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Druids, arcane and divine spells, bard songs in the Adv Y. What would you like: BG or IWDEE style?

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We all know that many things word differently in IWDEE than they do in BG1&2EE.

The best examples are additional spells for both divine and arcane spellcasters in IWDEE, vanilla bard songs and druids' abilities.

The Adventure Y will cover something that is between BG1 and BG2. In the same time, Beamdog are working on enhancing the UI. Maybe - just maybe - they will add some kind of IWDification to the BG-setup in the Adventure Y.

What is your opinion on this?

What game speed is normal for you?

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I have a simple interest. For me - 60 fps is normal, because I played these games many-many times and can't wait when my party have a long-long walk through the whole areas, or cast spells for more than 6 seconds. Ctrl+J option is also good friend of mine. So, how about you?
* First thread was corrupted by pressing "Enter" at a wrong time during creation, sorry))

I love the beginning portion of BG1.

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To be honest, I don't think highly of BG1. I don't deny its monumental importance in gaming history, but compared to BG2, BG1 lacks in many parts even when played with EE. However, I find myself playing BG1 more often than BG2 and I realized its because I love the beginning part of BG1 after you leave candlekeep.

Having Imoen killed by a wolf and getting your entire party wiped out by a direwolf are too fun and it is nowhere to be found in modern gaming. I've seen lots of people complaining BG1 has no regards towards balance at the beginning, but don't you love it when your wimpish character who struggled against a wolf later literally becomes a god rather than having the exactly same challenge from the beginning to the end as in scaled enemies?

I miss BG1's beginning of having less than 10 HP and having to struggle to survive because it is both immersive and perfectly fits the in game narrative. I dislike modern RPGs that give you tutorial level at the beginning in combats; despite its story telling you you are in a grave danger, you roflstomp everyone and earn enough gold to afford all gears needed at the beginning. I wish more games focus on synchronizing narratives to gameplay experience rather than focusing on game difficulty balance that makes casuals angry if not equal throughout the game.

Does anyone like this part of BG1 for the same reason?

Project: Beartrap speculation

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I'm surprised there hasn't been a thread on this already. What do you think Adventure Z aka Project:Beartrap will be?
I'll start...I think it will be a new IE based game telling the story of Wilson the bear set sometime either soon before or soon after TOB.
Commence with the wild speculation!

magic resistance and saves from an rp perspective

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The title captures my questions. Saves improve as you gain levels, suggesting they're more than just luck, however if they're your characters naturally improving ability to resist spells, what is the difference between that and magic resistance (in principle rather than in application as I realise there is no roll required if magic resistance kicks in).

Is this just another quirk of 2e?

Dialogue That Probably Should Have Gone Differently (Potentially SERIOUS Spoilers)

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Pretty self-explanatory, rewrite some dialogue or a scenario you thought was a little odd or could have been funnier or otherwise more interesting. I'll start with a sort of Monty Pythonesque version of Resar the mage betraying you after you after you worked so hard to rob Oberon's Estate.

Resar: Excellent work. Here's the reward you were promised. Unfortunately, now we must kill you.

CHARNAME: Wait, what? Whatever for?

Resar: I'm afraid you know too much!

CHARNAME: What difference does that make? I was just planning to leave, and probably never speak to you ever again, in all likelihood.

Resar: You could tell the authorities, or blackmail me!

CHARNAME: ...Really? First of all, why would I tell the authorities that *I* stole a bunch of stuff from three uppity wizard gals for *you*? Even if I omitted that first part, they would wonder how I know so much. Second, why would I blackmail you? You would IMMEDIATELY know it was me, and thus I would have a pissed off wizard who wanted me dead, the precise situation I'm trying to avoid RIGHT NOW. Furthermore, you and Alatos here just paid me a bunch of magical items. Why would I want to stop that gravy wagon by turning you in or blackmailing you? Neither of those is anywhere near as profitable as a steady supply of magic.

Resar: I won't be swayed by your logic. That's not a risk I'm willing to take!

CN: Again, really? It sounds to me like you're willing to take the exact same risk by picking a fight with me. An even greater risk, arguably. I've killed plenty of wizards who thought I'd be an easy fight. Granted, none of them were from The Land of Magical Flying Boats, but even if you're twice as powerful as any of them, my entire party is literally ten feet away from you. Is even a one-in-ten chance of death acceptable? There's six of us, so how about one-in-six? Let me walk away and you might just get into some trouble with the law you can apparently easily flee or kill with your magic, or you might have a hair-brained blackmail scheme to foil. Try to kill me, and you're gambling with your very life rather than your reputation.

Alatos: He's making some good points, here.

