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Dorn soluce - Where's the tana'ri

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Hello
Having some problem with the quest of Dorn Il-Kan
Is there anybody who know where is hiding the tana'ri in the gorge?? What do i do with the crystal??

Easy way to dual class into specialist

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I found a way to dual class into a specialist class. Start a human character in your specialist class. Make your first save game. Next go into your game editor e.g. eekeeper and edit the save game.
Under characteristics change them to your first preferred class, e.g fighter but leave the specialty alone.
Advance for a while in your first class and when you want to dual, you will receive all the special bonuses of the kit without having to do anymore editing.

Can't get it to work for mage specialists.

Why does the "Enhanced Edition" engine suffer the same indignities as the original?

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I know it's probably too late to cry over spilt milk, but didn't the devs have access to the source code fully?
Many issues of the original could have been fixed at the engine level (which many mods try to bypass with TobEx or whatever).

Some pet peeves of mine as example:

- Thieves cannot sneak AND search at the same time
(as per: http://forum.baldursgate.com/discussion/33957/how-the-hell-does-one-thief-sneak-or-search-really )

- multi-class combo limitations (I *really* wanted to make a Sorcerer/Paladin -- and damn the cheese!)

I'm sure others will chime in with occurrences of "engine doesn't let it" (even though, e.g., IWD2 had improvements over BG2 in terms of engine capability).

Mod NPC Idea(s). Feel Free To Add Your Own!

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Hey guys and gals, I've been thinking about this NPC for a while, and finally decided to post something about him. I couldn't find a thread for this sort of thing, so I've made my own. Feel free to post your own ideas and thoughts on other's creations, but keep it civil please. We all know it's hard to write a good NPC mod and there are a lot of bad ones, but if you're going to insult someone's ideas, do it in a constructive way. I personally have neither the skills nor the resources to mod, but I can't resist talking about this guy on the forums. My thoughts and decisions on a character's background may be subject to change, but anything I post\edit won't be done without considerable thought put into it first. Without further ado, here's Gur-Thoz! (Spoilered for size convenience)

Name: Gur-Thoz
[spoiler] Race: Half-Orc

Romanceable? No.

Class: "Mercenary" (Fighter\Thief)

Alignment: Lawful Neutral

Portrait: (Props to whoever made this. I found it via google and traced it back to "Sea Of Dragons". Seems like some D&D knockoff site designed for those who long for a variation of old D&D. I just found the image to be ideal for the character.)
image

Height: 6'4"

Weight: 210 lbs.

Age: 37

STR: 19
DEX: 17
CON: 18
INT: 13
WIS: 16
CHA: 8

Total Roll: 91 (It's exceptional, I know, but it's for characterization. His important stats could be kept with a much worse roll. Also, he's middle aged and nearing old age for a half-orc. In 3rd(.5?) edition and onward, the older you get, the more intelligent and wise you become. Charismatic too, but that doesn't apply to the character.)

Starting Level: BG1: 4\5 BG2: 10\12 ToB: 16\19

Starting Proficiencies: BG1 Long Sword ** Single Weapon Style ** Long Bow *
BG2 Long Sword ** Single Weapon Style ** Long Bow ** Mace*
ToB Long Sword ** Single Weapon Style ** Long Bow ** Mace** Bastard Sword*

Favored Thieving Skills: Trap Finding, Detect Illusion, Hide In Shadows, Move Silently. (He's no thief, but these skills are handy for a mercenary.)

Biography (In game): Gur-Thoz looks surprised when you ask about him. He's not used to his clients caring about who he is. He tells you he was born into a small village many years ago. The village was a city of outcasts, made up of all sorts of races, from all walks of life. From his youth he and his friends (a mix of different races, he adds) had dreamed of being famous adventurers. Once they were all old enough, the friends set out to make their dream a reality. For a couple of years things went well, but one tomb filled with creatures they were unprepared for sent their dream six feet under. Gur-Thoz narrowly escaped, and he took up guarding caravans and eliminating small groups of creatures threatening towns as a new career. He's spent the last twenty years doing little more than that, and while it's kept him from becoming as skilled as he might, it's kept him alive and fed, and he says that's what life is about; Survival. He then says that traveling with you has been exciting, but he'll be happy to finish the job and go home to his favorite seedy bar. You try to ask for more, but he ignores you, and you assume it would be best to wait for later to talk more.

