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Refreshing "new" pure roleplaying style for Baldur's Gate

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Hi, I wanted to share this "Let's Play" series by a guy I've discovered on YouTube who goes by the name "Mynameisnotlilly". He plays a female character named "Lilly Black" all the way from BG1, through BG2, and Neverwinter Nights 1.

(Long review, then link.)

When he starts out in BG, he barely knows what he is doing, but if you skip ahead and watch some of his NWN videos, he becomes the most masterful roleplayer I've ever seen.

I've watched the first 100 episodes of BG, and about the first 50 episodes of Neverwinter Nights.

Right from the character creation screen in BG, the powergamer in me starts wanting to scream through the screen at him as he chooses stats for Lilly that give her absolutely no stat bonuses (gasp). He makes her a generalist mage (gasp). He explains her character, and then he absolutely sticks to that character through the whole series, even when the haughty, self-absorbed, and rude Lilly Black keeps shooting herself in the foot by giving "none of your business" dialogue answers, and getting penalized over, and over, and over. "She" misses quest after quest, and, here's the fun part - she doesn't care.

The powergamer in me wants to scream at Mynameisnotlilly again and again as he steadfastly refuses to take a hint from Jaheira and Khalid to go to Nashkel, and then when he steadfastly refuses to raise Khalid from the dead over about 25 episodes, (Lilly doesn't like men in her party), instead becoming obsessed with defeating Zargol and then Bassilus with his first-level three-woman party.

And I yell out loud and gnash my teeth while he consistently forgets to put helmets on his frontline fighters, getting them critical hit to death again and again, and musing into the microphone, 'Hmm, ha ha, I guess I wasn't paying attention - their armor doesn't seem to be doing them much good."

Yet, he takes a minimal reload approach, accepts the consequences of all the "mistakes", and plays forward with surprisingly few reloads.

And then, all of sudden, I find myself cheering aloud as he begins to figure out the game - like when he finally finds the Beregost Temple after three episodes of wandering around Beregost, or when he finally figures out that Jaheira can use a club for the same damage as a quarter staff, and then use a shield, and, oh yeah, she can wear heavy armor, and maybe it'd be a good idea if she put on a helmet.

I am finding this so refreshing and fun. Watching the tale of Lilly Black as she rises from petulant, ineffective girl to the goddess "Lady of Murder", then falls from deity and has to take a lowly job as an instructor at the Neverwinter Academy, (oh, the humiliation!), is inspiring me to start thinking about a new roleplaying alter ego for myself that I can roleplay over several video games. I've gotten into a rut, always trying to play myself in games, and doing what *I* would do.

@ZanathKariashi, you should like this, because he follows the style you advocate. @Quartz, I think you'd like it too, because it's vanilla BG1. There aren't even any labels over enemies, like "badly wounded" or "near death", to tell you how close enemies are to dropping.

Thank you if you've borne with me this far. Here's a link to the first series.

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BG3 and what could be done, and here's a few ideas from me to the dev team

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We all played in Faerun for a long time from official projects to modder's creations, but there's other lands that most of the time never been given recognition besides the modders (looking at the awesome NWN and BG community).

It would be cool if video game companies explored other lands if they are looking for something new and fresh. Here is the lands in question, and feel free to discuss about each one!

There is map of Toril for reference and hopefully that's the accurate one since it was mixed up with fan-creations of the unknown lands, but I think that one is the official one.

Faerûn: By far the most detailed continent of the world and arguably the most interesting. (which most video game and pen and paper have done to death).

Zakhara: A mostly hot, arid realm dominated by elemental forces and a philosophy of Fate and Honour.

Kara-Tur: The exotic east, steeped in ancient history like a fine tea.

Maztica: Primitive cultures bound by duty to their gods give blood sacrifices in return for power while those who disagree with the practice struggle to survive. (Note that in 1386 DR Maztica violently exchanged places with the lands of Abeir located there, known as Returned Abeir.)

Anchorome: Hardly explored, seemingly populated with violent elves and more of the humans found in Maztica.

Katashaka: South of what was Maztica. Unexplored.

Osse: Populated by spiritalists and druids, the spirit world and nature dominate the lives of its inhabitants.


