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New Baldur's Gate comics coming in April!


The Adventures of Scarlett the Shadow (a blog chronicling my adventures in Amn)

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I recently discovered that Rogue Rebalancing is EE compatible....so I restarted my Illusionist/Thief. This isn't a Let's Play or intended to be a walkthrough. I simply wanted to record the journey, from her point of view.

The original plan was to remain solo once I get out of Chateau Irenicus. However, a user on Reddit suggested that I keep Minsc. He would basically adopt me as his new witch. I'm certainly open to other suggestions though, especially as I haven't even made it out of the first dungeon yet.

I'm planning to play here and there during my free time. These entries take a lot longer to write up than I originally expected. I would imagine I knock out at least one new entry every couple of days.

Let me know what you think! Here are the two entries I have so far:

https://adventuresofscarlett.wordpress.com/2016/01/10/in-the-beginning/

https://adventuresofscarlett.wordpress.com/2016/01/20/the-escape-part-1/

A psionic class?

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I know there was a discussion about what classes/kits should be added next, but anyway.

What about a psionic class?

There were psi characters in Dark Sun and I there are also some (or a lot) in the Forgotten Realms
and Planescape. The class that I have seen (in the Psionic's Handbook?) was a bit suicidal, If I Recall Correctly,
having a 10% chance to die when using the Desintegrate Power, but at least it was another way to have
non-divine healing. And it's always nice to have that in D&D.

The psionic classes in 3E also weren't that bad and there also was some psi in 1E AD&D, I think.

What alternative base classes would be coolest to see in a D&D Infinity Engine game?

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Which would you like to see and why? Consider both your desire to play them and how elegantly you believe their abilities/concepts can be implemented into both the Forgotten Realms game setting and the Infinity Engine.

How many romances are there now in the BG games?

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Soo...

How many opportunities do have male (or female) main characters now?

If you're a writer, programmer, or have a passion for QA, and love IE games, Beamdog can hire you

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https://www.beamdog.com/jobs

CURRENT OPENINGS

Programmer - Edmonton, Alberta

[spoiler]

Beamdog, the company behind Baldur's Gate: Enhanced Edition, is in search of a Programmer. You'll work as part of a tightly-knit team where you'll have a voice—not be a small cog in a large corporate machine. Beamdog has just announced its first project created entirely in-house, the expansion Siege of Dragonspear, and more original content is on the horizon. If you'd like the chance to work with top-notch writers, artists, programmers, and developers in the video game industry, this is the job for you.

RESPONSIBILITIES
Our Programmers participate in the development of games on multiple platforms by programming, debugging, optimizing, and offering analysis and problem-solving skills for our games. These developers may program different game modules, program the necessary tools for other teams, and work closely with other departments to implement each element. Excellent communication and teamwork skills are a must, including a positive approach to problem-solving.

REQUIREMENTS:
The right candidate for this role must have a mid-level technical and game development background. Essential skill requirements for this position include:

Degree in Computer Engineering or Computer Science, preferably focused on game development
2+ years’ xp in game development (hobby development experience may qualify)
Experience in core engine development, networking, mobile development or tools development
Knowledge of the technical Pipeline and all the process needed to make a game
Excellent communication abilities: active listening skills, accessible verbal and written presentation
Comfortable in an Agile development environment
Keen personal interest in video games with a solid knowledge of the field
All qualified candidates must pass a technical test as part of the interview process for this role.

Job Type: Full-time

Submit all resumes and documents to hr@beamdog.com or todd@beamdog.com

[/spoiler]

Senior Game Writer / Editor - Edmonton, Alberta

[spoiler]

We are looking for a Senior Game Writer & Editor to work on upcoming Dungeons & Dragons Forgotten Realms computer role playing games. Your experience as a published and professional writer will help you drive creative initiatives that include coming up with exciting new role playing game settings, characters and cinematics.

You will help guide a team of professional writers to new heights of greatness and help establish Beamdog as the continuing worldwide leader in deep, engaging computer role playing games.

