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A christmas gift is unclaimed... Will you take it?

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Been very busy during christmas due to taking advantage of the extremely high pay one can get if they don't celebrate it, so this was meant to happen earlier but whatever...

Under the christmas tree there is a gift for thee but only if you do not own BGEE...

Ok this was harder than I expected so here it is: I have a steam code for BG(1)EE and it was never claimed last year. So I thought that someone who wanted the game but could not afford it or plainly just didn't buy it would get more enjoyment out of it than the collectibles in my steam storage.

So in some kind of christmas spirit I'm now giving it away! And the only thing I require is a mail address either given here or messaged to me :)

Have a great continued christmas!

The party of identical twins

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Let's say that for RP-purposes, you'd have to make a party that was consisted of identical twins(always making 2 of each character, same race, class and proficiencies), what woul be your choices?

Only things allowed different are their gear, since you can't have 2 Croms fe. Proficiencies would have to be the same though.

Try to consider utility as well as roleplaying. And fun ofc. :smiley:

Porting balance changes between EEs

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So there's been some cross contamination IWDee and BG2ee 1.3.

Overall I think it can be positive for the franchise if the rule set can be unified to provide predictability for new players (and old) and generally a more challenging game experience with multiple viable strategies without any particular strategy being obviously superior to any other.

The benefit of the balances that already exist is that they're proven in their alternate game.

Examples that I can think of that id like to see ported across:
- better spell progressions for paladins, rangers and bards. These classes need a buff in BG and this makes them more engaging
- fom rings preventing haste. Web immunity is so powerful before you include haste in the equation, it's just ludicrous with it
- new Druid shape shifting and new Druid spells. Druids need a buff
- new bard songs
- new cleric spells and alignment restrictions on some spells
- BG progression of Grandmastery (as a defacto buff to multiclass fighters and other warriors)
- no bonus xp for higher difficulties (except HoF but that could do to lose the insane bonus)
- consistency between spell effects generally leading to more balance (nerf to sleep) and less tedium (BG duration on PfE).
- ranger/cleric not mysteriously unlocking all Druid spells but instead on spells of the levels the ranger has access to

Obviously I'd be fine if there were options so people can play the way that they want but the default settings should provide a challenging, balanced and engaging experience and the above adjustments would go a long way to realising that.

Swashassin

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Hi all,

I like very much the 2 thieves kits : swashbuckler and assassins.
Swashbuckler is almost like a FT, viable through the whole game. But they are a little bit boring to play with (only passive bonus)
I love poison weapon from the assassin kit but i dislike how they become unable to hit anything in BG2EE.

Therefore, i plan on creating a special kit, mixing both. Basically i add both benefits and drawbacks of the 2 kits:
- +1 AC at level 1. +1 every 5 level (from swash)
- +1 To hit / Damage every 5 levels (from swash)
- No backstab multiplier (from swash)
- able to specialize in melee weapon and dual wielding (from swash)
- only 30 thieving points at creation and 15 points per level (from assassin).
- Able to use poison weapon, as an assassin (from assassin)
- +1 To hit / Damage (from assassin)

I would welcome any comment or criticism on that kit, especially from a balance point of view

Near Infinity

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Sorry to start a new thread about this wonderful little tool, but I am having a heck of a time determining what the newest available version is and where to get it from. Could someone point an itinerant Bard in the proper direction?

no reloas run : solo assassin

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The few topics on assassins made me willibg to start an assassin run.
Knowing pure assassins are not so great in bg2ee, i plan to dual to fighter at the beginning of bg2.

Morgane is not a real thief or assassin : just a very clever girl, able to expertly work with mechanical devices or to brew poisons.
She is good aligned and very independant.

Morgane stats :
chaotic good assassin
18/18/16/18/9/10
Assassin with every skill points in disarm traps.
1 pip in shortbow
1 pip in staff

Feel free to move the thread to another subforum if this one is not suitable.

#ConfessionsofaBhaalspawn

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As I learn more from this forum, I realize how much about the game I didn't know about. There were items, strategies and spells that could have made my life a lot easier against various monsters. There were dialogue options I had never been given. Easter Eggs I never knew about. Etc, etc.

I was interested in seeing this kind of topic ever since my boy @Quartz‌ said that he never made Crom Faeyr. So I made this thread for us all to confess our Baldur's Gate sins. Come and admit that you never completed your stronghold, you've never even heard of Kangaxx, never killed Firkraag or are still dying to know where Hull misplaced his longsword.

I'll begin:

Confession: I have never done the Viconia romance.