Personality, Abilities, and Alignment: As it says in his biography, he lost his friends, and with them, his dream. This has made him gruff and bitter, and while he's willing to travel with you for money (and in BG1 you have to pay him to access him) he has no interest in being an adventurer. He treats others with respect, but even his respect can come off as rude due to his general gruffness. He's fairly intelligent, partly due to his age, and partly due to his experiences in the world. Under that same vein, he's also quite wise, and has seen much of the world and the people within. He is quite strong, agile, and hardy, and although his age is starting to catch up to him, his rigorous personal training has kept him nearly as fit as when he was young. He is perhaps not quite so fast or sturdy as he once was, but he has kept the majority of his physical attributes. He is not religious, but he respects others who are. He is not atheist, but he does not revere the gods. His alignment is not entirely accurate, as alignment never is. He is both lawful, and fairly neutral, believing that to survive in society you must follow it's rules. However he prefers being in a good party. He is not truly a "good" being, because he does not consider evil acts as necessarily wrong, but he dislikes being party to them, as they damage one's reputation. He believes that evil acts are a good way to ruin oneself, and prefers being in a good party, as opposed to an evil one. He will not leave the party due to reputation unless a reputation of 3 or less is achieved, however.

Reason for Traveling With You: In BG1 you pay him 1000 gold for a month's worth of service. The game would (ideally) measure the amount of time you have him in the party, and if three reputation is gained, or a main story quest (chapter changing quest) is completed, he will realize that traveling with you is beneficial to him, as you are making a name for yourself. He can use this positive notoriety to increase his business in future. In BG2, you meet him at the bar and when you first speak to him he doesn't recognize you. After a dialogue option saying who you are is clicked, he'll realize who you are and ask if you wish to travel together again. He gained much from traveling with you in the past, and believes that he can gain from traveling with you again. When he hears Imoen has been kidnapped, though, he immediately says he'll help regardless of what's going on.

Recruitability and Locations: Gur-Thoz can be recruited in BG1 at the Red Sheaf in Beregost for 1000 gold, providing that your party does not have a reputation of 3 or less. In BG2, he can be recruited for free after dialogue in the Copper Coronet. (location subject to change)

Reason for Appearance in Amn: In your opening dialogue with him in BG2, he explains that he was framed for a murder in Beregost, and despite his journeys with you, things looked to be turning out badly for him, so he cut ties and ran for the border. He further explains that he believes a certain dwarven mercenary dealer set him up, since he had been stealing much of the dwarf's business.

Dialogue: Gur-Thoz has no dialogues initiated by him. Instead, he can be spoken to using the talk command. (I don't know if this would be mechanically possible with the game's system, but it'd make for quite a few less poorly timed conversations.) His dialogue mostly involves talking further with him about his background and his time spent as an adventurer and then as a mercenary. He has no dialogue with the PC in BG1, but his dialogue becomes available in BG2. It would open up over time, so the PC would want to occasionally check and see if he was feeling talkative. He will talk to other NPC's, but it would be mostly statements to which the NPC's would give a one sentence reply to. I wouldn't want to try and create dialogue for characters I haven't made. I'd be too worried I wouldn't nail the character's personality correctly.