RESPONSIBILITIES
Write non-linear stories and dialogue that is deeply rooted in the Forgotten Realms, that take player agnecy and freedom into account.
Design engaging and high quality gameplay scenarios.
Work with writers to make sure written content is engaging, technically sound, proof-read and finished in a timely manner.
Mentor other creative designers and writers in their craft.
Help conceptualize and guide creative proposals for new stories, games and characters.
Work with multidisciplinary team members to best deliver on creative vision.
Represent Beamdog at events via panels and interactions with fans.
Be proactive in communicating progress and resolution of problems.
Create documentation and prototypes for specific and exploratory game systems.
Collaborate and critique with gameplay teams to evaluate and improve upon existing systems.

QUALIFICATIONS:
You must have a passion for video games and understand interactive storytelling.
Excellent knowledge of RPGs, current technology and tools, design concepts and game balancing.
College degree in a related field.
Ability to work collaboratively with team members from different locations and different disciplines.
2+ years of professional interactive storytelling experience.
You must have shipped at least one game.
Authorized to work in Canada.
Willing to work locally in Edmonton, Alberta

APPLICATIONS:
Include a sample of creative writing.
Include a sample of non-linear or interactive storytelling.

Job Type: Full-time

Submit all resumes and documents to hr@beamdog.com or todd@beamdog.com

[/spoiler]

Quality Assurance Lead - Edmonton, Alberta

[spoiler]

Beamdog, the company behind Baldur's Gate: Enhanced Edition, is in search of a Quality Assurance Lead. You'll work as part of a tightly-knit team where you'll have a voice—not be a small cog in a large corporate machine. Beamdog has just announced its first project created entirely in-house, the expansion Siege of Dragonspear, and more original content is on the horizon. If you'd like the chance to work with top-notch writers, artists, programmers, and developers in the video game industry, this is the job for you.

RESPONSIBILITIES
Establish company testing practices and possess a strong understanding of various testing methodologies.
Collaborate with team leads, producers and partners accross the company and its projects.
Implement tech solutions, such as scripts and automation.
Act as department mentor.
Coordinate with external testing teams and publishing partners.

REQUIREMENTS:
A bachelor's degree, preferably in a technical discipline such as Computer Science.
2+ years of lead or management experience in game development or software QA.
4+ years in game development or software QA.
At least 2 shipped titles.
Strong understanding of live updates and emerging technologies.
Expertise with bug tracking tools and databases.
Deep knowledge of testing methodologies, such as performance testing, balance testing, test driven development, unit testing and compatibility testing.
Experience in team-building and in working with new, inexperienced testers.
Excellent written and verbal communication skills.

Job Type: Full-time

Submit all resumes and documents to hr@beamdog.com or todd@beamdog.com

[/spoiler]

Dual into Fighter CON questions

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Hello all long time lurker first time poster :) I think.. Well anyway I had a question about dualing into fighter.

Should I go with 16 CON or 18? I'm not sure about the mechanics here. Do these HP bonuses only apply with the first 10 levels of your character, regardless of class makeup? If I say had Swash 10/FTR 11, would I gain bonus HP with 18 CON?


Thanks so much!

Silver Necklace for Neera's mini quests - where to get one?

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Hello there, I was just about to finish all quests in the Hidden Refuge, but even after getting 3 (that's right, three) diamonds, I still cannot pickpocket or find a single Silver Necklace. It's not sold anywhere, and won't RNG from "crates" :) I had my share of Bloodstone madness (rings and amulets for our mighty god Weidu), but that damn necklace is so elusive. Any 100% places where I can find one silver necklace, guys and girls? :)

P. S.: Sorry for elaborate spam, it's so that Google will cache this topic and help other to find it. Words! :)

Other helpful topic: Neera miniquests (BGII:EE SPOILERS) https://forums.beamdog.com/discussion/23845/neera-miniquests-bgii-ee-spoilers

Which Charname should I use in my iOS run of BG/BG2?

