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Connect all the IE games?

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It would be pretty cool if I could travel all the lands together like Icewind Dale and Amn/Baldurs Gate. Just cruz around.

That would be so epic.

Custom sounds sets

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OK, just one thing I want to know from the devs about this patch... has the previously mentioned workaround for custom sound sets been implemented in this patch or not?

Branwen is funny

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It is funny playing with Branwen and she says she is happy to stand with such strong warriors as I chunk Gnolls haha.

Ranger/Archer Spells?

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I've never played a ranger/archer. When do they get spells?

Black Pits FInal Battle (v.2014): wow, that got harder

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This battle was MUCH harder than what I recall in the previous version.

Two applications of Insect Plague didn't buy me enough time to off Baeloth.

I just called my project members omnipresent authority figures

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In an e-mail. "Dear omnipresent authority figures,"

Flame me.

Artificial Intelligence?

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Has the artificial intelligence in BGEE been tinkered with, or are they locked into the same AI as the original game? Anyone know if it's a contractual aspect of the EE arrangement? Is it a fundamental part of the game engine?

I've wondered how the game would play if traps could be set off by monsters, summoned creatures, or charmed characters. It could allow some interesting play where you might lure opponents into the traps. Smarter opponents who know better than to walk into their own traps would be needed, however.

Noober [Spoilers]

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Is Noober meant to constantly annoy you? I thought he was supposed to pester you for an amount of time and once all his dialogue options were exhausted it would stop?

What's your favorite party size?

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What size party do you like to play? I used to often go with a smaller party so I would gain levels faster, but generally I never finished those games because I got too powerful too quickly, and the battles got boring.

I usually play with a full party of six.

Why is it Minsc doesn't wanna join my party?

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I don't know why Minsc doesn't want to join my party. I am good and all.

Was there ever any MOD that allows USE ANY ITEM to lift back-stab weapon restrictions for thieves?

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I'm curious,

I think it's sort of odd that weapons like Staff of the Magi won't work for backstabbing at that point.

Also I think it'd be really fun to be able to back-stab with two-handed swords if you're a fighter thief who's gotten to that point in BG2.

Tactically it could open a lot of doors, and feels sort of like a near miss in the fun department.

Especially since assassination with grand mastery in staves using a fighter dualed to the thief can be so devastating anyway, it kind of makes the whole point of USE ANY ITEM to me to be a bit moot.

The Ring of Wizardry...

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...will this lovely trinket still be found underneath a rock beneath an evergreen tree East of the road to the Friendly Arm Inn?
More importantly, will this ring's enchantment be the same as it was in the original game (doubles 1st level wizard spells) or that which it possessed in Baldur's Gate II (which gave bonus 5th, 6th, and 7th level spells)?

Evil Party: Who does the healing?

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So, I'm currently working on my first playthrough, just finished up chapter 5. On my next game, I'm planning on using an evil mage character, but I was wondering something. It seems the only evil character who's capable of playing the support/healer role that I've run into is that weird little gnome guy in chapter 5 (forgive me for not remembering the name, I didn't pick him up anyway in my current game). Is there anyone else I missed or am forgetting? How could I solve this problem?

Shadowdancer chain backstabs vs. just attacking

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So the Shadowdancer may Hide in Shadows even while being observed by enemies, but their backstab multiplier is reduced:

Levels 1-8: 2x
Level 9+: 3x

It takes a round (6 seconds) to stealth before you can attack again, doesn't it? So isn't this:

Round 1: backstab for double damage
Round 2: stealth
Round 3: backstab for double damage
Round 4: stealth

The same as this:

Round 1: attack
Round 2: attack
Round 3: attack
Round 4: attack

?

I recognize that hiding in plain sight can be used defensively, too. Though it can be dispelled by something like True Seeing, can't it? Can some enemies see through it?

A guide to new magic items *SPOILERS*

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This is a list of all the new notable magic items in BG:EE.
I am not including underwhelming ones like daggers +1 and stuff like that


Weapons:

Bastard Swords

Albruin +1 (Immunity to poison, +2 damage bonus, detect illusion once per day, "silver" attribute) - Simmeon (part of Dorns storyline), just outside Baldurs gate, near Quayle.

