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Can I import characters from IWDEE or BGEE & vice versa?

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So I've beaten the black pits on BGEE and just completed IWDEE and there's some goodies I acquired in both games that would benefit a new character I'd like to make in BG2EE, but I don't know if I can import them into the game to use either the character or their gear? Also, I own the games from beamdog and I also purchased them on steam, but I'd like to play on my mac now that all games are accessible. I beat IWDEE on my mac using steam version, but the black pits was beamdog version. Not sure if I can make em talk to each other, or if I'll have to cheat the items?

Saving Clara from Fate

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I know she is pointless to save to some... but i like to try and save everone i encounter when it comes to party members.

I forget where curse scrolls of petrification are located in Baldurs Gate 2 SoA or ToB, so this was a test game to test out a theory. So i played a new game in Multiplayer and added my BG1 Hero who had both curse scroll of petrification and stone to flesh scroll.

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From my knowledge Hexxat "Clara" has to be near the tomb to trigger Hexxat "Real" to appear. So i gave her the curse scroll and had her stand near the coffin. While i prepared the stone to flesh in Abdel's quickslot.

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With that done... i had Hexxat "Clara" use the scroll on herself

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The rest of the explaination is type in the chat box

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So i ditch my PC character and had Abdel use flesh to stone of Hexxat "Clara" She went on about needing to find Dragmirs Tomb again. So we lied to her to get her back into the party.

Then of course Hexxat "Real" can't leave without the cloak

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So i decided to give her back her cloak. Now i have both Hexxat's i mean Clara and Hexxat. But i haven't did any testing yet to see what would have if i killed Hexxat "Real" Or to see if Clara glitches when going to the Copper Coronet.
NOTE: When entering the Copper Coronet with both Clara and Hexxat. A glitch kicks in that make Clara disappear for good even though she is still in your group. Another glitch is that i tried to remove her from the group and it didn't work.

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So basicly you have to ditch Clara inside a house in order to visit Copper Coronet... when i do the real play through i'll update this as much as possible.

If Clara doesn't workout in the long run as a NPC. I plan on using EE Keeper to export Clara as a PC and re-adding her.

Bg2 ee 1.3 on Ipad

Waylaying waves. Buggy or default?

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I'm wondering if this happens to any of you...

My party has been waylaid a few times now where, once the group that did the initial ambush was killed, my party, in the act of gathering spoils and healing up, was attacked by a new wave of attackers that would spawn out of nowhere, occasionally with a different collection of creature types in the second wave. Up to this point in my BG-revisited playing history I've only experienced one additional wave popping in (mainly because my party became so depleted and tired during the 2nd attack that we had to make a run for it about halfway through our 2nd-wave defense :( ), but it's possible this anomaly may have repeated over again and again until we were all just grease spots on the turf. Dunno.

I don't recall this EVER happening in any play-throughs before (mine is a strictly, unmodified but patched vanilla BG1 version). I think I would have remembered it happening, though. This run-through in question is being played as multiplayer so am not sure if that has any effect or not.

Some main party stats are: protag is LN but with Imoen elevated to leader with her dominant Cha (16 + 2 w/cloak = 18) and party rep has been ranging from about 10 to 13 throughout. Right now the party has 5 members with just one evil member. The extra waves have occurred a few times before the party reached its current membership. I's say this is about 4th time it has happened, all within Ch 1.

I've considered posting this report/inquiry to the Tech support area but before that, I wanted to discover if this was how the game was intended to perform or not (it may have been just "dumb" luck that it hadn't occurred in all the previous runs).

Anyone have this occur in their games, either SP or MP? Is there something about party characteristics that may be influencing or triggering the extra waves?

TIA for any enlightenment, folks!

What is the deal with that Bastard sword? Valid info, please...

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The weapon's description, in 2, says: (besides the rest) can be wielded with one, or two hands.

So, is it possible to use it as a two handed sword? And if yes, how?

Wielding it with a shield, or as an offhand, clearly uses it with one of your hands. Now, how to use it with my two hands? Does damage differ?

Dungeons & Dragons Legends of Baldur's Gate

Hexxat and the Copper Coronet after the Tomb.

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Does anything actually happen? I had her join my party in the tomb and I head to the Coronet to meet the person she said she wanted to deal with. I hit the two hour mark and i'm not seeing anything. Did I miss something or does it not go anywhere?

Happy Christmas everyone!

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Hope this comes out, it's a picture of Corfe Castle, near where I live (photo by Andy Farrer).