Confession: I have never played a thief character.

Creating a Swashbuckler/Mage using EEKeeper

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Hi,

I know there have been a few threads on this topic in the past, but I have not been able to get this to work. I am trying to create a multiclassed Swashbuckler Mage to use throughout the saga. However, whenever I fiddle with EEKeeper the character just defaults to a normal Mage/Thief multiclass on level up. Is there a way to set up the character in EEKeeper so that he levels up as a Swashbuckler for its Thief levels normally without having to manually change stats at each level up? Thanks for the help!

Evil party and reputation management

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I've played through BG and BG2 many times, but never with an evil party. Time to rectify that!

I'm planning to play through both games with an evil monk as my PC. Party composition isn't a problem - I know which NPCs I'm going to take with me - but because the games are obviously designed to be played mostly by heroic, good-aligned parties, I'd like to hear some advice regarding reputation management.

It's very easy to get an extremely good reputation in both games, but obviously that is something you want to avoid as an evil party, because evil NPCs start leaving you when your reputation becomes high.

Can you complete quests without constantly getting more reputation, or do you have to resort to killing random people to keep reputation under control? From a roleplaying point of view, it would be better if you could manage it through quests alone.

Assassin vs. Stalker

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Which class do you prefer when backstabbing enemies?

The Party of Spiders: No-reload SCS2 run

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I have started a new no-reload run of BG2 with SCS2 installed. I want to see if it's possible to play a melee-oriented party that does not have any fighters in it. So, I will be playing with only spellcasting characters, but I will be trying to use as few spells as possible, and focus instead on melee and ranged combat.

So, no Keldorn, Mazzy, Valygar, Minsc, Jaheira, or Korgan. No Sarevok, either, if I make it to TOB.

The Bhaalspawn in question is Sil, a Human Cleric of Lathander:
17 STR
8 DEX
16 CON
18 INT
18 WIS
10 CHA
She duals at level 11 for the extra casting of Boon of Lathander, which grants +1 to APR, THAC0, damage, and saving throws, stackable (I'll have two castings in total, for 3 base APR). She'll need about 1.5 million XP to get her levels back. That's 3 times as much XP as a Kensai(9)/Mage, so she'll be in pretty bad shape after she hits level 11.

I completed a handful of quests so far. I delayed posting this for fear that I would get killed in Chateau Irenicus.

I have tried a no-reload run of SCS2 once before. Lavok killed me with a Fallen Planetar and Dragon's Breath. Let's hope things go better this time.

Lost access to my Priest spell book.

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So, for some reason my Priest Spell book just greyed out on both Viconia and Jaheira. I don't know exactly when it happened, but I noticed right after I had fought some bandits, and Jaheira leveled. I looked at the priest spell book to change around some spells and it as greyed out. I proceeded to check Viconia's and it was greyed out as well (she didn't level, only Jaheira did.) Then I proceeded to check the mage book for both PC and Neera and they were perfectly fine. What spells the two cleric already have memorized can be cast without a problem, but I cant edit anything and I'm really hitting a wall here.

Little people = Good people

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Is there enough love for the little people?

Going for a small people run, dwarves, halfers and gnomes....is Haer-Daelis a small people guy??
Anyway I guess BG2 will be harder than BG...Jan, Mazzy and Korgan....guess I go for some kind of spell caster. Also what are some areas I will be in trouble...Irenicus dungeon comes to mind..

Thanks BP for your love!


image

Is Neera actually Chaotic Good?

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I believe that Neera's moral character and the unpredicable quality of her magical abilities have been conflated in her development so that her alignment has been presented as Chaotic Neutral when in fact it is much closer to Chaotic Good. Some people on the forums have argued that she is too 'friendly' to be neutral, and this has been rebuffed by others, who suggest that even a truly diabolical character can be friendly when it is in their interest to be so. I agree with the latter, and do not suppose that Neera's friendliness has anything to do with her (in my opinion) miscast alignment.

The character creation screen reads: "Chaotic good characters are strong individualists marked by a streak of kindness and benevolence. They believe in all the virtues of goodness and right, but they have little use for people who "try to push folk around and tell them what to do." Their actions are guided by their own moral compass which, although good, may not always be in perfect agreement with the rest of society. A brave frontiersman forever moving on as settlers follow in his wake is an example of a chaotic good character."

