brief Description: [spoiler] Thieves cannot hide or set traps when enemies are near. However, this only applies to the thief's field of vision. A blind thief has a restricted field of vision and can therefore hide in plain sight like a Shadowdancer or even set traps in the middle of combat, provided that no enemies are directly next to him or her. Before EE, thieves could hide when blind even when enemies were near, but not set traps. But this may be a testing error. Combined with the blind thief trick, you can also save or even rest in the presence of enemies, though combat must have ended. [/spoiler] EE Shapechange Trick, documented here Author: @semiticgod Brief Description: [spoiler] In EE, it's still possible to grant a character permanent access to any of the wizard shapeshifts. Basically, you have to shapeshift into the form you want just as the spell's duration is running out. Shapeshifting takes 1.2 seconds, and both spells take tens of rounds to run out, so the timing is difficult (shapeshift continuously to count the rounds). This won't work with the Amulet of Power or Robe of Vecna, and is easier if your character is slowed. The Flail of Ages, Ardulia's Fall, or a jelly attack from another mage can all slow your character. The way it works is that shapeshifting removes and then restores your shapeshifting abilities, but the spell itself removes your shapeshifting powers, without restoring them, after x number of seconds have passed. But if you shapeshift after x-1 seconds, you will begin the shapeshift before you lose it, and complete it after the base spell attempts to take it away, which restores your shapeshifting ability. This has limits, however. If you use it to gain permanent access to ogre form via the Polymorph Self spell, you can't gain permanent access to spider form, also from the Polymorph Self spell, without losing the ogre form. This is because the Polymorph Self spell removes the ogre, jelly, flind, spider, wolf, brown bear, and black bear shapeshifts all at once, but you can only carry one of them past the spell duration. Likewise, you can't get permanent access to both Iron Golem and Mind Flayer form, since they both come from Shapechange. You can, however, get an Iron Golem form from Shapechange and a spider form from Polymorph Self. Before EE, there is a simpler method involving killing the character in question (see pre-EE section below). [/spoiler] Pet Basilisk Strategy/Basilisk XP Loop Author: @semiticgod Brief Description: [spoiler] You can charm a basilisk using Algernon's Cloak from BG1. If you cast Protection from Petrification on the basilisk after charming it, you can use the pet basilisk to clear out Mutamin's Garden much faster than missile weapons, especially in Legacy of Bhaal mode. You can also gain even more XP than would normally be possible in Mutamin's Garden using Stone to Flesh scrolls. After clearing out most of the area, charm a Lesser Basilisk (approach from behind and flee if it doesn't work), cast Protection from Petrification on it, and then have it petrify a Greater Basilisk. Then, before the Lesser Basilisk can attack again and shatter the Greater Basilisk, order it to stop and use a Stone to Flesh scroll on the petrified basilisk. You can then re-petrify it for another 7000 XP for every Stone to Flesh scroll you have. You can buy 19 scrolls from the temples at the Friendly Arm Inn and near Beregost for a total of 38 even before you reach Baldur's Gate (where even more scrolls are for sale). It's by far the fastest way of gaining XP in BG1, and requires little money and virtually no risk. [/spoiler] Fire Giant XP Loop, documented here Author: @Gallowglass, @Caeria Brief Description [spoiler] By placing archers close to the walls of Saradush and either use the vanilla game's Guard function or apply the right AI script, you can get your archers to shoot at Fire Giants just beyond the walls, out of sight, and get XP for every kill at no risk. [/spoiler] Summoned Demon Behavior Author: @OlvynChuru Brief Description: [spoiler] Summoned demons ignore the summoning limit. Normally, summoning multiple demons will cause them to turn against each other, but casting Protection from Evil 10' Radius will get them to ignore each other and concentrate on your enemies instead (though they still won't get you XP for their kills). [/spoiler] Invincible Level 1 Tanks, documented here Author: @OlvynChuru Brief Description: [spoiler] Level 1 characters cannot die in one hit unless they have 14 HP or higher. Level 1 characters who only have 1 HP therefore cannot die from damage, as the game cannot reduce their HP to any fraction of the total. This isn't fully reliable, however, and occasionally a level 1 character will die after taking repeated hits. [/spoiler] Black Raven Monastery Trick, documented here