Does anyone else prefer swapping party members in and out?

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I find that more and more when I play either Baldur's Gate, instead of having a set party configuration, I just sorta swap people in and out constantly. Like I'll essentially pick up party members and drop them off in an inn, and then just cycle the entire party out every few quests. It's been a great way to experience characters I might not use as much and especially with mods like the BG npc mod get the most out of all the possible dialogues and combinations of characters. The only problem with this approach is that some NPCs during specific states aren't so amicable to being kicked out of the party (and this breaks a lot of romances) so it does require some console help to make sure there's minimal disruption for doing so.

I'm interested to see if there's anyone else who finds themselves doing this.

Can my android run Baldurs Gate EE?

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Hi! I just got a tablet, and I was thinking of buying one of the Enhanced Edition games for it.
The requirements say it needs to have a "tegra 2 or equivalent graphics processor", which I don't really understand.
My tablet is a Denver TAD-97082, with a 1.3 GHZ dual core CPU & 1GB DDR ram.

Do you guys think I can run Baldur's Gate or Icewind Dale with this?

Here's a product page with specifications: http://www.denver-electronics.com/denver-tad-97082/

Can a PC thief side with Bodhi?

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So I've built an awesome NE shadowdancer and was planning on having an all evil party side with Bodhi over the Shadow Thieves (still have to get Edwin from Mae'var's), but from reading online it looks like you cant side with her whatsoever if your charname is a thief. Is this still true in BG2:EE?

If so, is there a workaround? Part of the reason for the evil run is to see the Bodhi content as it relates to a certain new npc, and it seems silly to have to change my class for it.

How one Christmas can change everything. An amazing story of one of The Darkest Day creators

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While surfing the web today, I've found a story I couln't believe in at first. This is a part of an autobiography of Max Schnur, one of the creators of the Darkest Day mod for Baldur's Gate 2. http://www.teambg.org/thedarkestday/

This unbelievable story started on December, 25, 1998.

"If the Darkest Day (TDD) didn't exist, a lot of stuff after that wouldn't exist. Probably not even BGEE."

- @Avenger_teambg

This is how Baldur's Gate can shape your life.

http://wistia.com/blog/non-sequitur-fridays-how-baldurs-gate-shaped-my-life-part-1
http://wistia.com/blog/non-sequitur-fridays-baldurs-gate-part-2/
http://wistia.com/blog/non-sequitur-fridays-baldurs-gate-part-3

Custom PC & NPC Portraits

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Building on the original thread, started by @Syntia13, this is intended to be a hub to share alternate, fan-made portraits for the enhanced editions of the series. In order to keep the thread running and make it a comprehensive source for portraits, please abide by the site rules and a few guidelines:

Thread Rules

1: Respect artists' creations and their right to them. If portrait-makers ask that you not edit their work, don't. If a mistake is made, simply edit your post to remove the image, apologize, forgive and forget.
2: Do not share images for which you have not received permission from the artists, when possible.* This is particularly true of art from DeviantArt, which hosts many artists who do not want their work shared elsewhere.
3: If you request that a portrait be made, recognize that the artists in this forum do this simply because they enjoy contributing to the community. Be patient, be respectful and say thank you.
4: Be supportive! Many of the artists here are just beginning to learn how to make portraits. Be positive and constructive in your comments, and avoid pointless negativity.
5: If you are making and posting portraits, state who you used as a model (if applicable), either here or on your website. Understand that this still does not make the likeness your property, and be prepared to remove the image if so requested by the copyright holder.

*Understandably, the source of some older portraits is unknown. If in doubt, go to Google Images and drag the portrait to the search bar. You may find the artist or source through that method. Again refer to Rule 1.

Guide to Using Custom Portraits

Portraits in the enhanced editions use three images in bitmap (.bmp) format, the largest of which is only shown during the epilogue in Baldur's Gate II: Throne of Bhaal. The three sizes are 210x330, 169x266 (displayed in the character sheet) and 54x84 (displayed on the right UI bar).*

To use custom portraits for your PC:
1: Navigate to your Baldur's Gate directory in (My) Documents.
2: Drop the custom portraits into the Portraits folder.
3: In the game, select Custom when choosing a portrait and select the medium and small sizes. Alternately, if you have already begun your game, select Customize/Appearance from the character sheet.