This seems to describe Neera perfectly. In her in-game biography, she "seems to fear the harm [her wild magic] might cause." A Chaotic Neutral character, on the other hand, will "cheerfully and for no apparent purpose gamble away everything they have on the roll of a single die." If Neera were truly Chaotic Neutral, therefore, she would not fear the harm her wild magic occassionally causes. Rather, it is on account of her intention to do good that she harbours such fears. (And isn't alignment all about intention?) Such intentions are evidenced when Neera uses her last teleportation talisman to save a child in Athkatla, and thereby endangers her own life. The fact that she has created a wild mage refuge suggests, more than anything, that "her actions are guided by [her] own moral compass which, although good, may not always be in perfect agreement with the rest of society." Moreover, one could interpret the creation of such a refuge as the act of "a brave frontiersman" with a sense of her own moral compass. She is also a "strong individualist," evidenced by the fact that her greatest fear is "being taken by a crazy wizard who wants to tear you apart for what you are. Not even who I am. WHAT I am." Thus she values her individuality, and takes pride in her magic, but uses it out of a desire to do good. Indeed, she resents being judged not by her character ("who I am," a moral judgement), but by the quality of her magic ("WHAT I am," a non-moral judgement). Perhaps the developers- for whom my respect is nonetheless unwavering- did likewise? For, by contrast, a Chaotic Neutral character possesses no moral compass whatsoever. It is not of their concern whether their actions are good, evil or otherwise.

The only real argument for Neera being Chaotic Neutral, in my opinion, is that she continues to utilize her magic despite its unpredictable consequences. Perhaps a truly good character would leave magical pursuits aside and retire to the country? Yet here, you might recall a dialogue between Neera and Aerie wherein Aerie (Lawful Good) admits that she doubts that she would be able to continue using magic if it were as unpredictable as Neera's. However, Aerie says that she admires Neera's "nerve," which suggests her reluctance to be due to nervousness rather than a moral qualm.

Finally, from the character creation screen, "Chaotic neutral characters believe that there is no order to anything, including their own actions." Note the use of the term 'belief' - whilst there is no order to Neera's magic, this does not impinge upon her underlying intention for good to prevail. So that's my argument, in a nutshell (or was it on a lengthly, elaborate parchment?).

If you've any further thoughts, or counter-arguments of your own, do let me know!

Straight to BGII

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So I've beaten BG:EE dozens of times but only beat BG2:EE once. This is because usually I want to play characters from the beginning to the end but now I have 5 characters that have completed BG:EE and I kind of just want to go to BG2:EE but then when my re-rollitis kicks in and want to try a new class I feel like I need to start over.

Do you guys think it's ok to pass over BG:EE and just go straight to BG2:EE granted I've beaten the first game many times?

Nestled atop the cliffs that rise from all RPGs, BG have been the finest and most comprehensive game

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Did you know the next 10 days lead to the 15th anniversary of Baldur’s Gate?

We can’t miss this special anniversary in PC gaming, just because while it was the first RPG released by BioWare it is still one of the biggest names in the business and arguably the best cRPG game ever.

At first I wanted to post this thread exactly on 12/21/2013 but I think it’s better for all of us to start celebrating this simply stunning event now.

Of course, some resources may say Baldur's Gate was released on November 30 but when you look at this sweet page (http://rpgvaultarchive.ign.com/archive/19981220.shtml), it becomes clear that precisely December 21, 1998 is one of the best dates ever.

How touching it is to read this official press release from 15 years back:

#1 MOST HIGHLY ANTICIPATED NEW GAME, BALDUR'S GATE, SHIPS!

IRVINE, California, December 21, 1998 - Black Isle Studios(tm), the role-playing game (RPG) division of Interplay Entertainment Corp. (NASDAQ: IPLY) announced today the release of Baldur's Gate(tm) the number one new game title in pre-sale activity at certain mall-based stores. Electronics Boutique, Babbages and Software Etc. as well as independent consumer surveys have all reported tremendous interest in the game. The title is in the duplication process, and will begin shipping to software retailers nationwide today on five CD-ROM's for Windows(r) 95/98-based computers. Baldur's Gate was developed by the Alberta, Canada-based software company, BioWare Corp., and will support up to six different players in its Internet-based multi-player mode and also provides for an excellent solo play experience.

"Every quarter, GameSpot researches the PC titles market, to identify which titles are most in demand among the millions of users who use the site each month," noted Jon Epstein, president and CEO of GameSpot Inc. "Baldur's Gate has consistently climbed up the ranks since we've been tracking the game. And now, in our most recent November 1998 survey, when asked to name which title they would purchase next, our users wrote down Baldur's Gate more than any other title published in 1998."