There's the islands as well, but I can't find references to them.

There is alot of video game potential with Katashaka and Zakhara in my personal opinion. I have guilty pleasure for desert settings.


Files
1: Toril
2: Zakhara
3: Kara-tur
4: Maztica
5:Anchorome (there's not much because it's considered not that explored, good game potential)
6:Katashaka (I couldn't find much on this)
7:Osse (not much on it too)

You also have the case of the underdark, but that's been somewhat explored, but it's always been fun.


I also did this topic for fun too, and have a discussion on those lands.


My other idea would be centered around that "one event" with Cyric and Mystra because it was a very major event, I don't want to spoil it for those who haven't read about it yet.

Fights You Dislike the Most

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What fights do you dislike the most? It can be against difficult opponents or just annoying ones.

I'll start: hobgoblin elites: I fear their poison arrows very much.

Flesh to Stone vs. Disintegrate

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Here's hoping I didn't just duplicate a thread made long ago yet again...

Is one of these spells better than the other? They both function similarly as insta-kill spells that destroy loot and they both compete for slots of the same spell level. I am beginning to think that Disintegrate is much more useful because it seems to affect way more things than FtS (or even the more conventional death magics like Wail of the Banshee, Finger of Death, Death Spell, etc.) and the method with which it kills things seems to also bypass certain low health behaviors that StF triggers (troll falling prone, efreet turning to gas form etc.).

So, uh, having pretty much just asked a question and answered it myself, I now predict that I will get a few people to confirm my answer and this thread will die a quick death.

Not enough companions available

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So before you make it to cloakwood theres barely any companions available making the game harder, especially for characters who are not very strong combatants from the start. At the very least it will make combat very tedious with lots of reloading and resting. Whats worse is that very few of these are evil companions. I dont know how many evil companions youll meet in the rest of the game, but for RP purposes I dont want to accept every damn companion either. There should be more of them in early game and more in general.

What song does your bard sing?

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If you could choose a heroic tune for your bard, which one would it be?

I think I'd choose some epic trance anthem...

characters you frequently use

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What characters in BG1 or BG2 do you usually have in your party?


For me, Xan is the man. I have to have this rather charming person in my party. Even when I plan a party without him, I almost always end up making room for him. ^_^' He casts "friends" before buying stuff for me. :3

If I drop Khalid and Jaheira, I'll replace them with Kivan and Branwen. As much as I like Minsc in BG2, I tend to seldom use him in BG1.


Mazzy is fantastic! :D One of only 2 pure-class fighters in SoA, and who can achieve grandmastery.

Nalia is another one. As naive as she is, I always find her likeable and strong-willed. Plus, she's the only Good pure-class mage for much of the game.

I think I figured out when the patch will be.

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I figured out alot about the whole story. I will keep it short, but here's my theory.

It all started to puzzle me when Trent (Trent Oster) linked this on his Tweet. It was fairly short after the sad news we've heard about BGEE being pulled out of market from certain sellers.

This is what he linked
http://www.kickstarter.com/projects/409030043/warmachine-tactics?ref=live
It's a project that his "friend" is working on. But today, in a tweet, I seen something.

Quote from Trent Oster tweet:
"Between TIG welding up a new exhaust for the race car on Sunday and modeling weapons in 3DS Max today, I'm feeling pretty productive. See the part "modeling weapons in 3DS Max today"?

He's obviously working on this project as well and putting all his available time into it. They gave 1 month to fulfill the amount of money needed to start the project, which they set up to 550 000$. It is now 100% over what they were expecting and might end up with 200%.

Now, I remember something very weird also. Trent called himself a liar. It's not a joke. In the first days, he said that he was a very good liar or something. (Commenting on the sale going temporary off) So maybe not paying the % he owes was intentional, as in not having the money to pay.

Now, let's keep it short, it's already a wall of text.

My conclusion/theory.
I think Trent had the great idea of turning the tides here. As what we know happened to BG:EE and it's further production, he had the idea to introduce one of his friend project as the tempest was not over. It was really a good idea since so many people are coming to the forums since we know about that because we all love BG:EE and want BGEE2 and a patch... etc...

