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Limited use items

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VG Cats nails it. Saw this comic and couldn't help but think of the Baldur's Gate games in particular.

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Anyone else end up hoarding limited use items and never using them? I sure do that a lot…

What are your Favourite Infinity-Engine Memories?

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These Are My Favourite Infinity-Engine Memories:
Baldur's Gate Tales of the Sword Coast: - Competing against my brother over who had more in game days. I blew up in Baldur's Gate.. I had a 1 minute mad dash on my last save to put all of my good items onto my character and import him.. This was when inventories had no pause.. Thalantyr, Heavy Crossbow of Accuracy, The Gnoll Stronghold, "My old toes as clean as an elven arse", BOWS, MAGIC MISSILE AND FIREBALL!, chunking things to death, the circus, short sword +2, Helm of defence and quest, finding the ring of wizardry on first months of Baldur's Gate (I was 9), finding the helm of Balduran behind a painting, ankheg hunting_farmer's sun_ankheg armor haggling and ten day wait, durlag's tower, Two-Hand Sword +2 quest and sword, Cursed beautiful Two-Handed Sword +3 quest and icon. The return random guy's body to the temple in friendly arm in quest, getting Jolia's house in friendly arm in, Umberlee quest outside of Baldur's Gate, Chainmail Armour +2, Drizzt everything (best cameo within any game so far), Marl quest, charming cloak, Plate Mail Armour+3, War Hammer +2 and dialog encounter, field of the dead mini area, the silly mage tower in Baldur's Gate, scar quest, finding the sewers, Bastard Sword +1, +3 vs Shapeshifters, The mage encounter east of friendly arm inn, the super scary basilisk area with Shar'Teel and the pompous dumb dumbs with the golden girdle, Bastard Sword of Balduran, the Jet'laya and quest (mod), d.s. Drow equipment (mod), mendas (mod), Tazok in badit camp road (mod), The Grey Clan Quests and Items(mod), stone of askavar (mod), [nerfed] crystal plate (mod), [nerfed] Duergar bounty hunters in Nashkel mines (mod), Original cinematics, the music, Dorn and quests, Shadow Armour +3, moon blade +3 and my favourite item in any game. Long Sword +2.

Baldur's Gate II: - ***de'Arnise Keep and the Shadow Corrupted Sun Temple***. Now everything else listed was mostly just neat extras: Dual wielding, Darkmail +2, Ashen Scales +2, Flame of the North, Doom Plate +3, Crimson Chain Mail +5, Gold-Red Chain Mail +4, Lilarcor and related 'quest', Belm +2, Scimitar +3, having Imoen kidnapped, adventuremart, *SOME* of the Copper coronet and the slums, a bit of bridge, government, docks and cemetery districts, The Lich in the inn (a good wtf?!?), Cloak of the Stars, Haer'Dalis, Druid Grove, putting all of my extra spoils into the ranger house in Umar hills and then the town gave me the house and they 'gave' me stuff and I lost all of my old gear, sea troll in the sewers, upgrading stuff in the dock district, Temple of Talos and Defeating the cheating 'mage dude' at the end.

Icewind Dale: - Kuldahar *most everything*, Kuldahar inn story arc, Ogre in the abandoned tower, the talking goblin, the wizard tower in Kuldahar and the ancient king's crypt with the plate unenchanted plate mail armour. The unique unenchanted scimitar sold in the first town. The giant horde of stealthed thieves in the ex-Dwarven base, The gnome village + the 'double agent' Drow merchant. The ancient sword and the lake quest and unique bone dagger with +1 T.H.A.C.0 bonus from the first town. The 'Fine' quality equipment. Summoning skeletons and kill them to loot their random loot with a chance at magical weapons dropping from your summoned skeletons. The beetle shield. The haunted elf tower atmosphere and story. The cripple priest carbon freezing himself in the portal of doom and world death and destruction.

Phaendris: Scourge of the Sword Coast (Role-Played Evil Play-Through)

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Welcome one and all to my third documented play-through. This won't be a solo game, as my previous two were/are, but it will be quite different. This time around we're going down a darker path than previously. I introduce to you... Phaendris!

[spoiler]
image [/spoiler]

Background and Prologue: [spoiler] Phaendris has always known she was powerful. From the beginning, something about her was different than the other plebeians she was surrounded by. She quickly learned, however, that to succeed you must deceive. To that end she established a good relationship with all the inhabitants of Candlekeep. She worked hard to be perceived as a wonderful person that everyone could count on. And she succeeded for the most part. Between her efforts at becoming likable, and her natural elven beauty, Phaendris became liked by all the people of Candlekeep, although to varying degrees. But Phaendris wasn't satisfied with adoration. She needed to not only seem like the strongest, but also BE the strongest.

