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Christmas Party!

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You know you're playing too much Baldur's Gate when...
949. During different holidays you have themed playthroughs. Example: Santa and some elves serving up some coal to all the naughty orcs and goblins of Icewind Dale...
I have had this on my mind for many years. I never had the time around the holidays to actually finish such a game, but let's get crazy, people, and throw some characters around! :)

I'll start (forgive my rambling nature) using EEKeeper rules. ;)

Kris Kringle: NG male dwarf Ranger (or Swashbuckler/mage, or...)
Mrs. Claus: NG female human Druid (or Ranger/Cleric)
Elf: CG female halfling Blade
Bernard: LN male gnome Cleric/Thief (Bounty Hunter)
Jack Frost: LE male elf sorcerer

Kris is, of course, "Santa". I chose dwarf because of uhmm... body type. I thought of maybe Ranger because he gets around and has at least some affinity for animals. Or at least his reindeer. While I don't think he would be very warrior-minded, Ranger would also be a good choice to have at least some weight in that area. The same goes for the Swashbuckler option, as it's pretty durable should the fight come, but isn't backstabby. Don't feel Santa would do that. The mage part should be obvious, as Christmas is a magical time and stuff.

Mrs. Claus as a human, slightly more down-to-earth (pun intended) druid. Probably totemic. I always saw her as a caretaker primarily. Could also be Ranger/Cleric (Beastmaster?) if Kris is a more arcane build.

Elf and Bernard are Santa's "elves". Didn't pick elf as their race because they always seemed to be a lot shorter, i.e. different-mythology-elves. Bernard was the name of an elf in one of many Christmas movies, and Elf, because I couldn't think of another name... "Elf" is the young, peppy, progressive elf. Blade because the attitude seems to fit, to give both more melee and arcane options to the party, and to work a bard-class in there. Bernard is the older, grumpier, we've-done-it-like-this-for-hundreds-of-years-so-it-works elf. Bounty Hunter because he's an old-school tinkerer (the traps) and Cleric for his old elfy wisdom and experience. He might secretly be worshipping Santa.

Jack Frost is basically the antagonist as he is sometimes portrayed in movies. The harsh, cold winter in contrast to Santa's holiday cheer. Elf because if in movies he often is a kind of "fallen" Santa-elf, and sorcerer because I'd see him slinging cold spells as a signature move and slinging them often. Probably a superiority complex, that only he is a true elf, which to DnD rules he would be but we won't tell him that.

Post your own ideas! If this thread works then we could do easter. For that I'm thinking a Druid Shapeshifter, but instead of werewolf, his alternate form is a bunny...

< / wall of text >

the greatest retardation of ADD is the theif class.

This is the Baulders Gate hall of fame quest!

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If you have beaten this hole game with zero deaths to your main character, please enter it here?

'I see your troll and raise you 20 more'

;) :) !)

What are crushing attacks?

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The Potion of Absorption improves your AC by an impressive -10 against crushing attacks, which would be great... if I knew what it means.

I guess that blunt weapons (maces, staves, etc.) have crushing attacks, but it's just a guess, and anyway usually I can't tell what weapon I'm being attacked with. Apart from that, many monsters use claws or fists instead of weapons. I guess that fists would be crushing and claws wouldn't, but again, it's a guess and I can't tell what I'm being attacked with. Any hints?

Armor Class!!!!!

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Two questions:
1-What is the lowest achievable (non moded) armorclass?
2-What dose having a significantly low armor class even do, what are the perks/advantages?

EE Soundtracks

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Tried to look around for the new themes tracks of the new characters of both bg1 and 2 ee. All I found is the old samples of before bg2ee release.

Does anyone know of some tool to convert the game music files to wav, or even better there is an official soundtrack released to buy?

Is it possible to use my own portraits in BG Android version?

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Hello, just bought the BG Android version, it's very good. I want to know, Is it possible to use my own portraits in BG Android version?

Sorc vs Wild Mage vs Cleric/Mage – 2016 Edition, with SCS

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Hi all,

I thought for the new year I'd bring up the age old debate of which class is the strongest "pure" spellcaster. Many of you may be on break from college/school/work over the winter holidays and playing BG again so why not? I pretty much consider SCS mandatory now to bring any sense of challenge to the game - your mileage may vary.