So since the "WARMACHINE: TACTICS" project seems to be on rail and already have 100% backers more than predicted and on it's way to 200%, I wouldn't surprised some of that money being used to finally buy the BG:EE parts from Atari.

10 more days for the pledging guys. I suspect an announcement within the next 15 days. Let's see if I'm right.

Btw thanks for reading me and sorry for my English.

Change stats via console

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Hi there!

Does anybody know a way how to change the stats of a char (strength, dexterity etc.) via console?
I just can't find a way...

Many thanks for help!

If it had been the other way round ...

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... and Irenicus had killed Jaheira and left Khalid alive, how long do you think Khalid would leave it before he tried to start a romance with your player character? And what kind of chat up lines would he use?

You can't romance them - but you wish you could

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You have hidden a secret passion for them but now it is time to tell the world. People, who do you love?

Share your stats at the end of baldur's gate games!

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Please share what configuration of games, mods, party,weapons etc. if you have ANY end game saves

(NOT BG:EE)
BG1 vanilla+ TOTSC + patch + no mods
1850~ kills overall
my cleric/fighter dwarf 450 with staff-mace
kivan 450 bow best bow
shar-teel fighter 280 composite bow
montaron 150 bow magic short bow
coran 360 composite bow
edwin 50 sling fb/haste mm mirror image

full Let's play on insane http://www.youtube.com/playlist?list=PLI-22golnoJiohXsZXNVersqgjpg3dd1E

A guide to new magic items *SPOILERS*

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This is a list of all the new notable magic items in BG:EE.
I am not including underwhelming ones like daggers +1 and stuff like that


Weapons:

Bastard Swords

Albruin +1 (Immunity to poison, +2 damage bonus, detect illusion once per day, "silver" attribute) - Simmeon (part of Dorns storyline), just outside Baldurs gate, near Quayle.

Scimatars

Wakizashi +1 - dropped durin Dorn's ambush, when he joins you.
Ninjato +1 - Baldurs gate sewers in cocoon near ogre mage and carrion crawlers
Scimitar +1 - Ogre mage in bg sewers [v1.1.2014]
Rashad's Talon +2 (Standard scimitar +2) - Cloakwood 2, on cliff overlooking sea in the south of the area. This may disappear if you don't collect it the first time you visit cloakwood 2.

Long swords

Harrower + 1 (+1 longsword which is +3 vs undead) - 2 locations: Zeela (one of the amazon warriors) outside the exit of nashkel mines drops it, also Elkart, in the blade and stars inn

Katanas

Katana +1 - Ogre mage, 3rd floor of cloakwood mines

Great Swords

Rancor +1 (+1 greatsword, which gets +1 to hit when you have killed someone) - Dorn's starting sword

Staffs

Neera's staff +1 (+1 staff with a small chance to damage target with extra fire damage, and a small chance to damage Neera with fire damage instead) - Neera's starting staff
Quaterstaff +2 - Laskal, Cloakwood 3

Halberds

The chelsey crusher (Halberd +2, Sets attacks per round to 1, +4 damage bonus) - Found on ignot the gnoll, in area to the East of Gnoll fortress

Clubs

Club +1 - Krum, area east of gnoll fortress.
Night Club +1 (Thac0 +1,+2 at night) - in a chest in entar sivershield's garden in Baldur's gate [v1.1.2012]
Might oak (Club +2) -Shadow druid leader, cloakwood 3, inside treehouse.

Slings

Sling of unerring accuracy (+2 to hit) - 2 locations: Black lily, thieves guild (purchasable), 2nd floor of spurlging sturgeon

Flails

The Thresher (+2 Flail) - Sorcerous sundries (purchasable)

Spears

Spear +2 - Baldurs gate north, Merchant's league doorman

Maces

The Stupefier +1 (Mace with 25% chance to stun target for 1d4 rounds no save) - 2nd floor of burning wizard inn, beregost

Axes

The golden axe +1 (10% chance of casting dispel on target) - Fenton, middle west bg, in locked house in south east corner.

