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Soundtracks for EE?

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Did a search, and I can't find any previous threads on this. (I could have sworn I made one before, but I guess not.)

Can we get the new tracks from BG1EE and BG2EE to listen to them outside of the game? I really enjoy the goblin area and menu themes. Sorry if they're in an obvious place. I looked a little. :3

Candlekeep High: The Baldur's Gate cast goes to prom

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On the "misconceptions" thread we were discussing with @nano and @kidcarnival what a highschool or college would look like with the Baldur's Gate cast :D It was a lot of fun, but it should be its own thread so here it is.

I'd love to hear more suggestions and, even better, alternative fun places we can put the cast of our favorite rpg. I think this game is fun and challenging :)

Here we go (from myself, KidCarnival and Nano.... please give your own suggestions!)

Edwin would be the eccentric university professor who is respected by his peers for his academic accomplishments, but hated for his arrogance and bragging about them

Quayle would be the professor who thinks he is well respected by his peers for his academic accomplishments, but actually is not.

Imoen would be the 10th grade English Literature teacher who still has her students make dioramas and colorful posters for "book reports".

Ajantis would be the strict math teacher who has trouble controlling unruly classes despite being an aspiring authoritarian. "Com'on guys, Helm wouldn't like that"

Garrick would be the incompetent art teacher.

Minsc would be the overly-enthusiastic gym teacher and football coach (Boo takes care of the details)

Yoshimo is the mysterious, super-suave foreign exchange student.

Eldoth would be the 23 year old senior who's the campus weed dealer and dates freshman girls.

Skie would be the bratty freshman cheerleader captain who expects good grades simply for showing up.

Jaheira could be a biology teacher who insists on equality for parasites and gives bad grades for students who don't "respect all of nature's children equally". Radical hippie biology teacher.

Khalid would be the substitute teacher that gets no respect.

Coran would be the young "cool" teacher that all the girls have a crush on.

Safana would be the hot English teacher that all the guys fawn over.

Alora would be the typical overly-friendly lunchlady. All the students love her, though they rarely seem to get the correct change back.

Yeslick would be the cook in the cafeteria. Many students try to steal his beer.

Neera would be the crazy chemistry teacher who's experiments always make the fire alarm go off.

Kivan would be the grumpy janitor that scares all the freshman.

Jan would be the shop teacher with all the hilarious stories that students hang out with during lunch breaks, and runs a black market in junk food

Nalia would be the sociology major who takes her subject super seriously and insists on everything being politically correct. She's the president of half the after-school activities and founder of half the clubs.

Aerie would be the teacher's pet who always makes the Honor Roll. She is in all of Nalia's clubs.

Hexxat is the goth girl who sits in the back of the class. She makes Aerie uncomfortable.

Haer-Dalis would be the Hipster Art Student.

Xzar would be the crazy goth kid who shows up with slipknot shirts and facepaint.

Monty would be in detention.... always.

Korgan is the gruff, over-aggressive hall monitor/security guard. The school has been sued on multiple occasions, but can't get rid of him because Kagain is his Union Representative.

Valygar is the more responsible security guard. Usually proctors tests and watches Monty in the detention hall.

Cernd is the campus groundskeeper, who students come to seeking wise counsel on life decisions and relationship advice.

Dorn is the bad-boy senior who comes to school on a Harley. You don't wanna take him home to your mother.

Shar-teel would be the star athlete who resents all the guys because there isn't a girl's football team and she's stuck playing a no-contact sport like volleyball. Majors in Women's Studies and says she hates Dorn (lotsa sexual tension).

Dynaheir is the head of the language department. Often at odds with Edwin.

Viconia would be the punk girl with tons of piercings who loves to say shocking things to get a rise out of people and keeps getting sent home because her shirt has something rude.

Rasaad would be the Ethics and Philosophy teacher who leads the afterschool Yoga Club. Nalia is president.

Mazzy would be the star student that they put on the front of all the newsletters.

Faldorn would be an "alternative" teacher who tries to convince parents to sign up the kids for "Politics explained by Pottery" and "Expressionistic Math in Dance".

Kagain would be the controversial Business Law professor that concerned parents worry about at the Parent-Teacher Confrences.

Keldorn is the concerned parent at the Parent-Teacher Conferences. He often inquires about Kagain's curriculum to the assistant principle.

Tiax would be the evil assistant principle who thinks he is the real principle.

Xan would be the real principle who's the only one who realizes the students are all doomed :)



Koveras is the mysterious recent transfer student... and the adventure begins






Please add your own! Or your own ideas :)

Gah! You call that quest design?!

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Okay, fine.
Are EEs worth the money? Yes, they are. For the joy playing the old game without hassle.
But I can't stand the new "enhanced" content:

I had both EEs since release and, since I only play no-reload, I only now made it to the BG2EE areas with Neera.

... and what a let down!