One thing I will say is that I'd like to hear views on how these characters actually progress through the game in a party of 5-6 people e.g. how useful they are from beginning, middle to end. One of the tough – but in my opinion fair – aspects of SCS is that the Robe of Vecna is moved to the 5th level of Watchers keep which isn't realistically going to be attempted on higher difficulty modes until you've got at the very least around 5,500,000 – 6,500,000 xp I'd say.

First - the Cleric/Mage. It's a great combination but seems like a bit of a late bloomer and like most casters really only begins to properly kick ass once you can use lots of level 9 spells. Unfortunately for the C/M this is around the 6,000,000m XP mark well in to TOB. For me personally the key spells from the Divine side of things are Flamestrike, Bolt of Glory (Ignores MR), the defensive buffs (e.g. free action, death ward, NPP), Harm, Heal, Firestorm (ignores MR), Sunray, Storm of Vengeance and Implosion (ignores MR). I personally use the Nerfed version of harm which does 150+ damage.

Sure, you can use all your buffs to give yourself a great Thac0, wear good equipment and whack things around but is this something that (a) needs to be done and (b) can't be compensated for through smart use of a greater selection of Arcane Spells. To me Implosion really stands out as one of the few MR Resisting physical damage spells but it still can't be used on an SCS Lich with an improved Invisibility effect right? When I'm using SCS I often find myself in a position when fighting a nasty lich that I'm able to get all of their spell defences away in a time stop but because of their judicial use of combat protections (in some cases granting immunity to all elemental damage) I'll have to wait till the Timestop's over before I get dispel their illusions and actually breach them to hurt them with damage spells.

IMO one of the greatest aspects of a pure caster is the ability to use Project Image for greater spell efficiency and this is something the Sorcerer does best. With a maximum potential for 10 level 7 spells if using all of the best end-game equipment a Sorc essentially has quick access to his entire spellbook an extra 10 times. One of the advantages of the Sorcerer's "flexibility" is that if you want to use Project Image a lot (e.g. more than 5-6 times in a big long fight) and still use lots of other level 7 spells you'll be able to, though the fights where this is actually the case could probably be counted on one-hand. He's an early bloomer and will start being able to use Improved Alacrity/Time Stop at about 3,000,000 xp. I find that spell choices can start to get really tight from about level 7 onwards for the Sorcerer and level 9 in particular is a hard one. I'd personally go for (Timestop, Shapechange, Imprisonment, Chain Contingency) but you still miss really good spells like Wish and Spellstrike. Level 8 and 7 are a little less crowded but 6 is a tough one too. Foes that have partial invisibility can have their brains gobbled by a Projected Image Mindflayer provided they don't have protection from magical weapons so I don't really see what the Cleric's choice of "physically" oriented buff spells can compensate for that Arcane spells can't. Leave enemies that don't deserve this kind of gobbling to fighters imo. Hell, if you don't care about the loot just use Imprison on them.

And then we come to the Wild Mage. I'd argue that the Wild Mage definitely has the hardest start because of bad rolls (though admittedly you can save scum to NRD high level spells earlier than you're supposed to!). To make matters worse:

(a) Chaos Shields of different types no longer stack in EE (e.g. ordinary + improved Chaos Shield) though this is somewhat compensated for by the +15 Circlet added late in the game by TOB
(b) Chaos shields of the same types no longer stack in Sequencers/Contingencies in EE (fair enough)

The new robe added by EE which grants Chaos Shield also "sets" the status and will not stack with spell Chaos shields. Therefore, at 3,000,000 XP, the highest legit +to your rolls you can get at the end of SoA is 18 (level) + 25 (Improved Chaos Shield) = +43, whereas before without using Chain Contingency cheese you would have been able to get 18 (level) + 25 (Improved Chaos Shield) + 15 (Chaos Shield) = +58. When you've hit the TOB level cap you'll therefore cap at +71 to your rolls which is OK though I wouldn't use an NRD in life or death situations. For reference, the EE Wild Surge table from 71 onwards is as follows:

