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IWD items in BG, BG spells in IWD, etc.

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There's a question I've been thinking about for a long time now. Finally I have to voice it.

If you could take one item from each Infinity Engine game and bring it to one of the others, what would it be?

For BG2, I'd take BG1's Cloak of Balduran, IWD's Helm of the Trusted Defender, and IWD2's Big Death.
For BG1: BG2-style Wand of Lightning, Messenger of Sseth, and Phantom Staff +5.
For IWD: Celestial Fury, Golden Heart of Charname.
For IWD2: Tome of Understanding, Eidon's Ring of Wizardry, Robe of Vecna.

What about for spells?

BG1: Lance of Disruption, Spook, Summon Monster I (IWD2)
BG2: Dimension Door (BG1), Lance of Disruption, Mordenkainen's Sword (IWD2)
IWD: Dimension Door (BG1), Teleport Field, Summon Monster IX
IWD2: Dimension Door (BG1), Teleport Field, Righteous Wrath of the Faithful (IWD)

What do you think?

Hexxat After Tomb (Spoilers)

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So I went into the tomb and did her quest there, then Hexxat told me to find her at the Copper Coronet in a few days. From what I've read, she was supposed to have talked to me on the way out to get the cloak, but she didn't. Now all of my saves are after that point. Does anyone know a way to fix this so I can still get her in my party? I'd REALLY rather not deal with Jan again.

Tidus' Guide to Bhaalspawn Saga (aka: The Eldritch Blast Theory)

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Hello everybody!
As previously posted here: http://forum.baldursgate.com/discussion/38943/draw-upon-forums-might#latest
this will be my very first attempt at a no-reload run. I’m not used to it. I really like roleplaying characters, which kind of makes me a compulsive re-loader (many a time my right index finger lead me to restart a huge fight so that the right pc or npc would get the killing blow)…

Obviously, I have no idea how far I will be able to take this story. I’m no Alaundo… so I need to get a few things out of my chest:
1. props to anyone posting
2. special thanks to @Blackraven and @semiticgod , yours were the threads that inspired me to do this
3. special thanks to @CrevsDaak , for your kindness and support
4. here. we. go.

THE GIRL IN A CELL
Imoen awoke at the scream. She moved slowly, lifting her upper body so that the pain in her back would subside. It was becoming much like a morning ritual lately but she couldn’t say how it had been since she was stuck in that awful place, not even if her life depended on it. HE took even that from her.
She let her fingers feel the scar on her left eye – another of HIS gifts –, and sighed. There was no mirror, but she knew it was an ugly thing. She told herself if she would ever get out, she will not care. Khalid showed that to her. A lesson, as HE would have it.
The room… trembled. There was no other way of describing it. Was it an earthquake? All the places she had seen so far looked carved in the stone from the inside out: no fresh air, no sun light, no nothing. How would a compound like that react to the earth shaking? Another one came, and she had to grab the bars of her cell from to avoid being thrown from her bedroll. It was so strong, the hinges of the door broke free and 100 pounds of iron clanged on the wall in front of the cell, then to the still trembling floor.
Imoen stood there for a moment, frozen. Was it a trick? The damn thing had no lock, he always used a custom spell… but she new it didn’t matter: she had to flee from that place. And she ran. All the times he moved her between labs and rooms actually helped: she knew witch way to go and get to the others. Together they had the chance of escaping. She really hoped that they were fine.
One last turn, and a golem was there! It was inactive, so she grabbed the keys on the table and opened the door. Lan was unconscious, but he was moving. Jaheira and Minsc were standing in different cells on a farther wall. Still running, she reached his cell and tried the first key she had just found on the lock without success. The second proved a fit, and she grabbed her old friend by the collar, shaking him as hard as she could manage:

He groaned, and looked dazed, but he stood up nonetheless. And he spoke her name, so he did recognize her at the very least. She helped him out of the cell, but a just a few moments later he was steady.
, he said.
, she replied after explaining how she got there.