Black Isle Studios and Interplay attribute the anticipation of Baldur's Gate to the enormous gameplay area (five CD's and over 10,000 scrolling screens) and also the promise of a true Advanced Dungeons & Dragons(r) experience for both novice and seasoned role-playing gamers alike. Several mall-based stores reported a near frenzy for the release of the game. "Baldur's Gate is definitely one of the most highly anticipated and long-awaited games of 1998. We've had very high pre-sale activity on it, and it should be a great title to end the year with," commented Bob McKenzie, director of purchasing for Babbages Etc.

"We are extremely excited about the fact that we will have Baldur's Gate to sell in 1998. We think gamers are going to be very happy that Black Isle Studios and BioWare were able to complete the game and get it out on the shelves before the end of the year," added Jerry Madaio, vice president of merchandise in Electronics Boutique's PC division.
Set in the Sword Coast region of the popular Forgotten Realms(r) AD&D campaign setting, Baldur's Gate takes the player on a visually dazzling adventure. It brings to life the grand traditions of a true AD&D role-playing game experience for the personal computer through cutting-edge art and loyalty to the AD&D rule set. The story begins with looming economic strife and mysterious murders terrifying the local residents of the city of Baldur's Gate. This causes local leaders to point the finger at the neighboring nation of Amn. War seems imminent, and the player's character is thrust into the dangerous regional conflict to unravel the mystery with a party of adventurers.


What a wonderful Christmas present is was!

In this thread I want to look back through the years.

To say there was scepticism over the very first mention of the future game would be an understatement. There hadn't been a genuinely classic D&D RPG since Eye of the Beholder II, released in 1992, and the most recent high-profile releases (Blood and Magic and Descent to Undermountain) had been unmitigated disasters. The RPG fanbase was also lukewarm on the idea of the game being in real-time, as Fallout had show what could still be done with turn-based combat. BioWare's lack of experience was also a concern. Their first game, a MechWarrior-alikecalled Shattered Steel, was a modest success.

However, this scepticism soon turned to cautious excitement. Early screenshots showed a (relatively, for the time) lush, vibrant art style. Interplay soon began showing signs of palpable excitement over the game as builds came in. In fact, the 'Infinity Engine' so impressed them that they had their own internal RPG development division, Black Isle Studios, use it for their own projects. Doubts over the combat were assuaged when it was revealed that the game could be paused at any time, but orders could still be issued. This approach mixed the very best of turn-based combat (being able to consider the battlefield and all available combat options at leisure) and the immediacy of real-time fighting.

Baldur's Gate was released in December 1998, barely two months after the release of Half-Life and seven after StarCraft, two other games that completely redefined their genres. Those opening the box were greeted with an unprecedented sight: the game shipped on five CD-ROMs. A full install would take up about 1.5GB of hard disk space, a jaw-dropping amount at a time when most games still took up a few hundred at most (Half-Life clocked in at 400MB and was considered large; StarCraft scraped barely 180MB). The game wasn't in 3D, but its 2D artwork, complex animations and AI routines all put a heavy load on processors and RAM, with only the most powerful PCs capable of running the game at its maximum potential.

It was the culmination of nearly 90 man-years of work by a number of inexperienced, but very talented and creative individuals at BioWare. - Ray Muzyka

Baldur's Gate would be a huge success. It received positive reviews from virtually every major computer gaming publication that reviewed it. It sold about two million units quickly after the release. PC Gamer US said Baldur's Gate "reigns supreme over every RPG currently available, and sets new standards for those to come." How perceptively;)

It got the 1998 Game of the Year Award from Computer Games Online, Computer Games Magazine, GameCenter Reader's Choice, Games Domain, IGN and Vault Network.

It became the 1998 RPG of the Year by Adrenaline Vault, Computer Games Online, Computer Gaming World, Electric Games, GameCenter, GameCenter Reader's Choice, Games Domain, Gamespot, Gamespot Reader's Choice, IGN, PC Gamer and Vault Network.

Baldur's Gate's influence has been huge, it’s hard to overestimate it. Baldur's Gate II: Shadows of Amn is listed as the sixth highest-scoring PC game on the Metacritic site. Everything BioWare has done since, from Knights of the Old Republic to Mass Effect and Dragon Age franchises, stems from Baldur's Gate, 2D, modestly-budged game. Though games now have gotten flashier and moved into full 3D, the DNA of Baldur's Gate can be still be seen in many current RPGs.