71 Fireball spell centered on target
72 Flesh to Stone spell on target
73 Spell takes effect as normal, and caster is recuperated as if rested
74 Heal spell centered on caster
75 Target dizzy
76 Sunfire spell centered on target (caster unaffected)
77 Target held
78 Target blinded
79 Target charmed
80 Gems created on target
81 Target’s movement rate doubled
82 Random treasure created on target
83 Target polymorphed into squirrel
84 Silence 15-Foot Radius centered on target
85 Target’s sex changed
86 Fake explosion (no damage) centered on target
87 Cow falls from sky, lands on target
88 Target dizzy
89 Spell has 60-foot radius at target
90 Stinking Cloud centered on target
91 Target is itchy
92 Caster’s Hit Points doubled
93 Target held
94 Target hastened
95 80% of gold on target is destroyed
96 Spell cast at double effectiveness
97 Spell cast, -4 to target’s Saving Throw
98 Target’s color changed
99 Spell cast at double level
100 Spell cast normally

6 of those involve casting the spell normally so you'll have about a 76% chance success rate with NRD under ordinary EE rules. A lot of them suck though, so personally, were I to play the game again, I'd modify the Chaos Shield and Improved Chaos shield spells to increment rather than set and make it so that the Wildmage Robe stacks with the spells as well. That way, at the end of SoA you'd be able to get +18 (level) + 15 (Wildmage Robe) + 15 (Chaos Shield) + 25 (Improved Chaos Shield) = +73 and NRD would be useful for most of TOB, and then in the end-game at max level and with the circlet you can choose between wearing the Robe of Vecna (+86) for a little bit of risk or the wild mage robe (+101) for complete certainty with NRD.

Personally, I think that it's fairly even between the Sorc and the Wild Mage, though overall Sorc is still top dog.

Your views welcome!

Edit: Goes without saying that I'd consider the best form of Cleric/Mage the Gnome/Illusionist Variety for them extra spells.

Will Baldur's Gate Die In 15 Years?

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I am wondering if Baldur's Gate will be dead in 15 years. What do you personally think? Is it an immortal classic or is it just a popular old game? Will thousands still play Baldur's Gate in 2050? Realistically is Baldur's Gate Enhanced Edition the last release of Baldur's Gate? The game will die eventually, it is inevitable; but when and why?

tablet bg1 to tob - good experiece for advanced PC player?

All great stories are about continuation.

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There is many different aspects of this old school and epic RPG that makes this game in a league of it's own.

I just want to take this time to thank Beamdog for picking up the tourch where once was left off.

I'm looking forward to the new content added in the adtion of Dragonspear. And, any hint on when it will be available?

Edited: I guess I could have put this in the SoD section.

Top 5 crappy NPCs to have in party BG2EE all the way to TOB endgame.

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Hi,

I am curious to find out what you guys think are the top 5 crappiest NPC (hopelessly lousy) to have in a party.

Planning to start a new run with these NPCs.

Marek and Lothander Quest Bug. Am I doomed?

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>got approached by Lothander and was told I was poisoned
>talked to the Diviner and he told me to see the High Priestess of Umberlee
>talked to High Priestess of Umberlee and she told me she needed a Book of Wisdom
>talked to priest in Temple of Tymora and got Book of Wisdom
>instead of giving the Priest of Umberlee the book in exchange for the Geas removal scroll, I told her I didn't trust her, and she gave me the scroll and asked me again for the book. I lied and told her I didn't have the book and she said "how dare you show such impudence" and turned hostile, so I killed her.
>brought geas removal scroll to Lothander, he gave me antidote and I got 1500 exp
>talked to Marek and he immediately turned hostile with no dialogue options. I killed him, and only received 650 exp. I did not receive 10,000 exp for curing the poison, nor did I receive a notification that my poison was cured.
>I die after 10 days even after doing all of that

halp

Is it possible to use script of "Thief Controlled" in Android BG?

