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Jaheira/Neera romance triangle

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Hello all,

I have a question, I am planning on romancing Neera in my current playthrough but I also have Jaheira in my party and she is pursuing her romance dialogue with my character. I remember from vanilla bg2 that when this happened there eventually came a time when they forced me to make a choice. Can anyone confirm if this is also the case regarding Neera?

Baldur's Gate, Dark Alliance II Score, Remixed by the composer, now available on iTunes!

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Hi All,

I am so glad I found this site: A whole community of Baldur's Gate fans that I missed!

I wanted to let everyone know that I have re-released my original score from the game on iTunes. These are all new mixes created from the original Midi files, but using the best modern technology available. You will hear the score like never before! You can read the whole story about it here:

http://craigstuartgarfinkle.blogspot.com/2013/10/songs-of-dragon-vol-2-live-now-on.html

Or go straight to here to preview and download the score:

https://itunes.apple.com/us/album/songs-dragon-v2-music-from/id728655683?ign-mpt=uo=4

Thanks again to all of you who have reached out to me.

Best,

Craig Stuart Garfinkle
composer, Baldur's Gate, Dark Alliance 2

STALKER vs FIGHTER/MAGE

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I'm going to do a full trilogy run, probably playing with SCS, and I've funeled out my charname choices to Stalker and Fighter/Mage (either dual or multi, but no kit). I know Mages in this game are unmatched, but as my memories of the game are still resurfacing, I'd still like to hear from you how Stalkers compare to F/M in terms of:

1) Tankness
2) Damage
3) Party utility
4) Fun factor? Personal input!

Something to consider: for RP reasons, both have illegal access to Grandmastery in longswords and bastard swords and neither can dual wield. Also, both would be part of the exact same party.

Core:

1. Charname
2. Jaheira
3. Jan > Imoen
4. Aerie

Still undecided:

5. Melee: Minsc/Anomen/Keldorn
6. Spellcaster: Edwin/Haer'Dalis/Nalia

Baldur's Gate III

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Did you guys hear the news that BG3 was in development. According to the news it will still be Infinity Eigene and it may take place sometime in between BG and BG2. Either way, as long as it's Infinity Eigene, I'll be great.
Let me know what you guys think

Romance Options and Rasaad Question

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Okay so after reading not only this site, but several others, it wasn't until tonight that I realized Rasaad was a romance option. Not once did it come up until tonight during a serach was I doing for something. Needless to say I'm pretty depressed about this now and have done way too much to go back and change things. Sooooooooooo I guess if I play through the game again at some point in the future, I'd try another romance option other than with the large man child (aka Anomen) -- who isn't even triggering his first quest yet and I'm ready to leave for Spellhold so I've been delaying for several in game days now. For future reference (and since I couldn't find a defenitive list) who exactly are your romance options now in BGII:EE for a female?

And just in case it isn't too late, if I dismissed Rasaad earlier to go at his quest alone, is there ANY WAY I can go back and help him or is he gone? Thanks!

Edit: Also, I realize I have cleared Saerk Farrahd's Estate before getting his quest (I went upstairs and got attacked sooooooooo, yea....). Please tell me that won't affect his quest once I get it because I want to take the lawful route.

Killing Kangaxx with Flasher Master Bruiser Mates

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I have just realized that it is possible to beat Kangaxx without using any scrolls or spell protections, at low levels, just by using a weird trick with Jan's Flasher Master Bruiser Mates, the peculiar little skulls that people barely ever use, because of their pitiful damage and low enchantment level. I refer specifically to Kangaxx's demilich form, but the flashers should be just as capable of defeating his lich form.

First, some statistics. The flashers do 1d2+1 damage. They have a stun on hit effect that lasts for 12 seconds, with a save at -1 to avoid the stun. The stun effect does not bypass magic resistance, but has a spell level of zero, meaning it bypasses all spell level immunities. Kangaxx is immune to spell levels 1 to 9, but is not immune to stun. But the flashers have an enchantment level of 1, and Kangaxx can only by harmed by weapons with an enchantment of +4 or more. Jan has 1 base APR, or 2 if he uses the Light Crossbow of Speed. Under normal circumstances, Jan cannot even hit Kangaxx in his demilich form with his flashers.