Phaendris channeled all her efforts into improving herself, whether it was by sparring with the guards, running with Imoen, studying with Gorion, or even helping out with Dreppin's farm. It all made her stronger, and her natural talent was evident. She was not wise, however, never thinking about her actions before charging in, and always finding herself in more trouble than a normal person would be able to handle. Luckily for her, her natural and earned abilities made her more than capable of overcoming the situations she put herself in. This only brought her more adoration, as everyone was consistently impressed by her abilities. Only one person seemed to think she was mortal, and that was Gorion. Her sagely foster father always seemed to see through her attempts at popularity, and though he willingly instructed her in the ways of magic, he seemed to see the darkness within her that others could not. This infuriated Phaendris, and she avoided Gorion when she was not studying. Another source of constant annoyance was the loud and obnoxious Imoen. Phaendris hated the little blabbermouth, but she was useful in Phaendris' training. Phaendris had long ago decided that were she ever given the opportunity, she'd throw Imoen to the dogs to be devoured. Deep within her, though, a certain fondness existed that she pretended was not there. Whether Phaendris would truly do such a thing to Imoen was not certain, even to her, though she tried to squelch the indecision.

Phaendris desired immensely to leave Candlekeep behind and explore the world, but thought that the day would never come, what with Gorion around. To her surprise, however, she awoke one morning to Gorion calling her name. She awoke and found Gorion beside her, looking more worried than she had ever seen him. She asked what was wrong, and he responded that nothing was wrong, but they needed to leave town immediately. He handed her a sack of gold and told her to purchase supplies at Winthrop's before telling her he'd be in front of the library when she was ready. With that he disappeared, and Phaendris was left to ponder what on earth was going on. After a moment she shrugged, deciding that she would get to leave the walls of the library for once, so whatever had occurred, it was of no concern to her. She dressed and went out to Winthrop's inn immediately. [/spoiler]

Phaendris isn't going to be a challenge really, except for the whole "being evil" thing, which is a challenge for me! But other than that, she'll be a regular play-through. Limitless reload, no mods, a full party, ect. ect. I don't have an exceptional background or story for the character, but I think I can knock together a pretty good story together. I'll post the first installment tomorrow unless something comes up, so expect to see your first taste of evil adventure then!

Did you *actually* know?

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I started posting random trivia about Baldur's Gate and Co. on the activity page, but it have become so many that I decided to start a new topic. If you have you yourself know an interesting piece of trivia, feel free to share.

Either way, here we go:

Did you know?

Alora isn't a halfling, she actually is a really short and petite gnome.

Bhaal and Cyric used to be lovers but Bhaal cheated on him with his sister which is why Cyric killed him.

Dynaheir sings "These boots are made for walking" by Nancy Sinatra because Dynaheir used to be Nancy Sinatra's old D'n'D player character.

CHARNAME isn't actually a Bhaalspawn, they were accidentally switched as a newborn with the temple's janitor's child. Alaundo's prophecy is just a fraud.

There is a squirrel with a powerful magic ring somewhere in the original Baldur's Gate.

Icewind Dale was named after Dale Ace Windy, a famous Canadian popstar from the 80s.

If you shoot a Magic Missile at Gorion in the very beginning of the original Baldur's Gate in Candlekeep, he will give you some very useful potions in return.

Adventure Y was originally supposed to be called Adventure Z but the devs reconsidered to avoid a potential legal suite from Bandai because of the similarity to Dragonball Z.

Kivan never had a wife, he just made the story up as part of his wrestling persona.

Sarevok was voiced by Jaleel White, who is most famous for his role as Steve Urkel in the 90s sitcom "Family Matters".

Nothing can stop the Smooze.

Edwin is actually a virgin, he is just overcompensating all the time.

When your familiar dies you may lose one constitution point, but if you keep it's corpse, Cromwell will forge a Katana +4, +2 bleeding damage/ round for 10 rounds from it.

There are actually no spambots on these forums, the mods just ban random people because the motherbrain tells them to do so.

If you wish to save Clara you need to choose the following dialogue options after meeting her: 2, 4, 1, 1, 3

There is a glitch that let's you one-hit Beholders, if you cast barkskin *and* stoneskin on yourself and then attack them with a Quarterstaff +1.