Imoen just nodded. She got back a few moments later, just in time to see Minsc bend the cell’s bars, screaming. Jaheira was free already, and the beautiful half-elf druid had somehow managed to look amused by the scene. The Rashameer man got quiet as soon as he realized that he had his freedom, and exchanged a few words with Lan while playing with his pet hamster, so she rushed forward and shared what little of use she had found: leather armor for the warriors, plus a wooden quarterstaff for Jaheira and a greatsword for Minsc. Three potion of healing were fastened to their belts, too. While they were busy strapping on their gear she realized the dagger she retrieved from a hidden box was enchanted. She was about to ask Lan if he had any spell memorized, trying to decide if that item was better placed in his hands than hers, but the warlock had already summoned his peculiar silver knife and was weaving a spell. As soon as he was finished, watching him would be like trying to follow the movements of boiling shadows: Imoen hated that.
-Let’s go-, he whispered .
-The one littered with dead thieves?-, the druid groaned.
-Precisely-, and he smiled. How would someone smile in this predicament Imoen couldn’t fathom but, truth be told, her old friend never had a proper sense of humor.
Unfortunately, they run into a thick door just after a minor skirmish with a memphit so she and the ranger doubled back and found Jaheira bashing another of those annoying creatures while Lan was busy handling what looked like a control panel related to a big light at the center. As soon as the young man was done, the buzzing sound that had filled the room stopped.
She glimpsed through an opening on the opposite side and saw a crystal cluster at the center of the next locale, with what looked like tiny pools spaced on the outer walls. Lan used his hands to signal them – a military language he had learned from Hull back in Candlekeep – and they followed him in tight formation.
They approached the crystal from the right, not expecting to be greeted by a genie that was apparently waiting for them just out of sight. Aataqah, that’s how he introduced himself, mocked Lan and got a threat in response. Apparently that amused him, and he went on with his ramblings making out some kind of riddle for Lan to solve. It was meant as a tease, for no ‘good’ option could be chosen, and it was so plain to see that even Minsc pointed it out to the genie.
-I will press the button-, was Lan’s answer. The only one he could live (or die) with, Imoen thought.
Then she felt a healing spell going through her, fixing a few cuts and scrapes, while the genie summoned an ogre magi to fight them! Was all this a fever-induced dream? It had to be a fever-induced dream…
Jaheira and Minsc charged, probably trying to interrupt the creature from casting any spell, but they had a distance to cover and that same purpose was covered by Lan’s magic missile. Without a magical protection, their target fell easily. Aataqah then reappeared, told them to find Reliev if they hoped to escape the dungeon. Who or what Reliev was, he did not say, but he did provide them with a few containers and a holding bag.
Lan then explored another corridor, reporting back moments later wiping goblin blood from his dagger and holding a couple of good scrolls under his arm: -Another jammed door-, he said.
They all moved on together, getting the drop on a few more goblins – from which Imoen took a shortbow and a few arrows to book, so she immediately stuck the enchanted dagger in her belt and equipped the ranged weapon instead.
They met two more groups of goblins for some small loot and, thankfully, more arrows but ignored up to four doors along the way since Lan wanted to avoid surprises as much as possible. In the end, there was no other way but to open one, though: that led them to a library, not only filled with books but with goblins and memphits as well. These creatures posed no threat, but Imoen was getting worried by their sheer number.
While looking through the shelves, Lan asked Minsc to scout ahead: the big man was surprisingly stealthy when he wanted to be. In the meantime, they collected some potions, jewels and scrolls lying around.
-Grey dwarves, no friends of Boo. Two right turns-, was all the Rashameer said once back. His pet hamster made a timely weird noise, as if agreeing.
They knew it was not going to be a friendly meeting, so Lan came up with a plan of attack. The two of them would go in invisible, to get a better line to their targets: as soon as their offensive spell were cast, Jaheira and Minsc would charge the wounded. The whole thing went very smoothly, mostly because their leader was killed right of the bat and Imoen’s very own lightning bolt also happened to fry what looked like the group’s mage at the same time. Lan’s skill at hurling tiny fire meteors was pretty incisive as well.
After snatching anything of use or value in the room (even an enchanted chain mail), they went on along another corridor. This one had another blocked door, with a strange lock that seemed to fit a statuette of all things, and a trap layered under the floor too. There was another room beyond, this time a machine was humming at the center and a cambion stood still in front of them, seemingly trapped into an energy field.
They’d encountered such a creature only once before, back at Durlag’s Tower. And it was not a pleasant memory. Not to mention, the demon was already hostile. Before anyone could access the situation, Minsc rushed to the machine – how the ranger figured out it was keeping the energy field active Imoen had no idea – and turned a big, red lever. -Swords, not words!-, he bellowed.