However, there are two tricks that together allow Jan to hit Kangaxx with his flashers and stunlock him with a high chance of success. I have tested this and it works as intended, though I have yet to beat him with it. But if we have the right setup, it should be possible to defeat Kangaxx using an approach based on flashers.

The recipe is thus:
-Jan and a bunch of flashers (one stack of 20 should be sufficient)
-Firetooth +4 (the crossbow, not the dagger)
-One casting of Improved Haste
-One casting of Polymorph Self
-One casting of Shocking Grasp
-The War Hammer +1, +4 vs Giantkin, and somebody to use it (no pips required)
-The Flame Tongue, and somebody to use it (no pips required)
-And, of course, a way to beat Kangaxx's lich form, if the flasher method does not work.

All this can be easily obtained right out of the first dungeon.

Jan casts Polymorph Self, shapeshifts into a spider, and casts Shocking Grasp via a sequencer or a scroll. He makes on attack, expending the Shocking Grasp attack and allowing him to use normal weapons. He equips Firetooth and his flashers. We cast Improved Haste on him. He now has 8 APR with the flashers. Firetooth is there for the THAC0 bonus, but any other crossbow would work fine as well.
We have one person with bad AC stand next to Kangaxx. Going unarmored or wearing Missile Attraction +2 will work fine.
When Kangaxx comes out in his demilich form, he will spend his first round using the Demilich Wail, which we can survive without spell protections if we make our save. After that, he will start casting Imprisonment, and the only way to avoid it is to use spell protections or a scroll of Protection from Magic or Protection from Undead. In order to survive after the first round, we must kill or disable Kangaxx within about six seconds.

Normally, we can't hit Kangaxx with the flashers. But if we target our high-AC character with the flashers, the flashers will land a hit, explode, and affect Kangaxx as an area effect. Note that the flashers use a unique projectile that, unlike a normal Skull Trap, will not affect the party. We are basically attacking our own party so Kangaxx will be hit indirectly, while our own party will be safe from the flashers.

Kangaxx has a save vs. spell of 4. With the flashers' save penalty of -1, he should have a 75% or 80% chance of avoiding it. Jan will hit our target character 8 times in that first round unless he rolls a critical miss, which means Kangaxx's chance of getting stunned is equal to 1-0.75^8 or 1-0.80^8, which is about an 80% to 90% chance of stunning him. If we fail to stun him, he imprisons us. If we succeed, we can then try to keep him in stun lock by continuing to fire flashers after him, while the rest of the party attacks with the War Hammer +1, +4 vs. Giantkin and the Flame Tongue, or other +4 or +5 weapons if we have them. We hit automatically, so even at 1 base APR, we could take him down within 5 rounds. Kangaxx's chances of escaping stunlock within that time are very low.

Testing found that Kangaxx could in fact be stunned by the flashers, though he only took 1 or 2 damage from the hits, as Firetooth's fire damage bonus has a spell level of 6, which Kangaxx is immune to. I have not used this trick to beat him yet, but he can be stunned with flashers if we attack indirectly.

This means Kangaxx can be beaten at low levels without the defenses we would normally require. Jan and his flashers have tremendous potential if we turn him into a spider, and there's actually a good reason to wear Missile Attraction +2.

Any thoughts?

Romance Conflicts...

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With the addition of the EE characters, there's a lot of potential for romance conflicts and I'm wondering if anyone's actually attempted to romance everyone at the same time before having to choose. If so, are there any particularly interesting dialogs between the characters?

A new interview with Trent Oster

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It doesn't happen often but I have to admit it doesn't happen seldom - it's good that a new interview with the Devs usually is out every several months. The more, the better. It's always a chance to better understand the Devs as the specialists and humans overall. So...

"We plan to make more games. While we’ve had a great run with historic titles, we have a strong desire to step out on our own and develop new stories and new games. We currently have three projects active in the studio and we’re very excited to release them to the world. Some projects are going to take us a while while others, will launch earlier, but we’ve learned our lesson and we’ll launch our games when we know they are the quality our fans deserve."