To use custom portraits for NPCs:
1: Rename the portrait files to match the NPC whose portraits you want to replace. For example, Jaheira's portraits are named JaheiraL, JaheiraM and JaheiraS. There are some portraits in BG1 that do not conform to this, and those in BG2 have their own naming format. Consult this site.
2: Place the portraits in your override folder, located in the directory where you installed the game.

*Note that after the latest patch, the games allow a single large portrait size to be automatically adjusted to the proper sizes. I currently do not recommend this, as it causes pixelation in the small 54x84 version.

Artist Links

If you like the portraits you see here or at any of the sites below, leave a comment here or on the artist's website. We love making portraits, and we love hearing how you connect to them through the game.

@artastrophe: http://artastrophe.deviantart.com/
@Coutelier: http://coutelier.deviantart.com/
@Enkida: http://enkida.deviantart.com/
@Isandir: http://isandir.com
@jakaminski: http://jakaminski.deviantart.com/gallery/
Neunerx: http://neunerx.deviantart.com/gallery/
@Nixxi: http://nixxical.deviantart.com/
@Peachplums: http://peachplums.deviantart.com/
@Syntia13: http://syntia13.deviantart.com/

Suggest others whose portrait sites you are familiar with!

Killing Kangaxx with Flasher Master Bruiser Mates

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I have just realized that it is possible to beat Kangaxx without using any scrolls or spell protections, at low levels, just by using a weird trick with Jan's Flasher Master Bruiser Mates, the peculiar little skulls that people barely ever use, because of their pitiful damage and low enchantment level. I refer specifically to Kangaxx's demilich form, but the flashers should be just as capable of defeating his lich form.

First, some statistics. The flashers do 1d2+1 damage. They have a stun on hit effect that lasts for 12 seconds, with a save at -1 to avoid the stun. The stun effect does not bypass magic resistance, but has a spell level of zero, meaning it bypasses all spell level immunities. Kangaxx is immune to spell levels 1 to 9, but is not immune to stun. But the flashers have an enchantment level of 1, and Kangaxx can only by harmed by weapons with an enchantment of +4 or more. Jan has 1 base APR, or 2 if he uses the Light Crossbow of Speed. Under normal circumstances, Jan cannot even hit Kangaxx in his demilich form with his flashers.

However, there are two tricks that together allow Jan to hit Kangaxx with his flashers and stunlock him with a high chance of success. I have tested this and it works as intended, though I have yet to beat him with it. But if we have the right setup, it should be possible to defeat Kangaxx using an approach based on flashers.

The recipe is thus:
-Jan and a bunch of flashers (one stack of 20 should be sufficient)
-Firetooth +4 (the crossbow, not the dagger)
-One casting of Improved Haste
-One casting of Polymorph Self
-One casting of Shocking Grasp
-The War Hammer +1, +4 vs Giantkin, and somebody to use it (no pips required)
-The Flame Tongue, and somebody to use it (no pips required)
-And, of course, a way to beat Kangaxx's lich form, if the flasher method does not work.

All this can be easily obtained right out of the first dungeon.

Jan casts Polymorph Self, shapeshifts into a spider, and casts Shocking Grasp via a sequencer or a scroll. He makes on attack, expending the Shocking Grasp attack and allowing him to use normal weapons. He equips Firetooth and his flashers. We cast Improved Haste on him. He now has 8 APR with the flashers. Firetooth is there for the THAC0 bonus, but any other crossbow would work fine as well.
We have one person with bad AC stand next to Kangaxx. Going unarmored or wearing Missile Attraction +2 will work fine.
When Kangaxx comes out in his demilich form, he will spend his first round using the Demilich Wail, which we can survive without spell protections if we make our save. After that, he will start casting Imprisonment, and the only way to avoid it is to use spell protections or a scroll of Protection from Magic or Protection from Undead. In order to survive after the first round, we must kill or disable Kangaxx within about six seconds.

Normally, we can't hit Kangaxx with the flashers. But if we target our high-AC character with the flashers, the flashers will land a hit, explode, and affect Kangaxx as an area effect. Note that the flashers use a unique projectile that, unlike a normal Skull Trap, will not affect the party. We are basically attacking our own party so Kangaxx will be hit indirectly, while our own party will be safe from the flashers.

