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Tales of the Sword Coast Problem

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I just killed Sarevok then it ended the game and gave me a final save file, but no way to get into the expansion Tales of the Sword Coast. I remember on the original BG1 that you killed Sarevok, then you got to do the expansion. On my current game I never went to ulgoth or durlag's tower. Do I have to go there and trigger that for myself to continue after killing Sarevok? I'm a bit confused.

moving to BGEE from BGTutu; need help

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Help a neighbor move in, will ya?


(I didn't want to scatter these questions on the Mac and Modding sections etc., so I will put them all here.)

In order to support this project, I am now shelving my beloved BGTutu installation with SCS and Tweaks working like a purring kitten in Max OS 10.7.5 using Wine. Now I wanna get the same experience from BGEE.

Questions:
1. Should I buy BGEE from AppStore or from Beamdog for the least headache? (to get the mods below working seamlessly)
2. How exactly do I install the SCS and Tweaks mods on my Mac. (Please assume I am an idiot and give me a step by step help.)

Many thanks to all.

The no reload challenge (spoiler warning)

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One of the most fun thing to do in BG is to play with no reload.

The point of the thread is for you to describe your attempts (failed or successful)

I'll start with mine (i just list the significative attempts, not the ones in which i died after 5 minutes). All these playthrough were on core rules difficulty (save for leveling, to get max hp)

- Fighter/mage/thief. Solo. Died in baldur's gate (level 5/5/6) from the mages upstairs of the magical shop (forgot their were casting horror...)
- Berserker. Solo. Died at level 6 from an ankheg, ambushing me while resting
- Inquisitor. In group of 4 (imoen, minsc, viconia). Still in progress (in cloakwoods)
- Berserker / mage (dual 7/8). Solo. Sill in progress (in catacombs at candlekeep). I should succeed it with this one (unless i do something dumb), as he is now 7/8 and almost unkillable (berserker kit is awesome)

My next try will be a solo sorcerer.

Some advices for those who want to try it :
- i find solo play easier than group play (as defense is paramount in no reload, and much easier to get on one character than on 6)
- very good knowledge of the game is necessary.
- when playing solo, never roll to save against a deadly effect (paralysis, horror, charm....) -> you need to get immunities (potions, items, abilities,spells) or you will die.
- always have an invisibility potion ready, as a panic button






[Spoiler] What if Yoshimo...

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Would it be better if Yoshimo was found trapped in one of the cells in the beginning of BG2 for you to release than where you currently find him?

Baldur's Gate Series, and Icewind Dale Series Minimal Reload Challenge (Spoiler Warning!)

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Alright, after seeing a No Reload Challenge Thread, I decided to make the Minimal Reload Challenge here. Also, the ones on the Bioware Forums haven't recieved much activity recently.

Also, this challenge is for all Baldur's Gate games, vanilla or no.

Major Rules for the Baldur's Gate Minimal Challenge:

1. If your Charname dies, you reload and continue on.

2. If you were doing a No Reload Challenge, then you must post where, and how you died in order to continue onwards.

3. The lowest difficulty that you can start at is 'Normal', and you can go as high as you want in difficulty.

Optional Rules/Challenges(These are optional and you don't have to do them.):

1. You can pay the temples of basically 'ressurecting' you, and you have to look at the Raise Dead spell to determine how much gold you need to donate.

2. No Pre-buffing, even if you know that something bad is coming.

3. Explore Every Area, including Durlag's Tower.

4. Pure Vanilla Challenge.


Alright, you can chronicle your charname's adventures via Journal/Story, story with pictures, video, or a combination of those.

You must name your type (Vanilla, BGT, TuTu, etc.), difficulty, mods, and obviously your Charname. Things that need to be listed with Charname is: Name, Alignment, Race, Class, Stats, Proficiencies, Thief Skills(If applicable), Spells(Again, if applicable).

Also, please keep a record of what party members your using , if any, as well as a reload counter.

That being said, let the games begin.

Icewind Dale Minimal Reload Challenge Rules::

1. Once your whole party is defeated, then you reload, and continue on with your adventures.

2. I'm going to be lenient on this one, and say the lowest difficulty is going to be easy.

Optional Rules/Challenges:

Same as above, and whatever else you can think of to make your game more challenging.

Okay, chronicle adventures.

Name if its Vanilla, Modded, or IWD in BG2, difficulty, and party members (If they aren't part of the IWD NPC Project, or IWD2 NPC Project.). If you make your own party members, then you need to do what you would do for charname in the Baldur's Gate Minimal Reload Challenge.

Edit: Changed the name to include Icewind Dale, and the rules for Icewind Dale.