"When not making video games I love racing sports cars. I have a 1988 (or so) Mazda RX-7 Turbo which has progressed to the point it is mostly custom fabricated parts and not much stock Mazda remaining. The car stinks, rides horribly and routinely scares the heck out of me and I love it."

"I found it impossible to succeed in Bioware leading new IP development after the EA acquisition. The constant threat of project cancellation simply destroyed team morale, leading to a number of experienced team members leaving the studio and the eventual cancellation of the project. Remembering the early days of Bioware, I made one last hard push for the project and ultimately failed, so I left the studio to pursue something new. I called up Cameron (my partner in Beamdog) who I had previously worked with at Bioware years before and told him “it is time”.

"We have a great community on the Baldur’s Gate forums at www.Forum.Baldursgate.com and we listen to their needs and work hard to make them happy."

"We knew Icewind Dale was going to be good. All our previous efforts were shipped under a publishing partner and under a lot of timeline pressure. Icewind Dale was our first effort with just Wizards of the Coast as a partner. We pushed back the project a few times during development to ensure it would be high quality when we shipped and when we were certain of the quality of the game, we made the announcement. We were also working from a much more stable and well tested codebase on Icewind Dale, so the bugs were mostly content related. The Icewind Dale team was mostly made up of former modders who we had recruited over the last few years and they formed a highly functional team, developing, implementing and testing the game as it went from concept to completion. With the combination of great talent, hard work and the patience to ensure a great game we knew Icewind Dale was going to be a great release."

"We made an error when we first shipped Baldur’s Gate II on the other platforms. We shipped it early and it had a number of bugs, which we recognize as an error on our part. We made the fundamental mistake of caving to external pressure and shipped the game before we were happy with the quality. We’ve since addressed those issues with the 1.3 Update and we’ve delivered what we think is the definitive Baldur’s Gate II experience."

The whole interview is here: http://gamesreviewer.net/interviews/trent-oster-beamdog/

Is it possible to Solo Level 1 the BG Saga?

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Is it possible to Solo Level 1 the BG Saga?

Class: FMT
Difficulty: Core, except at Character Creation to maximize HP

Roll = 90
Str = 18/00, Dex 19, Con 17, Int 15, Wis 3, Cha 18
-Fighter for equipments
-Mage for scrolls and wands
-Thief for Find Traps, backstab, pickpocket

-Alignment: Chaotic Good, Find Familiar: One that has invisibility 10 Radius
-All Thief Points to Find Traps -> 55 + drink Potions of Perceptions
-18/00 Str can break locks -> 45 + occasional knock spells / drink Potions of Master of Thievery
-Starting HP = 15, +12 from Find Familiar, +4 from Larloin's Minor Drain, +1d6 from Vampiric Touch (special), +5 from Helmet of Balduran, Max HP ~ 40
-BG2 lose Vampiric Touch, but gain Armor of Balduran +4 HP
-Pips Longsword++, Longbow++

BG1 THACO:
-Range (max) = 2/0: +3 from Dex 19 / +5 from Dex 24, +1 Specialization, +1 Helm of Balduran, +2 Bracer of Archery, +3 Bow of Marksmanship, +4 Arrow of Piercing, +4 Potion of Power
-Melee (max) = 8/4 : +3 from Str 18/00 / +7 from Str 25, +1 Specialization, +1 Helm of Balduran, +1 Gaunlet of Weapon Expertise, +2 Longsword+2, +4 Potion of Power

BG2 THACO
-Range (max, Dex 24) = -1/-2, Same as BG1, replace Bow of Marksmanship with Elven Court Bow +4 THACO, Tarlash Bow +5 THACO, THACO actually increases because some enemies require +2 or +3 arrows (arrow of piercing is normal or +1 weapon?)
-Melee (max, Str 24) = 4/2, Same as BG1, replace Longsword+2 with Blade of Roses +3/Blackrazor +3, Angurvadal +5

-BG1 Strategy: Wand of Summoning/Fire/Cloudkill + Archer, occasional elemental/magic resistance from green scrolls/potions
-BG2 Strategy: Wand of Summoning/Fire, Simularcum + scroll exploits (helmet with 1 free casting per day), occasional elemental/magic resistance from green scrolls/potions
-ToB Strategy: Clay Golem (immune to all except death spell/blunt weapons), Wand of Summoning, Simularcum exploit, occasional elemental/magic resistance from green scrolls/potions

-I foresee that this setup should be able to overcome all storyline encounters except the Amelissan final battle. The only problem in this battle is the initial setup. Amelissan likes to summon a lot monsters and my solo PC will be overwhelmed.
-The only other difficult challenge is the level 3 Watcher's Keep where you have to face at least 1 demons encounter.
-I may miss equipments that can further enhance my PC survival and THACO.