- terrible creature challenge rating: I'm thumping with my backhand silly little spiders and ogres that stopped being an issue even for one party member long ago in BG1. There should have been... oh, I don't know... genies; rakshasas drawn to the magic anomaly; at least a nishru or so to devour the weird magic. Along with some context and story for why they are there. Not a frigging giant spider and gnolls!

I don't even need to cast any magic in this supposed wild magic zone! What a waste.
(I just came there after doing the Windspear Hills Dungeon: the difference in quality is catastrophic.)

- subpar level design: ooh pretty colors -- but it reeks of "hey, I just discovered the 'Effects' menu under Photoshop")

- [and worst of all] ABYSMAL quest design: did I just get dumped with half a dozen FedEx quests? Really?!
For a topic as fascinating as Wild Magic this is the best they could come up with?! Herding Cats?! COME. ON.

I tolerated this nonsense briefly for BG1EE :: you walk through (not even fight) some goblins -- Goblins! -- and have an anticlimactic fight afterward.


If Beamdog ever releases a game of their own design, I'm not buying it unless a thousand people post testimonials swearing that they finally learned good writing and design practices that could at least match the games of the previous milennium.

Dragon Disciple

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For a change of pace I rolled a human dragon disciple in BG2 to run sort of an offbeat idea I had. In my mind he’s sort of a spec ops mage. He infiltrates enemy groups and then hits fast and hard, leaves them disoriented and crippled.

I rolled a ludicrous 94 stats, so I gave him 18 Con. With his 2 point bonus (which oddly I had immediately, not at level 15?) he’s at 20 and now regenerates! With the d6 hp, fire resistance, ac bonuses and some defensive spells he’s surprisingly durable for a mage. And all that for having to rest slightly more often? I’ll take it!

I have him run invisible into a crowd, drop his breath attack, while having Aerie launch a fireball on top of him. His innate fire resistance soaks most of the damage, and then stoneskin/blur/mirror image see him through enemy melee. Sunfire, Delayed Blast Fireball and Incendiary Cloud should help keep the tactic viable as the game progresses, though ultimately enemy fire resistance will become a problem. I’m also planning to give him an ally through one of Jaheira’s awesome fire elemental summonings.

I’m planning to give him a couple picks that are more theme than power. Prismatic Spray, Cone of Cold and Death Fog all have a breath weapon sort of feel. Protection from the elements/energy and Fireshield Blue expand elemental resistances, opening up things like icestorm and deathfog/cloud kill. Possibly Tenser’s, that sort of feels like a dragon unleashing the fury.

Anyway I know general opinion of the disciple is lackluster, so I figured I’d post a build I’ve been having fun with!

Dialogue That Probably Should Have Gone Differently (Potentially SERIOUS Spoilers)

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Pretty self-explanatory, rewrite some dialogue or a scenario you thought was a little odd or could have been funnier or otherwise more interesting. I'll start with a sort of Monty Pythonesque version of Resar the mage betraying you after you after you worked so hard to rob Oberon's Estate.

Resar: Excellent work. Here's the reward you were promised. Unfortunately, now we must kill you.

CHARNAME: Wait, what? Whatever for?

Resar: I'm afraid you know too much!

CHARNAME: What difference does that make? I was just planning to leave, and probably never speak to you ever again, in all likelihood.

Resar: You could tell the authorities, or blackmail me!

CHARNAME: ...Really? First of all, why would I tell the authorities that *I* stole a bunch of stuff from three uppity wizard gals for *you*? Even if I omitted that first part, they would wonder how I know so much. Second, why would I blackmail you? You would IMMEDIATELY know it was me, and thus I would have a pissed off wizard who wanted me dead, the precise situation I'm trying to avoid RIGHT NOW. Furthermore, you and Alatos here just paid me a bunch of magical items. Why would I want to stop that gravy wagon by turning you in or blackmailing you? Neither of those is anywhere near as profitable as a steady supply of magic.

Resar: I won't be swayed by your logic. That's not a risk I'm willing to take!

CN: Again, really? It sounds to me like you're willing to take the exact same risk by picking a fight with me. An even greater risk, arguably. I've killed plenty of wizards who thought I'd be an easy fight. Granted, none of them were from The Land of Magical Flying Boats, but even if you're twice as powerful as any of them, my entire party is literally ten feet away from you. Is even a one-in-ten chance of death acceptable? There's six of us, so how about one-in-six? Let me walk away and you might just get into some trouble with the law you can apparently easily flee or kill with your magic, or you might have a hair-brained blackmail scheme to foil. Try to kill me, and you're gambling with your very life rather than your reputation.

Alatos: He's making some good points, here.

CN: And what about THIS guy? He's been standing here the whole time. He knows just as much as I do, if not more!

Alatos: Whoa, hey, let's not make this about me, pal.

Resar: Enough! Fine! Go!

CN: Good doing business with you, gentlemen. Let me know if you need anything more in the future. See? Another benefit to not trying to kill me, you have a talented and trusted resource for the next dirty deed.

BG2:EE 1.3 patch and IWD:EE. What will be released earlier and when?

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So, we know what the Devs have told us. This poll offers YOU a chance to express your own version of how it will be done and when.