Then everything happened all at once, as she tried to slow down the metal giant with her arrows: Minsc engaged it, and so did Jaheira, while Lan launched a magic missile spell. Their opponent suffered minor blows, but managed to wound Jaheira pretty badly and she dropped her quarterstaff. Lan ran forward to gave Jaheira room for retreating. The druid staggered, but she was too stubborn to give in and throw a dart at their foe instead of casting a healing spell on herself, hitting it square in the eye. Still, she was bleeding profusely and needed Lan’s help to stand before drinking a potion.
Imoen breathe deeply, then made a count of the arrows in her quiver while Minsc went through the corpse.
The ranger grasped something on the ground and brought it over to Lan, raising it so close to his face that the warlock almost got hit. -Yours-, he said.
Her friend’s blue eyes widened with surprise, for it was Sarevok’s greatsword! How could that be? Yet there was no mistaking the hilt, nor the blade itself: -Keep it, you big ape. And let’s go back to the doors we left behind-.
Luckily, there were no surprises along the way.
The first door revealed three or so huge glass jars. As the party approached one, something within liquid flickered, and spoke: -Who be thee, servants of the master?-. Imoen couldn’t tell what it was. It might have been some kind of humanoid, but its form was stretched to the point of being more akin to a specter…
It turned out to be Reliev, a former servant of their captor turned failed experiment by HIS attempt at defying death. Lan actually got the information they needed to escape by promising to put an end to its life.
The second door held two clay golems, but they were inactive. They did not respond to the stone-key they’d just retrieved, so Lan suggested to take them out, just in case.
Another door opened into a large laboratory, filled with more jars. The others had to fight off a couple of memphits by themselves, because Imoen knew this room: it was here HE first spoke of potential, here where HE showed her all those horrors and… no. Best not think of that. She glanced at Jaheira. Not yet.
Finally, they found what they were looking for. The last golem LITERALLY swallowed the stone-key and hasted itself out of the room. The party rushed after it, passing the crystals’ room and then through the corridor Lan had previously checked. Still on the chase, they heard the door slamming open!
They had to break their run though, because on the other side stood a creature they’d never seen before.
Imoen saw a big mough, like the one she’d seen in a picture describing beholders. Only, this thing had no eyes: just a big fleshy body with a wide tail and a pair of long tentacle-like limbs. Somehow perceiving them, it started slowly moving toward the door, but couldn’t pass it, so it frantically lashed out with those tentacles.
Even Jaheira couldn’t tell how to proceed, so Imoen knocked an arrow and fired. It was going to hit but a tentacle deflected it. Two more arrows faired no different, so Lan started casting magic missiles at the creature: that tactic worked fine. The party looted some chests in the room, founding a few good potions and scrolls along with an enchanted helm that Minsc promptly donned. There were three doors: one led back to the library, another to the cells (Jaheira actually managed to break down the golem there with an enchanted quarterstaff she had carried since the laboratory) and the last to one more corridor – and more goblins too.
The next room looked like HIS personal quarters, even if they WERE full of traps and goblins.
The party got some good loot too, most notably a key and an air servant statuette that might fit in the strange locked door that they met before facing the cambion. They also recovered an item from their very own gear: the Helm of Balduran. On either side of the room were a garden and a portal, but the key didn’t match.
The garden turned out to be an actual woodland populated by three driads. The charming creatures addressed Lan, speaking all at once: they explained they were captives of HIS. And so was that Imoen learned his name, Irenicus. Lan then agreed to return some acorns to another driad at someplace called Windspear Hills: the act will free the driads from his grasp.
To the farther side of the woodland from Irenicus’s chamber, they also found another room. This place was beautiful, with a woman’s touch for sure, but it was also cold: more like a fading memory of a forgotten obsession than anything else.
Imoen didn’t even realize she was speaking all this out loud, nor that an alarm had sounded throughout the compound as soon as she stepped in the doorway, until Lan put an hand on her shoulder, turn her around and hugged her: -He cannot hurt you, you are among friends-, he whispered to her ear. She recovered her composure, discovered some traps lying around and grabbed more items from drawers, chests and shelves.
They headed back to retrieve the acorns from the grey dwarves they didn’t bother to pick up before, finding another key along the way (it was dirty, apparently it had been dropped by the tentacle-swinging creature), and Lan wanted to try out the air servant figurine on the one door they had not open yet.
It worked, but going through that opening transported them to what appeared to be an ‘isle’ on the plane of air. They explored it, fighting off some memphits, yet there was nowhere to go from there.
On the farther place from the entrance, there was a stool with a bottle hovering upon it. Lan inspected it, and once touched, it summoned another genie (Imoen wasn’t startled from anything anymore by that point). This particular genie had bad manners, yet offered them a deal in exchange from his freedom. So they went back and forth from the woodland, explaining their intent to the driads and getting a flask and thanks in return. The genie proved to be trustworthy, for it gave them Imoen’s very own Grave Binder dagger.
Looking everyone in the eye, Lan explained the only thing to do was getting back to the portal and try out one of the three keys they had left…image

