This is a confession: I love poisoning a wyvern, spider or ettercap. I also love backstabbing an assassin to death. I hate barely making it out of a tough fight, just to be hit by lightning and die an instant later. But I can still see the irony in it. :-D What's your favourite ironic moments?
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The irony of it all
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What is the most bizarre thing to happen to you during a game of Baldur's Gate?
As per title. What is the weirdest, most bizarre or incongruous thing that you have experienced during your playthroughs? Feel free to share anything from bugs, glitches to funny coincidences.
Personally, I have seen a lot of funny stuff, but the thing I just witnessed takes the cake.
I am currently going through Watcher's Keep with a low-level party (whose progress I am, by the way, journalling on these forums.) Having just made it to the Final Seal, I send my invisible'd Charname (Blade) to scout the rooms adjacent to the main hall. I decide to open the northeastern gate first... only to find myself swarmed by Devil Shades who could not care less about my invisibility. Unprepared, wounded and spell-depleted, I don't feel particularly thrilled at the prospect of fighting such irritating monsters so I decide to let them have their way with me and reload after my charname dies (lazy gaming, I know.) After a dozen of so *hrrgh*s my charname's portrait finally turns gray and I expect the disintegrating-palm-of-game-over-video to start playing so I can reload the game. Only that it doesn't. My character just lies there, decidedly dead, but I still have full control of my party members. I can access the inventory and stats screens - hell, I can even travel through the portal to the previous level and save the game. Life, it seems, could not care less about the demise of my prodigal bhaalspawn and has decided to go on with its merry little pace.
![image]()
![image]()
After five minutes or so of me having my headless party gallop around Amn for the sheer lulz of it, the game catches on and takes me to the long overdue death screen. Damn. I was already considering the possibility of a protagonist-less playthrough.
Personally, I have seen a lot of funny stuff, but the thing I just witnessed takes the cake.
I am currently going through Watcher's Keep with a low-level party (whose progress I am, by the way, journalling on these forums.) Having just made it to the Final Seal, I send my invisible'd Charname (Blade) to scout the rooms adjacent to the main hall. I decide to open the northeastern gate first... only to find myself swarmed by Devil Shades who could not care less about my invisibility. Unprepared, wounded and spell-depleted, I don't feel particularly thrilled at the prospect of fighting such irritating monsters so I decide to let them have their way with me and reload after my charname dies (lazy gaming, I know.) After a dozen of so *hrrgh*s my charname's portrait finally turns gray and I expect the disintegrating-palm-of-game-over-video to start playing so I can reload the game. Only that it doesn't. My character just lies there, decidedly dead, but I still have full control of my party members. I can access the inventory and stats screens - hell, I can even travel through the portal to the previous level and save the game. Life, it seems, could not care less about the demise of my prodigal bhaalspawn and has decided to go on with its merry little pace.


After five minutes or so of me having my headless party gallop around Amn for the sheer lulz of it, the game catches on and takes me to the long overdue death screen. Damn. I was already considering the possibility of a protagonist-less playthrough.
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'Worst' mage specialization school.
So i'm thinking about making a half-elf F/M and would like to find out what people see as the 'worst' mage specialization. The reason i have for this is that i'm finding myself using the same spells on most of my mages and would like to pick a specialization that will lock me out of the most 'used' spells. The only specialization i won't play is abjurer because i won't give up on my sequencers and spell triggers in BG2.
I want to RP him and prevent too much power gaming so his stats will reflect the specialization he takes.
Here is an example of a Diviner but while i love the whole idea of the Diviner, i don't feel that losing out on Conjuration would be that big of a deal.
Half-Elf
F/M
Diviner
STR - 15
DEX - 18
CON - 13
INT - 18
WIS - 17
CHA - 11
So which specialization do you think is the 'worst' one in the game? Which do you feel would force you to use completely different spells from the ones you're used to playing with?
[Edited] : Wrote wrong and should have written Enchanter instead of Abjurer.
I want to RP him and prevent too much power gaming so his stats will reflect the specialization he takes.