What do you think?

Cheers!

All you wanted to know about the “Adventure Y”

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Now with BG2:EE released and we all know about Hexxat at last it’s time to anticipate something new.

So I think the discussion about the “Adventure Y” is going to be the next hit.

There’ve been several threads on this forum about this topic but I will try to gather EVERY piece of information and update it when something new is known. I hope @TvrtkoSvrdlar and others who started topics about the Adventure Y in the past excuse me ;)

A little bit of history first.

Tweets by Trent Oster, 12 May 2012

Adventure X is going to be standalone. Keep your ears peeled for Adventure Y, which is intimately linked to the Bhallspawn storyline

Adventure X is a side adventure, while Adventure Y is an optional storyline piece in the Bhallspawn series

Tweets by Sam Hulick and Trent Oster, 23 May 2012

SH: Listening to the #BGEE Adventure Y main theme on repeat while doing paperwork. Never has something so mundane felt so heroic & adventurous.

TO: I do the same. It can become a liability when the #bgee Adventure Y theme is going hard and you are trying to do contracts.

Later PhillipDaigle tweeted that the Adventure Y can be set at or near Boareskyr Bridge, accidentally the place where Cyric killed Bhaal.

Dee in November 2012 said (http://forum.baldursgate.com/discussion/comment/142403/#Comment_142403) the "Adventure Y" hasn't been finished yet, and will likely be released post-ship.

Here (http://forum.baldursgate.com/discussion/comment/369710/#Comment_369710) is said the Adventure Y has been confirmed for after BGE2:EE (release). This post (9 October 2013) is promoted by LiamEsler.

Basically there were no news at all after that.

All of a sudden PhillipDaigle here on the 30th of November 2013(http://forum.baldursgate.com/discussion/comment/418768/#Comment_418768) said something that can be interpreted as:

1) it’s wrong to think that the Adventure Y is planned for after BG2:EE, or
2) it’s wrong to think that the Adventure Y in not going to be released in the next patch, or
3) it’s wrong to think that the Adventure Y is set after BG2:EE.

We know elminster (a Beta Tester) (http://forum.baldursgate.com/discussion/comment/346026/#Comment_346026) said the Adventure Y will cost money although in the past Tanthalas (also a Beta Tester, Private Beta Moderator) (http://forum.baldursgate.com/discussion/comment/14040/#Comment_14040) had thought about the Adventure Y as a part of the new content for EE and not a DLC.

So, we know the Adventure Y is tied with the Bhaalspawn plot and has its own theme.

Taking into account those words about money and realizing the Adventure Y has not been definitely released before BG2:EE it seems reasonable to agree with the 3rd variant and say the Adventure Y is set somewhere before the story of the Bhaalspawn ends.

Moreover, I think it’s safe to conclude from PhillipDaigle’s post the Adventure Y is meant to be content for BG:EE, not BG2:EE.

There’s an idea that the Adventure Y takes place after Sarevok's defeat and shreds some light on those “circumstances much darker than anyone would have thought” under which the Bhaalspawn left for Amn. So this adventure would probably take place between the two games and end with the Bhaalspawn getting captured by Irenicus.

It’s interesting to take into account that TrentOster - after looking (6 September 2013) at a feature request of an interlude chapter that narrates the happenings between Sarevok's ending and the capture of the Bhaalspawn by Irenicus - said “Sounds kind of adventurey. Could be a fun concept.” (http://forum.baldursgate.com/discussion/comment/350159/#Comment_350159)

One can interpret “adventurey” as “adventure y”.

So, right now it's everything from what has been confirmed.

Vampires or Thieves

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So I'm playing an Evil Party. A full party I created myself. The Leader is a Lawful Evil Blackguard. Her style is to put on the appearance that she's good lawful Paladin only to work the gears behind the scenes to cause mayhem wherever she goes. So that being said she's quite polite in public view except when someone tries to exert their authority over her or threaten her she returns in the same manner. But when's she's in a dungeon or the wilderness she takes off the polite mask and shows her true cruelty destroying everything and everyone that gets in her way from achieving her goals. But I'm getting to the point where she has to go to spellhold and I'm not quite sure which side she's going to choose. While the vampires are the true evil path would that be the right choice she would make though? They both offer the same thing. I'm just confused at which choice her character type would make.

Is cloud-saving still a development priority?

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There was some talk a while back about allowing saves to sync across multiple devices. I know that's probably quite difficult to implement when you're talking about syncing games between a PC and an iPad, but has anyone found some good solutions for saves between PCs?

I travel a lot for my work and have been using Google Drive (as well as a thumb drive because I don't always have internet on both machines) to transfer saves between my desktop PC and my notebook. It works, but it hasn't exactly been convenient - are there any plans to implement a cloud save/syncing feature within the game itself?

Avatar animations I miss

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What animations on avatars do you wished there was in game?

