Anyone know how to get the current game time, in the units used by the variables? Let's say, for example, that I wanted to compare the current game time with the time given by the timer JaheiraRomance. I can't find any way to do that, but it would be really useful to have for debugging purposes (I do know you can just set the timers themselves in most cases, but right now that's not working for me, so I'm trying to debug).
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Get current game time
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Barbarian vs. Dwarven Defender
I actually joked about making a thread like this a month ago. I couldn't find one so I figured I'd make a thread for it.
So what does everyone think? (Ignoring the current axe bug with the Dwarven Defender and the dexterity bug with Dwarves in general) Which do people prefer and why?
So what does everyone think? (Ignoring the current axe bug with the Dwarven Defender and the dexterity bug with Dwarves in general) Which do people prefer and why?
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What's the general roadmap now ?
Everybody knows Beamdog released BGEE and later they released some patches for BGEE , Then they released BG2EE and made some patches and lastly IWDEE and released their patches as usual . What will happen know ? They still continue to patching BGEE , BG2EE , IWDEE or for example they released all patches BGEE and focusing on BG2EE and IWDEE or something like this . Maybe they working on another new game ? If they are still working on current games it would be cool to seem them as bug-free state .
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What is your favorite mage class for protagonist, and why?
I want to know, if you create an arcane spellcaster for main character, what class or combination of classes you give to it! Also, please give out some more details, as to what race you choose (and why), at what level you dual (and why it is a good idea to choose that level), and so on!
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questions and thoughts about thievery steal skill...
how do you feel about not being able to steal from most of the shops with magic items ?
doesn't it make less useful to the point of almost useless ?
doesn't it make less useful to the point of almost useless ?
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BG2-Do you side with Bodhi or the Shadow Thieves?
I want to know which group you side with in the first half of BG2, and why~
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IWD2
so I personally love the customization in iwd2 I thought it was awesome that I could make a mage who used chain mail with duel wielded swords and yeah I'd suffer a spell failure % but I could totally do it. And all the races. So yeah this is just a post about how I loved that system. Bye
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Solo No-Reload Archer/Thief SCS2 Run
I have decided to start a new no-reload run, this time solo, for SCS2. I hope to continue into ToB with Ascension.
Our Charname this time is Rolava, a CG Human Archer who will dual-class to Thief at level 13. This is the Generic Archer custom kit from the Tactics mod, which counts as a fighter class and therefore can dual to thief.
Rolava's stats are:
18/96 STR
18 DEX
16 CON
11 INT
3 WIS
10 CHA
Two pips in Two-handed Sword; four pips in Crossbow.
This is a very late-game oriented dual-class, so we are going to have a lot of trouble early on, particularly as we are running a non-caster class that will not get UAI until Rolava collects over 4 million XP.
The game begins! Once we're out of our cage, we send Imoen away and free Jaheira and Minsc for the extra XP, before sending them off as well. We dodge a couple Lightning Bolts, slay a Mephit, deactivate a machine, and tell Aataqah we have no interest in fighting his Ogre Magi or Gibberlings.
SCS2 replaces the Goblins of Chateau Irenicus with Duergar, so this dungeon is filled with fighter-type enemies. As an Archer, Rolava cannot equip any better than Studded Leather Armor, so her AC is at 3. And since we can only rest once in Irenicus' dungeon before we get interrupted every time, we need to save our resources and pick our battles wisely.
Almost every group of Duergar has a pair of archers with crossbows. Rolava can force them to switch to unarmed combat by running right up to them.
[spoiler][/spoiler]
She's still quite vulnerable, but this does help her out a lot. We get a crossbow out of the deal, but unfortunately, we won't be able to use it much before having to switch to melee weapons.
[spoiler][/spoiler]
Altogether, we have to fight at minimum five clusters of Duergar, with an additional two if we want to take on Ilyich. Fortunately, with rest until fully healed enabled, we can allow Rolava to drop to single digit HP levels before we rest, and get back all our HP in one rest period. Still, we need lots of potions to stay alive, and careful rationing of our Bhaalspawn powers (two Cure Light Wounds, two Slow Poisons, and two DUHMs).
Mindful positioning was immensely helpful for the Otyugh.
[spoiler][/spoiler]
It's immune to missile damage, but we can still outrange it in melee.
Here's an ideal example of positioning with a group of Duergar. I was quite pleased with this situation.
[spoiler][/spoiler]
The one archer is forced into melee and all the axe users are out of reach. And with Rolava's two-handed weapon, she can take down the axe users first, so she only has to stand up to one unarmed Duergar for this battle.
Notice that Rolava suddenly has a Katana in her quick weapon slot. It's not because I went back to get it (it's worth 150 gold)--it's because I died once in this playthrough, and a few of these screenshots are from different runs of Chateau Irenicus.
Ilyich is tough. I had hoped to defeat him before he had a chance to use any of his potions, but I was not quick enough.
[spoiler][/spoiler]
The Duergar mage wasn't too much trouble, though. I talk-blocked him to death. He dies in two hits from Rolava's crossbow.
I ignore the Cambion and the Air Elemental Plane. The former is just too tough, and the latter has some 6-second stun effects that could easily kill Rolava. I also avoid many of the trapped containers. I only bother to get the Helm of Balduran and the Portal Key.
The Mephit Portal room is tricky. There's a Radiant Mephit that could easily spell my doom on a failed save, so I want to clear the area to keep it safe. I didn't know at the time which portal corresponded to the Radiant Mephit, so I didn't know which one to take down first. Instead, I put Rolava at just the right angle to take out one Mephit Portal before the fight began.
[spoiler][/spoiler]
The Radiant Mephit doesn't kill me! The rest of the portals fall in turn.
Beyond killing Frennedan, I have no more fights in this dungeon. They're too risky and offer too little reward, considering my limited inventory space. I talk-block the Assassin on the way out and head to the Circus, now free to rest as much as I please.
Some of the lines in this game are really special.
[spoiler]
[/spoiler]
Kalah's response to playing dumb is absolutely golden. I sell some more loot and buy a Potion of Invisibility.
On to the Slums! Cohrvale and Bregg make an easy low-level encounter. I spend some money identifying the Ring of Human Influence so I can try and charm Cohrvale. I use Call Shot to lower his saving throws.