Opinions of other NPC's:
BG1:
Ajantis: Respectful, but finds the paladin a bit over-enthusiastic.
Alora: Finds the halfling to be far too energetic. Reminds him too much of his old self and adventuring friends.
Baeloth: Dislikes immensely. Finds him to be too manipulative and loud.
Branwen: Respects immensely. Finds her immense faith admirable, though he does not share her beliefs.
Coran: Thinks of him as a bit of a loose cannon and too carefree. Sees a bit of his youthful self in Coran.
Dorn: Dislikes immensely. Will come to blows with him. He sees his fellow half-orc as causing problems for lawful half-orcs, what with his brutal and senseless murdering.
Dynaheir: Respectful. Finds her to be intelligent and skilled, with a good head on her shoulders.
Edwin: Dislikes. Finds him to be too manipulative and power-hungry. Feels that he is likely to bring death to the party with his constant attempts to gain more power.
Eldoth: Dislikes. Too lackadaisical and manipulative.
Faldorn: Respectful, but sees her as a little bit overzealous. Warns the PC about working with over-emotional people.
Garrick: Respectful, but dislikes. Thinks of him as too carefree.
Imoen: Thinks she's naive and not cut out for adventuring, but she reminds him of one of his closest friends from his youth, and is protective of her.
Jaheira: Dislikes. Feels that she should not boss around those who are far more experienced. Pities Khalid.
Kagain: Respectful. As a purveyor of mercenaries who lives in Beregost, he is surprised he has not met the dwarf before.
Khalid: He actually likes the skittish half-elf, and will several times quietly mention that he should retire from adventuring life and find a nice girl, intentionally ignoring the fact that Khalid is married.
Kivan: Respects the elf a great deal, understanding the pain he's gone through, as well as his quiet nature.
Minsc: Respectfully avoids. Warns the PC about working with those who are a bit touched in the head, regardless of their useful skills.
Montaron: Has no problems with, but says to him that he should be careful with the assassinations he speaks of, since they can ruin one's image easily.
Neera: Thinks of her as an immense liability and tells the PC so. She's undisciplined and can't control her power.
Quayle: Thinks he's arrogant and foolhardy, but has dealt with many merchants with a similar attitude, and so knows how to ignore him.
Rasaad: Respects him for his faith and his discipline, but has little opinion of him beyond that.
Safana: Too manipulative, but her persuasiveness could be useful.
Shar-Teel: Too loud, but a good fighter and a useful ally.
Skie: Thinks she should go back home to momma and daddy where she's not going to die a horrible death.
Tiax: A liability, due to his insanity. Warns the PC about working with those who are a bit touched in the head, regardless of their useful skills.
Viconia: Initially likes her, due to a sense of camaraderie from both of them being generally disliked races, though he sees her as possibly threatening to their reputation. Once he tries to get to know her, however, he is put off by her attitude and decides to ignore her.
Xan: Thinks that if he'd keep his mouth shut he'd be a valuable asset to the team.
Xzar: Respectfully avoids. Warns the PC about working with those who are a bit touched in the head, regardless of their useful skills.
Yeslick: Respects the dwarf for his faith and skills, but accepts that he is not appreciated due to the dwarven dislike of orcs.

BG2:
Aerie: Considers her unfit for adventure. Doesn't dislike her otherwise, though he believes she's immature.
Anomen: Respectfully avoids. He respects Anomen for his faith, but finds him a little too boastful.
Cernd: Finds both his personality and his skills to be sub-par.
Dorn: Dislikes immensely. Will come to blows with him. He sees his fellow half-orc as causing problems for lawful half-orcs, what with his brutal and senseless murdering.
Edwin: Dislikes. Finds him to be too manipulative and power-hungry. Feels that he is likely to bring death to the party with his constant attempts to gain more power.
Haer'Dalis: Too flimsy for a life of adventure. Grows to respect him more over time.
Hexxat: Mistrusts immensely.
Imoen: Thinks she's naive and not cut out for adventuring, but she reminds him of one of his closest friends from his youth, and is protective of her. When he hears she's been kidnapped, he immediately offers his aid in rescuing her. Is even more protective of her once she is saved.
Jaheira: Respects and sympathizes with her far more after hearing of Khalid's fate, though he makes a crack about Khalid finally leaving her before he is told what happened. He apologizes multiple times for this.
Jan: Finds the gnome to be both useful and amusing. Will say to him that there is hidden intelligence in the gnome's babblings, to which Jan will respond with yet another anecdote.
Keldorn: Respects the paladin, finding him more cool-headed and wise than other paladins.
Korgan: Finds the dwarf to be disgustingly unlawful, and will caution the PC about keeping company with him.
Mazzy: Is amused by the halfling and says that to have a goal is a thing to be admired. Feels a sense of camaraderie with her when he discovers her adventuring party and lover died.
Minsc: Pities him when he learns that Dynaheir has died, but still believes him to be a bit too uncontrolled.
Nalia: Finds her idealism a bit grating, but as long as she isn't blathering to him, he doesn't mind her.
Neera: Thinks of her as an immense liability and tells the PC so. She's undisciplined and can't control her power.
Rasaad: Respects him for his faith and his discipline, but has little opinion of him beyond that.
Sarevok: Thinks he's dangerous, but by this point he trusts the PC's judgement.
Valygar: No real opinion of him one way or the other.
Viconia: Initially dislikes her, due to previous encounters, but will soften to her depending on whether her alignment changes.
Yoshimo: Sees him as amusing and useful, and is surprised at the events that transpire at Spellhold.
[/spoiler]