CN: And what about THIS guy? He's been standing here the whole time. He knows just as much as I do, if not more!

Alatos: Whoa, hey, let's not make this about me, pal.

Resar: Enough! Fine! Go!

CN: Good doing business with you, gentlemen. Let me know if you need anything more in the future. See? Another benefit to not trying to kill me, you have a talented and trusted resource for the next dirty deed.

SCS and Spell Revisions Help

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Hello forums! I've been a fan of BG since it came out, though I mostly lurked on the forums until now. I plan to try amping up the difficulty of my next trilogy run by installing SCS and SR--problem is, I'm a little worried about the combination of intelligent spell caster AI and revamped spells. I just wanted to ask a few questions.

What components do you recommend installing from SCS? I'm just looking for a moderate challenge, not for uber-hard enemies spamming invisibility that require the cheesiest of cheese to beat.

What are the differences between the protection removal spells? I never really got the hang of this, despite my love for spell casters, and between the changes from SR and the increased difficulty from SCS it's probably vital to know what dispels what.

Which of the spells changed by SR do you find constantly useful/useless? Must-haves in vanilla are easy--Timestop, Stoneskin, Breach, Contingencies, and you're good to go. I love that SR is letting some of the less-used spells shine, but as a trade-off it's harder to find "great" spells, and the former "great" spells may not be as good now.

Portion of profits to Beamdog from Steam sales

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Hello,

I have been playing and loving BGEE and BG2EE (purchased through steam) for ages now, and have always stuck to them and never tried Icewind Dale due to the fact I love having established NPC's in my party that I can interact with and romance etc.

Anywho, I thought today, even though the BG series is more to my liking, I would still like to support Beamdog as they have done such great work with the EE's for BG. So I went over to steam and purchased Icewind Dale EE for the hell of it (I may play it at some stage just out of curiosity).

That got me thinking, if the point was rather to support Beamdog, maybe I should have bought it directly from them? So I guess the question is, do they lose much if one of their games is purchased through steam? I would like them to receive maximum profits for any future purchases.

It was purely a convenience thing, and I didn't even think of it until after I had bought it. I like having everything centralised on Steam.

Anywho, go Beamdog, love your work! :)

Why do Poor Enemies have Expensive Weapons? *Great Weapon Videos*

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Why does a struggling peasant-turned-bandit with only lowly leather armour have a long sword that he could not realistically afford?

Watch these videos about cheap weapons for the poor and inexperienced in the medieval ages:
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Think about it, swords are much harder to make than an Axe, Hammer or Spear yet how many Poor enemies do you see with a Long sword, Bastard sword and even Short Swords? Practically all desperate bandits that have so little training that they die with a maximum of two arrow hits yet they all carry expensive, metal extensive, labour and craftsmanship intensive Long Swords. I have been playing a Badass of a game called Mount and Blade: Warband and all of the poor down-on-their-luck combatants strictly do not have expensive 'anything' let alone a 'noble's weapon': the Long Sword. One sees re-purposed farming and hunting tools and makeshift armours for these lowly untrained malnourished combatants. This makes sense in a real worldly setting that in most cases these impoverished people cannot afford a proper meal let alone a luxurious Long Sword only affordable for the rich and influential.

I get it, in Baldur's Gate swords are cheap and [wait a second on that thought].. Stop typing and fire up Baldur's Gate and go to an Inn. What does the "8 Gold" "Royal" accommodation say within its description text?
-"A truly luxurious experience, at an equally exorbitant price. Beds filled with the softest down, draped with the finest Calimshan silks and linens. Nearly as restful as a week in a lesser room, though who but royalty could afford the cost."

So if only "Royalty" can afford an 8 Gold Lions room according to our Setting's economy, than how can masses of peasants-turned-bandit possibly afford a luxurious Long Sword with a incredulous price of 22 Gold Lions (with an average reputation)?

I hear you say "they stole them" quietly in your corner. Okay who from? Commoners don't have Long Swords nor do even the odd ruffian. Than who has these swords? Blacksmiths, Soldiers and Caravan Guards and Beings that could easily kill a poor malnourished peasant-bandit with ~8 Hit Points.

Okay so where do they get the Long Swords? "The Iron throne!"
-They are rife with the Iron Plague of the Sword Coast.. Their Employers would not cripple their own forces.

"They stole them from Graveyards and Buildings!"
-Then why is their not one reference of this nor a case of disgruntled towns people offering a single quest to adventurers to rid of these unhonourable thieves stealing all of their expensive weapons en mass?