Questions:
-Does a level 1 simulacrum clone automatically die because a level drain of level 1 = level 0?
-Is longsword the optimized melee weapon for the BG saga? I think a shield is necessary for AC purposes and longswords have the most variety, availability and effects.
-How to tell whether a monster deals blunt or slashing attack? It's trivial for opponents that use weapons. What about trolls, werewolves, mindflayers, demons, etc? Stab animation = piercing? Claw animation = slashing? Punch animation = blunt?

If possible to solo the game, what does that say about using a party?

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I'm new to playing BG (only in chapter 2 in BG:EE on my Android tablet), and been researching various class strengths etc and I see a lot of posts about those that play the game with a solo character.
Does this mean they never use a party to complete quests (other than possibly party specific quests for the XP) ?
If so, then wouldn't this making playing with a party of 6 super easy? or are maybe solo players able to exploit certain aspects of the game since they're so familiar with it?

Will we ever see "Planescape: Torment: Enhanced Edition"?

Monk Viability in BG2 and ToB

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Howdy!

I managed to nuture my Monk to level 13 in BG1, and now I'd like start BG2 and continue into ToB with him. What would be some major advantages and pitfalls that I should take into consideration?

Could a high-level Monk actually, for example, take on Demogorgon? Can Demogorgon even be hit with +4 Gauntlets of Crushing?

Instant Dual Class Strategy

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TL;DR: Dump party, ERASE and repeatedly scribe scrolls, buy repeat scrolls just for xp, win at dual classing. (Worthwhile even dualing to non-mage, and keeping one NPC mage in your party to scribe scrolls.)


If you dual class to mage, then dump your party and read scrolls, you can get to at least level 12 without having to do any combat or quests while underpowered from dual leveling.

For example, if you go to 11 cleric then dual to mage, you can instantly finish your dual class. With a 13 kensai, i'm not sure how much gold it'd cost to go all the way to 14 mage, but at the least you could skip any time as a low level mage.

I'm kind of a newbie but I've looked at some gameplay reports from expert players and this is one thing I don't see them doing.

The trick to this, which I haven't seen anyone mention, is to ERASE SPELLS from your spellbook so you can learn the same spell multiple times. And spend gold buying up duplicate scrolls in town. Also, obviously, use +int potions so you don't fail scribing. And to repeat: dump your party temporarily so you don't share xp.

If you are dual classing to something other than a mage, you would have to keep 1 other character in your party and have them read scrolls and split the XP. It'd still be worthwhile to get some levels to get your dual class started quickly.

In my current game, I saved all the scrolls I found (besides a few I wanted other people to learn and use), spent 30k gold on extra scrolls for xp, and turned in a 50k xp quest reward immediately after dual classing. That put me straight to level 12 mage with no downtime where I couldn't use cleric spells. A lot more than 30k gold could be invested in this strategy. You can get a LOT of scrolls for less than 100 gold per spell level, meaning every 10k gold gives more than 100,000 xp.

As a non-mage dual example, f you were dual classing from fighter to cleric and had an NPC mage read scrolls, you could still easily get up to level 9 cleric despite splitting the xp with someone else. And higher is achievable. (And you get to overlevel one NPC mage which is nice too).

This is for bg2. I don't know how well it'd work in IWD. It does not work very well in bg1. Scribing xp was multiplied by 100 between bg1 and bg2, which is not balanced.

On a related note, don't sell extra scrolls you get as loot. Just erase them and learn them (save them up before your dual class, after that just learn them with a full party present for convenience). Like there is that bandit encounter when traveling which always gives the same 3 scrolls (oracle, monster summoning II, spell thrust, if i remember right), and they won't sell for much, but you can get your party 12k xp by scribing them.