War hammers

Hammer of dawn +1 (User is under nondetection) - Brathlan (guide in the hall of wonders)

Ammunition:

Darts of Acid/Fire/Ice - High hedge (purchasable)
Bullets of Electricity/Fire/Ice - High hedge (purchasable)
Beruel's retort (Throwing axes +1) - Blacksmith in Beregost (purchasable)

Armour:

Rugged leathers +2 (-15% move silently penalty) - Neera's personal quest
Karaj studded leather +3 - Chest on bottom floor of durlags tower
Magma bulwark +2 (Plate +2, Lighter than regular plate) - Container in the Undercity
Elven chainmail (Can cast spells while wearing) - The cleric in the fight with Simmeon [v1.1.2012]

Items:

Amulet of spell warding - (+2 to saves vs spells) -Kryll, Area south east of Nashkel mines (part of Dorn's storyline)
Moonlight walkers (+2 bonus to AC) - Rasaad's starting equipment.
Belt of antipode (100% resist frost, but 100% vulnerability to fire) - On Gorion's body after ambush
Glimmering bands - Gamaz - Cloudpeaks temple (part of Rasaads quest) - +2 to hit bonus
Buckley's Buckler (+1 CON) - Friendly arm inn (purchasable)
Adoy's belt (+5 to saves vs polymorph/pertification) - Adoy

Cursed items

Iron thorn ring (turns you into a zombie) - 2 locations: Bandit camp (in a hut), Cloakwood 2 same location as Rashad's Talon
Big fisted belt, Cursed belt of hill giant strength (sets strength to 19 but int to 6) - Cloudpeaks temple (part of Rasaads quest) inside a locked chest in acolytes quarters.
The Ossifier *cursed* (+1 quaterstaff which casts barkskin on the target when you hit) - Aleppo discount store
The gold digger + 1 - (Removes 10g from your inventory every time you hit) - Aleppo discount store
Backbiter +3 - Orsmadi (Larswood druid)

Misc:

Gem bag - Neera's starting equipment
Potion case - High hedge store (purchasable)
Scroll case - Firebead quest reward (beregost) [v1.1.2011]

Scrolls

High hedge, Feldepost's inn and Sorcerous sundries all sell new spells

Notable others:

Find familiar - Nimbul
Spell thrust - Venkt (bandit camp tazok's tent)
Fireshield (red) - Kysus (assassins outside cloakwood mines)
Fireshield (blue) - Resar (thieves guild)
Spider spawn - Niemain (2nd floor sorcerous sundries)
Detect illusion - Hallacan (Gullykin ambush)
Remove magic- Andris (ice caverns) or red wizards, in area to north of bassilisk area
Stoneskin - 2 available - dezkiel (ice caverns) or a red wizard in Adoy's encave (neera's quest)
Minor sequence - Top floor of iron throne building
Wraithform - Sakul, Underneath candlekeep
Glitterdust - Demonknight in durlag's tower, Tranzig

Notable extras:

All these items already existed in the game, but these are additional copies of them.

Extra gauntlets of weapon expertise in bandit camp chest in Tazok's tent
Extra golden girdle - Simmeon, just outside bg, near quayle (part of Dorns storyline)
Extra fallorian's plate +1 - Simmeon, just outside bg, near quayle (part of Dorns storyline)
Extra boots of avoidance - Melkin, Baldurs gate duchal palace area
Extra Destroyer of hills girdle - SW Baldurs gate merchant (purchasable)
Extra boots of speed - Kill Lothander (Baldurs Gate)
Extra Robe of the Evil Archmagi - Baeloth [v1.1.2012]

Other:

Ankheg plate now stacks with rings of protection
Rings of wizardry no longer stack with themselves. (so you cant equip more that one on the same mage)
Ogre mages will now drop normal katanas or scimitars unless otherwise specified. Katanas are not affected by the iron crisis.