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Is it possible to use script of "Thief Controlled" in Android BG? In Windows, it allows a thief to either usd Find Traps skill or Hide in shadows skill by press "D", and by pressing "V" key to causes her to stop using skills and start attacking. Is this possible with Android version?

The ultimate dart-flinging build

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I'm thinking of playing again with a dart-focused build. There are a lot of interesting darts available for sale in BG1, and the crimson dart can be acquired early in BG2 - although that is as good as it gets (other than 5 darts/day from the cloak of stars).

But how should I configure the PC?

Option 1 is a straight fighter, taking grand master in darts to effortlessly hit the 5 APR cap at level 13. As a straight fighter, I can pick any race, so probably go with a halfling for shorty-saves, dex bonus and theme, a half-orc for the 19->20 con in BG1, or a dwarf for similar reasons, with shorty saves, but a dex penalty? Halflings are my preferred choice, as this is a combat build that does not suffer unduly from not having a strength bonus.

Why unkitted? Kensai are not allowed to use darts, berserkers are not allowed to specialize in darts, and Wizard Slayers do not get to use Legacy of the Masters/Gauntlets of weapon mastery, that are important for a +2 damage component.

Option 2 is more interesting, a swashbuckler -> fighter dual class. Dual means I must be human, but Swash gets me some nice bonuses. If I dual at 5, I get +1 to hit and damage on each dart, and +2 AC compared to a regular fighter, AND I get to regain my abilities in BG1. I also get 125 skill points, which should max a useful skill or two.

Dualing at 10 means I complete BG1 as a thief, and dual for the start of BG2. As above, but with an extra +1 on each bonus (+3 AC, +2 to hit/damage) and complete 100% on all the interesting skills. Given the lack of STR bonus or other ways of boosting damage/dart, that is sounding quite nice, and may be the sweet spot for the change-over? Although it will be interesting to see how SoD plays into xp caps.

Dualing at 15 is more of the same, I can complete 100% on all skills, but don't get my Swash bonus back until level 16 as a fighter, which is a combined swash/fighter xp total of 3,100,000 - essentially right at the end of SoA for a party of 6 - although potentially much sooner if soloing (I always play party-of-6 though).

Dualing at 25 is the ultimate, if we didn't have to play all the way through. +6AC, +5 to hit/damage, and use-any-item HLA. Why does that matter? We have enough pips coming as a fighter to get grand master 2-handed sword, and both pips in 2-H weapon style, in addition to grand master darts - so we can fling 5 darts/round, and then switch up to Carsomyr when something bigger than +3 crimson darts are required. This requires 7.8 million xp to recover the Swash bonus though, which means you won't actually have that bonus for almost the entire game, and it is not clear that a party of 6 will reach that xp total by the end of ToB. Not sure if you could get this soloing in SoA, which might make it a worthwhile effort, just to say you did it?

Option 3 looks back at the swash dualing early, and tries an assassin instead. Assassin gets +1 to hit/damage, so is as good a way to pump darts as a swash until level 10, although no AC bonus, and lower thief skills. The trade-off is that you get poison weapon ability - do you get the 3rd dose at 8th or 9th? Either way, it is a tough call between Swash 5, and assassin in the 4-9th level range.

Option 4 does it the other way, and starts with a fighter 13, and then dual into a class that will benefit from darts. Dual into mage is the obvious, although by the time you get your mojo back, the mage-casting should outweigh the dart contribution. Dual-into-thief feels underwhelming compared to dual-from-thief-kit. Clerics don't get to play with darts, but IIRC, druids do. Dual into an unkitted druid? That has potential, but 14th level druid is a huge xp barrier after 13 fighter levels. Druids do add interesting versatility to the mix though, with Iron Skins for extra durability, the inevitable killer bees when darts aren't hitting the spell casters fast enough, a switch-up to energy blades as a HLA, and other assorted fun. On balance, I prefer options 1-3 though.