and here Author: @OlvynChuru Brief Description: [spoiler] In Heart of Fury mode in Icewind Dale 2, you can give your entire party HoF-style bonuses by saving and then loading while one of the characters is in one of the chambers in the monk trials at the Black Raven Monastery. When you reload that save, everyone but the character taking the test will have +10 to all stats, +12 to all levels, and triple HP plus 80 on top (and maybe some AB, AC, and save bonuses). Characters with levels about 24 or so will also be able to level up one last time, adding about 230 levels to any class they currently have no levels in. It's generally best to choose rogue or monk for this last level up, as these classes grant 230d6 sneak attack damage for the rogue and 50 SR, +10 AC, and Stunning Blow and Quivering Palm abilities with save DC's over 100, granting a 95% success rate for each one. There is no way to make these bonuses stack. [/spoiler] Resilient Sphere Trick, documented here Author: @semiticgod Brief Description: [spoiler] Barbarian rage makes the Barbarian immune to opcode 185, the opcode that makes Otiluke's Resilient Sphere paralyze its target. Barbarians can get the defensive benefits of Resilient Sphere while still being able to attack. Testing found, however, that the Barbarian didn't always get all of the benefits; only some. [/spoiler] Remove Curse Trick, documented here Author: @OlvynChuru Brief Description: [spoiler] Remove Curse can be cast on enemies with cursed items, who will immediately drop the item. This can be used to weaken characters such as Kontik, Brage, and Smaeluv Orcslicer. [/spoiler] Universal Stealth Trick Author: @Iroumen Brief Description: [spoiler] By mapping stealth to a hotkey, any character can attempt to hide in shadows, though characters who are not thieves, rangers, and monks will have poor stealth scores. [/spoiler] Armored Casting Trick, documented here Author: @Gotural Brief Description: [spoiler] Mages wearing armor can still cast spells if they do so via a hotkey. [/spoiler] Extra Speed Weapons, documented here Author: @Artemius_I Brief Description: [spoiler] In the most recent version of EE, throwing daggers can be dual-wielded provided that the throwing dagger is kept in the main hand. Since throwing daggers grant +1 APR even when used as melee weapons, they function as additional speed weapons alongside Belm, Kundane, and the Ninja-to of the Scarlet Brotherhood. Before EE, there was another speed weapon: the Shadow Thief Dagger, which you can only get by siding with Bodhi and opting for the "unseemly task" for your second assignment, and which you can only keep by returning to Bodhi to report that you spared the target's life. The Shadow Thief Dagger (STD) sets your APR to 2 rather than increasing it by 1, so it's especially effective in the hands of Project Image clones, but it gets no Strength bonus. However, unlike other speed weapons, it is nonmagical and can bypass PFMW. [/spoiler] Hexxat Stun Trick Author: Unknown Brief Description: [spoiler] Hexxat is immune to nearly all disablers except for Power Word: Stun. The effect interferes with her mist form script, so you can hit her with PW: Stun while she's wounded and she will remain stunned but still invincible thanks to her MINHP1 item. [/spoiler] Potion of Power Trick, documented here Author: @Arctodus Brief Description: [spoiler] If you drink multiple potions of power, the HP bonus, if not the THAC0 bonus, will stack indefinitely. Warriors can get hundreds of HP this way, though the bonuses can be dispelled, and Potions of Power are rare. This should be cumulative with the Wand of Lightning trick. [/spoiler] Fatigue Removal Author: @semiticgod Brief Description: [spoiler] Kicking an NPC out of the party and bringing them back in will reset their fatigue to 0. [/spoiler] Killing without Losing Reputation, documented here Author: @bobveng [spoiler] You can kill a character without losing reputation by using a cursed scroll of monster summoning on them. You can also charm them and make them kill themselves with offensive spells, though not all characters have such spells. This can let you avoid reputation loss when killing characters with valuable items such as Firebead Elvenhair, Ordulinian, Noralee, Dushai, and Shandalar's daughters. [/spoiler] Slayer Change Trick for EE, documented here Author: @semiticgod, @Grond0 [spoiler] By combining the Potion of Power trick with the Quick-Save trick and the Item Duplication trick (and perhaps also the Wand of Lightning trick to speed things up), you can boost your HP above 1500 in the ~7 rounds in between the beginning of Slayer Change and the 1500 magic damage that instantly kills you at the end. You have to have 20 or more Potions of Power (or even more, if you're not using the Wand of Lightning trick), probably