Ender Sai

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Something that I always thought was a bit silly in BG1 was when encountering Ender Sai in the Bandit camp. On entering Tazoks tent, subsequently killing all his lackeys and rescuing Ender Sai he ask you "is it time?" refering to his execution... did you not just see me kill all of Tazoks men?! Why would I be here to execute you? Either he is blind, or he thinks you are a killing squad sent by the Iron Throne to kill the bandit leaders for doing a crappy job. Go figure.

Stunning Damage Type

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According to DMGTYPE.IDS there are 13 different type of damages:

Acid
Cold
Crushing
Electricity
Fire
Piercing
Poison
Magic
Missile
Slashing
Magic Fire
Magic Cold
Stunning

I always thought stun were an effect just like charm or hold. Anybody knows any creature/item/spell making stunning damage type?


Protagonists for role playing.

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Is Baldur's Gate based off a novel, and if so who was the main character?

For evil characters who are inclined to murder, assassin or a fighter/thief backstabber who considered Gorion an old fool.

For neutral, I'm thinking a restless bard, fighter, or a sorcerer who looked up to Gorion, but is reckless. A seeker of truth who is at odds with himself.

For good, a wizard or a priest.

"Let the Fates Decide" Game Journal (there will be major spoilers)

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I've started a game that will be determined much by chance. For a great many decisions I'm turning a deck of playing cards to answer yes or no, such that a red suit equals yes and a black suit equals no. For other types of questions I'm rolling dice. Eg, what direction might I go exploring? Roll a d4 where each number equals a cardinal direction. And so on.

So I figured I would play a Diviner. Seems fitting from a roleplaying standpoint. The dice were pretty good to me after 5 rolls.

Str 12
Dex 17
Con 11
Int 18
Wis 18
Cha 10

He scribes Blind, Identify and Sleep, memorizing the latter two.

Alright, I'm initially just testing this out to see if I really want to do it. From just outside the door of the Candlekeep Inn I roll a d4 which determines go North. Righto. Of course I run directly into Phlydia. Do I talk with her? I turn over a red card. So yes. She asks me to look for her book. Do I want to do it? I turn over another red card. So sure thing, Phlydia, I'll fetch your book.

I do this in earnest, roleplaying as if I'm really looking for the thing. (No dice rolls here, just looking where one would normally think to search.) And that takes me into the house where Shank is waiting. I had no weapons. I had Sleep memorized... but I figure, look, I'm a Diviner! What the hell do I know about fighting some guy who's trying to kill me? So I get the hell out of there.

I run towards a Watcher in front of the inn, assuming he'll do his job. Can you guess what happens? Bingo. He ignores the homicidal maniac on my tail. (Wth?) So I run into the inn. (Maybe Firebeard will help!) Again, they don't seem concerned in the slightest that a madman is chasing me around with a knife. (Hmm, maybe I wasn't so popular there in Candlkeep growing up.)

I run into the Candlekeep library garden, in the hope that either Tethtoril or Gorion will protect me. Shank is in hot pursuit. I run straight through the Chanters in a panic. They immediately scatter like a flock of frightened birds. That elicits a laugh right there. And for just a moment I seem to be outrunning my attacker. Maybe a Watcher finally responded! So I look back to see what's going on.

image

I actually just caught a glimpse of the Voice of the West whacking Shank with his staff. You see my Diviner there basically staring in disbelief.

So anyway, yeah, this game is definitely on. Right at the outset I experienced something I've never, ever seen before in the Prologue in countless playthroughs. So that's an auspicious beginning.

Addenda:

1) As I've commenced this game I realize the best way for me to employ this RP concept is to have many decisions simply follow simply according to my conception of the main character. For example, there is no question but that this character would take Imoen along. That's just fundamental to who he is. But there are many decisions where the character might question what he might do next. And also, when questions aren't crucial then it might just be fun to leave them to chance. So those are the sorts of things being decided by the cards and dice by me as a player. From an RP standpoint the main character is then looking for omens, signs, and consulting various means of divination.

1) I guess at the end of the day that this character concept is Chaotic in practice, because you so often just can't predict what he will do next. (Nor can he, even if he faithfully and consistently follows divinations.) So I'm making him Chaotic Good. He is a prosocial and good hearted person. Although up for adventure and excitement he is not instinctively drawn toward battle. (He has high Int and Wis.) Beyond doing what is integral to his personality he will look to omens and such to guide his way. He is a pantheist (all the gods have something to offer, depending on the situation.)

3) One great thing about this RP concept is that you have to really pay attention to all the dialogue and narration, and the journal entries and even the manual (Manual 1 on the lore); and then really think about how the character would react, to decide what choices the character will make next. This means to try as much as possible to ignore the metagame knowledge I possess as a player and truly put myself in the shoes of each of the characters I'm controlling. For me this is a rediscovery of many basic elements to the story. This is all about how the story unfolds.