Monster Party Members

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Now that there's a vampire on the roster, let's talk about other non-PC-races you'd like to see as recruitable party members!

I'm going with Duergar simply because Magda was easily the best thing about the first Black Pits and I would have loved to have her join up in BG2:EE...

Save That Drow! Sword Coast Edition

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So most everyone here is familiar with Viconia DeVir, former priestess of Lolth that you save from certain death... or not.

From a gaming perspective, I save her because it nets me an early Plate in BG1 and is generally a cheap way to gain XP in both 1 and 2. But what about why my character would save her? Or neglects to save her, at any rate.

So let's play a little game, shall we? Post an alignment and a justification for saving Viconia, as well as a justification for not saving Viconia. Don't worry if someone else picked the alignment you wanted, just go with it!

I'll start with Neutral Neutral.

SAVE: She is a drow, murder is in her nurture.
DON'T SAVE: She is a drow, murder is in her nature.

IPad Air 2 ?

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Thinking about upgrading my ipad, currently using the mini 2. Is anyone playing any of these games on the air 2 and can you notice a boost in game speed, there are moments during heavy combat and spell casting my ipad really chugs. Also are there any other complaints about the air 2, problems with the screen or speakers etc... Before I spring for $600.

no arcane party

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Hi,
i want to start a playthrough using no arcane casters.
As usual for me, it will be a no reload game.
Very unusual for me, i will bring some NPC along. However i will limit the party size to a maximum of 3-4 (the thought of a party of 5-6 is just unbearable for me :) )


Any advice on which charname/NPC i should take? I am looking for something that works mechanically but also fits the theme of the against arcane casters.

Since there is so little thieves in BG2 (especially if you remove nalia, imoen and jan), i was thinking of having a thief-like charname. Like an assassin 6 / fighter dual, or a pure assassin or a swasbuckler.

NPC wise, keldorn fits the theme nicely with his kit and is a powerhouse. I was thinking to include him.

Any other thought or advice?

Thanks in advance

Portraits for Baldur's Gate from Might & Magic: Heroes VI

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I think that many of us try to stay away from the unfortunate games in the HOMM series. M&M:Heroes VI generally associates with a subpar product.

But having tried the game itself, I've found out that at least hero portraits (if not all but certainly several of them) in that game can be interesting.

Here I present you the portrats of Might & Magic: Heroes VI in the suitable format for BG (210x330 pixels, 24-bit BMP)

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New RP Idea I had! The Fey Knight!