via item duplication, and you need to be near an area transition. Begin Slayer Change, enter the new area to force the game to auto-save, then load the auto-save. Drink a Potion of Power, force another auto-save by entering the next area, and load up the auto-save again to refresh your aura, allowing you to drink another Potion of Power. If you drink enough potions before the end of Slayer Change, you'll survive the 1500 damage. You will therefore be able to sustain the Slayer form indefinitely. [/spoiler] Reform Party trick, documented here Author: @semiticgod [spoiler] You can temporarily kick characters out of the party to get enemies to ignore them at critical times. Certain spells like Abi-Dalzim's Horrid Wilting, Slow, Greater Malison, and Dragon's Breath will have no effect on neutral critters, so if you kick out a party member before such a spell is about to hit, the spell will fail completely. Enemies will also avoid attacking neutral critters, which means you can get party members out of dangerous situations merely by booting them from the party. The enemy will ignore them until they rejoin the party. If you turn the main character invisible and remove everyone else from the party, you can walk the whole group right past any number of enemies in complete safety while only using a single invisibility spell or potion or Protection from Undead scroll. Single-target and non-party-friendly spells will still hit, however, as will arrows in midair. This means that the Reform Party trick can't rescue party members from all dangers. A character who dies while outside the party cannot be resurrected, so it's not wise to use this trick when a character is close to death. Unlike other escape options, the Reform Party trick can be done at any time, regardless of aura, even when the whole party is disabled, or even during an enemy mage's Time Stop spell. [/spoiler] Item Swapping for Disabled Characters, documented here Author: @Pantalion Brief Description: [spoiler] In the IE games, you cannot access a disabled or charmed character's inventory, but EE allows you to add items to their inventory, if not remove them. However, you can force a disabled character to let go of an equipped item if you replace it. For example, if you need to land an Arrow of Dispelling to cure a feebleminded party member, but they have the Boots of Avoidance equipped and therefore have +5 to AC vs. missiles, you can use an extra pair of boots to remove them and make it easier to land the Arrow of Dispelling. [/spoiler] Spell Trigger Trick, documented here Author: @histamiini Brief Description: [spoiler] You can prevent offensive Spell Triggers from breaking invisibility simply by choosing the caster as the target. Since the game considers spell triggers to be single-target spells, they don't break invisibility when cast on self. This allows you to launch three Death Fog spells, say, without ever becoming invisible. [/spoiler] Nazramu Gold Exploit, documented here Author: @semiticgod Brief description: [spoiler] If you have 20 reputation and 20 Charisma, you can repeatedly sell items to Nazramu and buy them back at a net profit because his buy and sell markups are so close together. Fully-charged Wands of Monster Summoning have the highest value and are therefore the fastest way to gain gold using this trick. This is also possible with the Temple of Sekolah in BG2, unless an update closed the exploit. [/spoiler] Tear of Bhaal Trick, documented here Author: Anonymous, @gorgonzola Brief Description: [spoiler]You can duplicate the effects of the rewards from the Hell trials in Shadows of Amn by dropping the Tear of Bhaal right after activating the door to Irenicus. Normally the tear is removed from your inventory, but the game can't delete it if it's on the ground. You can then pick it up again and repeat the process, gaining the bonus once again. This works up to five times, at which point the door opens. You should only have a single Tear of Bhaal in your inventory when you do this. As long as you keep track of which Tear of Bhaal is from which trial (they all look alike), you can pick and choose which bonuses to duplicate.[/spoiler] Shadow Altar Trick, documented here Author: @histamiini Brief Description: [spoiler] The Shadow Altar in the Shade Lord's lair summons Shadows every 4 seconds, each of which is worth 420 XP. Shadows are level 4 (16 in LoB mode) and a cleric can instantly kill them using Turn Undead while hiding behind invisibility. You can hasten the process by casting Improved Haste on the Shadow Altar, at which point it will spawn a new Shadow every 2 seconds. Unlike other XP loops, this requires almost no input from the player. [/spoiler] The list of still-functional tricks continues on this post. You can find the list of pre-EE and pre-update tricks here.