Gorion and Jaheira used to be a couple back in the day.

New Power Word spells

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After just threatening Dee with Power Word 'Tickle' (in order to get the 1.3 patch released), I started thinking there's a lot of potential here with these power words. It'll be entertaining to see what you all can come up with. After presenting your newly christened power word, maybe suggest what spell level you think it should be as well. I figure 'Tickle' would probably be 2nd level as it would be pretty distracting to any enemy who wasn't a complete grump...

My Computer is F****d. No Modding.

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So I cannot remove the read only attribute.

Windows 8. I have tried to fix it via the plethora of 'not a virus on your computer' methods and then I check the properties.. "Read Only". I have tried switching drives to no avail. So I can no longer mod, Period. I would put this into modding but this also affects the retail product in general too.

*Bought a ~$600 computer, starts modding -Virus-*.

Which element do you want to see the most in the Adventure Y?

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With the "late spring" approaching, the chances of the Adventure Y announcement are increasing.

It would be interesting to see what element in particular do you think will be the most attractive (of course, with the hope it will really be there) for you in this game?

BG2 Solo SCS Spell Guide

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Download link (Word): http://www.filedropper.com/bg2soloscsspellguide

BG2 Solo SCS Spell Guide

Introduction

Spell guides: there are dozens already out there and while everybody's opinions differ, we all know that Magic Missile, Mirror Image, Skull Trap, Stoneskin, Breach, Protection From Magical Weapons, Project Image, Abi-Dalzim's Horrid Wilting and Time Stop are all you need, right?

Trouble is that nearly all the spell guides already written are for the vanilla game, where indeed a handful of powerful spells are all you need to conquer everything. See a mage? Breach him. Melee opponents getting to you? Stoneskin. Want to kill a bunch of enemies? Horrid Wilting. And so on.

When I first started playing with SCS I was amazed at the additional complexity of the AI. In particular the improved mages were remarkable. In the vanilla game I had never blinked at seeing a Yuan-ti mage. Now with SCS they were an utter nightmare, they hung around for ages, dispelled all my protections, and peppered me with Magic Missiles. The game had changed and the old tricks no longer worked.

At first I had no idea how to get through layers of magical defences. Then I read through the spell descriptions and gradually began to work it out. So I need a Secret Word to get rid of that. But first a Spell Thrust to remove this. And only then can I Breach. Do I have a Secret Word and Spell Thrust? Of course not. Who in the vanilla game even looked at those spells, let alone memorise them?

For the last few years I have exclusively played solo no reload. Party games no longer appeal to me, I know the companions, I love the roleplaying, the story is great. But I've already been there and now the challenge I'm interested in is the strategic combat aspect: to fight the full array of BG2 opponents at their utmost power, with their AI enhanced by SCS. And to do it without any kind of cheesy tactics or crutches, and most importantly, with just the one life. To survive everything they can throw at me and to find a way around it and ultimately to have the Bhaalspawn prevail.

I have lost count of the number of no-reload SCS games I have played. Most fail quickly (damn you Dire Charm!); some last longer (how the %*$! am I supposed to deal with the Shade Lord's aura?!). Some get very far and then succumb to restart-itis (Okay I'm in Suldanessellar but how cool would a Berserker-Assassin with Swashbuckler AC bonus but no armour and no traps be?).

One thing I've realised from my experience is that while all kinds of classes and combinations can do well if utilised intelligently, mage types have a far better chance of survival than any other class. Moreover, the sheer complexity of arcane magic adds a huge amount to the strategic element of the game. If you're ever going to beat a no-reload SCS, you need to understand the magic system.

I decided to write this spell guide from a specific perspective. This is not a vanilla BG2 spell guide, nor is it a guide for party play. This guide is for a solo character with SCS. My explanations and ratings for each arcane spell below are based on my experience playing the game under no-reload conditions. Naturally if you play with reloads, you might not weight so heavily towards some defensive spells that I rate highly. I should also add that I play with Item Randomiser, which I think is a wonderful mod which makes every game different. As such, I have not assumed that you will have specific equipment that would otherwise be easily or quickly obtainable and which would make certain spells obsolete.

Finally I should point out that this guide is written for BG2, ie SoA and ToB. If you're playing from BG1 then bear in mind that while the majority of the guidance and explanation is still relevant, some of the nuances are different. For example spells like Sleep are very useful in BG1 and totally useless in BG2, so the rating below would not be applicable for the BG1 portion of the game.

Two Types of Casters

In the descriptions below I make reference to two types of casters: pure spellcasters and fighter-types.

