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Which game is better combat-wise BG2 or IWD?

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I played both and how I feel it:

- There was a strange delay in IWD (especially during spells, even for several seconds)
- In BG2 on the other hand feels like characters physics were cut down to make it faster and easier, resulting in easier game.
- Why premade teams are so OP in BG2, I literally blow everything with a Barbarian before rest of my team gets there, this must be patched really quick.

Though the same engine, I think IWD measures Class' potential better than BG and have hordes of mobs. So if someone makes a guide about Solo run potential, he should check both games because some classes might work different in each game. What do You think?

A good roleplaying reason to take Eldoth and/or Tiax along?

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Heya. I am one of those weirdos who doesn't care about powergaming and tries to keep metagaming to a minimum. I played through the entire series so often, that by this point I only do pure roleplaying runs. Meaning I only do what my character would do, as far as that it possible (I do have to take some liberties to make sure my party is at least somewhat balanced).

Anywho, because of that I never got around to taking along Eldoth, Skie and Tiax along, because I never made a character who'd be willing to have Eldoth and Tiax around.

I mean, Eldoth is a slimy and chauvinistic asshat (especially bad because I almost exclusively play female characters) and Tiax is clinically insane. The latter one doesn't exactly profit from only being introduced so late into the game, at which point I usually already have the type of party I want.

I'd like to know if any of you have a good idea what kind of character would be willing to have these two around till the very end.

So far my only ideas are:
- Naive idiot who gets tricked easily (basically Skie)
- Clinically insane person who doesn't act rationally (basically Tiax)
- Chauvinistic asshat (basically Eldoth)
- Hopeless do-gooder who hopes to "safe" Eldoth and Tiax from themselves

I find neither of these particularly appealing (aside from maybe the second one), so I hope you guys can come up with something more interesting.

Songs in Forgotten Realms

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I thought it might be fun to gather some bard songs for the Forgotten Realms and adapt some other songs to fit the setting.

SOME SAY THAT BHAAL IS DEAD
(Some say the devil is dead)
image

This one only needs a new chorus:
Some say that Bhaal is dead, that Bhaal is dead, that Bhaal is dead
Some say that Bhaal is dead and buried in Boareskyr
More say he'll rise again, more say he'll rise again
More say he'll rise again down south in Tethyr


THE DRUNKEN FFOLKMAN
(The drunken Scotsman)
image

The Ffolk are one of the ethnic groups from the Moonshae Isle and apparently based on the Scots,
so I figured they'd fit.
Well a Ffolkman clad in kilt left a bar one evening fair
And one could tell by how he walked that he'd drunk more than his share
He fumbled round until he could no longer keep his feet
Then he stumbled off into the grass to sleep beside the street
Ring ding diddle iddle I de oh ring di diddly I oh
He stumbled off into the grass to sleep beside the street

About that time two young and lovely girls just happened by
And one says to the other with a twinkle in her eye
See yon sleeping Ffolkman so strong and handsome built
I wonder if it's true what they don't wear beneath the kilt
Ring ding diddle iddle I de oh ring di diddly I oh
I wonder if it's true what they don't wear beneath the kilt

They crept up on that sleeping Ffolkman quiet as could be
Lifted up his kilt about an inch so they could see
And there behold, for them to view, beneath his Moonshae skirt
Was nothing more than Earthmother had given upon his birth
Ring ding diddle iddle I de oh ring di diddly I oh
Was nothing more than Earthmother had given upon his birth

They marveled for a moment, then one said we must be gone
Let's leave a present for our friend, before we move along
As a gift they left a blue silk ribbon, tied into a bow
Around the bonnie star, the Ffolk's kilt did lift and show
Ring ding diddle iddle I de oh ring di diddly I oh
Around the bonnie star, the Ffolk's kilt did lift and show

Now the Ffolkman woke to nature's call and stumbled toward the trees
Behind a bush, he lifts his kilt and gawks at what he sees
And in a startled voice he says to what's before his eyes.
O lad I don't know where you been but I see you won first prize
Ring ding diddle iddle I de oh ring di diddly I oh
O lad I don't know where you been but I see you won first prize

Baldur's Gate Discord Voice Channel (Join!)

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I made a discord channel for Baldur's Gate (invite information: https://discord.gg/pfmybNM )

How to Join:

Step 1: Download Discord: https://discordapp.com/ and make an account

Step 2: Open Discord and on the left side there should be a "+" sign click that and then a window will appear with create or join channel, click join channel

Step 3: Enter this information into the instant invite space " https://discord.gg/pfmybNM " and press join (the channel icon is a skull on the left in the channel tab)

Step 4: Adjust your microphone settings from the bottom left gear button (settings) and find the " Voice " tab for input / output settings (remember press "Done")

Step 5: Double click on a voice channel (on the left) and your username should appear within the voice channel if successful (then talk and socialize!)