3-5 bugs per minute

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I'm fighting
the succubus and the alu-fiends in Watcher's Keep

[BUG 1] Aerie gets hit (presumably by a poisoned weapon) and after that she keeps getting poison damage each round. However, her record screen says nothing about her being poisoned.

[BUG 2] Aerie puts on the Periapt of proof against poison, thus becoming immune to poisoning. After that she doesn't get any more poison damage. However, the combat log still says every round "Alu-fiend: Aerie was immune to my damage" like the poisoning was still there somehow. Plus, she keeps complaining like she was still receiving damage.

[BUG 3] Worst of all, when she tries to cast a spell, her spell gets disrupted by the non existent damage.
1ao1eb70coir.png

[BUG 4]My mage is protected by Spell deflection. An Alu-fiend casts Charm person at him. The spell bypasses Spell deflection and my mage gets charmed.

[BUG 5] The log says my mage is "Dire charmed", which suggests the spell used was probably Dire charm rather than Charm person.
d0huc88o6c66.png

Depending on how you count, that's between 3 and 5 bugs (allowing for the possibility that there is a weird but valid explanation for one of them, and that it can be argued that 2 and 3 are actually the same bug). All of that happens in less than one minute of real time, which gives us a count of somewhere between three and five bugs per minute.

Wild Surge: Full Article List and Call for Contributors

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If you'd like to write an article or draw art for an article, email the.wild.surge@gmail.com or send me or @deltago a message. :) The sorts of articles we're looking for are book reviews, mod reviews, game reviews, game first impressions, character overviews, custom D&D rules (e.g., for BG, IWD, or pen and paper), and similar things. If you'd like to draw art for articles (e.g., like the shields in the 5e dwarven defender rules article), give us a shout. Our primary focus are IE games, then other D&D games and books, then other RPGs, then other genres. For every issue, we're aiming to have a game or book review, a mod review, a poem, and Corpse's Corner. Most articles are 500 to 3000 words. We post theme issues, where most articles match the issue's theme. If you have any general questions about contributing, feel free to ask here. If you have a specific article you want to write, send a message to me or @deltago. Current Issues Issue 1: d Infinity Cover Art ...............by Bartosz “O_Bruce” Rudy The Poem: Finding the Familiar ...............by Mark “Lord Rumfish” Burton We Need a Name! (and other fan suggestions) ...............by Julius Borisov A Wizard’s Life: Interview with Elminster ...............by Tyler “deltago” Smith Demivrgvs’ Item and Spell Revisions Mods ...............by Chris “semiticgod” Dix Customizing D&D’s 5e Ruleset: Shields ...............by Ashe “Vallmyr” Leggett God’s Take on Tyranny: Review ...............by Mike “God” Millaire Corpse’s Corner ...............by Andy “Anduin” Beale Issue 2: Dwarves Cover Art ...............by Bartosz “O_Bruce” Rudy The Poem: Inscription from a Dwarven Rune ...............by Mark “Lord Rumfish” Burton History of Dwarves ...............by Julius “Bengoshi” Borisov The Top Ten Dwarves ...............by Paul “Grum” Abels An Alien’s Novel Idea, a book review ...............by Marcelo “mlnevese” Esteves Why you should play a dwarf ...............by Chris “Tresset” Ethier The Mod Highlight: SCS ...............by Chris “semiticgod” Dix The Modding Tutorial, part 1 ...............by Lava Del’Vortel Dwarves, The Game review ...............by Tyler “deltago” Smith D6: Custom D&D 5e Rules, The Dwarven Defender ...............by Ashe “Vallmyr” Leggett Corpse’s Corner ...............by Andy “Anduin” Beale Issue 3: Dragonspear and Torment Cover Art ...............by Bartosz “O_Bruce” Rudy The Poem: Happy Birthday, Dragonspear ...............by Mark “Lord Rumfish” Burton Dragonspear Review ...............by Chris “semiticgod” Dix Andromeda, First Impressions ...............by Tyler “Deltago” Smith D6: Custom D&D 5e Rules, The Kitsune ...............by Ashe “Vallmyr” Leggett The Modding Tutorial, part 2 – Banters ...............by Lava Del’Vortel Totally Called PST:EE ...............by Britta “Buttercheese” H. Torment: Tides of