Scimatars

Wakizashi +1 - dropped durin Dorn's ambush, when he joins you.
Ninjato +1 - Baldurs gate sewers in cocoon near ogre mage and carrion crawlers
Scimitar +1 - Ogre mage in bg sewers [v1.1.2014]
Rashad's Talon +2 (Standard scimitar +2) - Cloakwood 2, on cliff overlooking sea in the south of the area

Long swords

Harrower + 1 (+1 longsword which is +3 vs undead) - 2 locations: Zeela (one of the amazon warriors) outside the exit of nashkel mines drops it, also Elkart, in the blade and stars inn

Katanas

Katana +1 - Ogre mage, 3rd floor of cloakwood mines

Great Swords

Rancor +1 (+1 greatsword, which gets +1 to hit when you have killed someone) - Dorn's starting sword

Staffs

Neera's staff +1 (+1 staff with a small chance to damage target with extra fire damage, and a small chance to damage Neera with fire damage instead) - Neera's starting staff
Quaterstaff +2 - Laskal, Cloakwood 3

Halberds

The chelsey crusher (Halberd +2, Sets attacks per round to 1, +4 damage bonus) - Found on ignot the gnoll, in area to the East of Gnoll fortress

Clubs

Club +1 - Krum, area east of gnoll fortress.
Night Club +1 (Thac0 +1,+2 at night) - in a chest in entar sivershield's garden in Baldur's gate [v1.1.2012]
Might oak (Club +2) -Shadow druid leader, cloakwood 3, inside treehouse.

Slings

Sling of unerring accuracy (+2 to hit) - 2 locations: Black lily, thieves guild (purchasable), 2nd floor of spurlging sturgeon

Flails

The Thresher (+2 Flail) - Sorcerous sundries (purchasable)

Spears

Spear +2 - Baldurs gate north, Merchant's league doorman

Maces

The Stupefier +1 (Mace with 25% chance to stun target for 1d4 rounds no save) - 2nd floor of burning wizard inn, beregost

Axes

The golden axe +1 (10% chance of casting dispel on target) - Fenton, middle west bg, in locked house in south east corner.

War hammers

Hammer of dawn +1 (User is under nondetection) - Brathlan (guide in the hall of wonders)

Ammunition:

Darts of Acid/Fire/Ice - High hedge (purchasable)
Bullets of Electricity/Fire/Ice - High hedge (purchasable)
Beruel's retort (Throwing axes +1) - Blacksmith in Beregost (purchasable)

Armour:

Rugged leathers +2 (-15% move silently penalty) - Neera's personal quest
Karaj studded leather +3 - Chest on bottom floor of durlags tower
Magma bulwark +2 (Plate +2, Lighter than regular plate) - Container in the Undercity
Elven chainmail (Can cast spells while wearing) - The cleric in the fight with Simmeon [v1.1.2012]

Items:

Amulet of spell warding - (+2 to saves vs spells) -Kryll, Area south east of Nashkel mines (part of Dorn's storyline)
Moonlight walkers (+2 bonus to AC) - Rasaad's starting equipment.
Belt of antipode (100% resist frost, but 100% vulnerability to fire) - On Gorion's body after ambush
Glimmering bands - Gamaz - Cloudpeaks temple (part of Rasaads quest) - +2 to hit bonus
Buckley's Buckler (+1 CON) - Friendly arm inn (purchasable)
Adoy's belt (+5 to saves vs polymorph/pertification) - Adoy

Cursed items

Iron thorn ring (turns you into a zombie) - 2 locations: Bandit camp (in a hut), Cloakwood 2 same location as Rashad's Talon
Big fisted belt, Cursed belt of hill giant strength (sets strength to 19 but int to 6) - Cloudpeaks temple (part of Rasaads quest) inside a locked chest in acolytes quarters.
The Ossifier *cursed* (+1 quaterstaff which casts barkskin on the target when you hit) - Aleppo discount store
The gold digger + 1 - (Removes 10g from your inventory every time you hit) - Aleppo discount store
Backbiter +3 - Orsmadi (Larswood druid)