Pure spellcasters are those classes that rely almost exclusively on magic. These include single class mages, sorcerers, cleric/mages and most types of thief/mages. Pure spellcasters have to use spells to cover all functions: summoning, damage, defence, debuffing, crowd control etc. They therefore require a wide ranging spellbook and do not get too much mileage from spells that enhance combat prowess.

Fighter-types are those classes for whom magic complements their weapon skills. These include the various types of fighter/mages and swashbuckler/mages. Fighter-types have slightly different requirements from their spellbook: they do not need magic for their damage output, they can use their weapons and thereby get by with fewer damaging and summoning spells. Fighter types can instead concentrate on defensive spells as well as debuffing and crowd control. They are especially interested in spells that enhance combat capability.

While the value and utility of most spells are similar for spellcasters and fighter-types, certain spells have nuances that favour one type more than the other. I have noted these where applicable. Likewise some spells get a higher rating for one type over the other.

Explanation of Ratings

I have rated each spell out of 5, with 1 the lowest rating and 5 the highest. Below is an explanation of what each rating means.

1: These spells are either useless or of such limited utility that you will hardly ever need them. You will pretty much never need to memorise these spells.

2: These spells are of limited utility. They have some value and may be helpful in certain situations or for a specialised strategy. But on the whole they are not spells you will use regularly. You will rarely need to memorise these spells.

3: These are solid spells that will serve you well. You will likely use these spells regularly and they will be an important part of your spellbook. You will memorise these spells frequently.

4: These are strong spells and will form a key part of your regular strategy. You will be using these spells in any tough encounter and will memorise them on an everyday basis.

5: These spells are essential for your character to thrive and survive. These are the spells around which you will form entire strategies. You will need to prioritise these spells and ensure you never leave base without them.

So I finished IWD:EE

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I also finished the BG:EE saga. What should I do now? move on to IWD 2? I know Planescape:Torment would be the next logical step as I have never played it but I heard there's LOADS of reading involved and less action. What else is good?

The Rust Monster! *Insightful Forbes Article*

Forum for Adventure Y?

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The latest news update mail from Beamdog, about "Baldur's Gate Adventure Y".
I haven't heard about Adventure Y.

Is there information about "Adventure Y" anywhere on the website, or in the forums?
Is Adventure Y a module for BG:EE or BG2:EE like HoW for IWD?
Anyone knows how many gaming hours it adds, how much will it cost etc?

Cheers,

D.

Icewind Dale RP/No Reload Run

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After my failed Baldur's Gate attempt, I've decided to fail at Icewind Dale next.

The rules:

(1) When rolling stats, no stat can be changed by more than +/-1
(2) No metagame knowledge that wouldn't make sense for the characters
(3) If a character gets chunked...well, that sucks. Drive on. No-reload, right?

Time to meet the cast!


Part 1.1: Morlaen

"My given name is Morlaen. My mother gave it to me. But nobody here calls me by that, they just call me Mor. That, and they ask me what I am. Truth be told, I'm not all that sure. Mother tells me that my father was an elf, but I'm not sure that I believe her. Sure, I've got the pointed ears, but how does this explain my skin? That, or...how do I put it? My ability to make things happen. You know, bending spoons, making things float. Seeing things. I...well, never mind that. Mother says that father was an elf, and so far everyone believes her. Pale skin or no, so long as my ears point and I don't let my abilities be too obvious, I'll be fine.

[spoiler] image [/spoiler]

What I really need to do is get out of his pissant village. Either it's too damned quiet or...well, that's all it really is. I hear that Hrothgar is putting together an expedition to go help Kuldahar. I'm signing up. Mother will understand, I'm sure. It's just that I'm so bored! The most excitement that I had all week was convincing Old Jeb to stop drinking. *Again*.

[spoiler] image [/spoiler]

[spoiler] image [/spoiler]

He'll be back on the bottle in a day or so, once he finds another fool to buy him one. Gods above and devils below! I have no idea what problems ail our tree hugging neighbors, but whatever it is, it's got to be better than staying here."

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1.2 Lief

[spoiler] image [/spoiler]

"Alright...alright. I'll admit it. This isn't exactly what I was expecting when I joined the Cult of Tempus. They said that they needed somebody to catelogue all of the heroic whatnots up north. Easthaven is...well...it's not Waterdeep, let me put it that way.