Official Baldur's Gate EE Facebook page

Critiquing The EEs: A Pure Story Perspective 5/6

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Welcome to Part 5 of a critical look at Beamdog's creative contributions to Baldur's Gate. We're going to analyze and discuss the Enhanced Edition characters and their storylines, their strengths and weaknesses, etc.

This is not the place for statements of blind support or blind hatred of Beamdog. If that's all you have to contribute to the conversation, please take your comments elsewhere.

Having covered all four primary Enhanced Edition characters - the half-orc blackguard Dorn il-Khan, the vampire thief Hexxat, the Sun Soul monk Rasaad yn Bashir and the half-elf wild mage Neera, today we'll be talking about:

Baeloth Barrityll and Wilson

When we talk about easter egg NPCs, we have to accept certain things as given. These are not characters designed to be full-fledged party members. They're not selling points. They have no quests, no relationships with other NPCs, no real storyline to speak of, and no deep characterization. However, they're still worth analysis in the overall context of Beamdog's contributions to BG, and in terms of what they suggest about the creative choices that went into the Enhanced Editions.

Let's start with Baeloth. Originally introduced as the antagonist of "The Black Pits", Baeloth the Entertainer is a mad drow sorcerer who forces the party into a series of gladiatorial battles. Again, I'm not really interested in discussing BP at length, but there are two points of interest here: first, Baeloth's nickname is an apt one - he does entertain. His use of alliteration, his snarky comments, and Mark Meer channeling Mark Hamill's Joker to absolute perfection make him instantly endearing as a grand, showboating villain.

Second, Baeloth's appearance in the main storyline is set after the events of "The Black Pits": patch 1.0.2012 added a cutscene that triggered if you went to the broken tower in Larswood (a curiosity that always seemed to hint at some greater purpose). Baeloth materializes out of thin air, depowered and alone; he rants for a bit before noticing the player and explaining his circumstances; and he offers his services in exchange for the player's protection.

When discussing Neera, I mentioned that Beamdog's assumption that all players would be interested in the Black Pits content led them to make some structural mistakes in BG2:EE, such as shoehorning Mercy Whitedove into Dorn's epilogue or failing to connect the dots between Szass Tam, Dennaton and Aznar Thrul in Neera's ToB quest. But the scene in which Baeloth is recruited is done in such a way that you don't need BP to understand what's going on - he provides that information himself, and in that respect, he's no different from any other character involved in a larger story you're not privy to (Dynaheir, Xan, Safana, etc.)

Taking Baeloth through BG:EE will result in a handful of amusing comments when you enter new areas; as befitting an Evil NPC, he's extremely powerful and edges out Edwin as the best spellcaster in the game by virtue of his drow magic resistance. In fact, he's such a fun character, and Meer does such spectacular work with his lines, that I can't help wishing for more. Have Baeloth "peace out" and teleport away just as you enter the Temple of Bhaal! Why should he play fair and act like a typical adventurer, he's Baeloth! A bit more unpredictability would have gone a long way.

As an aside, it's also rather disappointing that Baeloth doesn't turn up in any capacity in BG2:EE, given that his role in "Gladiators of Thay" isn't nearly as involved as it should have been (up to and including a triumphant reveal that is not, in any way, earned). But BG2:EE has its own easter egg NPC, and... well, he's something else entirely.

Before we get to talking about Wilson himself, though, I have to point out that his introduction is rather badly botched. Wilson is positioned in the lower region of the Twofold Temple map, which means that to reach him, you have to have Rasaad in your party and play his storyline until the Temple is revealed. And while you can free and recruit Wilson on your own, the actual quest to do so comes from Zaviak - who you'll only meet if you have Neera in your party and play her storyline until the Hidden Refuge is revealed.

It's a very odd choice to tie Wilson into two other BG2:EE characters, given that Baeloth had no such requirement. In fact, if the intention was to compel players through EE content in order to recruit Wilson, I'd have expected to find identical copies in Resurrection Gorge, the Shou Lung Tomb or the Wild Forest. Why make Wilson a Rasaad-exclusive character, especially when Rasaad is arguably the character who needs the least gimmickry?

Still, it's an interesting conceit to have a grizzly bear in your team. He can't speak, of course, so all his exchanges with the player are one-sided (and, as a result, rather funny). However, again unlike Baeloth, Wilson is a very, very difficult party member to use effectively. The closest class I can compare him to is a kensai, in that he can't use any equipment at all, but I think the devs may have gone a bit too far with the restrictions. At the very least, allowing Wilson to wear rings or an amulet would afford some minimal kind of customization and protection.

The larger point of concern, though, is one that's come up before: just as with Hexxat and Valen, there's a precedent to having a bear companion in a D&D game. Quite frankly, comparing Wilson to Okku from "Mask of the Betrayer" seems inevitable to me, with the downside of making Wilson's addition not quite as "new" as it should have been. (And really, if that comparison is going to be made anyway, Beamdog might as well go all-out and have Wilson offer a prayer to Okku before facing Irenicus, or something of the sort. Explicit references and shout-outs are always preferable to the impression that you're being unoriginal.) Still, he draws some interesting reactions (take him to see Volo in Saradush, you'll see), and even has his own epilogue, so that's certainly an impetus to take him through to the end.