[spoiler][/spoiler]
No such luck. But Rolava is tough enough to bring them down anyhoo.
If we're to get any farther in the game, we need to get Lilarcor. At +3 enchantment and with immunities to charm and confusion, it's a must-have for a low-level fighter. But first we have to deal with some Hobgoblins.
I approach cautiously, making sure I can take down the shaman before he throws out Hold Person.
[spoiler][/spoiler]
But there are two shamans in this fight, and another Hold Person comes my way. I drink a Potion of Invisibility so the Hobgoblins can't prey on me if I fail my save.
[spoiler][/spoiler]
The potion was unnecessary! I made my save.
Unfortunately, that run failed, since I got webbed by some Improved Spiders beneath the Graveyard. And the previous run, I got paralyzed by the Hobgoblins because the Ring of Air Control's invisibility effect activated too slowly.
So, I had to start over again.
Our Charname this time is Rolava, a CG Human Archer who will dual-class to Thief at level 13. This is the Generic Archer custom kit from the Tactics mod, which counts as a fighter class and therefore can dual to thief.
Rolava's stats are:
18/96 STR
18 DEX
16 CON
11 INT
3 WIS
10 CHA
Two pips in Two-handed Sword; four pips in Crossbow.
This is a very late-game oriented dual-class, so we are going to have a lot of trouble early on, particularly as we are running a non-caster class that will not get UAI until Rolava collects over 4 million XP.
The game begins! Once we're out of our cage, we send Imoen away and free Jaheira and Minsc for the extra XP, before sending them off as well. We dodge a couple Lightning Bolts, slay a Mephit, deactivate a machine, and tell Aataqah we have no interest in fighting his Ogre Magi or Gibberlings.
SCS2 replaces the Goblins of Chateau Irenicus with Duergar, so this dungeon is filled with fighter-type enemies. As an Archer, Rolava cannot equip any better than Studded Leather Armor, so her AC is at 3. And since we can only rest once in Irenicus' dungeon before we get interrupted every time, we need to save our resources and pick our battles wisely.
Almost every group of Duergar has a pair of archers with crossbows. Rolava can force them to switch to unarmed combat by running right up to them.
[spoiler][/spoiler]
She's still quite vulnerable, but this does help her out a lot. We get a crossbow out of the deal, but unfortunately, we won't be able to use it much before having to switch to melee weapons.
[spoiler][/spoiler]
Altogether, we have to fight at minimum five clusters of Duergar, with an additional two if we want to take on Ilyich. Fortunately, with rest until fully healed enabled, we can allow Rolava to drop to single digit HP levels before we rest, and get back all our HP in one rest period. Still, we need lots of potions to stay alive, and careful rationing of our Bhaalspawn powers (two Cure Light Wounds, two Slow Poisons, and two DUHMs).
Mindful positioning was immensely helpful for the Otyugh.
[spoiler][/spoiler]
It's immune to missile damage, but we can still outrange it in melee.
Here's an ideal example of positioning with a group of Duergar. I was quite pleased with this situation.
[spoiler][/spoiler]
The one archer is forced into melee and all the axe users are out of reach. And with Rolava's two-handed weapon, she can take down the axe users first, so she only has to stand up to one unarmed Duergar for this battle.
Notice that Rolava suddenly has a Katana in her quick weapon slot. It's not because I went back to get it (it's worth 150 gold)--it's because I died once in this playthrough, and a few of these screenshots are from different runs of Chateau Irenicus.
Ilyich is tough. I had hoped to defeat him before he had a chance to use any of his potions, but I was not quick enough.
[spoiler][/spoiler]
The Duergar mage wasn't too much trouble, though. I talk-blocked him to death. He dies in two hits from Rolava's crossbow.
I ignore the Cambion and the Air Elemental Plane. The former is just too tough, and the latter has some 6-second stun effects that could easily kill Rolava. I also avoid many of the trapped containers. I only bother to get the Helm of Balduran and the Portal Key.
The Mephit Portal room is tricky. There's a Radiant Mephit that could easily spell my doom on a failed save, so I want to clear the area to keep it safe. I didn't know at the time which portal corresponded to the Radiant Mephit, so I didn't know which one to take down first. Instead, I put Rolava at just the right angle to take out one Mephit Portal before the fight began.
[spoiler][/spoiler]
The Radiant Mephit doesn't kill me! The rest of the portals fall in turn.
Beyond killing Frennedan, I have no more fights in this dungeon. They're too risky and offer too little reward, considering my limited inventory space. I talk-block the Assassin on the way out and head to the Circus, now free to rest as much as I please.
Some of the lines in this game are really special.
[spoiler]
[/spoiler]
Kalah's response to playing dumb is absolutely golden. I sell some more loot and buy a Potion of Invisibility.
On to the Slums! Cohrvale and Bregg make an easy low-level encounter. I spend some money identifying the Ring of Human Influence so I can try and charm Cohrvale. I use Call Shot to lower his saving throws.
[spoiler][/spoiler]
No such luck. But Rolava is tough enough to bring them down anyhoo.
If we're to get any farther in the game, we need to get Lilarcor. At +3 enchantment and with immunities to charm and confusion, it's a must-have for a low-level fighter. But first we have to deal with some Hobgoblins.
I approach cautiously, making sure I can take down the shaman before he throws out Hold Person.
[spoiler][/spoiler]
But there are two shamans in this fight, and another Hold Person comes my way. I drink a Potion of Invisibility so the Hobgoblins can't prey on me if I fail my save.
[spoiler][/spoiler]
The potion was unnecessary! I made my save.
Unfortunately, that run failed, since I got webbed by some Improved Spiders beneath the Graveyard. And the previous run, I got paralyzed by the Hobgoblins because the Ring of Air Control's invisibility effect activated too slowly.
So, I had to start over again.
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So, I just used the Bounty Hunter's special snare for the first time...
... and this happened:
The hell? I thought it was supposed to slow the target at level 1? I have attached my weidu.log in case anyone wants to help me figure this out.
The hell? I thought it was supposed to slow the target at level 1? I have attached my weidu.log in case anyone wants to help me figure this out.