Misc:

Gem bag - Neera's starting equipment
Potion case - High hedge store (purchasable)
Scroll case - Firebead quest reward (beregost) [v1.1.2011]

Scrolls

High hedge, Feldepost's inn and Sorcerous sundries all sell new spells

Notable others:

Find familiar - Nimbul
Spell thrust - Venkt (bandit camp tazok's tent)
Fireshield (red) - Kysus (assassins outside cloakwood mines)
Fireshield (blue) - Resar (thieves guild)
Spider spawn - Niemain (2nd floor sorcerous sundries)
Detect illusion - Hallacan (Gullykin ambush)
Remove magic- Andris (ice caverns) or red wizards, in area to north of bassilisk area
Stoneskin - 2 available - dezkiel (ice caverns) or a red wizard in Adoy's encave (neera's quest)
Minor sequence - Top floor of iron throne building
Wraithform - Sakul, Underneath candlekeep

Notable extras:

All these items already existed in the game, but these are additional copies of them.

Extra gauntlets of weapon expertise in bandit camp chest in Tazok's tent
Extra golden girdle - Simmeon, just outside bg, near quayle (part of Dorns storyline)
Extra fallorian's plate +1 - Simmeon, just outside bg, near quayle (part of Dorns storyline)
Extra boots of avoidance - Melkin, Baldurs gate duchal palace area
Extra Destroyer of hills girdle - SW Baldurs gate merchant (purchasable)
Extra boots of speed - Kill Lothander (Baldurs Gate)
Extra Robe of the Evil Archmagi - Baeloth [v1.1.2012]

Other:

Ankheg plate now stacks with rings of protection
Rings of wizardry no longer stack with themselves. (so you cant equip more that one on the same mage)
Ogre mages will now drop normal katanas or scimitars unless otherwise specified. Katanas are not affected by the iron crisis.

Item Codes

Huge thanks to Kaigen for putting these together

[spoiler]
Albruin +1: SW1H34
Wakizashi +1: SW1H47
Ninjato +1: SW1H49
Harrower +1: SW1H79
Katana +1: SW1H44
Rancor +1: SW2HD1
Neera's Staff +1: STAFN1
Quarterstaff +2: STAF18
The Chesley Crusher +2: HALB13
Club +1: BLUN36
Night Club +1: BLUN38
Mighty Oak +2: BLUN37
Sling of Unerring Accuracy: SLNG11
The Thresher +2: BLUN39
Spear +2: SPER05
The Stupefier +1: BLUN41
The Golden Axe +1: AX1H19
Hammer of Dawn +1: HAMM13

Dart of Fire/Ice/Acid +1: DART09/10/11
Bullet of Fire/Ice/Electricity: BULL07/08/09
Beruel's Retort +1: AX1H18

Rugged Leathers +2: LEAT25
Karajah's Leather Armor +3: LEAT09
The Magma Bulwark +2: PLAT24
Elven Chain Mail: CHAN12

Amulet of Spell Warding: AMUL25
Moonlight Walkers: RSBOOT
Belt of Antipode: BELT16
Glimmering Bands: RSBRAC
Buckley's Buckler: SHLD33
Adoy's Belt: NEBELT01

The Iron Thorn: RING47
Big-Fisted Belt: BELT15
The Ossifier: STAF25
Gold Digger +1: SW2H22
Backbiter +3: SPER03

Gem Bag: BAG02
Potion Case: BAG06
Scroll Case: BAG03
[/spoiler]

Atypical Character Builds/RP Ideas

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Hello everyone, I've been a lurker for the past few months, anxiously awaiting the Mac release of BG:EE.


After finally getting BG:EE for my mac a few days ago, I have decided on my first character to go through the game with, at least that's what I'm telling myself since I restart hundreds of times in all RPGs I play. I had an idea for a character that I though would be pretty fun. A female half-orc Barbarian that specializes in daggers. This is a roleplaying idea and in no way powergamey (though I did get an amazing 94 roll on my fourth reroll :D). While I do tend to try and be as effective as possible with my builds, I do like to have a cool concept for my character.