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So I just got BG:EE and BG2:EE for my iPhone and now am coming to the greatest decision, what charname to play. I usually play the "characters" Val'myr Zaur, a Drow Necromancer and Piro Faeren, of whom is usually a gnome bard (but no gnome Bards in an unmodded BG). Anyway, here are the characters I'd be interested in playing. If Val I'll romance Neera and if Female then I'll romance Anomen (and if not Anomen then Rasaad).

I mainly want to focus on party support with a dark magick theme.

Edit: I made an error, I thought Priests of Talos could be Chaotic Neutral (I've been playing too much IWD:EE, obviously XD) Change that to a Cleric of Helm since they can be CN.

What race is he?

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So, I like having a folder full of all kind of portraits, specially for my Black Pits parties. The thing is, a lot of times I find it hard to difference the race of some of the character portraits. I'm not always absolutely sure of their sex part of the time...

Take for example this well known in-game portrait:

image

I suppose it has to be a halfling, but that little beard sometimes makes me doubt. I keep reading that halflings can't grow beards.

If I am not the only person with this" obsession" (am I?), this could be a good thread to analyze portraits.

Come share your odd gaming habits! What do you refuse to do in BG? What wierd ideas do you love?

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It seems like a lot of people like to make their games more "realistic" or more "awesome!" by creating their own rules or play-styles. Many people refuse to use certain tactics, or like to adopt some odd, unorthodox techniques for roleplaying reasons. Many others like to sacrifice POWER! for STYLE . Other times people do things or refuse to do things because it would be out of character (like refuse to case Animate Dead with cute little Aerie like @Dragonspear ). Others, like @belgarathmth don't enjoy using bags of holding or switching/carrying copious amounts of items because they think it breaks immersion.

So I thought I'd start a thread where everyone can share their oddities! A chance to share your ideas and eccentricities.


Okay, I'll start.

I never backstab with quarterstaves, because I think sneaking around then poking someone looks lame!

Who's next?

powergaming party (BG2 TOB,NPC and multiplayer)

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What is the most powergaming party that you can think of?

two different groups of posts
1) multiplayer created party by player. What classes/races (and items)
2) charname + npc's. What npc's
-this is not 1 vs 2 but creating 2 different threads for 1 purpose is silly
-bg2 tob exp limit
-no mods

and why is this the most powergaming?


for example
F/M/T half-elf - like kensai mage but +100dmg with backstab
Kensai13/Mage - i think everyone know why kensai/mage
cleric/specjalist mage - healer who is almost immortal
mage slayer13/mage - antimage
edwin - most spells

npc's
F/M/T op op
sarevok dualed to mage op
edwin - op op op
aerie - op multi
keldorn - op dispell
Cernd - SS f yeah

like you can see I prefer magic :)

Can't pickpocket Treya

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Hey guys I read that you can pick her pocket for the cloak of unerring strikes but I keep getting the "target has no items etc" message. I have Jan at 140 skill. What do I need to do? I really want that cloak haha

Who is more Adorable: Gnomes or Halflings?

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So, between our two shortest races, which is the most cute? I like gnomes more due to their connection to Fey (and therefore canonly being able to have crazy hair colors).

Game Mechanics Question: Throwing Weapons

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Do thrown weapons like the Boomerang Dagger get melee penalty the same way Bows and Xbows do?

Dorn's 3rd Quest

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Does the decision made in the 3rd quest have any influence in Dorn's ToB quest?

ToB EE NPC Quests: Which Order?

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I am at ToB Saradush section of the game have only 1 extra slot to swap out NPCs so without too much spoilers which of the EE NPC should I take first? I do want to experience all their personal quests but one at a time.

My party consists of

1. R/C PC - Tank and DPS
2. Jaheira (Romance) - Tank and DPS
3. FMT - Utility/Offtank
4. Haer'Dalis - Utility/Offtank
5. Keldorn (Sarevok for Dorn and Hexxaat) - Dispeller
6. EE Quest NPCs -> eventually Sarevok i think.