The personal quest is not fully spoilered, simply because I have no clue if you can put a spoiler within a spoiler, and I don't want to spoil it for anyone who believes the mod will one day come out. It's unlikely, however, so read it if you wish.

Personal Quest: Gur-Thoz receives a note signed from one of his old friends from his youth and begs to check it out. It is from the elf girl, Nateera, the one that Imoen reminds him of. She was his only love, and though he knows it's vain to hope she still lives, especially after all this time, he never saw her definitively killed and wishes to check it out. [spoiler] To his surprise, he finds that it is her, though she is but a ghost bound to a necromancer. She was unable to rest after her death, but was unable to leave the place where she died. She was eventually found by the necromancer and he bound her to his service. Through this, however, she was able to leave the cave and was able to influence the man who brought Gur-Thoz the note. You slay the necromancer, and Nateera tells Gur-Thoz what it was that made her unable to leave the material plane. She said that she loved him, and that he was not to blame for her death. She then told him she wanted him to live the rest of his life doing good for the world, and enjoying life. She said that he seemed to have met some incredible people, and she requests of you that you will stay by Gur-Thoz's side. With that, she "embraces" Gur-Thoz as best she can before fading away. Gur-Thoz thanks you for your help, and says that he has satisfied his own selfish desires and is fully ready to aid you in your quest. You can then ask if he's alright, to which he responds by looking at you and grinning, the first grin he's ever shown to you. When you express surprise at that he says that a lifelong weight has been lifted from him, and while he has his regrets, he feels that through this endeavor and all of his journeys with you, he has been shown that life is not merely about survival. It is about the friends you keep and the memories you make. [/spoiler]

BG 1 and 2 EE crash

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A month ago, when Steam did an "update", both BG1 EE and BG2 EE stopped working, and of coarse, Steam/Beamdog have zero customer service...

Tenser's Transformation + Offensive Spin

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I recently tried to use this combination, but whilst under the effects of Tenser's Transformation, my Blade could not enter an Offensive Spin.

Is this a bug, or are these supposed to be mutually exclusive?

Also, does Tenser's Transformation work with Haste/IH?

Thanks!

Elminster is the real monster

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I can get behind the 29th-level mage not wanting to throw down against Irenicus or the Five, but not tossing a finger of death at Sarevok was downright negligent.

He wants to remain neutral, so he sits around until Sarevok has killed one of his friends. But he doesn't seem to mind trying to leave a trail of breadcrumbs that the PC can follow to save the day.

If the PC failed and Sarevok wound up killing thousands of Sword Coast citizens and/or becoming the new Lord of Murder, Elminster would deserve much of the blame. The dude was basically willing to sit back and let friends, allies, and innocents die horribly just so he could "remain neutral" (while not actually remaining neutral).