Anyway, here is Anya the Daggerbarian (original no?).

STR 19
DEX 18
CON 19
INT 10
WIS 10
CHA 18

** in Daggers and ** in TWF.

The backstory I have in mind is basically your typical misunderstood teen who gets into fights a lot. After hanging around less reputable parts of town, Anya falls into the wrong crowd and through her series of misadventures ends up being very handy in a brawl and acquires a taste for knives and daggers. Enter the Uthgardt Barbarian in the standard Bio. Anya ends up melding the more thief/rogue like fighting style she developed herself, with the very appealing Barbarian ethos, and becomes a quick and agile, guerilla fighting machine.

I've decided to only allow her to wear leather armors, to accommodate her highly mobile fighting style, I went further and SKed her appearance to a "Thief Human Female" for more immersion (in my mind Anya is mostly human looking, but with greenish tinged skin and pointier canines from her orc genes).

I plan on writing up a more in depth Bio at some point and will post it here if anyone is interested, it might take a while though since I'm having a lot of fun throwing knives into enemy faces and walking away unscathed, interrupting that to write up this post was difficult hehe.


So, anyone else have some fun character concepts, including illegal builds like Elven Kensai/Mage Multiclasses via Shadowkeeper (I've actually been thinking of making a Kensai/Druid Multi)?

Ranged weapon of choice for a Vanilla Fighter

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As the title states what would you recommend as the best choice of ranged weapon for a vanilla human fighter on my next play through out of Long Bow, Short Bow, Dart and Crossbow proficiencies.

Thoughts, analysis and commentary welcome as always!

Extra dmg versus unarmed

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In original BG, when attacking an unarmed creature (or one with a ranged weapon equipped) with a melee weapon, you got +4 to hit and damage. In BG:EE however there was only +4 to hit. There was no damage bonus. But with this patch it seems they have brought back the +4 damage, I try and test and when I attack an unarmed character I seem to do more than normal damage. Can some one confirm this? It will make for cruel backstab damage, for that +4 damage used to get multiplied too. That's why I always went for enemies with a bow when backstabbing, you got +8 to hit (+4 from stealth, +4 from enemy having no melee weapon equipped) and did a lot more damage (with x5 backstab that 4 extra damage was +20!)

First-Run Advice: [Branwen or Xan in the Nashkel Mines]

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My party: Charname[FM-CG Halfelven Level 3-3 18/76-18-17-16-12-10]
Imoen [Lvl 5]
Jaheira [Lvl 3-4]
Ajantis [Lvl 4]
Minsc [Lvl4]
Kivan -- Trade Bait even though I would love to have his help with the Bandits later.

We do not have access to "Web" as could not justify killing Borda with Good Party. We do have the Wands of Fire and Frost. Planning to purchase Full Pate Mail and Dagger of Venom from Thunderhammer Smithy and already have the Comp Longbow +1, Varscona, Ashideena, Halberd +1, 2 Ankheg Mails, Large and Medium +1 Shields, Ring of Wizardry and usual assortment of other goodness.

If Xan needs to be rescued it would be interesting to get to him with only 4NPCs and then, once we finish the Mines, bid him farewell and rescue Branwen [who might decide to wear the GenderChange Belt as a disguise while she plots her revenge-in which case I need info on cusomizing 'her' portrait, something with a little more ooomph..

On the other hand, its curious how seemingly impossible was the idea of trying something out, calmly knowing that I could reload and run Plan B within an hour or two, at the most... Somehow, in my imagination that whole Reloading because of a Mission Failure -- such as not having essential area spells like Fireball, Web or this Stinking Cloud I have read about -- seemed like tangled knots that would take at least a month to unravel...?? Funny Monkey-Mind! :)

I suppose Branwen would have Animate Dead. Will Xan have Fireball?

Thanks for your comments.

Do you turn in the Elven Bane belt for the XP or keep it?

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Just curious what people's thoughts are on the quest for the Elven Bane belt you receive from the ogre south of the Friendly Arm Inn. Is the benefit of the XP received from turning in the belt greater than the protection offered by the belt?
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