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BG2:EE Story Tweaks Mod (FEEDBACK!)
Cross-posted from the BG2 Modding section - that one's looking for help on the programming side, this one's meant for commentary on the creative aspect.
This is a proposal for a BG2:EE Story Tweaks mod, designed to address certain plotholes and inconsistencies in the EE content. The scale of these proposed tweaks is deliberately small and limited, to interfere as minimally as possible with existing game content.
Attached is the general overview; I've been working on dialogue/banter, but decided to pause and gauge interest in the project before committing any more time and effort.
So: feedback/technical suggestions are welcome!
This is a proposal for a BG2:EE Story Tweaks mod, designed to address certain plotholes and inconsistencies in the EE content. The scale of these proposed tweaks is deliberately small and limited, to interfere as minimally as possible with existing game content.
Attached is the general overview; I've been working on dialogue/banter, but decided to pause and gauge interest in the project before committing any more time and effort.
So: feedback/technical suggestions are welcome!
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NPC's you always end up with, or can't play without.
I'll come out and admit it, there are certain NPC's i just can't play without, or some duos i have a really hard time breaking.
1.) Alora
I always clua console in Alora and change her to level 1 in candlekeep. I just can't play without her and even when i play a rogue myself, she has to be in my party. Between her 19 dexterity, halfling race and way too powerful rabbits foot, i can't not have her in my party. No other character have as good thieving skills as she does, throw in the + damage from luck and -2 AC from her rabbits foot and she is too good. She blows every other rogue out of the water.
Skie shoots an arrow = 1-6 damage
Alora shoots an arrow = 3-6 damage
Alora can't deal less than 3 damage while using a bow, with the 19 dexterity she is an incredible archer.
2.) Kagain
I'm really trying to break my habit of using Kagain as my main tank, but with the gauntlets of dexterity and his 19/20 constitution, i just can't see someone else doing his job. Highest HP in the entire game, best saving throws in the entire game, throw onto him the fullplate from Beregost, Gauntlets of Dexterity, Large Shield +1 and one of the many rings of protection and you have him on -6 AC.
Right from the start (an hour into the game) you can sit with a dwarf warrior that has 19/20 CON, shorty saves and -6 AC! He is a beast and could easily solo the game. People will complain about his Strength but with **** in axes he'll still deal a ton of damage and if you feel like really breaking your game you can throw the Big-Fisted belt onto him and you have created a monster.
19 STR
18 DEX
19/20 CON
Shorty saving throws
High Mastery in axes
You get him really early
3.) Jaheira and Khalid
I really like both of them but it's a bit tiresome to always have two spots taken by a duo, so i have to let one of them go. This for some reason is very hard for me to do as i know what happens in BG2 and it doesn't really make sense from a RP viewpoint to leave Khalid and then find him in BG2 like you do. I have tried to come up with a sensible reason like him having to go on another assignment for the harpers and after he is done he'll meet up with you right after Sarevok and before you get captured. It still doesn't feel right and i have a hard time taking Jaheira without Khalid, or the other way around. I miss being 10 years old (25 now) and just sending one of them into a house and not letting it bother or cross my mind again.
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I'm right now trying to start up a new no-reload game and would like to keep Jaheira so i can give her some tomes and import her with me to BG2. But the problem is that i can't really let go of Khalid, Alora HAS to be in my party and i'll get all OCD over leaving Kagain in Beregost. I don't know what to do and it's soooo frustrating!
1.) Alora
I always clua console in Alora and change her to level 1 in candlekeep. I just can't play without her and even when i play a rogue myself, she has to be in my party. Between her 19 dexterity, halfling race and way too powerful rabbits foot, i can't not have her in my party. No other character have as good thieving skills as she does, throw in the + damage from luck and -2 AC from her rabbits foot and she is too good. She blows every other rogue out of the water.
Skie shoots an arrow = 1-6 damage
Alora shoots an arrow = 3-6 damage
Alora can't deal less than 3 damage while using a bow, with the 19 dexterity she is an incredible archer.
2.) Kagain
I'm really trying to break my habit of using Kagain as my main tank, but with the gauntlets of dexterity and his 19/20 constitution, i just can't see someone else doing his job. Highest HP in the entire game, best saving throws in the entire game, throw onto him the fullplate from Beregost, Gauntlets of Dexterity, Large Shield +1 and one of the many rings of protection and you have him on -6 AC.
Right from the start (an hour into the game) you can sit with a dwarf warrior that has 19/20 CON, shorty saves and -6 AC! He is a beast and could easily solo the game. People will complain about his Strength but with **** in axes he'll still deal a ton of damage and if you feel like really breaking your game you can throw the Big-Fisted belt onto him and you have created a monster.
19 STR
18 DEX
19/20 CON
Shorty saving throws
High Mastery in axes
You get him really early
3.) Jaheira and Khalid
I really like both of them but it's a bit tiresome to always have two spots taken by a duo, so i have to let one of them go. This for some reason is very hard for me to do as i know what happens in BG2 and it doesn't really make sense from a RP viewpoint to leave Khalid and then find him in BG2 like you do. I have tried to come up with a sensible reason like him having to go on another assignment for the harpers and after he is done he'll meet up with you right after Sarevok and before you get captured. It still doesn't feel right and i have a hard time taking Jaheira without Khalid, or the other way around. I miss being 10 years old (25 now) and just sending one of them into a house and not letting it bother or cross my mind again.
------------------------------------------------------
I'm right now trying to start up a new no-reload game and would like to keep Jaheira so i can give her some tomes and import her with me to BG2. But the problem is that i can't really let go of Khalid, Alora HAS to be in my party and i'll get all OCD over leaving Kagain in Beregost. I don't know what to do and it's soooo frustrating!
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Official Beamdog contest: write a review of Beamdog or their products to get a prize
Hear, hear!
Beamdog has started a contest with three prizes available:
a Baldur’s Gate II: Enhanced Edition t-shirt,
a copy of the new Dungeons & Dragons Starter Set,
a copy of The Crystal Shard by R.A. Salvatore.
The contest runs from January 13, 2015 until midnight (MST) January 22, 2015.