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So I was reading the handbook for 5e and came across a paladin subclass-thing called a Fey Knight (Or Green Knight). It's like a nature warrior of the Old Faith or something.

My first question is (and this is a joke), are Green Knights immune to decapitation?

My second and actual question is what do you guys think the Baldur's Gate version of such an idea would be? Maybe a Fighter/Mage that focuses on charm and Illusion spells? Maybe Fighter/Druid to be more in line with nature gish idea?

A third question is if I was doing a nature themed party what Party members should I bring (both for BG1 and BG2)? I imagine Jaheira and Khalid would be obvious but what of the others?

Also, this is one of the few threads I've made that aren't necromancer themed. Maybe I'll finally play something that isn't a necromancer this time around! XD

Solo No-Reload Archer/Thief SCS2 Run

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I have decided to start a new no-reload run, this time solo, for SCS2. I hope to continue into ToB with Ascension.

Our Charname this time is Rolava, a CG Human Archer who will dual-class to Thief at level 13. This is the Generic Archer custom kit from the Tactics mod, which counts as a fighter class and therefore can dual to thief.

Rolava's stats are:
18/96 STR
18 DEX
16 CON
11 INT
3 WIS
10 CHA
Two pips in Two-handed Sword; four pips in Crossbow.

This is a very late-game oriented dual-class, so we are going to have a lot of trouble early on, particularly as we are running a non-caster class that will not get UAI until Rolava collects over 4 million XP.

The game begins! Once we're out of our cage, we send Imoen away and free Jaheira and Minsc for the extra XP, before sending them off as well. We dodge a couple Lightning Bolts, slay a Mephit, deactivate a machine, and tell Aataqah we have no interest in fighting his Ogre Magi or Gibberlings.

SCS2 replaces the Goblins of Chateau Irenicus with Duergar, so this dungeon is filled with fighter-type enemies. As an Archer, Rolava cannot equip any better than Studded Leather Armor, so her AC is at 3. And since we can only rest once in Irenicus' dungeon before we get interrupted every time, we need to save our resources and pick our battles wisely.

Almost every group of Duergar has a pair of archers with crossbows. Rolava can force them to switch to unarmed combat by running right up to them.
[spoiler]image[/spoiler]
She's still quite vulnerable, but this does help her out a lot. We get a crossbow out of the deal, but unfortunately, we won't be able to use it much before having to switch to melee weapons.
[spoiler]image[/spoiler]
Altogether, we have to fight at minimum five clusters of Duergar, with an additional two if we want to take on Ilyich. Fortunately, with rest until fully healed enabled, we can allow Rolava to drop to single digit HP levels before we rest, and get back all our HP in one rest period. Still, we need lots of potions to stay alive, and careful rationing of our Bhaalspawn powers (two Cure Light Wounds, two Slow Poisons, and two DUHMs).

Mindful positioning was immensely helpful for the Otyugh.
[spoiler]image[/spoiler]
It's immune to missile damage, but we can still outrange it in melee.

Here's an ideal example of positioning with a group of Duergar. I was quite pleased with this situation.
[spoiler]image[/spoiler]
The one archer is forced into melee and all the axe users are out of reach. And with Rolava's two-handed weapon, she can take down the axe users first, so she only has to stand up to one unarmed Duergar for this battle.
Notice that Rolava suddenly has a Katana in her quick weapon slot. It's not because I went back to get it (it's worth 150 gold)--it's because I died once in this playthrough, and a few of these screenshots are from different runs of Chateau Irenicus.

Ilyich is tough. I had hoped to defeat him before he had a chance to use any of his potions, but I was not quick enough.
[spoiler]image[/spoiler]
The Duergar mage wasn't too much trouble, though. I talk-blocked him to death. He dies in two hits from Rolava's crossbow.

I ignore the Cambion and the Air Elemental Plane. The former is just too tough, and the latter has some 6-second stun effects that could easily kill Rolava. I also avoid many of the trapped containers. I only bother to get the Helm of Balduran and the Portal Key.