You know you're playing too much Baldur's Gate when...

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1. You complain to your family about having to live in "such a pissant town"
2. You search for objects at the base of every tree you see.
3. You walk into a complete stranger's house and start rummaging through his drawers.
4. You go into your basement to kill spiders.
5. You buy an Irish wolfhound and name him 'Ruffie'.
6. You tell your boss, "I don't like the way this company is working out. Perhaps better leadership would help."
7. You try to pawn severed heads.
8. All your friends have green circles around their feet.
9. You have a collection of odd-looking sticks which you believe contain magic, but haven't been identified yet.
10. On your resume, your education is listed as 'lore'
11. You demand discounts on the grounds that you are a hero for getting a cat out of a tree.
12. You rest for exactly 8 hours every night.
13. You refer to your luxury car as an 'automobile +1'
14. You divorce your wife for 'incompatible alignments'
15. You find a ring and carry it with you for your entire life in the hopes
that you will meet the person to whom it belongs and return it.
16. You've been wearing a cloak around the office lately.
17. You scan every square inch of the ground looking for hidden objects when on the way to the store.
18. Your wife says, "Something smells. Have you been hanging around in the sewer again?"
19. You're fired from your job for 'laying hands' on the other employees.
20. You are deathly afraid to kiss women you meet at the beach, especially ones with bluish skin.
21. You have nightmares about your 4th grade teacher screaming, "You WILL Learn!!!"
22. You have bite marks all over you from trying to charm squirrels.
23. Your playing sessions end when you say, "Ooops" as you notice the sun coming in the window.
24. You now hesitate or are paranoid about putting on a belt.
25. When you leave your house and want to get back in you need to give a book worth 50 USD.
26. When you're going to the basement you refer to "The Naskel mines."
27. You feel like being controlled by an omnipresent authority figure.
28. Your boss gives you a new assignment and you reply disdainfully, "A waste of my talent..."
29. You order a large steak in a resturaunt, then grab your knife and cry out "My blade will cut you down to size!"
30. Everytime you see a huskie you cry "vampire wolf!" and run.
31. You are trying to change your appearance, but you cant find the "customize" button any where.
32. You buy a hamster for the sole purpose of naming it Boo.
33. When it starts to snow/rain/thunder&lightning out, you complain that you can't find the gameplay menu to disable weather.
34. When something catches the corner of your eyes and you frantically try to hit the .
35. Everytime you dream you wonder why you didn't get a special ability.
36. You start talking to chickens to see if they can talk.
37. You leave a friend at the mall and, upon returning there the next day on another errand, are confused and annoyed he isn't standing right where you left him waiting for you.
38. On your way to school/work you get waylaid by enemies and have to defend yourself.
39. You stand up in the middle of a meeting and start yelling "Less talk and more fight".
40. You are in your car looking at a street map and you can't figure out where to go, because no other sections are highlighted.

BG2 Party Members in BG1

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Not sure if this topic has been posted before, but given the amount of mods that allow you to have characters like Kivan and Xan in BG2, it made me curious on if you could have any party member from BG2 in BG1, who would it be and why?

Keep in mind that they'd be scaled roughly the same as other potential members in BG1.

BG2 Solo SCS Spell Guide

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BG2 Solo SCS Spell Guide

Introduction

Spell guides: there are dozens already out there and while everybody's opinions differ, we all know that Magic Missile, Mirror Image, Skull Trap, Stoneskin, Breach, Protection From Magical Weapons, Project Image, Abi-Dalzim's Horrid Wilting and Time Stop are all you need, right?

Trouble is that nearly all the spell guides already written are for the vanilla game, where indeed a handful of powerful spells are all you need to conquer everything. See a mage? Breach him. Melee opponents getting to you? Stoneskin. Want to kill a bunch of enemies? Horrid Wilting. And so on.

When I first started playing with SCS I was amazed at the additional complexity of the AI. In particular the improved mages were remarkable. In the vanilla game I had never blinked at seeing a Yuan-ti mage. Now with SCS they were an utter nightmare, they hung around for ages, dispelled all my protections, and peppered me with Magic Missiles. The game had changed and the old tricks no longer worked.