Numenera Review ...............by Tilly “Typo_Tilly” Underwood Corpse’s Corner ...............by Andy “Anduin” Beale Issue 4: Villains Cover Art ...............by Bartosz “O_Bruce” Rudy The Poem: We Want You ...............by Mark “Lord Rumfish” Burton Sarevok vs. Irenicus ...............by Shannon “Nonnahswriter” Ozog 5 Games where the player is the villain ...............by Tyler “Deltago” Smith The Modding Tutorial, part 3 ...............by Lava Del’Vortel A Suped-Up Vanilla ...............by N “CrevsDaak” Clotta Injustice 2 Review ...............by Tyler “Deltago” Smith Corpse’s Corner ...............by Andy “Anduin” Beale Issue 5: Thieves Cover Art ...............by Bartosz “O_Bruce” Rudy The Poem: Taker of the Gold ...............by Andy “Anduin” Beale Silk: Character Highlight ...............by Marcelo "mlnevese" Esteves D6: Custom D&D 5e Rules, Shadowdancer ...............by Ashe “Vallmyr” Leggett Persona 5 Review ...............by Shannon "Nonnahswriter" Ozog Icewind Dale Mega Mod Review (sarevok57) ...............by Chris "semiticgod" Dix The Modding Tutorial, part 4 (Romances and Friendships) ...............by Lava Del'Vortel Pool of Radiance Review ...............by Andy “Anduin” Beale Lander's Adventures, chapter 1 (Nightlight Visitor) ...............by Tilly "typo_tilly" Underwood Corpse's Corner ...............by Andy “Anduin” Beale Issue 6: Ghosts and Spirits Cover Art ...............by Scott "Lord-Jyssev" Fischer The Poem: A Ghostly Pause Before Wailing ...............by Andy "Anduin" Beale Meet the Marags ...............by Marcelo "mlnevese" Esteves Diablo 3: Rise of the Necromancer Review ...............by Bartosz "O_Bruce" Rudy Icewind Dale 2: Weeping Widow Inn ...............by Tyler "deltago" Smith Pillars of Eternity Review ...............by Ashe “Vallmyr” Leggett A Ballad for a King ...............by Shannon "Nonnahswriter" Ozog Durlag's Story ...............by Tilly "typo_tilly" Underwood Modder Freebie: The Crumbling Chapel ...............by Scott "Lord-Jyssev" Fischer Corpse's Corner ...............by Andy "Anduin" Beale Issue 7: Sounds of Gaming Cover Art ...............by Andrii Shafetov The Poem: The Rambling of Sidekicks ...............by Tilly "typo_tilly" Underwood Infinity Engine: The Score ...............by Ryley "Fandraxx" McKiernan An Interview with Jacob Burgess ...............by Tyler "deltago" Smith A Good Book Speaks Volumes ...............by Marcelo "mlnevese" Esteves Modding Tutorial Part 5: Soundsets and Voiced Dialogue ...............by Lava Del'Vortel Music of Past Times ...............by Andy "Anduin" Beale Reviews of Lords of Waterdeep & Tomb of Annihilation ...............by Tyler "deltago" Smith Corpse's Corner ...............by Shandaxx Issue 8: Neverwinter Cover Art ...............by Andrii Shafetov The Poem: The city of summer, spring, and fall ...............by Andy "Anduin" Beale Waking the Witch: An Interview with Rob Bartel ...............by Tyler "deltago" Smith Before Neverwinter Nights, There was Neverwinter Nights ...............by Andy "Anduin" Beale Unlocking the Secrets of the Vault: An interview with niv ............... Neverwinter Nights: The Opus ...............by Ryley "Fandraxx" McKiernan A Guide to Neverwinter Night’s Persistent Worlds ...............by Tyler "deltago" Smith Shadows of Undrentide Review ...............by Andy "Anduin" Beale Neverwinter Nights 2 Opinion Pieces ...............by ComeandSee and mr_otyugh A Look at D&D’s 4e Neverwinter Campaign Setting ...............by Tyler "deltago" Smith Corpse's Corner ...............by Andy "Anduin" Beale Issue 9: Chickens Cover Art ...............by Andrii Shafetov The Poem: Chicken Chicken! ...............by Andy "Anduin" Beale In Search of the Hyper Chicken ...............by Tyler "deltago" Smith The Chicken Quests of Baldur’s Gate ...............by Chris "semiticgod" Dix Continuing the Search for the Hyper Chicken ...............by Tyler "deltago" Smith An Interview with Davide ...............by Matthew "Dragonspear" Brown Hyper Chicken Badge: Speculation ...............by Tyler "deltago" Smith Thayan Labs Presents: Cluckendoom ...............by Rik Kirtaniya Metal Album reviews: Pink Bubbles Go Ape ...............by Ryley "Fandraxx" McKiernan A Peek into the Vault: Chicken Theme ...............by Tyler "deltago" Smith A Review of Troma’s Poultrygeist: Night of