Still, I can't feel sorry for myself. There is some sort of expedition that is going to be mounted. Everyone who can swing a sword is signing up. I can't wait! A nameless evil rises from the wastes, and only...ah, I'm doing it again, aren't I? Sorry, sorry. Hey, wait now. I've got something interesting to tell. You won't believe it, but I came across a sea-elf, who had me return the lost blade that slew the wyrm Icasaracht, to Jhonen, the descent of a great hero who fell when slaying the beast. Don't believe me? Well, sit down for a spell and listen."

"He hewed with the brand!
Long since he went to Easthaven for the slaying of the Worm,
There he won glory and the name of Wyrm-doom,
Since he pierced that serpent through, with the blade of inlaid steel.

He hewed with the brand!
Young he was, when east of Oere-sound he made good breakfast for the wolves,
While his steel sang on the high-crest of the icing-death,
Blood-stained the sea, the ravens waded through.

He hewed with the brand!
Ere a hundred years has passed o'er us, we who shake our spears,
At Easthaven's mouth was the hero laid low,
Warriors died! The crimson death colored the sea and ravens feasted.

He hewed with the brand!
The war-god loved him when he was sent to the might halls,
Keen was the raven feathered arrow that we sent ere his passing,
Dirge was the music of sword on scale and cleft was shield.

He hewed with the brand!
Great was his courage when he faced Icasarcht, 'mid his winged steed, died.
No jarl more fearless was sent o'er the main;
His stout heart drove him, fearless, by the ice-devil's haunt.

He hewed with the brand!
The brand bit sore, the sword flew from its sheath,
Crimson the borders of our mood-shields when he died,
Loud roared the spears of his kin, as low law the drake.

He hewed with the brand!
His life was well-nigh o'er; sharp is the pang that the serpent gives.
For the snakes nest deep in the heart. No more may his children rest
Great wrath will fly for the undoing of doom.

He hewed with the brand!
Full gladly did he go! See the Valkyrjar fresh from Tempus' halls!
High-seated among the heroes shall he quaff the yellow-mead."*



...tis true, I swear! What do you mean? Ask Jhonen, indeed I gave him that very same blade. What? Yes, it was broken when I gave it to him. A liar? Here now! There is no call for that. As Tempus as my witness I tell the truth? Shall we go to the temple to swear it? Hey, come back! Come back you churl! Oh shyt he's coming back..."


* Note, this is only very loosely changed from a viking poem. Any other poetry that comes from Lief will likely be taken from other historical poems.

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1.3 Godric

[spoiler] image [/spoiler]


"Tempus, the lord of battles. I am his sword. I am war made flesh. I shall fear no evil. I shall feel no fear! There is glory in righteous battle, and I shall reap what I sow!"

"Y-yes. Of course. But about the wolf in my shop?"

"There shall be a reckoning! My blade unsheathed shall drink deep this day!"

"I see. Very good. Now, to get in the door-bloody hell. He just kicked it down."


[spoiler] image [/spoiler]


"The hound shall trouble you no more."

"Hey, thanks. But are you alright? Your leg is bleeding-, oh, look at that. You can heal yourself?"

"A broken blade is of less use to Tempus."

"Yup, I'd imagine. Speaking of which, please, take this. It's a knife that I made. Scrimshaw, it is. As a way of saying-oof! Uh, yes. You're welcome. You can stop hugging me now. Eugh, gods, I've got blood on me new shirt! I mean, yes, you're welcome. If I need anything else I'll-yeah. Yeah...

Bloody paladins. Now I've got to fix that door..."

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1.4 Brunhilda

[spoiler] image [/spoiler]

"Sister Accalia, it is a pleasure to have finally arrived in Easthaven. Yes, I know you were expecting us, and I thank you for the warm welcome. No, no. Brother Godric isn't here. No, that isn't his real name. "God's Strength", yes, really, he chose that. He is most fervent in his desire to be worthy in the eyes of Tempus. Paladins, right? Anyways, our swordmaster told us to make a pilgrimage here. He said that there were portents. Could you tell me anything about this?

[spoiler] image [/spoiler]

Interesting. So there is an expedition that is going to be mounted? Is there anything else you can tell me about this? I see. Well then, I suppose it would be best if we joined as well. I wouldn't leave Godric here for more than a few days, or he'll just end up charging off alone into the wilderness to hunt orcs. And I swear, if I have to cure him of frostbite one more time...oh, yes. Of course. Thank you sister. I will seek out Hrothgar immediately."

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1.5 Thorek


[spoiler] image [/spoiler]

"Ale, wench! Look, I've cleared out ye-ah, that's better. Thank ye most kindly."