At first I had no idea how to get through layers of magical defences. Then I read through the spell descriptions and gradually began to work it out. So I need a Secret Word to get rid of that. But first a Spell Thrust to remove this. And only then can I Breach. Do I have a Secret Word and Spell Thrust? Of course not. Who in the vanilla game even looked at those spells, let alone memorise them?

For the last few years I have exclusively played solo no reload. Party games no longer appeal to me, I know the companions, I love the roleplaying, the story is great. But I've already been there and now the challenge I'm interested in is the strategic combat aspect: to fight the full array of BG2 opponents at their utmost power, with their AI enhanced by SCS. And to do it without any kind of cheesy tactics or crutches, and most importantly, with just the one life. To survive everything they can throw at me and to find a way around it and ultimately to have the Bhaalspawn prevail.

I have lost count of the number of no-reload SCS games I have played. Most fail quickly (damn you Dire Charm!); some last longer (how the %*$! am I supposed to deal with the Shade Lord's aura?!). Some get very far and then succumb to restart-itis (Okay I'm in Suldanessellar but how cool would a Berserker-Assassin with Swashbuckler AC bonus but no armour and no traps be?).

One thing I've realised from my experience is that while all kinds of classes and combinations can do well if utilised intelligently, mage types have a far better chance of survival than any other class. Moreover, the sheer complexity of arcane magic adds a huge amount to the strategic element of the game. If you're ever going to beat a no-reload SCS, you need to understand the magic system.

I decided to write this spell guide from a specific perspective. This is not a vanilla BG2 spell guide, nor is it a guide for party play. This guide is for a solo character with SCS. My explanations and ratings for each arcane spell below are based on my experience playing the game under no-reload conditions. Naturally if you play with reloads, you might not weight so heavily towards some defensive spells that I rate highly. I should also add that I play with Item Randomiser, which I think is a wonderful mod which makes every game different. As such, I have not assumed that you will have specific equipment that would otherwise be easily or quickly obtainable and which would make certain spells obsolete.

Finally I should point out that this guide is written for BG2, ie SoA and ToB. If you're playing from BG1 then bear in mind that while the majority of the guidance and explanation is still relevant, some of the nuances are different. For example spells like Sleep are very useful in BG1 and totally useless in BG2, so the rating below would not be applicable for the BG1 portion of the game.

Two Types of Casters

In the descriptions below I make reference to two types of casters: pure spellcasters and fighter-types.

Pure spellcasters are those classes that rely almost exclusively on magic. These include single class mages, sorcerers, cleric/mages and most types of thief/mages. Pure spellcasters have to use spells to cover all functions: summoning, damage, defence, debuffing, crowd control etc. They therefore require a wide ranging spellbook and do not get too much mileage from spells that enhance combat prowess.

Fighter-types are those classes for whom magic complements their weapon skills. These include the various types of fighter/mages and swashbuckler/mages. Fighter-types have slightly different requirements from their spellbook: they do not need magic for their damage output, they can use their weapons and thereby get by with fewer damaging and summoning spells. Fighter types can instead concentrate on defensive spells as well as debuffing and crowd control. They are especially interested in spells that enhance combat capability.

While the value and utility of most spells are similar for spellcasters and fighter-types, certain spells have nuances that favour one type more than the other. I have noted these where applicable. Likewise some spells get a higher rating for one type over the other.

Explanation of Ratings

I have rated each spell out of 5, with 1 the lowest rating and 5 the highest. Below is an explanation of what each rating means.

1: These spells are either useless or of such limited utility that you will hardly ever need them. You will pretty much never need to memorise these spells.

2: These spells are of limited utility. They have some value and may be helpful in certain situations or for a specialised strategy. But on the whole they are not spells you will use regularly. You will rarely need to memorise these spells.

3: These are solid spells that will serve you well. You will likely use these spells regularly and they will be an important part of your spellbook. You will memorise these spells frequently.

4: These are strong spells and will form a key part of your regular strategy. You will be using these spells in any tough encounter and will memorise them on an everyday basis.

5: These spells are essential for your character to thrive and survive. These are the spells around which you will form entire strategies. You will need to prioritise these spells and ensure you never leave base without them.