I've already done most of WK so I don't know if there are enough EXP for Sarevok to Duel to a mage left...

P.s. Is there a exp grind spot for Sarevok after Saradush? If I wanna go for a super late duel for example...

What Was Your Greatest Challenge in BG?

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What is the most difficult thing you have ever done (or attempted to do) in a run of BG1 or BG2?

This can be a roleplaying decision, a powergaming challenge, or anything else.

Jimfix mod for BG2(EE)

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Hi everyone, this thread is one I had wanted to create before, but somehow I'd forgotten about it. Thankfully, a couple of days ago @lunar unintenionally reminded me, when he asked me about my mod setup in my current no-reload run with Bardin the Gnomish Cleric/Thief as detailed in the no-reload thread. Lunar was particularly interested in the fact that whenever a wizard or priest casts a spell in my setup, my combat log mentions the school of magic the spell is from as soon as the caster starts any incantation with a casting time of >1. This screenshot is an example. Tolgerias casts PfMW, which is a spell with a casting time of 1, so no notification in the combat log. Bardin on the other hand, casts Fire Storm, with a casting time of 9 (4 in the case of my character thanks to the Robe of Vecna and the Amulet of Power), so the combat log says "Bardin: is casting an Evocation spell" before the spell is actually cast. This is useful information because it can help the player deduce or at least guess the spell that's about to be cast, and take possible countermeasures in the meantime, such as casting a Spell Immunity or quaffing a certain potion. (Of course, if one can hear the incantations and knows what schools they stand for, one can draw the same conclusions without any extra information in the combat log.)
This little modification and several others are part of a larger mod by GrimJim, who frequents the Bioware Baldur's Gate forums. Some of the mod's components are fixes, others are tweaks. I'm particularly fond of a tweak that gives reminders in the combat log of the time left until a spell expires.

You can download the mod here. Here's the readme:[spoiler]This is a small collection of fixes and tweaks aimed at an Ascension + Fixpack v10 + SCS v30 install. It should be smart about not letting you install components you don't need, but you should still pay attention. I do not have a copy of BG2 EE so please tell me if any additional issues arise in that
version of the game.

--- Fix Sunfire Power Levels ---

The damage effects on the level 10 version of Sunfire incorrectly have a power level of 3. The primary effect of this is that they will be blocked by a Minor or regular Globe of Invulnerability. The level 11 version also has one of its
damage effects set to power level 6. The component fixes both errors.
Credit to Alesa_BH for noticing this.

--- Enable Spell Immunity in Sequencers/Triggers ---

TobEx is intended to allow you to place Spell Immunity into Contingencies and Triggers. However, this functionality is not enabled by default. This component enables it.

--- Shield of Reflection works on SCS Flame Arrows ---

In vanilla, the Reflection Shield reflects the mage spell Flame Arrow. SCS mages are scripted to act as if this is the case. However, with the "Make Protection from Normal Missiles affect some magical projectiles" component,
the Reflection Shield does not actually reflect Flame Arrow. This component re-adds that ability to the Reflection Shield.

--- Fix Smarter Abazigal ---

In previous versions of Ascension + SCS, when Abazigal turned in to a dragon he would also spawn a purple dragon named Tamah. In SCS v30, Tamah does not appear if you have installed the Smarter Abazigal component. Abazigal also has the wrong script which may make him unreasonably difficult to kill for some parties. This component fixes both glitches.
Credit to Mad Mate on the G3 forums for help with this fix.

--- Fix Smarter Irenicus at the Throne ---

A scripting glitch causes Irenicus to be completely harmless during the opening fight at the Throne of Bhaal if you have the component that adds SCS AI to him. This component fixes this.
Credit to Alesia_BH for noticing this and to Aasim for help with this fix.

--- Remove Entourage from Ascension Fallen Solars ---

In the original Ascension version of the first fight at the Throne of the Bhaal, you must fight two Fallen Solars. As of SCS v25, the Smarter Celesitals Component causes both of these Fallen Solars to additionally spawn with two
Mariliths, a Succubus, and an Alu-fiend. While it has not been officially confirmed, there is significant evidence to suggest that these extra demons are unintentional. This component removes them.