Despite their differences, though, Baeloth and Wilson share common ground both with each other and with the other EE characters, in that they're clearly and visibly different. Baeloth is BG's first sorcerer NPC; Wilson is - to reiterate - a bear. While it might have been interesting to see how they might have fared as fully fleshed-out party members, I can't deny that in their current functions, they can both be considered successes.

Next time: what conclusions can we draw from these analyses?

Critiquing The EEs: A Pure Story Perspective 2/6

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Welcome to Part 2 of a critical look at Beamdog’s creative contributions to Baldur’s Gate. We’re going to analyze and discuss the Enhanced Edition characters and their storylines, and try to highlight problem spots that - much like gameplay bugs - could potentially be smoothed over and patched.

This is not the place for statements of blind support or blind hatred of Beamdog. If that’s all you have to contribute to the conversation, please take your comments elsewhere.

In our previous thread, we discussed the half-orc blackguard, Dorn il-Khan. Today’s subject:

Chultan, lesbian, vampire – Hexxat. Certainly the most controversial addition to the Enhanced Edition, it’s also fair to say that she’s the most ambitious of the new characters.

To understand why Hexxat turned out the way she did, we must understand that more than any EE NPC, she is the product of constraints imposed by necessity. Historically, unless Evil PCs had thief skills (multiclass, dual-class, kit), an Evil party had to include Jan (whose role as comedy relief clashes with Edwin’s) or Imoen (plot-relevant, certainly, but hobbled by being unable to actually improve her thief skills). So long before we knew anything else about Hexxat, we knew she had to be an evil thief. She also had to be the same-sex female romance, because BG2:EE is a post-Juhani, post-Leliana, post-Liara game. And, of course, she had to be exceptional, to suit the thematic and mechanical formula of Evil party members: outcasts and criminals and monsters all, and supremely powerful examples of their classes to balance out the XP/gold penalties.

Before getting deeper into Hexxat’s storyline and characterization, I want to talk a bit about vampirism. It makes sense that a vampire would be just as welcome to Team Evil as a dwarf berserker, a drow, a Red Wizard of Thay, a half-orc blackguard and a twice-dead Deathbringer Bhaalspawn. However, Beamdog cherry-picked vampiric traits for Hexxat: she gets the stat bonuses, but not the level-draining (for obvious reasons); she’s immune to poison but not healing magic; she can withstand sunlight and is functionally immortal thanks to Dragomir’s Cloak and Respite, but her need for blood has no gameplay ramifications at all. Only one exchange with Aerie in ToB sheds any light on how Hexxat is sustaining herself during your travels, and it’s an implausible answer when a much simpler one is available: Hexxat could just as easily be feeding on the many, many enemies that come your way. A comment on the taste of troll blood, or something similar, is really all it takes to close this plothole.

Now, consistency with the “rules” of Forgotten Realms vampires wouldn’t matter that much… except that you’re constantly fighting vampires in BG2. You have so many opportunities to see what they can do, and it’s never clear why Hexxat doesn’t conform to that same set of rules.

An additional stumbling block in her reception among BG’s existing fanbase is simply that the concept of a vampire party member isn’t nearly as revolutionary as one might assume: a popular mod allows you to recruit the vampire Valen, whose design does follow vampire lore (and, consequently, makes her both tremendously overpowered and precarious in the sense that if she dies, she can’t be resurrected). Meanwhile, the Ascension mod lets you recruit Bodhi for the final battle. If the impetus had been to create a “monster”-type NPC, one must consider all the things Hexxat could have been – a duergar, a yuan-ti, a shadow, a sahuagin, even a goblin – against which being a “half-vampire” inevitably feels like a letdown.

It’s also been argued, and not without merit, that the end result of all these constraints causes Hexxat to play into two problematic tropes: the Tribal Woman and the Lesbian Vampire. It’s also created an unpleasant coincidence in that both same-sex romances are Evil (though we’ll get to that when we discuss Hexxat’s romance storyline). However, even if the resulting combination of traits was unavoidable, Hexxat could have overcome them by distinguishing herself as being more than the sum of those tropes. Unfortunately, the writers withhold too much information in their attempts to make Hexxat mysterious, and so her character never evolves to the point where we can see past those stereotypes.

To clarify this point, let’s look at her storyline in closer detail. I’ve said before that Dorn’s introduction in BG:EE is a clever bit of misdirection; Hexxat’s introduction takes that to a whole new level. She’s easy enough to find, waiting at the Copper Coronet, yet it’s clear that something is very wrong with her: she speaks in a very spaced-out tone, and single-mindedly demands that you take her to Dragomir’s Tomb in the Graveyard District.