Our favourite Beamdog bard, @Amber_Scott , says that they Beamdog will randomly select three winners from the entrants and all we have to do is to write a review of Beamdog company or one of their products.
The review doesn’t have to be positive - it has to be honest.
Leave a review on Beamdog Facebook Page or on
Steam for one of their games (BG:EE, BG2:EE or IWD:EE). Then email a link to your review to alex@beamdog.com. Reviews must be dated January 13, 2015 or later in order to qualify.
You can leave a review on a different site, like the App Store, that’s fine too. Just email Beamdog a link or screencap to enter.
All details here: http://www.beamdog.com/beamblog
Beamdog has started a contest with three prizes available:
a Baldur’s Gate II: Enhanced Edition t-shirt,
a copy of the new Dungeons & Dragons Starter Set,
a copy of The Crystal Shard by R.A. Salvatore.
The contest runs from January 13, 2015 until midnight (MST) January 22, 2015.
Our favourite Beamdog bard, @Amber_Scott , says that they Beamdog will randomly select three winners from the entrants and all we have to do is to write a review of Beamdog company or one of their products.
The review doesn’t have to be positive - it has to be honest.
Leave a review on Beamdog Facebook Page or on
Steam for one of their games (BG:EE, BG2:EE or IWD:EE). Then email a link to your review to alex@beamdog.com. Reviews must be dated January 13, 2015 or later in order to qualify.
You can leave a review on a different site, like the App Store, that’s fine too. Just email Beamdog a link or screencap to enter.
All details here: http://www.beamdog.com/beamblog
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The Tale of the Totemic Druid
Inspired by this tread and thanks to @bbear here I’m going to tell a story about Karasu no Yoru, a totemic druid raised in the Candlekeep and destined to become a major figure in the history of the Sword Coast.
The name of the character is in Japanese and means his name actually is Yoru (night) and he comes from the Karasu (crow) clan known for shamans and spirits.
Here's the character sheet at the start of the game.
[spoiler][/spoiler]
The main incentive is to find out what it takes to successfully solo the whole game (from the start of BG:EE to the end of BG2:EE) with the totemic druid. There’s a discussion about which class is the hardest for a solo run in that thread and it seems many people vote for a druid. So I’ve decided to test it and will gladly write about it for those who are interested in the concept.
I’m playing on the Core difficulty and here’s my weiDU log:
[spoiler]// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1910 // Protection from Normal Missiles also blocks Arrows of Fire/Cold/Acid and similar projectiles without pluses: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4010 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4110 // Allow NPC pairs to separate: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4120 // NPCs go to inns: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4130 // Move NPCs to more convenient locations: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5060 // Ensure Shar-Teel doesn't die in the original challenge: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Dark Side-based kobold upgrade: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity party: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v28[/spoiler]
I consider myself an experienced player, had different playthroughs in the past but have never tried the totemic druid. This kit seems interesting to me because it shows the true, from my point of view, nature of a druid – a summoner. In the past I played as an Avenger and liked it much but the Avenger feels more like a druid/mage, while a Shapeshifter obviously feels more like a fighter/druid. A vanilla druid is fine as well but I just like using a kit and not a vanilla version (if it’s not a dual- or multi-class). So, the totemic druid it is.
I understand the problems that can arise because of the SCS but I hope that my knowledge of the game will help to overcome these difficulties. I seriously think that with some meta-gaming even the power of SCS can be not so dangerous. I think than so bad (yeah) thing as the meta-gaming needs serious countermeasures such as not OP class, not min-maxed stats, smarter AI and so on.
As a rule, I try to role-play my character and his party as much as I can but this time it will be different. And I’m so excited – it’s a challenge, and a good one. I’ll try to play a no-reload run with an option for minimal reloads if the character will be killed but I will feel myself attached to it. Also, your reactions, ideas and just a general discussion is much appreciated ))
The name of the character is in Japanese and means his name actually is Yoru (night) and he comes from the Karasu (crow) clan known for shamans and spirits.
Here's the character sheet at the start of the game.
[spoiler][/spoiler]
The main incentive is to find out what it takes to successfully solo the whole game (from the start of BG:EE to the end of BG2:EE) with the totemic druid. There’s a discussion about which class is the hardest for a solo run in that thread and it seems many people vote for a druid. So I’ve decided to test it and will gladly write about it for those who are interested in the concept.
I’m playing on the Core difficulty and here’s my weiDU log:
[spoiler]// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1910 // Protection from Normal Missiles also blocks Arrows of Fire/Cold/Acid and similar projectiles without pluses: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4010 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4110 // Allow NPC pairs to separate: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4120 // NPCs go to inns: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4130 // Move NPCs to more convenient locations: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5060 // Ensure Shar-Teel doesn't die in the original challenge: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Dark Side-based kobold upgrade: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity party: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v28[/spoiler]
I consider myself an experienced player, had different playthroughs in the past but have never tried the totemic druid. This kit seems interesting to me because it shows the true, from my point of view, nature of a druid – a summoner. In the past I played as an Avenger and liked it much but the Avenger feels more like a druid/mage, while a Shapeshifter obviously feels more like a fighter/druid. A vanilla druid is fine as well but I just like using a kit and not a vanilla version (if it’s not a dual- or multi-class). So, the totemic druid it is.
I understand the problems that can arise because of the SCS but I hope that my knowledge of the game will help to overcome these difficulties. I seriously think that with some meta-gaming even the power of SCS can be not so dangerous. I think than so bad (yeah) thing as the meta-gaming needs serious countermeasures such as not OP class, not min-maxed stats, smarter AI and so on.
As a rule, I try to role-play my character and his party as much as I can but this time it will be different. And I’m so excited – it’s a challenge, and a good one. I’ll try to play a no-reload run with an option for minimal reloads if the character will be killed but I will feel myself attached to it. Also, your reactions, ideas and just a general discussion is much appreciated ))
↧
↧
weapon speed cap?
hi folks.
if I have kensai wielding longswords will there be a limit on how much their weapon speed counts for? is there a limit of "0"?
thanks!
btw a quick description of what weapon speed actually does would be awesome.
if I have kensai wielding longswords will there be a limit on how much their weapon speed counts for? is there a limit of "0"?
thanks!
btw a quick description of what weapon speed actually does would be awesome.