And no words in the word can express my joy of reviving Baldur's Gate through enhanced editions. Only several weeks separate us from experiencing this great game on Android devices. This kind of progress if compared to the vanilla 640*480 resolution... seems fantastic just to think about it;)

Thank you, Ray Muzyka, Greg Zeschuk, Michael Hoenig, @TrentOster, @CameronTofer, @PhilipDaigle, @samhulick, @AndrewFoley, @LiamEsler, @CamDawg, @Cuv, @AndreaColombo, @Avenger_teambg, @AlexT, @Dee and so many others who contributed to the creation of Baldur's Gate and BG:EE.

Let us all celebrate the 15th anniversary of Baldur’s Gate!

Character Transfer

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Ok, so I started up BG2:EE and noticed I didn't see my old final save character ready for import. Had it in my head that it would appear there but no big deal. However, I can't seem to find the right spot to paste the character save to import him into the second game... any help would be great.

Raising/Ressurecting Bhaalspawn

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***BG1 AND THRONE OF BHAAL SPOILER BELOW***



Is this possible to do? Within game it seems possible (for Imoen, Sarevok only has a slight bit of essence later in the saga), but is it actually possible?

With most deaths of characters (i.e. Jaheira etc) you can just take them to a temple and have them resurrected, but it seems with Bhaalspawn that couldn't be the case. As we see if a main character dies, as well as Sarevok's death in the first game, the Bhaalspawn essence disintegrates and they're gone.

So, with that being said, is it possible to restore a Bhaalspawn to life? Is the crumbling essence of a Bhaalspawn just artistic license?

thalantyr

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you know how he always says "why do i live in such a pissant town?"

i'm wondering which town he's referring to. it can't be beregost as he lives 8 hours travel away, so where DOES he live?

Required ability scores

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I've been rerolling a fair bit lately, and I've been sometimes quite frustrated by the amount of actual rerolling needed in order to create a new character (that's of course just because I like my my charnames insanely powerful).

And as I was doing a cleric/ranger, I realised that characters really weren't equals when it comes down to required ability scores.

Here are some examples :

Human Fighter : 9/3/3/3/3/3
Human Mage : 3/3/3/9/3/3
Human Cleric : 3/3/3/3/9/3
Human Thief : 3/9/3/3/3/3
Those are the most basics builds, and I guess it makes sense that if a character could get any possible roll, it would be one of those. But then :

Human Ranger : 13/13/14/3/14/3
Human Paladin : 12/3/9/3/13/17
Human Bard : 3/12/3/13/3/15
Why would paladins and rangers need more strength than a fighter and also more wisdom than a cleric? Why would both rangers and bards necessitate more dexterity than a rogue? Because on the other side, some classes, like monks, get a more equal treatment :

Human Monk : 3/9/9/3/9/3
Human Sorcerer: 3/3/3/9/3/9
A monk needs as much wisdom as a priest, and as much dexterity as a rogue, because he is both a pious man trained in the ways of some religion or w/e and also a badass martial artist. Yay, why not. He also needs a bit of constitution. Maybe it's bullshit? I don't know, because we don't get a base class for scale for constitution. That's the same for charisma. But, the thing is, he doesn't need more wisdom than a cleric, or more dexterity than a rogue.

Also it only gets worse when you get to the alt races :
Half elf minimals : 3/6/6/4/3/3
Elf minimals : 3/7/6/8/3/8
Gnome minimals : 6/3/8/7/2/3
Halfling minimals : 6/8/10/6/2/3
Dwarf minimals : 8/2/12/3/3/1
Half-Orc minimals : 4/3/4/1/3/3

With the exception of the half-orcs, every races get bonuses to their base stats, bonuses that, might I add, sometimes hardly make sense. Hell, Elves even get a bonus to their base constitution, even though it's supposed to be their weak ability.

And if you want to combine class and races you only keep the higher required stats, of course. An elven ranger has at the very least 13/13/14/8/14/8. Just try to roll a bad elven ranger, it's impossible. I don't even know how Kivan got scores that bad. He hit the bottom in three abilities!

But seriously though, I'm not saying "Ranger is op, nerf him" or anything (well, I do think we should nerf ranger, if only to nerf ranger/cleric). Just, most of those numbers just do not make sense. Where did it come from? Was it really stated in the books that one should need a 14 wisdom in order to become a ranger, and all that? I wouldn't put it past AD&D, but...I kind of hope, you know. That second edition wasn't that dumb.

And anyway, regardless of whether or not it is played by the book, do you think it should be normalised, and if it should, should it be by lowering requisites of the higher-than-norm class, boosting the ones of base classes, or both?
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