Step 6: ??? (Profit)

I hope that this helps connect the community together. (p.s I live within the Pacific Time Zone)

How Do I Title Custom Kits? (Character Sheet)

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I have a custom kit installed that is working properly, except for one thing. On the character sheet in game, it just says "Fighter" instead of "Kit Name" and for some reason it is really bugging me. I am sure i can edit this somewhere (I am sure its just a little reference in some file) but i can't seem to find it, any pointing in the right direction would be appreciated. Thanks

It also isn't showing the correct custom kit description in the "Kit Description" info in game. I need to know where this is as well.

How to get glowing weapon or craft one?

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When I played first IWD, I found a guy with a weapon like this:


I was like "Woow a glowing wep! I bet later on ingame everyone in my party will have such!" But I finished IWD and nothing, not even one. Now BG2 Im still doing Black Pits 2 but I wonder is in BG possible to find or make such weapons?

Half-Orcs as Strong as Hill Giants, and Comparing the STR stat to Pen and Paper AD&D

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I've always thought the modification to Half-Orcs to make them capable of being naturally as strong as a Hill Giant (19 Strength) was a bit amusing - I tend to be a bit old school though. I still remember from my pen and paper AD&D days back in college, how humans capped at 18/00 (Ogre Strength) and that was such a small percentile. You literally had to roll (like you do in BG Char Gen) 00 on percentile dice, however unlike BG (which I understand is a video game) you got to roll only once. So you usually had someone with a nat 18/00 every few years at best. Which made sense - given the rarity.

Then there's half orcs, which you can just put a 19 in. Crazy. And not really logical, considering being naturally as strong as an ogre while being humanoid is one thing - being naturally as strong as a giant while being that small, is something else.

2nd Ed did tend to eliminate some of the logic 1st Ed introduced though. Also gone were demihuman level limits and other stat max/minimums that made sense based on body-type (such as Elves having a max 18/75 strength).

Ah, nostalgia.


Is Blackguard overpowered ?

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I am currently tinkering with NI, trying to create some custom kits which would spice up my next playtrough. I am currently in the middle of balance phase, so I've carefuly read trough all kits so I can compare to them. The Blackguard struck me as much more generous than other kits in bonus/malus ratio - especially when compared to other paladins. I would like to ask for public opinion about this issue.

Summary of blackguard kit:

+Lay on Hands upgraded to Absorb Health
+ Immunities to fear and level drain
+ Can control undead, like evil clerics
+ Powerful Poison weapon ability, with more uses/day per 5 levels
+ Powerful Aura of Despair ability, with good level progression
+ Can choose from wider range of alignments (CE, NE, LE - Paladin can be only LG)
- No detect Evil
- No protection from Evil (but may cast it as spell eventually).

Note: I am aware that this is singleplayer game and by no means needs super-duper balanced classes. However I still think that there is a line, which if crossed means less fun in the end.

Pick my next Bhaalspawn's class (no clockbait 100% real no faek)

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I'll eventually play them all (most votes to least votes to weirdest specific suggestions) but I don't know which to one to play right now. Build suggestions are welcome as well. Just pick the one you'd like to see me dying to Tarnesh struggle to remain alive playing the saga with (and documenting in the no-reload thread)!

Slaver stockade bug?

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I've finished the slaver stockade quest, returned to Hendak at Copper Coronet with the key etc, but all the dialogue options are the same as if I hadn't finished yet ("is there more you can tell me about the slaver stockade?") and it's still in my list of active quests. Is this a known bug?

How to not get bogged down in stuff management?

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I have found that one of the main causes for restartitis seems to be when I feel bogged down in stuff management. By the time I get late game or down in Durlags it really seems to clog up the game for me. Of course OCD can keep one from leaving any valuable loot behind, trying to milk every goldpiece one can. It's hard to play an archer and not fill one's entire inventory in special effect arrows with which to enter SOD with.

Who has a playstyle or strategy that you use to sidestep getting bogged down in stuff management?

Play a minimalist monk?
Play a paladin who does not loot?
Play a charname (or whole party) with a low STR score so you just can't tote a bunch of armor/swords back to town to hawk?

I'd love to hear it if anyone has ideas.

Agannazar's Scorcher

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I just did some random testing and found that Aganazzar's Scorcher has more damage potential than any other spell in the game.

No, seriously. Aganazzar's Scorcher, the level 2 spell.

The idea came to me when thinking about the Reflection Shield. I've had a confused clone attack my Charname with a dart while both were using the shield, and the darts bounced back and forth between them until the clone vanished. After confirming that the shield did not, actually, reflect Arrows of Detonation (which would have been awesome), I thought a bit about the other means of reflection in the game.