[spoiler] image [/spoiler]

"So then, who am I? Name be Thorek. Thorek Bloodfist! How'd I get the name? Earned it, o'course. Why be I here? Because where else should I be? In a mine?! Pff-haw! Lass, ye want to tell me where the nearest dwarven mine be? Ye tell me, an I'll show ye the nearest orc den. Nay, our time be done. What's the point livin' a wastin' death, watchin' whats left o' me people slowly rot? Nay, better to wander like I do. Make the coin where ye can and drink it before ye die. Much easier that way. Least then ye don't have to watch any more o' ye clan mates bite it, ye ken? Anyways, I think that ye owe me another drink for that. Make it a mead this time, that's a good lass."

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1.6 Elthraen


[spoiler] image [/spoiler]

"...who would have thought that he would have cared so much about the purity of his daughter? Anyways, what I'm saying is that he was clearly overreacting. It really wasn't my fault that I missed my ship to go on the retreat. Why, if you had that many axes, shovels and nooses chasing after you, well, you'd run out into the wilderness too! Well, thank you for the ride. When they chased me to the lake I thought that I was done for. Where did you say that we were again? Easthaven? Huh...Easthaven. Haven't heard of it. Well, thank you again! I'm sure it will work out just fine. No, no I don't need to go back. I've got a good feeling about this."

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1.7 Forming the Party

[spoiler] image [/spoiler]


And so it was that the party was formed, though at the time they were but one squad. Hrothgar, an experienced adventurer himself, put them together based on his background. A paladin and a dwarven warrior to hold the front. An elven...well, something, nobody was quite sure what, to act as a scout. A priest of Tempus to patch them up, a sorceror to patch them up...and a bard. Because he had already made up all of the other squads, and there was nowhere else to really put him. So Hrothgar decided that if anything, the paladin could keep the bard out of trouble and also save him from getting his neck wrung by everyone else.


Out of the Loop please help

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Ive been out of the loop with beamdog for awhile. Could someone tell me what is in development at the moment?
Ive seen the terms Adventure X and Adeventure Y and mentions of Planescape torment EE and Icewind Dale 2 EE.

What are they actually working on at the moment?

Custom PC & NPC Portraits

Doing some Baldurs Gate Sessions

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One could say I have a bhaaler amount of BG2 knowledge, it being my favorite game. So if you want to hang out and talk about BG2 or listen to me talk about it whilst doing some Throne of Bhaal / BG1 / SoA then cometh soon!

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Faerûn To Be Destroyed In 1385 Dale Reckoning ?

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The Spell Plague...
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Concept: Have No Dungeons and Dragons Forth Edition for Faerûn? Yes, No?

Saemon Havarian died

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Yes it actually did happen. Saemon Havarian died on the deck of the pirate captains ship in Brynnlaw sometime during the fight with the pirates. I didn't notice until after the battle but there he was. His body lay cold and slain on the wood.

Well I wanted to go to the sahuagin city of caves so I had to reload. Also he doesn't drop anything cool by the way. And we all know that he most likely wouldn't stay dead even if my party decided to go directly to the underdark.

That said still my favorite bug to date.

Will BGEE/BG2EE/IWDEE be compatible with Windows 10?

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I am considering the idea to update my OS to Windows 10.
Will BGEE/BG2EE/IWDEE be compatible with this new operative system?
They say that there should be no problem, but I'd rather have an official statement about it.
Thanks :)

Bonty Hunter traps, BG:EE vs BG2:EE

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A side note: Set Special Snare is broken in BG:EE right now; level 1 and 11(granted, you can't reach level 11, but maybe someone's playing without the level cap) versions of the trap apply Otiluke's Resilient Sphere on a failed save. I remember several discussions about the Thief and the Bounty Hunter in particular, but none has mentioned it...?

Fortunately, it's an easy fix: someone put the Otiluke's Resilient Sphere effect where it shouldn't be, in SPCL415.

Bless the modding tools.

Anyway. I've taken the Bounty Hunter through the original BG2 only once, probably 10 years ago, and as far as I can remember, you can throw the special snare(visual range). Surprisingly, you can not in the BG:EE. However, you can again in the BG2:EE. So what's going on? A fix for BG:EE and an oversight for the BG2:EE? "Throwing traps are not well-suited for the BG1 balance?"

It's a super-easy fix, but I would like to know if someone's thinking that there's nothing to fix, first.

GoG Summer Sale (BG1EE, BG2EE, IWDEE)

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