↧
powergaming party (BG2 TOB,NPC and multiplayer)
What is the most powergaming party that you can think of?
two different groups of posts
1) multiplayer created party by player. What classes/races (and items)
2) charname + npc's. What npc's
-this is not 1 vs 2 but creating 2 different threads for 1 purpose is silly
-bg2 tob exp limit
-no mods
and why is this the most powergaming?
for example
F/M/T half-elf - like kensai mage but +100dmg with backstab
Kensai13/Mage - i think everyone know why kensai/mage
cleric/specjalist mage - healer who is almost immortal
mage slayer13/mage - antimage
edwin - most spells
npc's
F/M/T op op
sarevok dualed to mage op
edwin - op op op
aerie - op multi
keldorn - op dispell
Cernd - SS f yeah
like you can see I prefer magic
two different groups of posts
1) multiplayer created party by player. What classes/races (and items)
2) charname + npc's. What npc's
-this is not 1 vs 2 but creating 2 different threads for 1 purpose is silly
-bg2 tob exp limit
-no mods
and why is this the most powergaming?
for example
F/M/T half-elf - like kensai mage but +100dmg with backstab
Kensai13/Mage - i think everyone know why kensai/mage
cleric/specjalist mage - healer who is almost immortal
mage slayer13/mage - antimage
edwin - most spells
npc's
F/M/T op op
sarevok dualed to mage op
edwin - op op op
aerie - op multi
keldorn - op dispell
Cernd - SS f yeah
like you can see I prefer magic
↧
Android Game-Data Editing Tutorial (Hex Style - Hacking)
Editing Game-Data Files in Android
It seems, once again, as far as convenience, we Android users are left out in the cold. Specifically, I am referring to the Beamdog Infinity Engine game ports' modding and console cheats. I don't blame Beamdog in the least (in fact, I both praise them for their efforts and applaud them for their accomplishments), but it would be nice if we could enjoy the same benefits as players of other OSs! As a side note, I'm trying to get together a master list of mods that work on Beamdog's Android IWD:EE, so if you are interested in participating, take a look here.
I find it highly unlikely Android users will ever be able to load most Infinity Engine game mods or that all users will be able to get to the console. To help close the gap just a little, I've decided to write a couple tutorials on editing saved games. This is essentially what a saved-game editor does, we're just going to do it manually and, we're going to do it all on Android itself (these same techniques work perfectly well on other OSs, but there are usually much easier methods for those). Theoretically, you can change nearly all values associated with your characters (any dynamic game data, for that matter), but it can get very complicated. I'm going to keep the tutorials fairly simple. My goal is not to show you how to change every modifiable value in your game, but to give you the knowledge and techniques necessary to do this for yourself. For sanity's sake, though, I would suggest using these procedures for nothing more than simple game tweaks.
Be aware, you will be editing the games' raw data (I hesitate to call it hacking because I believe executable code is hacked, data is edited). Even keeping it simple, it's easy to get confused (hopefully not with this tutorial, though), I still do and I've been doing this stuff for over 35 years (see Notes at the bottom of this post)! Always make a backup (you only need to copy the files to somewhere safe). Also, be aware, sometimes problems won't show up until much later; simple changes can have unexpected and catastrophic consequences and sometimes, a cascading effect. If you have problems with your Beamdog Infinity Engine game after editing one of its files, do not (I repeat, do not) blame me or Beamdog or, bother them with bug reports (unless you can reproduce the problem with a clean game). You are on your own! Take responsibility for your own actions. OK, this was actually the disclaimer, but if I put "disclaimer" at the beginning, no one would read this paragraph!
If you are not technically inclined, stop here or proceed with extreme caution (I don't give specific step-by-step instructions on what I consider to be prerequisite knowledge). At a minimum, you will need to be able to manipulate hexadecimal values. If you decide to do this, you will need a hexadecimal editor and calculator (for my recommendations, see the app links below). If you are not comfortable with these procedures, you should be able to transfer the data to your PC, then edit it with a saved-game editor (I haven't tried this, but it should work fine).
The apps needed (or something similar) are:
I also suggest bookmarking the following sites:
Editing Ability Scores
Screenshots at the bottom.
This procedure can be used on both saved game files (BALDUR.gam) and character files (*.chr). One thing you need to be aware of (you can see this by examining the CRE file format linked above) is that ability scores are in a different order than they are presented in-game. Instead of: Str, Dex, Con, Int, Wis, then Cha, the data files store them as: Str, Str Bonus, Int, Wis, Dex, Con, then Cha. Since we will be using the ability scores to locate specific characters in the BALDUR.gam file (character names are not necessarily stored with their data), I suggest you write them down in the data file's order (translating them to hex at this point can save time). If you happen to have more than one character with the same ability scores, examine the data beneath the scores to help determine which toon you are viewing.
In this tutorial's example, we will be editing the Strength Bonus ability score in a BALDUR.gam file. Editing ability scores is quite easy. I will be using the following scores in the example (you will use your own toon's scores for your game, that's why we write them down), most likely, your values will be different than my example's:
For the example, lets say this is a Dwarven fighter and we want the strength bonus to be 100% (hex 64, aka 0x64). We need to change the 31 (0x1f) to 100 (0x64).
Manipulating Inventory Items
Screenshots at the bottom.
In this tutorial, we are going to add a Bag of Holding (BAG31) to our inventory! At the beginning of a game, I use this procedure to add a Find Familiar scroll (SCRL6D) to my main magic user's inventory so I don't have to worry about finding the spell or wasting a spell slot.
Rather than trying to calculate exactly where each inventory slot's data address begins (based off the CRE data format information linked above), which is fraught with danger, I'm going to teach you a much easier method. The best way I've found to insure I'm editing a valid address is to put a cheap, unique item into an empty slot before saving the game; a placeholder. I don't recommend using a stackable item, but if you do, make sure there is only one and not a stack (even if it appears to work with a quantity greater than one, the data will not be what the engine expects and this translates to trouble).
For the example, we will assume our Dwarven fighter (from the previous tutorial) does not normally carry a dagger and so, we'll use one as the placeholder. Grab an ordinary dagger (DAGG01) from somewhere in the game and put it into one of your character's inventory slots, then save the game.