Kangaxx has a save vs. spell of 4. With the flashers' save penalty of -1, he should have a 75% or 80% chance of avoiding it. Jan will hit our target character 8 times in that first round unless he rolls a critical miss, which means Kangaxx's chance of getting stunned is equal to 1-0.75^8 or 1-0.80^8, which is about an 80% to 90% chance of stunning him. If we fail to stun him, he imprisons us. If we succeed, we can then try to keep him in stun lock by continuing to fire flashers after him, while the rest of the party attacks with the War Hammer +1, +4 vs. Giantkin and the Flame Tongue, or other +4 or +5 weapons if we have them. We hit automatically, so even at 1 base APR, we could take him down within 5 rounds. Kangaxx's chances of escaping stunlock within that time are very low.

Testing found that Kangaxx could in fact be stunned by the flashers, though he only took 1 or 2 damage from the hits, as Firetooth's fire damage bonus has a spell level of 6, which Kangaxx is immune to. I have not used this trick to beat him yet, but he can be stunned with flashers if we attack indirectly.

This means Kangaxx can be beaten at low levels without the defenses we would normally require. Jan and his flashers have tremendous potential if we turn him into a spider, and there's actually a good reason to wear Missile Attraction +2.

Any thoughts?

"We're All Doomed". Blackraven's No-Reload SCS runs, Current CHARNAMES: Wizard Slayer, Bounty Hunter

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Hey folks, I've decided to just use a single thread, this one, to report on the progress I make with different Charnames in my SCS No-Reload playthroughs. So far they just keep on falling, in early SoA at the latest, which is why I think it sensible to use a single thread instead of starting one or two new ones every week.

Most of the time I play a heavily modded version of the game, still BGT rather than EE as there are a couple of non-EE mods that I'm quite attached to (such as Item Randomization, Hard Times, Song & Silence, aTweaks).

Some of my playthroughs are heavily role-played whereas others can be seen more as technical/tactical... experiments, and may be more metagamed, though I do generally stick to Charname's alignment and personality. Other rules I tend to apply is to not abuse resting (which makes playing a spellcaster a bit more challenging), to give all creatures in the game including Charname and party members full hitpoints at level up as I don't like the 'luck factor' there, and to play no-reload. I still have a few savegames of fallen Charnames and I often tell myself I'll pick those games up again, but somehow I always end up rolling a new Charname. I might be convinced though by readers to go minimal-reload if they think a character was particularly interesting to read about.

OBITUARIES

[spoiler]
Other Charnames you might have read aren't included here because they never died. My playthroughs with Aya the Avenger and Grynne the 2nd (Half-Orc Wizard Slayer) are lost due to game crashes and simplified re-installs, with less mods. I kind of gave up on Serene (Half-Elf Beast Mistress) after a bug at near death status, but strictly speaking she never died.
[/spoiler]

† Nelsy †
CG Halfling Bounty Huntress
Date of Death: Unknown
Cause of Death: Insta-killed by Jenkal’s backstab.
Nelsy was a friendly, kind-hearted and naive young Bhaalspawn. She died a premature death in Gullykin where she had wanted to meet more of her (Halfling) kind and make some friends. The villagers all received her amiably and one, Alora, had even joined her, much to Nelsy's joy, until Jenkal ended her bliss. Maybe she was a bit too soft to be a successful Bhaalspawn or even adventurer.

† Elloysia †
CN Gnome Transmuter
Date of Death: Unknown
Cause of Death: Shoal’s kiss of death proved that not only males have to be wary of Nereids.
Elloysia was an aspiring young mage, and a very unlucky one at that as she could only cast Alteration spells. Would a wider range of spells have saved her though? Probably not.

† Teyl the 1st †
NE Halfling Priest of Cyric/Thief (solo)
Date of Death: Unknown
Cause of Death: Charmed by Hareishan in the Cloakwood Mines.
Truth be told Teyl was a bit of a jerk: a double-crossing, conniving little trickster who was only out for himself and expected no less of others. Many would underestimate the sneak due to his unimpressive physique, his dapper appearance and the absence of friends surrounding let alone protecting him, but that’s exactly how he liked to work.

† Teyl the 2nd †
NE Halfling Priest of Cyric/Thief (solo)
Date of Death: Unknown
Cause of Death: PW Stunned by Rayic Gethras and subsequently slain by the wizard’s MMMs.

† Grynne the 1st †
LN Half-Orc Wizard Slayer
Date of Death: Unknown
Cause of Death: Fainted in Mulahey’s Stinking Cloud and finished off by the latter's ‘improved’ Battle Horrors
With her honesty and her sense of honor Grynne could have been a Paladin if only she had been human, and probably a bit less suspicious of magic. She distinguished herself as a merciless hunter of evil arcane magic users, and had difficulty staying her hand even against non-evil casters.