"Near the end of Medieval Europe (Which 90% of AD&D is based on and deep in ancient lore Faerûn was once connected to earth) Plate armour and Swords were not uncommon for lowly foot soldiers to have so maybe bandits could have Longswords?"
-Plate Mail Armour in Medival Faerûn Costs 900 Gold Lions, no lowly soldier in this setting can afford Platemail Armour that costs 900 Gold Lions and with that said I am very surprised to see the low price and high amount of swords that are used by all ranks of guards and soldiers in Baldur's Gate when historically in Medieval Europe Axes, Polearms and or Blunt Weapons would be more cost effective for their ruling powers to equip them with; and thus 'nine times out of ten' the ruling parties bought just that for their standing forces: Axes, Polearms and or Blunt Weapons (secondary weapons such as daggers were mostly financed by the soldiers themselves). Look at what most of the Scottish and English troops were issued with respectively in The Battle of Flodden http://www.flodden.net/pages/tour/armed-for-the-fight . An interesting point is that when close melee happened, the over whelming majority of Scotts suffered direly from having no significant close quarters standard issue weapon and were thus massacred after their situational pike formations fell apart.

Lets face it, it was a bad judgement call from the developer who added Long Swords on the menu for the lowly peasant tuned bandit.

*Bam, Point Rekt -Interception was Successful*

Playing it Hardcore: The Adventures of Selangor [No-Reload, SCS, Solo, Insane]

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NOTE: The next session will begin at 11:00am Pacific Standard Time (UTC -8) on May 4th. Hope to see you all there!

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Having played through this amazing trilogy countless times since 2002, I crave more of a challenge going through the series again. First it was a no-death challenge (something I did on here a few years ago). Then it was a no-reload challenge. Then it was a no-reload challenge on Insane. But it's not enough. Now, I am going to attempt to do something I'm not 100% sure is even possible for me: playing through the whole trilogy solo, without reloading, on Insane, with SCS installed.

I've actually managed to do it through BG1 three times, each with a different character. But in each of those times, my character was never quite "right". Furthermore, I never properly documented the process, something I intend to change the second time around. Will I successfully do it? I don't know! But what I do know is that I have my heart set out on driving a blade through Amelissan's skull at the end of all this.


These are the parameters I am going by:

-I am playing as a Gnome Fighter/Illusionist
-The game runs at 60 fps
-The XP cap has been removed, and I will max my HP at every available level (this is really necessary for this type of run).
-99.99% solo, exceptions will only be made in a tiny number of very specific instances (e.g Shoal).
-I will try to keep cheese to a minimum.
-Absolutely no RP. Min/maxing and metagaming will be in full effect - this is a technical challenge, and as such all decisions will be made purely in regards to what prolongs my survival.
-Dungeon B Gone has been installed. I'm not proud of it, but I will go as insane as Yakman if I have to play through Chateau Irenicus for the 89742th time.


This is the channel I will be streaming the challenge on: Watch live video from bynaryfission on www.twitch.tv For those of you who do not wish to watch the whole series, I will accompany the streamed sessions with posts detailing the events of each video. The sessions will be saved on my channel if you did not get to see them live, and I will upload them to Youtube permanently once I manage to successfully complete a leg of the trilogy. The videos and streams will also serve as a guide for anybody who wishes to try this challenge for themselves - which quests to complete first, strategies for beating bosses and certain enemies, and the like. I hope to do regular sessions, although they won't necessarily be daily.

A few questions to help with replay value

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So I've recently discovered BG and I'm hooked. In the last few months I've done numerous playthroughs but I had a few questions.
1. I noticed that in most of my playthroughs that i actually finish I end up as some form of fighter and or arcane class. I've attempted other classes but I never actually finish them for some reason. I really like the idea of Charname being being in the thick of the fight dealing crazy damage and having arcane magic to back him up. My current playthroughs are evil Kensai(13)/Mage and good F/M/T. I've finished Blade, F/M, F/I, Sorcerer, and Archer. I was wondering what are some of your favorite non-arcane and/or non-fighter classes and some tips on how to use them without cheese (for example I once had my FMT using mislead for his backstabs just to try it, and while fun it's not something I will ever do again as it trivializes the game).
2. What are some good NPC mods that work with EE? I would like to try new experiences as I replay the game again multiple times but most of the mods that I've found seem to be made for vanilla. And again please no op'ed NPC's :)
3. Ascension or SCS? I want to make it more difficult, but I would like to try just one of these at first to get my feet wet (not even sure if you could use them at the same time).
Thanks in advance for any and all replies.

Oh yeah these questions are in regards to both BG1 and 2 EE.

Who killed Duke Eltan?