People may be familiar with the Cloak of Reflection trick, in which two Cloaks of Reflection (via a clone or importing a character), or the Cloak of Reflection and the original Cloak of Mirroring, could be used to bounce Lightning Bolts off against each other indefinitely. I found the trick was wonky and could be broken for a save game, unable to ever restart, and lost interest in it for a while.

The reason these were useful is because the projectile doesn't just damage the target; it has a slight area effect. Bouncing it multiplies the area of effect.

I thought about what else could be bounced, and what other projectiles had this sort of area of effect. I remembered the scorcher projectile, and thought it would be amazing if you could bounce it, but, alas, there is no spell or item that bounces that projectile.

But since it's a spell, it can be bounced via (Minor) Spell Turning. And because it's a level 2 spell, a spell turning effect can bounce it between two characters multiple times. Plus, it can be packed into a Minor Sequencer.

So, I did some tests. I tried using Aganazzar's Scorcher, which deals 3d6 (10.5) damage and hits twice, in a Minor Sequencer and against Minor Spell Turning and Spell Turning. I placed a fighter with high HP and 50% fire resistance in between two characters bouncing the scorcher projectile and took note of how much damage they took.

The most dramatic results came from casting a double Aganazzar's Scorcher Minor Sequencer from two mages against one another. Both had Protection from Fire and Spell Turning active. What happened to the fighter in the middle?

This fighter had 123 HP, and 50% fire resistance. The reaction began, and soon the fighter dropped down to 7 HP. I took note of the number and used CTRL-R to keep the fighter alive.

She then dropped down to 17, 30, and 22 HP. Finally, she died before the auto-pause could kick in, so I raised her with CTRL-R. She died twice more, instantly, without her fire resistance to help her.

I doubled the first four HP losses, plus the first death, since they occurred with 50% fire resistance, and counted the two other instant deaths as equal to only 123 HP, since the fighter had no fire resistance at the time. I put the numbers together. How much damage did this setup do?

It did more than 1,324 damage. It seems like Spell Turning bounces the spell more times than it's technically supposed to, and so the damage multiplies by some ridiculous number.

Testing found that using Minor Spell Turning had a similar but smaller effect. It could deal a couple hundred damage with two level 10 mages.

Unfortunately, it won't bypass magic resistances or spell level immunities, and fire resistance is the most common resistance in the game. But for anything not immune to the normal Aganazzar's Scorcher spell, it's a near-guaranteed kill for everything in between the two spellcasters.

Fast (safe) XP in early BGEE

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Some I know of...

Killing Firebead (cheesy and evil), I never personally do this. IIRC he is worth 4k or something and he still appears in Beregost later.

@Blackraven suggested sneaking along the High Hedge border into the North Coast area and taking down Shaol they nymph with ranged weaponry for a fast 5k.

Talking down Marl and carrying out Firebead's quest in Feldpost's is a fast and safe 1200xp (works out to a guaranteed level up if a solo char on level 1.

I wonder whether Basilisks are doable (at least some of them), with Korax the Ghoul's help (just stay well back and pepper with ranged weaponary). IIRC they're worth 7k (greater) and 4k (normal).

Anyone else got any decent/ better ones?

Marek and Lothander Quest Bug. Am I doomed?

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>got approached by Lothander and was told I was poisoned
>talked to the Diviner and he told me to see the High Priestess of Umberlee
>talked to High Priestess of Umberlee and she told me she needed a Book of Wisdom
>talked to priest in Temple of Tymora and got Book of Wisdom
>instead of giving the Priest of Umberlee the book in exchange for the Geas removal scroll, I told her I didn't trust her, and she gave me the scroll and asked me again for the book. I lied and told her I didn't have the book and she said "how dare you show such impudence" and turned hostile, so I killed her.
>brought geas removal scroll to Lothander, he gave me antidote and I got 1500 exp
>talked to Marek and he immediately turned hostile with no dialogue options. I killed him, and only received 650 exp. I did not receive 10,000 exp for curing the poison, nor did I receive a notification that my poison was cured.
>I die after 10 days even after doing all of that

halp

Has BG:EE lost something?

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Hello, I've recently gotten into a phase of playing very old school games from the late 1990's. It started when I got back into Dark Wizard, a Sega CD game that was my very first video RPG/strategy game.

It got me to thinking about doing another BG run, as I named my units in Dark Wizard after BG characters. So, I started up a BG:EE run, planning to finally try new content from Neera and Rasaad through the trilogy.

I got really turned off when Neera committed suicide again for the umpteenth time during her own recruitment encounter and I had to reload. Also, something started to strike me as very artificial about all the updating - the kits, the interface, the new AI, everything.