The New Pathfinding

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Does the new pathfinding fix work as great as the report said it would. I have been unable to play BG2 in quite some time, and I will still be unable to play it for a few more weeks.

SCS party

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I've been thinking of a party with less magic users and more melee for insane SCS. Since mages (and clerics to some extent) are the most dangerous enemies in SCS I've been thinking about a triple magic resist frontline.
Keldorn+Rasaad+Cernd (improved shapeshifting). Even though they benefit from buffs they're not weak to dispels and can function without them.
I will complement them with a sorcerer PC, Aerie and Jan.

Do you guys think this party can do it? I've been thinking about replacing Cernd with Haer'Dalis but I'm not sure how effective he can be since he won't resist Keldorn's (unnerfed) dispel.

NB: I have balduran's cloak from BG1.

Your method for distributing stats? (other than min/maxing)

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Back when I played the original BG1 more than a decade ago, I used to min/max the most useful stats for my character class. Consequently, I ended up with a lot of paladins with only 3 intelligence. ;-)

With the release of BG:EE, I decided that I wanted to roleplay a character similar to the method described in Tord's famous "Lilly Black" playthrough (see here: image) - which meant creating a character without absurd-looking and obviously OP'd stats.

I made a few "rules" for myself:
1. My character's stat total would not be higher than the highest stat total out of the NPCs (which meant less than Dorn's 90).
2. I would use the individual stats of the other NPCs as a barometer for deciding my own.
3. My char would have only one fully maxed stat.

Here's the character that I eventually created for my current playthrough, a female human vanilla ranger (it took a helluva long time to decide on a portrait, race, and class, but those are topics for other threads, LOL):
image

After only a few rolls, I had rolled an 88 stat total - a very respectable roll, but not higher than Dorn's 90, and only equal with Ajantis' stat total.

Here's a basic rundown of how I decided each stat:

Strength - I imagine my character as having above average strength, but not being a hulking amazon. Looking over the strengths of other NPCs (with emphasis on the female ones), the spectrum runs from 8-9 str wimps like Alora and Imoen, to a singularly unique, 18-plus str amazon in Shar-Teel. I felt that my character should basically be smack in the middle, in the range of warrior-priests like Branwen or Jaheira, so I settled on 14. (Incidentally, as a ranger she's required to have at least 13 str anyway.)

Dexterity - I imagine my char as being very fit, and obviously skilled with a bow (as you can see from her picture), but perhaps just a tad less athletic than a master thief like Imoen or a trained dancer like Skie. So 17 dext was appropriate IMO.

Constitution - I imagine my char as being fairly healthy, enough to get a bonus from her con, but at the same time, I was conscious of not raising too many of her stats too high. So I settled on 15.

Intelligence & Wisdom - I basically just replicated Kivan's and Jaheira's stats for these, since I imagine that my ranger would basically share the same outlooks and sensibilities as they do (i.e: being "nature smart" instead of "book smart"). I imagine my character as being respectably smart and sensible, but not necessarily an outstanding genius in either category. As someone who was raised and educated amidst the books of Candlekeep's library, but always with a secret focus on the outside world, I imagine that she's educated just enough to be literate (which would mean at least 9 int.), but her wisdom should be emphasized thereafter.

Charisma - I decided that this would be the stat that I'd fully max, as there are no other NPCs with 18 char (except maybe Keldorn IIRC) and I wanted to give my char a unique trait that would make her stand out from the other NPCs. Besides, I imagine my char as someone who will generally get a favorable reaction from others (just look at her pic after all, LOL), and from a roleplaying perspective, it would best explain how she'd be capable of gathering and keeping together a motley collection of mercenaries.


So there's my story... Anyone else have their own?

Imported character from BGEE1 does not gain experience points.

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I exported my character in my first run-through of BGEE1, so it is a BG1 Character. I started a new game and imported my character but the character does not gain any experience points. I am a dual class character; level 7 fighter at 85,000 points and a level 8 Druid at 85,000 points. All the other characters gain exp points.

Would anyone know why that is? Also, I am using my iPad 2 to play the game and I exported my character using my iPad 2.
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