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When I first met him, he threatened to have me killed if I don't assist him, because I already know too much about the Iron Throne's involvement with the late troubles and it pissed me off; every scrap of those information is what I discovered, and it was my party that cleared bandits on the road, resolved one of the roots of conflicts with Amm while his flaming fist did nothing but acting high handed dispenser of justice accusing wrong people(mostly us) left and right.

So I stormed Flaming Fists compound, killed the doppelganger healer, then told Eltan that we will help him and deliver him to his friend. I took Eltan to the 6th floor of the tower of Ramazith, and stuffed his sickly body nicely into a bookshelf next to a book "Manual of Bodily Health" and left him there to attend the coronation of Sarevok. I even left him a murky potion of healing in a bookshelf across the room that he can't reach but only look at. I feel immensely satisfied.

Has anyone done the similar? My character has Chaotic Neutral alignment and the party reputation of 20.

Who's Idea was it to place a Iron Golem and Clay Golems in the corridor?

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Curse you Lord Jierdan Firkraag! Seriously... i want to know from the designers, why he or she had to place such a powerful iron golem and clay golems in the corridor blocking my path?

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Edwin question

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In the original Baldur's gate, once you refused to kill dynaheir, he would disappear and returned back on the bridge on nashkel , to battle.
Was that taken out because of him turning up in bg2 or some other reason?

Deleting Pre-Generated Characters

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Is there any way to remove the pre-generated characters like Abdel, Halen and Adelia in BG:EE and BG2:EE? I've tried looking for their character files (01FIGHT) but no luck...

Have Enhanced Edition releases paid off?

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I am just curious whether enough sales were generated from all Enhanced Ediitons, but I am not asking for specific sales data. I would hate to know that there weren't enough sales to pay off for all the difficult development...

Is IWD2EE + Expansions in the works?

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I wasn't sure where to ask, but I am curious whether BeamDogs is going to complete its great and release enhanced edition IWD2 + Expansions? Is it in the works? Any ETA's?

Dungeons & Dragons Legends of Baldur's Gate

BG2:EE Story Tweaks Mod (FEEDBACK!)

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Cross-posted from the BG2 Modding section - that one's looking for help on the programming side, this one's meant for commentary on the creative aspect.

This is a proposal for a BG2:EE Story Tweaks mod, designed to address certain plotholes and inconsistencies in the EE content. The scale of these proposed tweaks is deliberately small and limited, to interfere as minimally as possible with existing game content.

Attached is the general overview; I've been working on dialogue/banter, but decided to pause and gauge interest in the project before committing any more time and effort.

So: feedback/technical suggestions are welcome!

15 years later, I still can't find a game to replace BG1

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Approximately 15 years ago, shortly after I had bought a new computer, my uncle bought BG1 for me as a Christmas present. I had never heard of the game (I was still playing mainly video games at that time, and was completely ignorant of PC games), and I don't know whether he was at all familiar with what he had bought me, either. Even before I had installed the game, as soon as I saw some of the character portraits in the manual, I was already in love with it. And once I actually began playing, it lived up to all of my expectations. I loved the artwork, the gradually unfolding stories, the freedom to explore, and the very memorable characters, among many other things. The attention to detail (i.e.: the stories outlined in the various books) was unlike anything I had ever seen!

The problem is, I have spent ever since looking for another CRPG that can measure up to BG1, but have yet to find it. Even the other IE games just could never quite fill the gap for me. BG2 looked great on the surface, but I didn't like the artwork or the characters (even though they talked a lot more, their personalities were either boring or unlikable), the heavy bias toward magic, and the lineality/repetitiveness that became increasingly apparent on subsequent playthroughs. IWD traded away much of the RP aspect of BG1 in place of greater emphasis on action, and PST went too far in the other direction IMO, with sheer volume of content, story, and characters that was simply overwhelming for me. Not only that, but I find that the controls and rules-sets of many other games (particularly the newer, 3D ones) are just too complicated for me and don't allow me the room to appreciate my surroundings. I had hoped that PoE might finally be the game that would fill BG1's shoes for me, but while it's probably the most visually impressive 2D RPG to date, I feel that it borrows too heavily from IWD (i.e.: repeated lineal dungeon crawls against repetitive waves of monsters), and the portraits are bland and fail to bring the characters to life IMO. (I'm still clinging to the hope that Tides of Numenera would be much more to my liking.)

IMO, BG1 struck the perfect balance between story, freedom, and action, combined with inimitably great artwork and some of the most memorable characters (both joinable and non-joinable) in any game. It was just challenging enough to be interesting, but not so much that it preventing you from appreciating the game content and experimenting with various types of characters and strategies.

Has anyone else here shared my struggle? And should I still be holding out hope for a "cure"?

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