4) Although this is not a strict no-reload game, in the spirit of 'let the fates decide' I will accept all results to scribe spell scrolls and level-up HP dice rolls. If characters die I will not reload. If the PC (well, me playing as PC) has grown attached to a character who can be resurrected, he will do so. If the attachment is not so great, then he will cast his runes to decide.

5) I will try for the most part to leave the equipment that NPCs earn as spoils in their possession if they leave the party. In some cases I will ask for them to help us by giving us the item, and will draw a card as to whether they do or not. The exception to this rule will be an obviously selfish type such as Edwin or Montaron. I won't bother asking those types. The same idea also applies to NPCs who join with various belongings--those items stay with them. And during the course of the game, if I need a selfish NPC to share with another I will draw a card as to whether or not they will. (When there is a tactical advantage to do so, they might grudgingly agree.) I will also strive not to swap inventory items in the midst of combat. If a character needs a potion, then someone that has one will literally have to run over to the one who needs it, and hand it to them.

6) I will be roleplaying NPCs to the fullest extent possible as individuals, each with their own unique personalities and motivations, not just in relation to the unfolding events but also in relation to one another. I.e., relationships are going to form. And for each character decisions will be made that will affect everyone else.

7) I've added color coding to the 'out-of-game' comments enclosed in brackets: Green for when a yes answer is the result of turning a playing card (red suit), red for a no answer (black suit), and blue for dice rolls, party votes, and notes/commentary.

8) I'm using this dice roller from WotC.

Sarevok Sings Alaundo's Prophecy

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I gotta tell you guys something. In Candlekeep, when you meet "Koveras", I discovered somethng that sent chills up my spine. On the floor where you meet Sarevok without his demonc looking armor, he and one of the chanters who chants Alaundo's prophecy outside the library with the other chanters came towards me PC, and as the chanter was chanting, Sarevok chanted the prophecy with him! I've never heard him do that before!

Funniest death screams.

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Just when I started to get bored with slaughtering the town of Beregost, I encountered the smiths at Thunderhammer Smithy. I got a good chuckle from Marl's buddy at Feildpost's Inn, funny stuff. But the smith's death screams had me laughing out loud. lol

Gonna be hard to top them!

Kivan and Viconia's conflict dialogue?

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Does anyone know what these two say to each other?

Khelben "Blackstaff" Arunson and the naked Bhaalspawn.

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Forgot all about this...

I was nosing about Candlekeep, as you do, after being sent back with a tome worthy of its libraries... When suddenly I bumped into Theoden and Jessup...

Now, Theoden, seems to only recall happy times when you, CHARNAME, was naked running around the keep in the buff.

Apparently, Khelben was trying to look important when you, CHARNAME, decided to steal his cloak and make the cutest diaper... Gorion chased you getting angrier and angrier, before Khelben summoned a Bigsby Clenched fist and picked you up, removed the cloak, dropped you naked back to the floor and gave you a stern stare. Everyone, the monks, the watchers and Gorion were scared witless. Luckily, Khelben started bursting out laughing, in which everyone started guffawing as well... Apart from you as you couldn't see the joke as you were aged two and toddled off again...

The point is...

Why was Khelben at CandleKeep...

Was it to peek at the vast stores of knowledge available there...

Or...

Was it to peek at YOU!

I think it has become fact that the Harpers knew all about you and your... heritage... And as a Harper, Khelben would be somehow involved.

We now know that Elminster put plans in place to take action, along with Gorion, to get you to safety and protect you with like minded adventurers.

Khelben is a mage nearly as powerful as Elminster.

Now if Elminster was looking after you...

Who was Khelben looking after?

...

What about this Portrait for Khalid?

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After several years of not playing BG1, I bought the new BGEE version. The ease of use of the new game, coupled with the better graphics, the new kits and NPC's renewed my desire to play the game. But I wanted to refresh even the way the old characters from BG1 appeared in BGEE to add to the freshness of the game.

For one, I often had to swallow hard to play with Coran, because I didn't like his portrait at all. In addition, Khalid's portrait wasn't too inspiring to me and it added to the feeling that he wasn't really ok as one of my party's Fighters.

But I set out to changing the portraits of some of the leading NPC's to get a visual experience that would be more pleasing in the new BGEE. I particularly like a Portrait I found of an elf in armor, and I felt it tended to fit Khalid's personality, but in a way that inspired a new respect for him. Now I know these things are highly subjective and many may disagree, but I'd like to show it below for those who might like it.