Evil PC for entire saga

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All,

I am experiencing a serious case of the re-rolls. I plan on playing, for the first time, an evil run-through and I can't pick a PC. I plan on using the following NPCs:

BG 1
Dorn
Viconia
Edwin
and depending on need - Kaigan, Xzar, Monty, Sharteel, Tiax, and Baeloth

BG 2
Dorn
Viconia
Edwin
Hexaat
Korgan or Sarevok

At first, I was thinking a dark moon monk, but I have always used two casters with access to arcane spells and, because I will only have Edwin in BG2, I was thinking I might need a PC with arcane spells. I tried a blade but can't get over not having 7/8/9 spells.

My current plan was to make a half-orc zerker and dual him (eekeeper) at the start of BG 2 (level 9-ish). (If anyone can explain how I can best do that without messing up my char, please let me know). My other thought was a sorc (for the arcane spells). I am open to anything though and would love to hear what other people have done when using the NPCs above. Any RP reasons for the particular class choice would be most welcome.

I am also using SCS for the first time if that makes a difference.

Thanks in advance.



Portraits for BG from Pillars of Eternity

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In the latest Pillars of Eternity update we finally got a character portrait in a good resolution. It looks gorgeous!

image

So, no doubt about it: when Pillars of Eternity are out, portraits from that game will more than suit BG.

By the way, the name of this portrait is "pe_portrait_female_human_580" which leads me to dream that we'll have MANY portraits in Pillars of Eternity for PCs and NPCs.

What are your favorite quotes, dialogs, and NPCs from the new content? (spoilers)

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Here are some of mine:

"I try to have at least three phenomenally bad ideas a day. I'm counting this place as two." ~Charname, spoken to Dragomir.
(I actually like a lot of Charname's responses in Dragomir's tomb but this is the best one.)

I like the monk that guards the bridge to the twofold temple. It is funny how subtly moronic he is. One of my favorite parts of that dialog:

[spoiler]
Charname: "How is it someone whose skull has never known the moist, warm touch of a brain can remember to breathe?"

Monk: "What're you getting at?"

Charname: "You're not very smart, are you? Quite the opposite, in fact. You're stupid. A dunderheaded moron. An idiot. A cretin. An oaf of such staggering thick-headedness that even other oafs look at you and say, "Wow, what a dimwitted simpleton he is." You're an imbecile, a dolt, a lackwit so lacking in wits that I can feel my mind growing more sluggish and dull each passing second I talk with you. You're senseless, obtuse, laughably thick: a clodpate. In short, what I'm saying, you lethargic dullard, is that you're a brainless lout too stupid to live. Therefore, and I say this with absolutely no regret whatsoever, I am going to kill you."

Monk: "Huh?"

Charname: "Just draw your sword and die, already."

Monk: "You think I'm stupid, PRO_RACE? I'll show you stupid!"
[/spoiler]

Then there is Baeloth. He is just great. One of these days I will have to finish the Black Pits 1&2...

Wilson's dialogs are funny too:

[spoiler]
Wilson: "Growl?"

Charname: "I am CHARNAME. What are you called?"

Wilson: "Growl. Growl growl."

Charname: "You call yourself Wilson? How pedestrian."

Wilson: "Snuffle growl."

Charname: "Forgive me. I didn't realize it was so common. To be honest, I've not had the opportunity to speak with many bears."

Neera: "Uh... You know that's a bear you're talking to, right?"
[/spoiler]

Does anyone else have any favorites in the new content?

RPG maker alike for infinity engine games.

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So, i was thinking with myself... would be possible to make an moddering system exclusively to infinite engine and launch it as an apart product like an RPG maker tool?

Create, NPCs, Items, places, events... is this a possible dream?

Obs: some player/mods maybe don't need the tool, but it would easly the work of everyone (specially now that EE games are sharing the same engine version) and would help the not so competent in mod players to make their own creation.

How far can 70 in Find Traps take you?

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In my current game of BG1:EE, I'm in Chapter 4, with all of my party members at level 4 in their respective classes. Imoen had been dual'd to a mage and has recently regained her thief skills. She has 70 points in Find Traps. I'd installed the component of the NPC Project that allows you to access Tiax and Alora at much earlier stages of the game. I had been using Tiax for thieving while Imoen level'd up. Now I've just arrived in Gullykin and swapped out Alora for Tiax (for RP reasons), and the likelihood is that I will use her as my party's main thief for the remainder of the game. However, she currently only has about 30 in Find Traps.