--- Fix incorrect casting animations ---

In the vanilla game, several spells have casting animations that don't match the actual school of the spell. The Fixpack fixes some of these but misses others. This component takes a broad approach and checks each standard mage and priest spell individually. If the casting animation does not match the spell school, the casting animation is changed.
This component also fixes a vanilla bug where the spell Conjure Animals is erroneously set as an Enchantment spell.
This component may be overkill. It provides of a listing of all the changes it makes so if you don't like some of them, you can uninstall the component.

--- Prevent silent prebuffs ---

Under certain conditions, SCS smarter mages will silently cast some long duration prebuffs. This component changes this behavior to always display these prebuffs in the combat log.
Since this compnent modifies the very long SCS mage scripts, it may take a minute or so to install.

--- Add spell school notifications to the combat log ---

By paying attention to the casting animation or by listening to the casting sounds, it is possible to determine the school of the spell a mage or priest is casting. This tweak makes this information clearer by adding a message to
the combat log as well. It should be installed after any component that modifies spells and combines well with the component that component that fixes incorrect casting animations. You can pick the minimum casting speed of spells that you would like this tweak to affect.
There are two issues with this tweak:
1) It works by modifying the spells so it applies to your spells as well as enemy spells.
2) It does not take into account the fact that some enemies have innately lower casting times for spells. The intent of this tweak is to not provide you with any information that you didn't already have access to, but this may not
always be the case.
If there are any spells that are not affected but should be, or should be affected but are not, please let me know.

--- Add expiration notifications for buffs ---

This component adds periodic reminders to the combat log for when buffs are about to expire. As with the previous component, it works by modifying the spells so it will affect your spells as well as enemy spells.
The reminders come when there are 120, 60, 30, 12, and 6 seconds remaining in the buff. I can add other options if there is interest.
And again, please let me know if this component affects spells that it shouldn't or if it doesn't affect a spell that it should.[/spoiler]
As you can gather from the readme, the mod was written for the original saga, but I haven't run into any issues with EE. I still need to test the ToB components though, which I will now that my character's in ToB. Also, I haven't tested the Sunfire fix yet (maybe that bug had already been fixed in EE anyway).
All the components can be installed separately, so people who don't play with SCS or Ascension for example, can skip the SCS/Ascension-specific fixes, and install only the Sunfire, Spell Immunity, and casting animation fixes, and the spell school notifications and/or expiration notifications tweaks.

I'm posting this in General Discussions, so that more people will be likely to notice this little known mod. After some time I'll move the thread to the Mods section. I've thanked GrimJim at the Bioware Forums, and I'm thanking him here again, in case he reads this. Hopefully some of you fellow forumites will enjoy the mod as much as I do.

I'll also let you know if I run into issues in my current run through ToB.

Stealth cooldown in EE

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Hello,

I feel stupid asking this, like I missed some huge announcement ~2 years ago, but - is the "cooldown" on Hide in Shadows after leaving shadows intended in the Enhanced Editions of Baldur's Gate games?

What I mean in detail:
While being hidden, ordering any action (attacking, quick-switching weapons, talking, etc.) will result in the "leaving shadows" message, and that triggers the "cooldown" on your Hide in Shadows - the icon is grayed out for the rough duration of a round.

In the originals, you only got that cooldown/grayed out icon after your Hide in Shadows failed, not when you left the shadows on your own (through a backstab or looting a chest, for example).

I tried to look the issue up, but the only thing I found were patch notes mentioning a cooldown for the Shadowdancer kit, supposedly activating after a backstab. The issue I'm describing however, happens to all Thief kits, multi and dual classes. I see no difference between a Shadowdancer and the others.

I've just noticed the whole thing recently, after creating a backstab-oriented character in the EEs, for some "backstab -> run out -> backstab -> run out" good times, but it seems like that tactic has been "enhanced" out of the game.
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