† Gylliane the 1st †
TN Elf Swashbuckler/Mage
Date of Death: Unknown
Cause of Death: Webbed by Kysus at the Cloakwood Mine entrance and finished off by the latter and two of his Ogrillon minions
Gylliane was a typical ‘what you see is what you get type of girl’, turning heads wherever she went with her elven beauty and very no-nonsense in her dealings with others: courteous when she could, ruthless when she had to.

† Gylliane the 2nd †
CG Elf Swashbuckler/Mage (solo)
Date of Death: Unknown
Cause of Death: Unknown. During the final showdown she had already taken down Angelo and was gaining the upper hand against Tazok when all of a sudden she instantly died. One theory is that Semaj successfully petrified her, but it’s something we’ll never know.

† Lenno †
CN Halfling Swashbuckler
Date of Death: Unknown
Cause of Death: Combination of (modded) Traps and Flesh Golems at Alaric’s Cave
Flamboyant, risk-prone and with an unmatched talent to choose the wrong friends and generally fail at missions, Lenno was unlikely to live a long and healthy life. Even so, his unfortunate death in a pirate cave came disappointingly early.

† Ocker †
NG Dwarven Skald
Date of Death: Unknown
Cause of Death: Charmed and death-kissed by Shoal.
Ocker was a good Dwarf, noble of heart. A brave warrior poet who took his role as the leader of an adventuring party very seriously, Ocker would inspire his companions with his battlesong but suffered when he saw his friends in trouble, causing him to step into battle ill-prepared on more than one occasion. His valor in the end also meant his death.

† Vallon †
LG Human Undead Hunter
Date of Death: Unknown
Cause of Death: Panicked, cornered and slain by TorGal at Nalia’s Keep.
Vallon combined his outstanding fighting prowess with an impeccable moral integrity, and a humble disposition he often found lacking in fellow Paladins. He singlehandedly saved the Sword Coast from the brute Sarevok and was already making a name for himself in Amn before mind-altering magic ended his life.


Portraits for BG from Pillars of Eternity

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In the latest Pillars of Eternity update we finally got a character portrait in a good resolution. It looks gorgeous!

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So, no doubt about it: when Pillars of Eternity are out, portraits from that game will more than suit BG.

By the way, the name of this portrait is "pe_portrait_female_human_580" which leads me to dream that we'll have MANY portraits in Pillars of Eternity for PCs and NPCs.

Question about Dual-Class

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So I have looked around for info on this but most info seems to assume you know about it already...

So say I wanted to make a Fighter/Cleric (Berserker) If I lvled the Fighter to 12 then Dual-Classed to a Cleric dose that mean I start over as a lvl 1 Cleric and lose all my Fighter skills? Then when I lvl up the Cleric enough I get my Fighter stuff back?

Also if I was lvling up my skill with say a sword as the fighter would I lose all that when I switched over to Cleric? Would it then lock me into blunt weapons until I get my fighter skills back?

As you can see I am confused as to how exactly this works.

Dual Classing help

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First thing to do is to check if you have the stat requirements.
When dual classing you should aim at progressing in your second class. Trying to pick up skills from both classes will take away attention and fun out of the game.

Because you can only start with a kit I recommend using EEKeeper to transfer your kit to the second class. An easy way to do this is to start as the kit. Save the game. Go to EEKeeper. Switch the character to the first class. Save. Load the modified game.

Devs -- Please restore spell 'Emotion'

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Dear devs,

Please restore the Bioware version of the spell 'Emotion'. Enemies should remain prone for the duration of the spell. The current version of the spell is now weaker than 'Hold Person'.

From http://baldursgate.wikia.com/wiki/Emotion-Hopelessness

Emotion-Hopelessness is a 4th wizard enchantment spell which causes victims to lie down where they stand and cease any movement as effect of losing the will to live if the save vs. spell, fails in their favor.

This spell has a second effect; it instills courage in the caster, restoring lost morale and removing fear effects as well as preventing them from working on the caster for as long as the spell lasts. Magic resistance and other such things affects this part of the spell.

Weapon Capabilities per class

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This is going to seem like a very "noob(er)" question considering the many, many years I've played Baldur's Gate, Icewind Dale, Neverwinter Nights and Dark Alliance, but here goes...

Why can clerics/mages not use certain weapons such as greatswords? Is it a discipline thing? Strength? Divine restrictions?

All this time I didn't question it and just enjoyed the game as is, but I've always been subconsciously curious about it :)

Hope you all had good holidays! :D
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