My question is, how far can I get with Imoen's 70 in Find Traps while I wait for Alora to reach a couple more levels and bulk up her stat? At this point, I'm probably going to head off for the Cloakwood forests, which means that I'll be encountering some horrific spider traps fairly soon. I'm playing the game fairly lineally, which means that I'm primarily focused on the main quest with a minimum of "wandering" around other areas. I know that over 100 in find traps is needed for Durlag's Tower, but the likelihood is that I won't be travelling there, so I'm not concerned about that.

Baldurs Gate 3 "the black hound"

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Code named Jefferson and FR6, was mentioned in early 2001 as a new game in the Baldur’s Gate series to be made by Black Isle Studios using a completely new 3D engine. BG3 was originally going to be a departure from the high-powered epic of the Bhaalspawn saga to a low-key, roleplaying plot. With protagonists progressing to around level four at the end of BIS’ typically enormous campaign and a hard cap at level eight, gameplay was refocussed to a flat and wide adventure emphasizing quests over combat.

The game appeared to be canceled in 2003, just before its engine was re-purposed for Black Isle’s ill-fated Van Buren Fallout 3 project. The Black Hound is currently under development as a module for Neverwinter Nights 2, being developed by Josh Sawyer, one of the designers of the canceled game.

Much controversy over the game has been growing. Now comon who dosnt want a new baldurs gate, it wouldnt deal with the previous games well for the simple fact they were finished with TOB. We could start a new, maybe a rpg in waterdeep or some area. Well the name bauldurs gate would be irrelivent for that then a new story in bauldurs gate. Something like the fist finally going to war with amn and your a soldier rising to power and you choose your side at the begging, Amnish or Fist. A concept of many that would definatley rake in fans and cash.

I ask for maybe some feedback and if your creative, what would be your plot/storyline idea for a baldurs gate three???(:

Eldritch Knights

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I am obsessed with this class. They are awesome, capturing my imagination like no other. I am starting a new play through from start to finish with a Invoker turned Fighter (at level 2). That's about as close as 2nd ed will allow one to get to the martial prowess--abjuration/evocation--complimentary magic of the EK. But...what IS Eldritch? Sure it's a cool word, but what IS it? And why are there knights? It's mysteriousness is appealing. I remember an old episode of the DnD cartoon when a Celestial Knight made a cameo, and I can only think of Eldritch Knights in a similar way. Wading into the fray with a two-handed sword and an aura of intimidation...slashing through several foes with tactical efficiency...while a foe is impaled, a hand leaves the hilt and lays waste to reinforcements with a chain lighting spell...the sword is freed in time to parry a massive attack from a seasoned fighter, followed by a touch attack that drains that foes life and strengthens the Knight...

Fully armored arcane spell casting combined with great martial combat is what they are all about.

What alignment should an eldritch knight be?

Do they have a code, what is it?

What familiar suits them best?

Did you know?

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So this is just a thread for interesting things that people have picked up over the years. While most of the information has been freely available for some time, the game is big enough that you might find something you missed. If not, it's still fun to see just how much detail the developers put in.

Did you know that if you are playing an elf named Drizzt, and your reputation is under 12, Drizzt will attack you? Did you also know that if you kill the three mages guarding the skyship devices in Baldur's Gate, then Shandalar skips the 'asking' part of sending you to the Ice Island? Not surprising, given that they were his daughters. Guy is probably a bit angry at you.

BGEE/BG2EE Duo Party Suggestions?

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Hi!

I've recently picked up both BGEE and BG2EE. Looking forward to playing them through again for the first time in over a decade, but don't feel like micromanaging a large party. I'm more in it for the story and immersion.

What I'm thinking of doing is doing a full run with a Duo / 2-Person party, consisting solely of my player character and one NPC. It can be one of the new ones, or one of the old ones. I'm very much open to using mods to enhance the dialogue between characters, if one exists. Could be a romantic or non-romantic match-up, I'm okay either way (as long as there is dialogue and/or side-quests).