I've begun to remember a certain je ne sais quoi quality about the original, completely unmodded BG1 and BG2, that I'm all of a sudden missing.

I have the same feeling about a mysterious lost quality with the Heroes of Might and Magic series, which lost quality began for me with Homm3. I actually prefer Homm1 and Homm2 over Homm3, to a certain extent, and I prefer the first three Homm installments leaps and bounds over any other installments in that series - but especially 1 and 2.

To this day I think Might and Magic 6-8 are the best D&D style games I've ever played, even better than BG, although BG certainly holds a place on my top 10 loved games.

Is this merely nostalgia on my part? That's certainly a factor, but I don't think it explains what I'm looking for here. All the modern attempts to recapture the alchemical magic I'm reaching for here, such as Pillars of Eternity, Divinity Original Sin, or Dragon Age, have fallen flat for me in some way. I always lose interest in them and go back to my classics again and again.

I wonder if the fact that my first love of D&D came from my experiences playing tabletop 1st edition AD&D with very fondly remembered friends during my senior year in high school and first years of college, in 1982-1987, has something to do with this? Could it be that the early computer games I love so much duplicate that tabletop experience in a solitaire form better than any of the later offerings from game developers? Have the developers lost touch with the magic of the tabletop gaming experience?

I'm about to replay the original BG1 on Gog.com to see if I can recapture the feeling that I'm missing again.

Does anyone else understand or have insights into what I'm trying to get at here?

So now the GOG version has cloud saves too

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With SoD we finally got the cloud saves which was one of BG:EE's original selling points. Or at least, people with the steam version did. And now apparently so does the GOG version, and I'm wondering... what about Beamdog's? As I said, this was originally a selling point for the game, at least to me, so I'm thinking maybe it's time for it to actually be implemented. Though I'm not picky, I could settle for the remainder of the cut scenes instead if that's less of a hassle.

Sorry if Wrong area, adding Mods Help

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Trying to download install BG1 & BG2 Tweaks (Next will be SCS, seven though I am not ready to begin using, perhaps I should do that 1st?. Basically, having issues doing so. I Downloaded BGEE, Sod, and BG2EE all through Gog.com but get as DOS prompt error: Please install this in your infinity game engine game directory
Fatal error: FAILURE (NOT A GAME DIRECTORY)


I am a complete novice to modding, although I have had zero issue with EEkeeper. I would like to add this as my next step for BG and BG2ee then SCS and more. any recommendations? Is there a simple installer? Or or I just need to invest a lot more time to figure it all out?

As always, thanks for any help. I use my rig for these games IS rather old by the way, but runs then all (SoD included) with no issues.

Specs

Microsoft XP
Media Cenet Addition
version 2002
serive Pak 3

Dell Dimension DM051
Intel (R)
Pentium(R) D CPU 2.80Ghz
2.79 GHz, 2.00 GB RAM


I have a very new laptop that i use for work and some games.....but I have a perfect desk/surround system system that I get a kick out of using for my preferred (read old as dirt) games. If this one is just not an option, thats fine, but I'm pretty sure its my lack of where to install the mods is the real issue. I Plan Tweaks, SCS, and NPC project for sure...if there is a preferred order that would be appreciated as well. Thanks again all!


Best Mods?

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So, after missing out on the initial craze for the infinity engine games I finally completed my first playthrough of BG2, WHICH I LOVED!! Anyhow, I've decided to play through all the enhanced editions of the games, and am wondering which mods are the best to download.

From what I've read there aren't many good mods for BG1, apart from the "NPC Project". So, I suppose my request is more geared to BG2/Ice Wind Dale. What are the best additional NPC mods, content additions (the "Back To Brynnlaw" looks interesting), and other improvements. I plan on playing through as a femPC if that helps any.

Thanks.

What is this?

I...HATE...you...(companion edition)

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Lets have a little Vent Thread for everyone ! to Bash on those Companions you really really really HATE.

Rules are:
only NPC Companions, of all Games and Addons. (specify if BG1 or BG2 etc.)
multiple Nominations are allowed.
a short Crisp description why you hate them.

i kick this off with.

Neera : not only lost she all sympathy after playing EE the first time throwing my lone weak lvl 1 in combat who just wanted to scrounge up some easy XP, but also her personality and voice just want me to punch her in the Face, repeatedly...as a max Level Monk.

Imoen (BG1) : That voice.... that insufferable voice.

Jaheira+Khalid : Those two give you a new Respect for Gorion .... to deal with that much incompetence and come home back alive.

Minsc : Stomping on Hamster intensifies

so thats it for my Personal Hate list..who brings your Toenails to roll up ? makes your mouth foam in rage ? or kick a puppy ?
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