Option 5 - do Ranger Archer kit bonuses apply to darts? Missing out on grand mastery hurts, but +1/3 levels to attack/damage helps, potentially reaching +11 at 33rd, more if the opponent is a favored enemy. You can get regular weapon specialization for darts from the start of BG1 for +1/2 APR, +1 APR for 13 level ranger, the full 5APR will require gauntlets of extreme specialization from the lowest levels of Watcher's Keep. Plus you get called shots, and the option to be an elf (+1 dex, bonus with some swords). Down side is no running around in full plate armor, and the nagging feeling that you really should be using a short bow instead. Also, no specialization in your back-up melee weapon.

Option 6 - some other cunning combo I have not considered, Barbarian? (no grand master means low damage)


I'm currently leaning toward options 2 and 3, would definitely go 5 if grand mastery were allowed - regardless of bonus, grand mastery feels like an important part of the flavor of such a build.

So which combo would be favorite here? And if I go option 2 (or 3), at which level should I dual?

Gnome Illusionist/Thief vs Half-Elf Bard (Jester) for Black Pits.

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I'm going to be riding a long car ride soon-ish and figured I could do The Black Pits I&2 on my iPhone during it. I'm unsure to make Piro (of whom is normally a Gnome Bard in my 3e/Pathfinder/5e games) an gnomish illusionist/thief or Half-Elf Jester.

I normally would just mod out race/class restrictions or EEkeeper the character to be a gnome bard but unsure how I would do that on my iPhone.

Anyway, which better fits a Faerie themed playful-trickster type character?

Wanev, Mutamin, and their connection

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So, you meet Wanev in Spellhold, a crazy old wizard dude. You meet Mutamin in Mutamin's garden, and he's a crazy old wizard dude as well.

Then, in Neverwinter Nights, you meet Wanev and Mutamin in Port Llast, both of whom are crazy old wizard dudes. Are these the SAME Wanev and Mutamin as in Baldur's Gate 1 and 2?

Let's talk dwarves

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I made this thread in order to assure that the Little things that annoy you thread doesn't go too off topic ;)
I can't find a single portrait of a bearded female dwarf, much less the six I need to create my IWD:EE party of confusingly sexy adventurers...
But all dwarf pictures are unisex.
While we are on the subject of Dwarves, the fact that Dwarves are Scottish in D&D, what the hell is up with that? D&D Dwarves are based on Tolkien Dwarves, which in turn are based on the Dwarves from Norse mythology, so Dwarves should technically be Scandinavian if anything.

Pratchett used to play quite heavily into this, giving most of his Dwarves Scandinavian names, like Bjorn, Sven and so on.
It's my understanding that although the dwarves came from Norse mythology, their language in Middle Earth was actually Semitic. Jewish dwarves.
I do love my bearded dwarf women, but I simply use "male" dwarf images for these chracters. The idea is, that you can't tell wether a dwarf is male or female when they are fully dressed. The concept of gender doesn't exist to them, in my headcanon. Basically the same way dwarves work in the Discworld Novels. If you see an actually feminine looking dwarf (by our standarts), she is shaved because she preferes the beauty standarts of the other kith.

Though I think what @marcelluss is looking for, are bearded dwarf women that still look feminine, and yes, those portraits *are* hard to come by. I was only able to discover these two so far:

Artwork by RachelleFryatt .................... Artwork by VNC-Children
image image
I think dwarves in games and movies tend to have Scottish accents because the intonation and rhythm of scandanavian languages sound similar to Scottish-inflected English to an English-speaking ear. It's sort of like the Swedish Chef from the Muppets, if he were speaking intelligibly in English but without changing his accent.
Dwarf uniformity bothers me. TVTropes has separate pages for "Our Elves/Dragons/Fairies/Wizards/Angels/Zombies Are DIfferent." But dwarves?
http://tvtropes.org/pmwiki/pmwiki.php/Main/OurDwarvesAreAllTheSame

Debuff spells

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Could you point some best wizard/priest spells to cheese the enemies as much as possible in every way, deliberating their mechanics generally.

Also, I'm not sure about Silence spell 15m . Does this spell has same radius as is radius of spell animation or has wider radius determined by the game? How to convert game's distance to screen distance to precisely know where will the spell hit?

{{{MUMBAI..DELHI}}}+91-9950211818 indian vashikaran specialist molvi ji jharkhand

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