Once you do so, Hexxat overcomes a barrier only she can pass through and awakens the Sleeper within: the real Hexxat. Your party member up until that point was a Dominated girl named Clara, who Hexxat promptly feeds upon and kills. As twists go, this is a very good one: the player has no reason to expect a bait-and-switch on that level. However, there’s a bit of a hiccup: before the grand revelation, you pick up an item called Dragomir’s Cloak, and the description clearly states it can only be worn by a vampire. This effectively spoils at least part of the twist – you’re going to have a vampire in your party. If there’s a technical way to keep that description text hidden until after the real Hexxat is recruited, I strongly suggest implementing it.

Your first exchange with Hexxat supposedly defines her character: she’s the ultimate survivor, and while she’ll work with you, you must never forget that she puts herself first. It would be a perfect encapsulation of the Neutral Evil philosophy, except that five minutes later she basically puts her life in your hands by giving you Dragomir’s Respite, the key to her survival. Here, already, we have a contradiction – one doesn’t survive for very long if you randomly trust strangers – and it won’t be the last.

(This is the place to note that, as with Gord Marriott, Sereana Malani does an outstanding job voicing Hexxat.)

At any rate, we have a character who’s been trapped in Dragomir’s Tomb for two hundred years. She has nothing to say about how Athkatla has changed. There’s no shock for her, no need to adjust. Admittedly, the “fish out of temporal waters” scenario is cliché in itself, so it’s probably a good thing Beamdog avoided going down that path; however, the time gap has other repercussions for her storyline.

Shortly after recruiting Hexxat, you meet up with Cabrina, an agent of her employer L. Cabrina is an incredibly amusing character – a twist on the Lecherous Pervert type – but here’s the thing: she knew Hexxat before the latter became a vampire, and yet, based on her comments, it’s clear that Cabrina isn’t undead herself. How, then, is she still alive two hundred years later? We don’t know, and this is an answer that’s going to come up again and again in relation to Hexxat: “We don’t know.”

(As with the vampiric feeding issue, there’s a very simple solution here: change Cabrina’s race to elf, and mention it just once in dialogue. This immediately resolves the question, since elves have a centuries-long lifespan anyway.)

Cabrina clarifies Hexxat’s mission: L has contracted her to steal three items from distant tombs all over the world, and Dragomir’s Casque was only the first. Hexxat feels obligated to complete this assignment, for reasons that will become clear later, and so the player accompanies her to Shou Lung and later Zakhara, solving puzzles and looting the tombs.

Now we come to the major structural flaw in Hexxat’s questline. Consider, as a point of comparison, Dorn’s quests, which we discussed last time. Nothing that happens in Resurrection Gorge actually triggers the events in Lunia, but both quests tell self-contained stories about Dorn himself, and are therefore successful as separate units. Rasaad and Neera, on the other hand, have much more conventional structures linked by causality: their ToB quests are the direct results of their SoA quests.

Neither of these approaches are applied to Hexxat: upon delivering the last item to Cabrina in SoA, she announces that Hexxat’s job is done and that L owes her a favor. And that’s it. There’s no immediate reward from L, no sense that Hexxat has achieved anything for herself by completing these tasks. We don’t even know (yet) what the significance of these items are, that we’ve been working to gather for L. And this has a negative impact on our perception of Hexxat, because it appears as though she put herself in a lot of danger simply to satisfy a two-hundred-year-old obligation – which runs counter to her survivalist mantra.

ToB will reveal the outcome of her bargain with L, but before I get to that, I want to discuss Hexxat’s characterization up until this point. The Shou Lung mission provides a brief glimpse into her backstory: she tells you a bit about her early years, her mother’s fate and so on. The interaction ends with Hexxat considering a return to Mezro, to see what’s become of her family – but after two hundred years, it doesn’t make sense that she’d even consider such a thing. Strangely, a later exchange with Cabrina implies that Hexxat’s imprisonment lasted decades rather than centuries – and while it’s clearly an error, this is actually the more plausible scenario. Had she spent fifty or seventy years in that tomb, Hexxat could at least face the realistic notion that she might find some kind of home for herself in Chult, with people who would actually know or remember her. (It would also explain her ability to function in “modern” Faerunian society.) Two hundred years is just too large a gap to work with the kind of emotions this scenario tries to evoke.

Hexxat’s interactions with other party members similarly falls into a strange middle ground. Naturally, her presence is anathema to Good characters, and nearly half the Good NPCs will openly rebel: Keldorn and Anomen are the obvious choices, Mazzy and Aerie less so. (Minsc doesn’t seem to have a problem with her, despite the fact that his racial enemy is vampire.) However, Hexxat’s reaction to these outbursts is surprisingly subdued. She’s always civil and apologetic, reminding them that she can’t help being what she is. It’s a somewhat bizarre choice, because it makes the Good characters seem intolerant and judgmental – not least because Aerie is the only one who actually makes a case against Hexxat based on something she did rather than what she is. Now, it’s entirely possible that Hexxat is simply putting on airs as a survival tactic… but because the mask never slips, the player can’t tell if she’s genuinely as stung by these rejections as she claims to be.