The Mephit Portal room is tricky. There's a Radiant Mephit that could easily spell my doom on a failed save, so I want to clear the area to keep it safe. I didn't know at the time which portal corresponded to the Radiant Mephit, so I didn't know which one to take down first. Instead, I put Rolava at just the right angle to take out one Mephit Portal before the fight began.
[spoiler]image[/spoiler]
The Radiant Mephit doesn't kill me! The rest of the portals fall in turn.

Beyond killing Frennedan, I have no more fights in this dungeon. They're too risky and offer too little reward, considering my limited inventory space. I talk-block the Assassin on the way out and head to the Circus, now free to rest as much as I please.

Some of the lines in this game are really special.
[spoiler]image
image[/spoiler]
Kalah's response to playing dumb is absolutely golden. I sell some more loot and buy a Potion of Invisibility.

On to the Slums! Cohrvale and Bregg make an easy low-level encounter. I spend some money identifying the Ring of Human Influence so I can try and charm Cohrvale. I use Call Shot to lower his saving throws.
[spoiler]image[/spoiler]
No such luck. But Rolava is tough enough to bring them down anyhoo.

If we're to get any farther in the game, we need to get Lilarcor. At +3 enchantment and with immunities to charm and confusion, it's a must-have for a low-level fighter. But first we have to deal with some Hobgoblins.

I approach cautiously, making sure I can take down the shaman before he throws out Hold Person.
[spoiler]image[/spoiler]
But there are two shamans in this fight, and another Hold Person comes my way. I drink a Potion of Invisibility so the Hobgoblins can't prey on me if I fail my save.
[spoiler]image[/spoiler]
The potion was unnecessary! I made my save.

Unfortunately, that run failed, since I got webbed by some Improved Spiders beneath the Graveyard. And the previous run, I got paralyzed by the Hobgoblins because the Ring of Air Control's invisibility effect activated too slowly.

So, I had to start over again.

future enhanced edition games

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Which bioware games would you like to see get an enhanced edition in the future?

New players, don't make the mistake I did

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First, the TL;DR version:

- Read the manuals and make sure you understand the basics of D&D, and also the basics and controls of the game(like the TAB key and how magic works for example)
- Reading about the world and lore will help, but not necessary I guess
- Don't play the sequel first
- Resting a lot is okay
- Icewind Dale was awesome

Yeah that's about it, so here goes:

So, I bought BG2 about a year ago, but never finished it. And frankly, never really got into it either unfortunately. I made the mistake, as a newcomer to Dungeons and Dragons and the Infinity Engine games, to not read the manuals before jumping into the game. Hence, I didn't quite realize what I was heading into which lead to a lot of confusion and not a very pleasant experience(I think I restarted the game with a new character like 3-4 times just trying to understand it...*sigh*).

BG2 just felt too time consuming(because of the open world and the steep learning curve)for my taste at the time. And I also made the mistake of buying the sequel first. I'd heard that it was more polished and you didn't need to play the first game in order to understand the second one, but I wouldn't say it's a wise choice to skip the first one in a series, because I think that added to the confusion(I don't really know what I was thinking, I felt my time was limited I guess).
Two things that confused me the most about the combat was the magic and the resting. It took me quite some time to understand how magic works, because I haven't seen that system in any other game. And the resting was a huge immersion breaker for me, I always thought "it doesn't make sense to sleep this much...", but I eventually realized I had to look at it as part of the combat, and not part of the roleplaying and immersion.

However, I have now(just a few minutes ago)finished the Enhanced Edition of Icewind Dale, and it was great. I heard it was supposed to be more focused on the combat with a more straight-forward story whilst still providing that story and immersive experience, and it was exactly what I wanted. And this time I read both the "Mastering Melee & Magic"(not all 300-something pages but the essential parts) and "Survival guide to the north" manuals, and also read a little bit about the lore of the world, and it contributed a lot to a more immersive and pleasant experience. So in the end, it all turned out fine and I might give Baldur's Gate another go.

Best editor created unique builds?