Do not try to add quest items with this method - it will not work (no triggers are activated) and will usually result in a corrupt game. You've been warned.
I hope this helps! Remember, with knowledge comes responsibility. Be careful as you can easily make the game boring by over-powering your party.
If any part of these tutorials is unclear or if you find a mistake, please send me a PM so I can correct it.
Have fun!
Screenshots
Search
Edit
ASCII
Before
After
Notes
One of the ways working on raw data can become confusing is in an understanding of which method a system chooses to store its values in memory. All Android devices (from my understanding) use a technique called little-endian, though strictly speaking, they don't have to (it depends upon a number of factors). This topic is far to complicated for me to try to explain here, so I will just give an example and leave it to you to explore further, if you feel the need.
Lets say your party currently has 964 (0x03c4) gold pieces and you want to change it to 2000 even (0x07d0). The easiest way would be to simply search for your current number of gold pieces and change the value, but because the data is stored in little-endian, you have to reverse the hexadecimal numbers (this is because the value here is 2 bytes wide, not 1, like with ability scores). Instead of searching for 03c4, you'd have to search for c403 (the bytes in the word are stored with the least significant byte at the lowest address) and replace it with d007! I told you it can get confusing! For numbers that are larger than a single byte (greater than 8 bits: 4 bits = a single hexadecimal digit), just remember to reverse the hexadecimal values (the hex digit pairs) when manipulating them.
It seems, once again, as far as convenience, we Android users are left out in the cold. Specifically, I am referring to the Beamdog Infinity Engine game ports' modding and console cheats. I don't blame Beamdog in the least (in fact, I both praise them for their efforts and applaud them for their accomplishments), but it would be nice if we could enjoy the same benefits as players of other OSs! As a side note, I'm trying to get together a master list of mods that work on Beamdog's Android IWD:EE, so if you are interested in participating, take a look here.
I find it highly unlikely Android users will ever be able to load most Infinity Engine game mods or that all users will be able to get to the console. To help close the gap just a little, I've decided to write a couple tutorials on editing saved games. This is essentially what a saved-game editor does, we're just going to do it manually and, we're going to do it all on Android itself (these same techniques work perfectly well on other OSs, but there are usually much easier methods for those). Theoretically, you can change nearly all values associated with your characters (any dynamic game data, for that matter), but it can get very complicated. I'm going to keep the tutorials fairly simple. My goal is not to show you how to change every modifiable value in your game, but to give you the knowledge and techniques necessary to do this for yourself. For sanity's sake, though, I would suggest using these procedures for nothing more than simple game tweaks.
Be aware, you will be editing the games' raw data (I hesitate to call it hacking because I believe executable code is hacked, data is edited). Even keeping it simple, it's easy to get confused (hopefully not with this tutorial, though), I still do and I've been doing this stuff for over 35 years (see Notes at the bottom of this post)! Always make a backup (you only need to copy the files to somewhere safe). Also, be aware, sometimes problems won't show up until much later; simple changes can have unexpected and catastrophic consequences and sometimes, a cascading effect. If you have problems with your Beamdog Infinity Engine game after editing one of its files, do not (I repeat, do not) blame me or Beamdog or, bother them with bug reports (unless you can reproduce the problem with a clean game). You are on your own! Take responsibility for your own actions. OK, this was actually the disclaimer, but if I put "disclaimer" at the beginning, no one would read this paragraph!
If you are not technically inclined, stop here or proceed with extreme caution (I don't give specific step-by-step instructions on what I consider to be prerequisite knowledge). At a minimum, you will need to be able to manipulate hexadecimal values. If you decide to do this, you will need a hexadecimal editor and calculator (for my recommendations, see the app links below). If you are not comfortable with these procedures, you should be able to transfer the data to your PC, then edit it with a saved-game editor (I haven't tried this, but it should work fine).
The apps needed (or something similar) are:
- A hexadecimal calculator (I use NeoCal*, but there are alternatives)
- A hexadecimal editor (I use Hex Editor Pro*, but there may be alternatives, though I haven't found one)
I also suggest bookmarking the following sites:
- BGII item code list (many of these item codes work across all Beamdog's Enhanced Editions (in theory) as they share the same engine)
- IWD item code list (Sorcerer's Place)
- Infinity Engine game data file formats, which give you a rough idea of where to look, what to look for, and its format and size (in this tutorial we're specifically interested in the CRE layout)
Editing Ability Scores
Screenshots at the bottom.
This procedure can be used on both saved game files (BALDUR.gam) and character files (*.chr). One thing you need to be aware of (you can see this by examining the CRE file format linked above) is that ability scores are in a different order than they are presented in-game. Instead of: Str, Dex, Con, Int, Wis, then Cha, the data files store them as: Str, Str Bonus, Int, Wis, Dex, Con, then Cha. Since we will be using the ability scores to locate specific characters in the BALDUR.gam file (character names are not necessarily stored with their data), I suggest you write them down in the data file's order (translating them to hex at this point can save time). If you happen to have more than one character with the same ability scores, examine the data beneath the scores to help determine which toon you are viewing.
In this tutorial's example, we will be editing the Strength Bonus ability score in a BALDUR.gam file. Editing ability scores is quite easy. I will be using the following scores in the example (you will use your own toon's scores for your game, that's why we write them down), most likely, your values will be different than my example's:
Ability | Decimal | Hexadecimal |
Strength | 18 | 12 |
Strength Bonus | 31 | 1f |
Intelligence | 10 | 0a |
Wisdom | 11 | 0b |
Dexterity | 16 | 10 |
Constitution | 18 | 12 |
Charisma | 8 | 08 |
For the example, lets say this is a Dwarven fighter and we want the strength bonus to be 100% (hex 64, aka 0x64). We need to change the 31 (0x1f) to 100 (0x64).