Tellingly, her interactions with Evil characters are another matter entirely: she fends off Dorn’s nagging to receive the mark of the vampire (because of course he’d want even more power); she takes pleasure in frustrating Edwin’s fascination with Dragomir’s Cloak; Korgan flirts with her only to get scared away; and her attempts at seducing Viconia go a long way towards communicating her loneliness without making the drow unsympathetic when she turns her down. It works so much better, goes so much more smoothly, that you can only conclude Hexxat was designed only with Team Evil in mind.

Speaking of seduction, I’ve already noted the uncomfortable implications of the two same-sex love interests being Evil, but the contrast becomes evident very early on, especially when you bring Viconia into the comparison. Romancing Dorn is a careful navigation of lust, power and violence; romancing Viconia can lead to real emotional intimacy, but you have to get past the fact that she comes from a matriarchal society and initially sees you as just another lowly male. But Hexxat’s romance is genuinely touching, as it puts both women on a level playing field: you assure her that you’re interested despite her condition, and she expresses desires she knows are problematic but which she can’t resist. This is not “Twilight”, and vampirism is a very real disadvantage in the relationship, but the alternating sweet and naughty exchanges give you the sense that it’s still a proper love story.

However, any discussion of Hexxat’s romance storyline must acknowledge that a huge chunk of it was cut from the game. Dummied-out data reveals that you would have eventually been able to convince her to turn you into a vampire. There are scripted reactions from each and every party member, the addition of a second sunlight protection item, and there are even dialogue options designed to suit different motivations: maybe you were just using her to gain immortality, or maybe it’s the only way the two of you can be together forever, whatever suits your roleplay.

According to the devs, this path was removed for technical reasons: grafting Hexxat’s undead traits onto the PC was too problematic, especially since it would effectively make the PC immortal. I’m not entirely sure I agree with that from a design perspective – if the player has no personal version of Dragomir’s Respite, there’s nowhere to retreat if they “die” as a vampire, and so the game engine could probably be programmed to interpret any “death” as disintegration. As it stands, the romance storyline builds so strongly towards that climax that it’s inevitably a letdown when the option doesn’t present itself.

Let’s move on to ToB. We reunite with Cabrina in Amkethran, and she informs us that Hexxat somehow got a message to L after completing the Zakhara mission. This will probably come as news to the player, who hasn’t seen Hexxat do anything of the sort while she was in the party; Hexxat, of course, refuses to reveal how she did it, because she’s mysterious and “We don’t know” is the answer of the day.

L tasks Hexxat with delivering the Casque – now improved by the addition of the other items you’ve retrieved – onto the head of a rogue lich named Korkorran. This is a very strange assignment, since Hexxat is a thief rather than an assassin. In fact, her entire questline might have made more sense if she had been an assassin, taking out specific targets at L’s behest rather than stealing items that don’t seem to interlock in any clear way… but that’s neither here nor there.

You fight through Korkorran’s lair and, at last, encounter the lich himself. And here’s where it all finally, sadly goes off the rails. You learn that Hexxat’s deal with L is for the restoration of her humanity; that this is the price she gave L in return for her services. Korkorran offers her the same deal if she’ll leave him alone, and here’s how the scenario plays out:

If you accept Korkorran’s offer, Hexxat becomes mortal and dies (as she’s over two hundred years old), unless you convince her to stay in the party.

If you defeat Korkorran for L, Hexxat becomes mortal and dies (as she’s over two hundred years old), unless you convince her to stay in the party.

There’s a lot to unpack here. In terms of character development, we have a woman who, upon her introduction, says there’s nothing she won’t do to survive, and the end result of her storyline is that she has a death wish. It’s implied (though not outright stated – again, because Hexxat is mysterious) that she knew all along what would happen if L restored her humanity, and she pursued it anyway. But if Hexxat wanted to die, she could have jumped on a stake or burned in the sun at any point after you freed her. Why jump through all these hoops for L? Why define herself over and over again as someone who’ll do anything to see another day, when all she really wants is oblivion?

“We don’t know.” Except that we could have known, very easily. If I recall my D&D lore correctly, vampires go to the Abyss when they die. Hexxat’s mother was an Ubtoan cleric, her aunts were presumably also women of faith: the only way Hexxat could reunite with them would be if she died a human death. It’s a relatable, understandable, sympathetic wish: she did all this to see her family again. Instead, all she says is that she can’t endure the life of a vampire… but if that’s all she wants, she could have killed herself at any time. But dying as a human, for a real reason: that’s something only L could do for her.

Except, of course, that Korkorran can do it too. In fact, if the player takes Korkorran’s deal, you don’t get any further insight into Hexxat at all: he cures her, she dies, you either kill him anyway or walk away. Hexxat’s last, conclusive meeting with Cabrina and L is entirely optional, and leads to the exact same result. There really, really should have been some alternate consequence to Hexxat jumping the gun and taking Korkorran’s “shortcut”, because in doing so she’s breaking her long-standing arrangement with L. More to the point, we’ve seen where impatience can lead with Edwin’s SoA storyline; why should Hexxat be immune to that same principle?