So what would people recommend, for a fun and engaging duo like that? In terms of the NPC, and what type of PC I could create to best complement them? Looking forward to suggestions, thanks!

Custom PC & NPC Portraits

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Building on the original thread, started by @Syntia13, this is intended to be a hub to share alternate, fan-made portraits for the enhanced editions of the series. In order to keep the thread running and make it a comprehensive source for portraits, please abide by the site rules and a few guidelines:

Thread Rules

1: Respect artists' creations and their right to them. If portrait-makers ask that you not edit their work, don't. If a mistake is made, simply edit your post to remove the image, apologize, forgive and forget.
2: Do not share images for which you have not received permission from the artists, when possible.* This is particularly true of art from DeviantArt, which hosts many artists who do not want their work shared elsewhere.
3: If you request that a portrait be made, recognize that the artists in this forum do this simply because they enjoy contributing to the community. Be patient, be respectful and say thank you.
4: Be supportive! Many of the artists here are just beginning to learn how to make portraits. Be positive and constructive in your comments, and avoid pointless negativity.
5: If you are making and posting portraits, state who you used as a model (if applicable), either here or on your website. Understand that this still does not make the likeness your property, and be prepared to remove the image if so requested by the copyright holder.

*Understandably, the source of some older portraits is unknown. If in doubt, go to Google Images and drag the portrait to the search bar. You may find the artist or source through that method. Again refer to Rule 1.

Guide to Using Custom Portraits

Portraits in the enhanced editions use three images in bitmap (.bmp) format, the largest of which is only shown during the epilogue in Baldur's Gate II: Throne of Bhaal. The three sizes are 210x330, 169x266 (displayed in the character sheet) and 54x84 (displayed on the right UI bar).*

To use custom portraits for your PC:
1: Navigate to your Baldur's Gate directory in (My) Documents.
2: Drop the custom portraits into the Portraits folder.
3: In the game, select Custom when choosing a portrait and select the medium and small sizes. Alternately, if you have already begun your game, select Customize/Appearance from the character sheet.

To use custom portraits for NPCs:
1: Rename the portrait files to match the NPC whose portraits you want to replace. For example, Jaheira's portraits are named JaheiraL, JaheiraM and JaheiraS. There are some portraits in BG1 that do not conform to this, and those in BG2 have their own naming format. Consult this site.
2: Place the portraits in your override folder, located in the directory where you installed the game.

*Note that after the latest patch, the games allow a single large portrait size to be automatically adjusted to the proper sizes. I currently do not recommend this, as it causes pixelation in the small 54x84 version.

Artist Links

If you like the portraits you see here or at any of the sites below, leave a comment here or on the artist's website. We love making portraits, and we love hearing how you connect to them through the game.

@artastrophe: http://artastrophe.deviantart.com/
@Coutelier: http://coutelier.deviantart.com/
@Enkida: http://enkida.deviantart.com/
@Isandir: http://isandir.com
@jakaminski: http://jakaminski.deviantart.com/gallery/
Neunerx: http://neunerx.deviantart.com/gallery/
@Nixxi: http://nixxical.deviantart.com/
@Peachplums: http://peachplums.deviantart.com/
@Syntia13: http://syntia13.deviantart.com/

Suggest others whose portrait sites you are familiar with!

Moved: The Candlekeep Party (spoilers) - including a speed game competition

Early Dual Classing (lvls 1-3)?

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Hi,

I vaguely remember reading about some interesting dual class suggestions that involved dualing in the early stages of the game. For example, getting 1 level of Fighter for weapon proficiencies and then immediately dualing to Cleric

Does anyone remember anything about this? Or is there a guide about these early options for dual classing?

TIA!

Let's Play Policy?

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Hi, I would love to do a Let's Play series of BG:EE but I can't find any policy from Beamdog if they are fine with it (with monetization or without it). I know that there are already some LPs of BG:EE but I'd like to know if creators are fine with it before recording and posting. An official statement on games page or studios page would also really help me and other YouTubers with dealing with YouTube.
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