the Chicken Dead ...............by Shannon "Nonnahswriter" Ozog Chicku game review ...............by Tyler "deltago" Smith Corpse's Corner ...............by Andy "Anduin" Beale Issue 10: Fan Fiction Cover Art ...............by Andrii Shafetov Nobleman Chase ...............by Luc Roumen The Tale of the Necromancer ...............by Rik Kirtaniya The Entropy Blade ...............by Adantilus Alienna: The Start ...............by Shannon Ozog Where the Water Tastes Like Wine game review ...............by Tyler "deltago" Smith Corpse's Corner ...............by Andy "Anduin" Beale Issue 11: Magic Cover Art ...............by Andrii Shafetov The Poem: Magic is... ...............by Andy Beale Melting the Ice: Soloing IWD:EE ...............by Rik Kirtaniya Supplementing 5e: An Interview with Mark Burton ...............by Tyler Smith A Wizard’s Concoction: A look at Ravnica ...............by Shannon Ozog A Kind of Magic: Magic in Literature ...............by Marcelo Esteves Forgotten Lore: Review of Magic of Faerûn ...............by Tyler Smith On the Nature of Sigils ...............by Rik Kirtaniya Metal Album reviews: Heroes of Mighty Magic ...............by Ryley McKiernan Sacrifice: A game review ...............by Tilly Underwood Corpse’s Corner ...............by Andy Beale Issue 12: Giants Cover Art ...............by Andrii Shafetov The Poem: A Giant Farce ...............by Andy Beale A Look at Yaga-Shura ...............by Tilly Underwood Giants of the Realm: Giantcraft Review ...............by Tyler Smith Metal Album Review: Giants of Canaan ...............by Ryley McKiernan Chasing the Giant: Review of Pillars of Eternity 2: Deadfire ...............by Tyler Smith The Ruins of Mehrihnmar ...............by Rik Kirtaniya Godzilla Anime Trilogy Review ...............by Tilly Underwood Giants: Citizen Kabuto Game Review ...............by Tilly Underwood A Soundtrack of Two Gods: Giants: Citizen Kabuto Album Review ...............by Ryley McKiernan Corpse’s Corner ...............by Andy Beale Issue 13: Loot Cover Art ...............by Andrii Shafetov The Poem: Beauty in Nature ...............by Tyler Smith The Degeneration of Loot ...............by Tyler Smith Interview With Luke Rideout ...............by Tilly Underwood Baldur’s Gate Loot Sheet ...............by Rik Kirtaniya Creating Synergy: Loot in NWN PW ...............by Tyler Smith Valuable Discoveries: Loot in Fantasies ...............by Marcelo Esteves Treasure Island Book Review ...............by Tilly Underwood Metal Album Reviews: Down in The Dark by Blazon Stone ...............by Ryley McKiernan Red Dead Redemption 2 Review ...............by Tyler Smith Red Dead Redemption 2 Soundtrack Review ...............by Ryley McKiernan Issue 14: Time Cover Art ...............by Andrii Shafetov The Poem: Troubled Times ...............by Tilly Underwood The Cultural Concepts of Time ...............by Marcelo Esteves A Look Back at Chrono Trigger ...............by Tilly Underwood Lessons Worth Dying For: Happy Death Day Review ...............by Chris Dix Chrono Series OST Review ...............by Ryley McKiernan Prince of Persia: Warrior Within Review ...............by Rik Kirtaniya Retro Review Presents: The Lost Vikings ...............by Tilly Underwood Metal Album Reviews: The Mystery of Time by Avantasia ...............by Ryley McKiernan Tower of Time Review ...............by Tyler Smith Just In Time: Axis & Allies Announced ...............by Tilly Underwood Issue 15: Star Wars Cover Art ...............by Andrii Shafetov The Poem: Shot First ...............by Tyler Smith Upcoming In The Star Wars Universe ...............by Tyler Smith Ranking the Star Wars Movies ...............by Tilly Underwood A Look at The Legends of the Old Republic ...............by Tyler Smith Knights of the Old Republic First Impressions ...............by Rik Kirtaniya A Look At Star Wars Holiday Special ...............by Tilly Underwood The Score of Star Wars ...............by Ryley McKiernan Reviewing Star Wars Toy Documentaries ...............by Tyler Smith A Look At The Ewok Movies ...............by Tilly Underwood Fandraxx Metal Album Review: Iron Maiden’s Somewhere in Time ...............by Ryley McKiernan Corpse’s Corner ...............by Shandaxx Want more Surge? Support us through Patreon, Join us on Discord, follow us on Twitter, and visit us at WildSurge.ca.