This is the same kind of false choice we saw with Dorn’s storyline. Both L and Korkorran will kill Hexxat unless you persuade her to reject their cures – and even then, it just doesn’t make any logical sense. On the one hand, Hexxat’s humanity is so important to her that she’s willing to die to regain it… but she’ll throw it away on the player’s say-so, with nothing more than a promise to kill her if she ever asks for it. Again, she’s had that freedom to die all along, it’s entirely unclear why the player needs to give her that guarantee.

“What does Hexxat want?” is a question to which the answer is constantly changing and never fully explained. As a result, it’s very difficult to sympathize with her. We don’t understand her, or her motivations, or how she can contain all these contradictions. Even her epilogues relegate the character to the background, as both endings (default and romanced) are focalized through Cabrina rather than Hexxat herself. I’ve said that Cabrina is certainly a fun character, and might have even been an entertaining substitute for Hexxat if you failed to “save” her, but is she so important that she gets the final say as to Hexxat’s fate?

I really want to like Hexxat. But by the end of the game, I can’t say that I know her.

Next time, we’ll talk about the first bald man in the history of Baldur’s Gate: Rasaad yn Bashir!

Who's going EVIL on their first playthrough?!

Vocalize bug?

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When I'm silenced I cannot cast the spell Vocalize. Usually you're able to "dispel" silence effects with the spell Vocalize. Is this a bug?

State of Ascension

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Release date is getting ever closer and i cant help but wonder how fares my favorite mod. Cant imagine playing without it. And im sure many others feel the same.

Has any brave soul taken it as his/hers project to bring Ascension to bg2:ee.

Wisdom and the Evil condition.

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An Order of the Stick strip (there's a thousand of them so it's difficult to find the exact one) got me thinking about this. Can an evil character have high wisdom? While theories differ, wisdom is generally accepted as being about understanding and self-awareness. Those who show wisdom are often compassionate, empathetic people.

Someone who goes out of their way to cause harm and enjoys misery lack such traits. If through experience and adversity all you learn is how to take advantage of people and how most effectively to cause pain, then what have you really learned? Just take the description for Chaotic Evil. It's as close as you get to an example of what wisdom is not.

That said, wisdom is difficult to define. This is true even in the world of D & D, as we've seen from discussions here. And there are people in the real world who have done truly atrocious things and yet have shown insight and good judgement.

So, thoughts?


Future potential projects: IWD2:EE, PS:T:EE & BG3 - your opinion

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i post this thread in response to trent oster's interview http://www.rpgamer.com/games/icewind/icewindee/icewindeeint.html - pls read it first, there the problematic nature of making IWD2:EE and PS:T:EE is brought up

In my opinion Beamdog should make all three games in the following order:
1. develop the 'Infinity Plus Engine, 3E' for IWD2:EE and release it first
2. completely remake PS:T in this new engine (yes, with 3E rules)
3. make BG3 in the same 3E engine

My reasoning for the above:
1. you'll have to do step 1 if you ever want to get IWD2:EE out >>> no other way around it
2. 2E in Torment doesn't work: the ruleset is unnecessarily complicated since the tactical aspect of the game is very straightforward >>> 3E is more straightforward and would suit the game much better (so the engine developed for IWDII:EE should be used)
3. 3E is better than 2E overall and interesting features presented in IWD2 are unused there and in IE games in general >>> making BG3 in 3E instead of 2.5E would make it a better and fresher game

THE ACTUAL POLL QUESTION: What should be the general course of further development and should Beamdog use (the hypothetical) 'Infinity Plus Engine, 3E' in any subsequent projects? (the poll options suggest the answer to this as well)
Simple english - what should beamdog make in the future?

***however*** the questions of whether and how they should make IWDII:EE and the order in which the games should be made/released is not included, because it is a less contentious of an issue i suppose.

The Adventures of Tilly Wigglebottom (3rd page re-start)

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Hey I'm either going to make a cleric or cleric/mage - with intelligence of 9. (role-playing, mind)

I've done a bit of forum searching but came up empty, although I know this has been asked before:
In BG:EE, does intelligence limit the spell levels a mage is able to reach? Or only the number of spells allowed per spell level?

Top three spells?

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I found these three spells the best/most useful in the game
1. Stone-skin: I found this to be absolutely the best spell in the game, its low lever, instant cast, and makes you ultimatly impervious to any blow taken! By far my favorite and has no downsides!
2. Skull-trap: I find this spell second best due to its major group damage tolls and gets even stronger the more you level up. I makes packs of anything non magic resistant easy kills. Its only downside is it can really hurt your party so you must be careful!
3. Summon plantar/fallen plantar: This spell rocks! Its so good, your basically summoning a goddess to kill everything in her path while you sit back and watch. She also has a chance to steal the soals of victims each hit instantly killing them. Only reason its not number one is its a level 9 spell so you gotta wait up until tob almost to even use it.

Id love to hear any other top three you may have in mind, thank you(:
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