Item Codes

Huge thanks to Kaigen for putting these together

[spoiler]
Albruin +1: SW1H34
Wakizashi +1: SW1H47
Ninjato +1: SW1H49
Harrower +1: SW1H79
Katana +1: SW1H44
Rancor +1: SW2HD1
Neera's Staff +1: STAFN1
Quarterstaff +2: STAF18
The Chesley Crusher +2: HALB13
Club +1: BLUN36
Night Club +1: BLUN38
Mighty Oak +2: BLUN37
Sling of Unerring Accuracy: SLNG11
The Thresher +2: BLUN39
Spear +2: SPER05
The Stupefier +1: BLUN41
The Golden Axe +1: AX1H19
Hammer of Dawn +1: HAMM13

Dart of Fire/Ice/Acid +1: DART09/10/11
Bullet of Fire/Ice/Electricity: BULL07/08/09
Beruel's Retort +1: AX1H18

Rugged Leathers +2: LEAT25
Karajah's Leather Armor +3: LEAT09
The Magma Bulwark +2: PLAT24
Elven Chain Mail: CHAN12

Amulet of Spell Warding: AMUL25
Moonlight Walkers: RSBOOT
Belt of Antipode: BELT16
Glimmering Bands: RSBRAC
Buckley's Buckler: SHLD33
Adoy's Belt: NEBELT01

The Iron Thorn: RING47
Big-Fisted Belt: BELT15
The Ossifier: STAF25
Gold Digger +1: SW2H22
Backbiter +3: SPER03

Gem Bag: BAG02
Potion Case: BAG06
Scroll Case: BAG03
[/spoiler]

BGT Fighter/Thief

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I played a few levels of Kensai with the idea of Kensai -> Thief dual in SoA, but I just couldn't take being a Kensai in BG1. Anyhow, the plan was a thief that could also kick arse. I want to be that character from the beginning of the trilogy to the end, so I am switching to fighter/thief.

At first I was thinking a shorty for saving throws, either gnome or dwarf, but good portraits are hard to find, the funny little walkers just didn't seem bad ass, etc. So, I am thinking of an elf, unless the saving throws would relly make that big of a difference.

Profeciences? I know there is a bonus to bows, but I don't really see that fitting my character. At first I thought dart. Low damage, but at 3apr, it should make up for it. However, no THACO bonus. Maybe daggers? Two pips in daggers covers throwing daggers and eventually Dagger of Venom. One pip in single weapon for critical backstabbing and AC bonus.

4th pip? Scimitar? +1 available in BGT and Belm later. Eventually (BG2) I was thinking Katana and dual wield also for melee bad assery.

What would do for optimal backstabbing and melee build or a full trilogy run?

Tanar'ri vs Baatezu


Dwarf tank

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Hello everyone,

Long time reader first time poster.

I am planning on creating a dwarf tank from bgee to (hopefuly) bg2ee. In my previous bg2 runs, i uaually went with a dwarf berserker (battlerager i think) or a barbarian for the damage reduction. I think that the new dwarf kit looks pretty cool, same damage reduction as a barb with better attacks with the 4 pips. Also, come bg2 it is a strong candidate for crom faeyr.

I would like to get some feedback or comparision between this three classes from someone more experimented in them. Also, do you think it better to start wil warhammers up to 4 pips (and 2 in dual wielding) and then develop the axes, go the other way or something in between.

Thanks in advance!!! (English is not my native language, sorry for any typo)

Slings vs Darts

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Looking at rolling a halfling thief. Just wondering what would be a better ranged weapon to use? Also I haven't played BG EE in a while. Just curious how the bugs are looking compared to the GoG tutu version? Thanks.

I knocked a skeleton man unconscious. Am I God?

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Imoen and me where taking the road less traveled and a scary undead creature started throwing daggers at us! In a panic, I ran up to defend us and I used my 18/00 STR to good use. Beating the undead menace until it shattered...only it didn't shatter, it became...sleepy?

I am emailing Morgan Freeman right now, this needs to be addressed on Through the Wormhole.

Easter Eggs In Baldurs Gate ** Spoiler**

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Iwe heard something about a graveyard and some writing on stones in it...
Anyone knows how many Easter Eggs there are and where ?

Baldur's Gate EE KILL COUNT at the end of the game. (Please help me gather data for Loot Randomiser)

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I need to gather some data. I'm almost finished with my monster loot randomisation, however I want to balance and correctly adjust drop chances for each mob tier.

The question is: How many kills in total (party) did you have when finishing Baldur's Gate (or being near end).

Please help me ASAP, as I wanted to release the mod tomorrow, but won't be able to do so without some data.
If you have any END GAME save - please load it and provide me here with summed killcount of your party.

Thank you!
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