Sorcerers, do you use chain lightning?

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Do you guys use chain lightning?

It is very often considered very weak spell, and for a good reason. 10d6 at level 20 and half if target made successful save. This means it's around 15 average damage per cast. Pretty weak right? But a sorcerer with Vecna and AoP can cast this instantly and with Reaching Ring and HLA (extra level 6 slot) you can cast 8 of them. Combined with Improved Alacrity you can drop average 120 damage on everyone with party friendly AOE. 240 on failed save.

Considering Dragon's breath does 50 average damage this means you have ~x2.5 dragons breath in your pocket with instant cast. Of course they don't ignore magic resistance but there are few enemies quite vulnerable to this type of damage which is also nice. Those values are quite decent even on LoB.

Sorcerer Project Image under IA expends spellbook really fast but often his level 6 isn't very valuable offense wise.

I was wondering if other people use it since one chain lighting is pretty bad but 8 are already decent.

All you wanted to know about the next Beamdog's project

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I think the time has come for a new "All you wanted to know about" thread. Brus here suggested we should call it Project Fireball, X,Storm,Severance,Sanctuary,Hurricane,Realm Z,Ivory Plane,Sapphire, Soul Nexus etc. I agree because right now we still haven't heard an official word defining which particular project is in the works. But a certain project is indeed in the works, there's no doubt about that. In the end of 2015, there was a meeting between Beamdog and WotC, after which plans for the next years became known in-house. https://twitter.com/theandrewfoley/status/675208395121680384 In December 2015, the main site of Beamdog offered 3 new vacant jobs, with the description that "more original content is on the horizon." David Gaider soon joined the team. According to Andrew Foley, Beamdog are currently (as of April, 2016) further ahead on developing it than they were on SoD in January 2014. Phillip Daigle said in an interview to RPGamer in March, 2016: "We'd like to continue working with Wizards of the Coast on Dungeons & Dragons titles. We love D&D and we love making D&D games. At the same time, however, we're also going to be developing our own projects and brands. For now I can't reveal anything, but going forward you'll see both great licensed and original IP projects from Beamdog." http://www.rpgamer.com/games/dnd/bgenh/bgenhsodint.html It reads that they know already there will be both licensed and original IP projects. Here're the main versions and evidence presented: Version 1. PSTEE (Planescape Torment: Enhanced Edition) 1. https://twitter.com/TrentOster/status/183904243772698625 It's a tweet by Trent Oster from March, 2012. 2. "I've been getting a lot of requests for a revisit of [Planescape:] Torment," Cameron Tofer told http://www.shacknews.com/. "We would love to have the opportunity to do it." It's a news bit from March, 2012. 3. "Hmm. We have a Planescape.zip file here that seems to have a bunch of source codey stuff in it ;-) -Trent" It's a comment by Trent Oster from August, 2012. 4. The IP regarding Planescape: Torment is the property of Hasbro, and we all know Beamdog are good friends of Hasbro. 5. WotC, a subsidiary of Hasbro, "would absolutely consider licensing out Planescape, or any of their other great D&D IPs, if they were approached with a proposal". It's a quote by WotC from 11/02/2013. So, WotC sees Planescape Torment as one of their D&D IPs. 6. "I'm sure we could add some real value to a PS:T:EE if we were ever able to do it. Make it available on multiple platforms, for instance. It's my favorite game and I hope we get a chance to work on it some day." It's a comment by Amber Scott from March, 2015. 7. In an AMA from 1 year ago, Trent Oster on the question about enhancing IWD2 or PST, mentioned only Planescape Torment: Enhanced Edition: "besides from having too many colons in the title, is something we are interested in working on". 8. In a recent interview to Kotaku, Trent Oster admitted (on the possibility of going their own way, making their own universe fantasy universe) that he didn’t want to leave the past behind, not yet. 9. Go to 1:19:30 from the most recent Arv interview with Trent Oster and Phillip Daigle: https://www.youtube.com/watch?v=iLfOSI5246w&t=4770 10. Buttercheese (Tari Toons) created a doodle based on that moment, which was retweeted by both by Trent Oster and Phillip Daigle: https://twitter.com/TariToons/status/723565505827737600 11. Chris Avellone, a Lead Designer on PST and a Narrative Consultant for SoD, when answering several questions on http://www.rpgcodex.net/ once said: "Beamdog and Torment possibility: I'd love to if the chance existed." 12. Later this year TToN will be released, which will create a wave of nostalgia for PST, and there probably won't be a better time to release PSTEE. Version 2. A new game 1. "I don't think it's some big secret that we're interested in continuing work on original BG-style games in the future. We love the genre, we love playing the games, and we know how to build them. If we were to make an expansion or DLC for an existing game like BG2EE or IWDEE it would retain the same ruleset as the base game. Any new D&D games that get made would use 5th Edition." It's a comment by Phillip Daigle from January, 2016. 2. "our plans for the future. We want to leave the IE-era games in an excellent state and then move on to something more modern eventually." It's a comment by Phillip Daigle from February, 2016. 3. Andrew Foley in February, 2016, liked this comment: "It (PSTEE) would be nice, but at the moment I would rather see new content such as icewind dale 3 , iwd2 ee with a new expansion or a brand new IE game." 4. The same quote from the recent interview to Kotaku as in the Version 1: "Whereas D&D, I have all that knowledge and if I want some more knowledge I can just go on the internet or pop open a rule book. To me, that’s just the power that D&D has that crafting your own stuff from scratch just cannot have." - it could be just pointing to the fact a new game would be based on D&D, it shouldn't specifically be about PSTEE. 5. In April, 2016, David Gaider tweeted this: https://twitter.com/davidgaider/status/720031143152586752 And Phillip Daigle mentioned that document had something to do with Bhaal: https://twitter.com/daigledopple/status/720032906018627584 6. David Gaider is a Creative Director at Beamdog, so it basically means he has much more ideas than content for an EE. Maybe two projects (an EE of an existing title and a new IP) are being worked on in the same time? Like a new EE for now and a new IP for the more distant future, so that the situation about SoD sales etc could be more clear: In the interview to to RPGamer in March, 2016 Phillip Daigle said: "We've got lots of ideas for spots in the Baldur's Gate series that could be filled in, but we're waiting to see what the reception to Siege of Dragonspear is like before we commit to anything major. First we need to see what the fans want, then we'll look at what we can deliver. We've also got an eye towards the future. The Infinity Engine was built almost 20 years ago and limits us in a lot of ways. We're actively exploring next-gen technology for some potential future games." Version 3. Something else (IWD2EE anyone?) 1. In an interview with http://www.pcgamer.com Trent Oster mentioned: "Icewind Dale II implemented the 3rd Edition rules and has a completely different UI scheme. We're really not sure how deep those changes run," Oster explained. "The move to 3rd Edition rules would invalidate all the character classes and require a pretty thorough rework of the entire game to bring in the features from our Infinity Plus Engine. At minimum, nightmares abound." 2. In an interview with http://venturebeat.com Trent Oster answered this question: "You talked about “nightmares” about the idea of working on enhanced editions for Icewind Dale II and Planescape: Torment. Is this still the case, or have you made any progress on Icewind Dale II at this point?" Trent Oster: "We’ve yet to really dig into them. Torment is probably the easier of the two as the rules are at least similar. Icewind Dale II had a large deviation due to the move to 3rd Edition D&D rules. We’re still working on Infinity as we wrap up the 1.3 update for BGII. After the holidays, we’ll have more time to dig into the possibilities." 3. In the latest AMA an answer on PSTEE or IWD2EE was the same: "We don't announce projects in development, but we do love the Infinity Engine and Forgotten Realms and would like to do more work on these games in the future." "We usually don't comment about games in development, but we have said that we've been building up the capabilities of our team and we love the Forgotten Realms. We'd have to get a concept and bring people on board, but it's something we would love to do in the future."