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Your best uniquely edited build that you could only make with an editor. Go.

Mine was an Assassin/beserker :)

If They Made a Baldur's Gate Movie: Redux, The Definitive Casting

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Alright, alright, before you roll your eyes at me and sigh, this perennial discussion seems to have resurfaced over in 'Teh Meme' thread again, with some pretty good suggestions too, so rather than clog that thread up with OT stuff let's gather them all here. (Or of course we could summon Xzar to perform thread necromancy on about a dozen other similar threads!

I'll fire the opening salvo and throw George Clooney as a suggestion for casting as Keldorn Firecam, and the no-brainer of Joe Manganiello as Anomen.

Have at it!

Dual classing into a mage specialization.

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I'm curious if there are any mods out there that help with this? I've been trying to do it with Shadowkeeper and while it does work (It limits what spells i can learn) Shadowkeeper won't give me an additional spell slot for each level. I've tried countless of times to make this work but i always end up with no additional spell slot.

What i normally do when i make a kit work as secondary (Multi classing) is to add the kit and then put level 0 on my character in that class to make the kit work. So for a F/M i'll go in and change him to a F/Diviner and put the mage level to 0, level up to 1 and gain all the benefits of the kit and then delete any additional HP/Thac0.

This doesn't work with dual classing though, and I'm lost at what to do. I've also tried to just manually add a spell slot for each level, but this seems to go wrong when i level up and i lose the spell slots.

Any help?

NPC's you always end up with, or can't play without.

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I'll come out and admit it, there are certain NPC's i just can't play without, or some duos i have a really hard time breaking.

1.) Alora

I always clua console in Alora and change her to level 1 in candlekeep. I just can't play without her and even when i play a rogue myself, she has to be in my party. Between her 19 dexterity, halfling race and way too powerful rabbits foot, i can't not have her in my party. No other character have as good thieving skills as she does, throw in the + damage from luck and -2 AC from her rabbits foot and she is too good. She blows every other rogue out of the water.

Skie shoots an arrow = 1-6 damage
Alora shoots an arrow = 3-6 damage

Alora can't deal less than 3 damage while using a bow, with the 19 dexterity she is an incredible archer.

2.) Kagain

I'm really trying to break my habit of using Kagain as my main tank, but with the gauntlets of dexterity and his 19/20 constitution, i just can't see someone else doing his job. Highest HP in the entire game, best saving throws in the entire game, throw onto him the fullplate from Beregost, Gauntlets of Dexterity, Large Shield +1 and one of the many rings of protection and you have him on -6 AC.

Right from the start (an hour into the game) you can sit with a dwarf warrior that has 19/20 CON, shorty saves and -6 AC! He is a beast and could easily solo the game. People will complain about his Strength but with **** in axes he'll still deal a ton of damage and if you feel like really breaking your game you can throw the Big-Fisted belt onto him and you have created a monster.

19 STR
18 DEX
19/20 CON
Shorty saving throws
High Mastery in axes
You get him really early

3.) Jaheira and Khalid

I really like both of them but it's a bit tiresome to always have two spots taken by a duo, so i have to let one of them go. This for some reason is very hard for me to do as i know what happens in BG2 and it doesn't really make sense from a RP viewpoint to leave Khalid and then find him in BG2 like you do. I have tried to come up with a sensible reason like him having to go on another assignment for the harpers and after he is done he'll meet up with you right after Sarevok and before you get captured. It still doesn't feel right and i have a hard time taking Jaheira without Khalid, or the other way around. I miss being 10 years old (25 now) and just sending one of them into a house and not letting it bother or cross my mind again.

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I'm right now trying to start up a new no-reload game and would like to keep Jaheira so i can give her some tomes and import her with me to BG2. But the problem is that i can't really let go of Khalid, Alora HAS to be in my party and i'll get all OCD over leaving Kagain in Beregost. I don't know what to do and it's soooo frustrating!



Spells and spell schools.

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Alright so while familiar with DnD I'm not all knowing and have a few questions about spells and spell schools. I've been looking at some other sites about the DnD spells and then at the ones we have in Baldur's Gate, and wondering which is wrong and if it has anything to do with editions.