Please let me know what you feel about it.

image

BG1NPC for BG:EE needs testers!

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Hi everyone!

BG1NPC for BG:EE is now in beta-testing, and we're looking to get together a team of people to test it rigorously before release. If you're interested, please post over in this thread in the Modding section!

Where was Imoen caged in chapter 1?

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I know it must be a flaw in the cutscene, but ... she somewhat escapes from the golem room , and there are no cages there.

Also, when you get back there she says "whoah, a golem" , as if she hadn't seen it before.

And why wasn't my cage locked , just like Minsc's and Jaheira's?


Anyone surprised at how popular Baldur's Gate currently is?

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I was surprised to see how well Baldur's Gate (The Original) is still selling even though the EE has been out for some time now. Do you think this trend will continue as time passes by?

Create your favorite 4 member party for BG:EE

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I can't help but wonder if the party I am currently using is perhaps the most versatile and fun group I've ever assembled.

My protagonist (Groeg) is a dual-classed bounty hunter(6) turned mage. His skills are focused on finding, removing, and setting traps. Wielding a frost-brand scimitar and a ring of fire resistance, he is 90% immune to all fire damage. So casting fireballs in a crowd is a fun option. His backstabbing and traps make him absolutely devastating when ambushing. So much so that he can take out entire Flaming Fist hunting parties in a couple of rounds, all by himself. The versatility of magic can have the entire party walk around Baldur's Gate unseen for weeks, open locked chests, turn his armor class into an advantage, lower store costs, and much more. With the bracers of archery equipped, he's a deadly shot with a crossbow of speed.

Vicconia is widely regarded as the most powerful cleric in the game, and in a small party her ability to tank has surprised me. With the the most powerful armor in the game, her amazing 19 dexterity, and most importantly her magic resistance, she is difficult to harm in any way shape or form. The gauntlets of ogre power and that awesome mace (the one that paraylizes-aka KILLS-25% of the time) she is not just for slinging stones anymore. She can't take a hit as well as the games traditional tanking characters, but they don't get to cast sanctuary and slip away like she can either. With a wide range of defense and crowd controlling spells, she is extremely useful, and she is one of three characters in my party that can cast dispell magic if needed.

Eldoth the bard has proven to be a great compliment to my party. Between him and Groeg I have over 6 second level spell slots available for invisibility and knock. He doesn't cast during combat because he wears the +4 mithril chain, so most of his spells are for divination only. On a hardcore run you must buy potions of genius before studying scrolls! However, all of this is a big advantage because it allows Groeg to focus more on combat spells. He's no Coran with a longbow, but the gauntlets of dexterity and the Dead Shot longbow combined with his innate ability to create poison arrows makes him a dangerous sniper. Bard song is useful, pick pockets is fun, weapon versatility is interesting (from dagger of venom to Rancor), identifying items quickly is nice, but most importantly he is another arcane spell user. Which means double the wand and scroll use!

Dorn is my favorite NPC in the game. His devastating damage output makes him the only warrior you need. He does all the heavy lifting for my party. Bashing open doors, hauling ankheg hides, taking down foes quickly, and tanking. His biggest asset is eliminating mages. Any mage that isn't properly buffed or is dispelled, is a dead mage around Dorn. He has 2 proficiency slots in darts, which means that he can apply a deadly poison to them, and then hurl 3 or 4 of them a round! Once they are poisoned, they can't cast spells, and it's just a matter of slowly walking over with that two-handed sword scrapping off the stoney ground...The only thing about Dorn is that it's wise to buff his AC with potions or spells at early levels.

Obviously this party is very evil. My reputation is usually at 1, unless I want to buy stuff then I get it up to a 4 and use a friend spell. Early on the Flaming Fist mercenaries are dangerous, but later on they become easy to avoid or kill off. This is my first run with a small party and it's way more fun than using a 6 NPCs.

Can anybody make a better 4 man group than mine? :P

Basilisk Question

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Help.. How do I kill a basilisk?

8 hit points vs. a -1 to AC

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I want to give Kagain the cursed claw that lowers constitution by 2 points, but gives a +1 to AC and more. His shorty saves would be unaffected by the drop, so the only downfall would be losing 1hp per level (max level 8) and his regeneration. I actually don't care about the regen because I usually have plenty of healing spells on hand, although I know that's a big deal to many of you. Looking past that, would you rather have the 8HP or an additional -1 to ac?

BTW I am using somebodies clever idea, and giving him 2 pips in bastard sword so he can be immune to poison and not have to worry about the death save penalty that much. While in the meantime enjoying a massive +3 bonus to his other saves on top of shorty bonues and the +2 necklace and +2 ring of protection!
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