Baldur's Gate 2 Retrospective | A History of Isometric CRPGs

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so after a long wait chris davis has finally done what i believe most people were waiting for when he started his crpg retrospective series.

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Baldur's Gate stream with Kate Welch (WotC)

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Kate Welch, game designer at Wizards of the Coast, will play Baldurs Gate: Enhanced Edition on Twitch tomorrow at 3pm PST in her new show - Welch's Game Juice! Join Kate to have fun with DnD and Baldur's Gate (and if you miss our streams)! https://www.twitch.tv/dnd Want to know more about Kate Welch - check out https://www.bleedingcool.com/2018/07/25/rosie-beestinger-interview-dds-kate-welch/

[NOT CONFIRMED] Baldur's Gate 3 Being Developed By Larian

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It looks like Larian Studios, makers of the Divinity Original Sin series, have acquired the rights to create Baldur's Gate 3. They just put out a "III" symbol on their main website, and HTML snooping shows it is listed as Wizards of the Cost, Baldur's Gate.

Get hyped?

https://twitter.com/nerdist/status/1134467098523160577

Non-detection spell: What does it do?

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The description of this spell is wrong. However, there is very little information about it online, and the little there is, is quite contradictory. The best I've found is the page about the spell in the wiki, but the wiki tends to be quite unreliable. Can anybody confirm what the spell actually does?
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