Baldur's Gate :

Power Word Blind - Conjuration
Power Word Stun - Conjuration
Power Word Silence - Conjuration
Power Word Sleep - Conjuration
Power Word Kill - Conjuration

Symbol Death - Conjuration
Symbol Fear - Conjuration
Symbol Stun - Conjuration

Flame Arrow - Conjuration

DnD sites :

Power Word Blind - Enchantment
Power Word Stun - Enchantment
Power Word Silence - Enchantment
Power Word Sleep - Enchantment
Power Word Kill - Enchantment

Symbol Death - Necromancy
Symbol Fear - Necromancy
Symbol Stun - Enchantment

Flame Arrow - Transmutation

I'm sure there are other spells too that will be different, so i'm curious here, who is right? I've been looking at mage specializations and some (Conjuration) seem to have a lot of spells that don't really belong there in my opinion.

Neb the Gnome or Neb the Dwarf?

Who is the maddest gnome of all?

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Ladies and Gentlebeholders,

As we all know one of the most dangerous species ever is
the gnomes.

They tend to get mad, insane, outright crazy and banana.
The question is:

Who is the maddest gnome of all?

This poll is based on the assumption that
Neb and Crazy Celvan are regarded as gnomes, for which
@CrevsDaak looked them specifically up in both games:

"Neb is a Dwarf (checked in BG1:EE) in BG1 and a Gnome that looks like a Dwarf in BG2 (check in BG2:EE), and Crazy Celvan is a Gnome that looks like a Halfling (checked in BG2:EE)."

Note: No gnomes were harmed by the production of this poll. May contain traces of nuts.

The Tale of the Totemic Druid

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Inspired by this tread and thanks to @bbear here I’m going to tell a story about Karasu no Yoru, a totemic druid raised in the Candlekeep and destined to become a major figure in the history of the Sword Coast.

The name of the character is in Japanese and means his name actually is Yoru (night) and he comes from the Karasu (crow) clan known for shamans and spirits.

Here's the character sheet at the start of the game.

[spoiler]image[/spoiler]

The main incentive is to find out what it takes to successfully solo the whole game (from the start of BG:EE to the end of BG2:EE) with the totemic druid. There’s a discussion about which class is the hardest for a solo run in that thread and it seems many people vote for a druid. So I’ve decided to test it and will gladly write about it for those who are interested in the concept.

I’m playing on the Core difficulty and here’s my weiDU log:

[spoiler]// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1910 // Protection from Normal Missiles also blocks Arrows of Fire/Cold/Acid and similar projectiles without pluses: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4010 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4110 // Allow NPC pairs to separate: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4120 // NPCs go to inns: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4130 // Move NPCs to more convenient locations: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5060 // Ensure Shar-Teel doesn't die in the original challenge: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Dark Side-based kobold upgrade: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity party: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v28[/spoiler]

I consider myself an experienced player, had different playthroughs in the past but have never tried the totemic druid. This kit seems interesting to me because it shows the true, from my point of view, nature of a druid – a summoner. In the past I played as an Avenger and liked it much but the Avenger feels more like a druid/mage, while a Shapeshifter obviously feels more like a fighter/druid. A vanilla druid is fine as well but I just like using a kit and not a vanilla version (if it’s not a dual- or multi-class). So, the totemic druid it is.

I understand the problems that can arise because of the SCS but I hope that my knowledge of the game will help to overcome these difficulties. I seriously think that with some meta-gaming even the power of SCS can be not so dangerous. I think than so bad (yeah) thing as the meta-gaming needs serious countermeasures such as not OP class, not min-maxed stats, smarter AI and so on.

As a rule, I try to role-play my character and his party as much as I can but this time it will be different. And I’m so excited – it’s a challenge, and a good one. I’ll try to play a no-reload run with an option for minimal reloads if the character will be killed but I will feel myself attached to it. Also, your reactions, ideas and just a general discussion is much appreciated ;)))
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