- Write down the ability scores of the character(s) you want to modify making sure to put them in the data file's order: Str, Str Bonus, Int, Wis, Dex, Con, Cha, then convert them to hexadecimal and put them together (side-by-side) [in the example, the resulting value would be: 121f0a0b101208 - from the hexadecimal column above]
- Open the BALDUR.gam save file you want to edit in Hex Editor Pro
- Search for the hex value of the toon you want to modify (the value you previously wrote down) keeping in mind that you usually only need the first three or four values to uniquely identify the character [in the example, we'd use 121f0a0b, then verify the rest (101208) in Hex Editor Pro's left pane to make sure we are working on the correct character]
- Tap the ability score you want to modify in Hex Editor Pro's left pane [in the example, we would tap 1f]
- In the resulting Edit dialog box, confirm the value displayed (to make sure you tapped the correct entry) and change it to whatever value you want (in hex) [in the example, we'd change it to 64 (hex for 100)]
- Tap the disk icon in the Edit dialog box to commit your changes
- Tap the disk icon in the menu bar to save the file
Manipulating Inventory Items
Screenshots at the bottom.
In this tutorial, we are going to add a Bag of Holding (BAG31) to our inventory! At the beginning of a game, I use this procedure to add a Find Familiar scroll (SCRL6D) to my main magic user's inventory so I don't have to worry about finding the spell or wasting a spell slot.
Rather than trying to calculate exactly where each inventory slot's data address begins (based off the CRE data format information linked above), which is fraught with danger, I'm going to teach you a much easier method. The best way I've found to insure I'm editing a valid address is to put a cheap, unique item into an empty slot before saving the game; a placeholder. I don't recommend using a stackable item, but if you do, make sure there is only one and not a stack (even if it appears to work with a quantity greater than one, the data will not be what the engine expects and this translates to trouble).
For the example, we will assume our Dwarven fighter (from the previous tutorial) does not normally carry a dagger and so, we'll use one as the placeholder. Grab an ordinary dagger (DAGG01) from somewhere in the game and put it into one of your character's inventory slots, then save the game.
- Use the procedure outlined in the previous tutorial to identify the character who's inventory you want to modify
- Open the BALDUR.gam file you want to edit in Hex Editor Pro
- Search for the hex value of the toon you want to modify (the value you previously wrote down) [in the example, if we continue with the modified Dwarven character from the previous tutorial, we'd search for the hex value 12640a0b (notice the 64 now, instead of 1f), then verify the rest of the scores (101208) in Hex Editor Pro's left pane to make sure we are working on the correct character]
- Look for DAGG01 (in Hex Editor Pro's right pane) below the ability scores (if you examine the CRE format, you'll see a character's inventory items are below the ability scores), it shouldn't be too far down
- In the left pane, tap on 44, the capital letter D's hexadecimal value (this should be on the same row as the 'D' in DAGG01 you found in the right pane - count the spaces if needed to insure you're editing the correct 'D' if there is more than one on that row, the correct one begins the "44 41 47 47 30 31" sequence), and you will get Hex Editor Pro's Edit dialog box
- In the Edit dialog box, tap the small white down-arrow and select the ASCII radio button (the 44 on the edit line will change to the letter D)
- Change the 'D' to a 'B', then to get to the next value, tap the '>' icon in the dialog box (Item codes are case-sensitive: there are a few Bag of Holding codes, but from my experience, BAG31 is the only one that works correctly)
- Continue changing DAGG01 to BAG31 until you get to the final '1' and, as the Bag of Holding code is shorter than the dagger's item code, be sure to replace the final '1' in DAGG01 with 00 (do not use the space bar, either switch back to hex and enter 00 (zero zero) or just delete the value from the edit line altogether (Hex Edit Pro will replace an empty edit line with 00), this final value must be 00 in the left pane); in the right pane, "DAGG01" should now be replaced with "BAG31." (zero zero from the left pane is represented as a period in the right pane) and in the left pane, "44 41 47 47 30 31" should now be "42 41 47 33 31 00"
- Tap the disk icon in the Edit dialog box to commit your changes
- Tap the disk icon in the menu bar to save the file
Do not try to add quest items with this method - it will not work (no triggers are activated) and will usually result in a corrupt game. You've been warned.
I hope this helps! Remember, with knowledge comes responsibility. Be careful as you can easily make the game boring by over-powering your party.
If any part of these tutorials is unclear or if you find a mistake, please send me a PM so I can correct it.
Have fun!
Screenshots
Search
Edit
ASCII
Before
After
Notes
One of the ways working on raw data can become confusing is in an understanding of which method a system chooses to store its values in memory. All Android devices (from my understanding) use a technique called little-endian, though strictly speaking, they don't have to (it depends upon a number of factors). This topic is far to complicated for me to try to explain here, so I will just give an example and leave it to you to explore further, if you feel the need.
Lets say your party currently has 964 (0x03c4) gold pieces and you want to change it to 2000 even (0x07d0). The easiest way would be to simply search for your current number of gold pieces and change the value, but because the data is stored in little-endian, you have to reverse the hexadecimal numbers (this is because the value here is 2 bytes wide, not 1, like with ability scores). Instead of searching for 03c4, you'd have to search for c403 (the bytes in the word are stored with the least significant byte at the lowest address) and replace it with d007! I told you it can get confusing! For numbers that are larger than a single byte (greater than 8 bits: 4 bits = a single hexadecimal digit), just remember to reverse the hexadecimal values (the hex digit pairs) when manipulating them.
↧
Wraith Spider Egg
So I found that Egg (Ion Stone without stats) with Centeol and Viconia knew immediately that it was a living wraith spider.
The mage from the shop in BG want's to kill and make a trinket from it, but I wonder, is there another way to bring this egg to full live, like Kilthix in BG2
I think this was added by BG1 NPC Project.
The mage from the shop in BG want's to kill and make a trinket from it, but I wonder, is there another way to bring this egg to full live, like Kilthix in BG2
I think this was added by BG1 NPC Project.
↧
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You know you're playing too much Baldur's Gate when...
1. You complain to your family about having to live in "such a pissant town"
2. You search for objects at the base of every tree you see.
3. You walk into a complete stranger's house and start rummaging through his drawers.
4. You go into your basement to kill spiders.
5. You buy an Irish wolfhound and name him 'Ruffie'.
6. You tell your boss, "I don't like the way this company is working out. Perhaps better leadership would help."
7. You try to pawn severed heads.
8. All your friends have green circles around their feet.
9. You have a collection of odd-looking sticks which you believe contain magic, but haven't been identified yet.
10. On your resume, your education is listed as 'lore'
11. You demand discounts on the grounds that you are a hero for getting a cat out of a tree.
12. You rest for exactly 8 hours every night.
13. You refer to your luxury car as an 'automobile +1'
14. You divorce your wife for 'incompatible alignments'
15. You find a ring and carry it with you for your entire life in the hopes
that you will meet the person to whom it belongs and return it.
16. You've been wearing a cloak around the office lately.
17. You scan every square inch of the ground looking for hidden objects when on the way to the store.
18. Your wife says, "Something smells. Have you been hanging around in the sewer again?"
19. You're fired from your job for 'laying hands' on the other employees.
20. You are deathly afraid to kiss women you meet at the beach, especially ones with bluish skin.
21. You have nightmares about your 4th grade teacher screaming, "You WILL Learn!!!"
22. You have bite marks all over you from trying to charm squirrels.
23. Your playing sessions end when you say, "Ooops" as you notice the sun coming in the window.
24. You now hesitate or are paranoid about putting on a belt.
25. When you leave your house and want to get back in you need to give a book worth 50 USD.
26. When you're going to the basement you refer to "The Naskel mines."
27. You feel like being controlled by an omnipresent authority figure.
28. Your boss gives you a new assignment and you reply disdainfully, "A waste of my talent..."
29. You order a large steak in a resturaunt, then grab your knife and cry out "My blade will cut you down to size!"
30. Everytime you see a huskie you cry "vampire wolf!" and run.
31. You are trying to change your appearance, but you cant find the "customize" button any where.
32. You buy a hamster for the sole purpose of naming it Boo.
33. When it starts to snow/rain/thunder&lightning out, you complain that you can't find the gameplay menu to disable weather.
34. When something catches the corner of your eyes and you frantically try to hit the .
35. Everytime you dream you wonder why you didn't get a special ability.
36. You start talking to chickens to see if they can talk.
37. You leave a friend at the mall and, upon returning there the next day on another errand, are confused and annoyed he isn't standing right where you left him waiting for you.
38. On your way to school/work you get waylaid by enemies and have to defend yourself.
39. You stand up in the middle of a meeting and start yelling "Less talk and more fight".
40. You are in your car looking at a street map and you can't figure out where to go, because no other sections are highlighted.
2. You search for objects at the base of every tree you see.
3. You walk into a complete stranger's house and start rummaging through his drawers.
4. You go into your basement to kill spiders.
5. You buy an Irish wolfhound and name him 'Ruffie'.
6. You tell your boss, "I don't like the way this company is working out. Perhaps better leadership would help."
7. You try to pawn severed heads.
8. All your friends have green circles around their feet.
9. You have a collection of odd-looking sticks which you believe contain magic, but haven't been identified yet.
10. On your resume, your education is listed as 'lore'
11. You demand discounts on the grounds that you are a hero for getting a cat out of a tree.
12. You rest for exactly 8 hours every night.
13. You refer to your luxury car as an 'automobile +1'
14. You divorce your wife for 'incompatible alignments'
15. You find a ring and carry it with you for your entire life in the hopes
that you will meet the person to whom it belongs and return it.
16. You've been wearing a cloak around the office lately.
17. You scan every square inch of the ground looking for hidden objects when on the way to the store.
18. Your wife says, "Something smells. Have you been hanging around in the sewer again?"
19. You're fired from your job for 'laying hands' on the other employees.
20. You are deathly afraid to kiss women you meet at the beach, especially ones with bluish skin.
21. You have nightmares about your 4th grade teacher screaming, "You WILL Learn!!!"
22. You have bite marks all over you from trying to charm squirrels.
23. Your playing sessions end when you say, "Ooops" as you notice the sun coming in the window.
24. You now hesitate or are paranoid about putting on a belt.
25. When you leave your house and want to get back in you need to give a book worth 50 USD.
26. When you're going to the basement you refer to "The Naskel mines."
27. You feel like being controlled by an omnipresent authority figure.
28. Your boss gives you a new assignment and you reply disdainfully, "A waste of my talent..."
29. You order a large steak in a resturaunt, then grab your knife and cry out "My blade will cut you down to size!"
30. Everytime you see a huskie you cry "vampire wolf!" and run.
31. You are trying to change your appearance, but you cant find the "customize" button any where.
32. You buy a hamster for the sole purpose of naming it Boo.
33. When it starts to snow/rain/thunder&lightning out, you complain that you can't find the gameplay menu to disable weather.
34. When something catches the corner of your eyes and you frantically try to hit the .
35. Everytime you dream you wonder why you didn't get a special ability.
36. You start talking to chickens to see if they can talk.
37. You leave a friend at the mall and, upon returning there the next day on another errand, are confused and annoyed he isn't standing right where you left him waiting for you.
38. On your way to school/work you get waylaid by enemies and have to defend yourself.
39. You stand up in the middle of a meeting and start yelling "Less talk and more fight".
40. You are in your car looking at a street map and you can't figure out where to go, because no other sections are highlighted.
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Favorite Battles
What do you all find to be the most fun or memorable fights in the Infinity Engine games?
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the bar has been raised
[Before hastily moving this to the "Off-Topic" boards, stay for a moment: this is, in fact, about EE games and the future Beamdog projects.]
Just started playing Pillars of Eternity. It features superbly written narrative (also, what seems to be very well balanced gameplay and a built-in no-reload feature that the game is balanced for).
I do believe that PoE has just set a new standard for the isometric CRPGs, a true inheritor of the BG legacy. Every future game of this genre will have to be compared to it.
I do hope the various Beamdog projects in the pipeline will pay equally strong attention to good writing and narrative as well as game balance.
Just started playing Pillars of Eternity. It features superbly written narrative (also, what seems to be very well balanced gameplay and a built-in no-reload feature that the game is balanced for).
I do believe that PoE has just set a new standard for the isometric CRPGs, a true inheritor of the BG legacy. Every future game of this genre will have to be compared to it.
I do hope the various Beamdog projects in the pipeline will pay equally strong attention to good writing and narrative as well as game balance.
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