Here is an example of a Diviner but while i love the whole idea of the Diviner, i don't feel that losing out on Conjuration would be that big of a deal.
Half-Elf
F/M
Diviner
STR - 15
DEX - 18
CON - 13
INT - 18
WIS - 17
CHA - 11
So which specialization do you think is the 'worst' one in the game? Which do you feel would force you to use completely different spells from the ones you're used to playing with?
[Edited] : Wrote wrong and should have written Enchanter instead of Abjurer.
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What actually are the best weapons for a solo Kensage to wield?
I'm about to start a solo run and have no idea where to put my weapon specialisations. My last run through used a lot of Quarterstaff towards the end, s I'd probably like to skip that as tempting as Staff of the Magi is. I'm definitely open to suggestions, but would like a weapon I can get +5 so I can carry it through-Flail is tempting as I dont to mind switching to FotA after casting Haste, but know it also deprives me of a +4 weapon until TOB. Any suggestions as ever, gladly recieved.
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What was your worst defeat? (Survey #3)
Tell us the story of your worst failure, and how you dealt with it.
Not every great story is a story of success. We want to know about the awful desperate moment when you realized you were going to fail. It could be a story moment, or simply a combat encounter that got out of hand. Did you reload, or carry on with gritted teeth?Why are we asking this question?
Throughout the month of December we’ll be asking a lot of questions about your experience with these games. We’ll post a new thread when there’s a new question to answer, and we’ll be reading (though not necessarily commenting on) your responses and discussion.We're looking for things about Baldur’s Gate: Enhanced Edition that grabbed you, that made you sit up on the edge of your seat, that made you think "Yes, this, give me more of this!"
Me personally, I’m hoping it will make for some interesting holiday reading. But you also never know who might be reading along, looking for ideas…
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The Flipside: Who is the most overrated NPC?
This is probably a more delicate topic than the "most underrated NPC" poll, so I want to point out this is not about popularity of an NPC, it's about their (percieved) cheesy-broken-overpowered status. This topic is meant to inspire discussion about the downsides of NPCs that are said to have none, compare them to their "weaker" class counterparts and maybe find new ideas for power parties and strategies involving the "b-listers".
Edwin is hands down my favorite BG2 NPC, but I also think he's pretty overrated. Extra spells don't mean that much in a game with tons of wands and scrolls. Like I said - popularity isn't the subject here and I hope no-one will take it personal if their favorite companion makes the list or is critized.
Quick breakdown why I put these NPCs on the list:
Edwin - frequently called overpowered due to more spell slots from his amulet
Keldorn - often listed as a "must have" due to his Dispel Magic/class
Imoen - highest roll among the NPCs, considered a "must have" by many
Haer'Dalis - often called overpowered due to kit, especially in HLA territory
Minsc - considered a "must have" by many, for reasons that are beyond me
Viconia - considered a "must have" due to her magic resistance, even by non-evil parties
Baeloth - said to rival, if not surpass Edwin in spellpower due to extra casts
Dorn- seen as overpowered due to the illegal race/class combo
Jan - not sure he's a "must have" because he's Jan or because he was the only progressing thief
someone else - I considered adding Anomen, Aerie, Neera and Jaheira due to their power and class (combo), but all seem to have fairly balanced love/hate fronts and are generally seen as "appropriately powerful", not "borderline OP" or ouright cheesy. Feel free to vote for them or any other NPC anyway.
Edwin is hands down my favorite BG2 NPC, but I also think he's pretty overrated. Extra spells don't mean that much in a game with tons of wands and scrolls. Like I said - popularity isn't the subject here and I hope no-one will take it personal if their favorite companion makes the list or is critized.
Quick breakdown why I put these NPCs on the list:
Edwin - frequently called overpowered due to more spell slots from his amulet
Keldorn - often listed as a "must have" due to his Dispel Magic/class
Imoen - highest roll among the NPCs, considered a "must have" by many
Haer'Dalis - often called overpowered due to kit, especially in HLA territory
Minsc - considered a "must have" by many, for reasons that are beyond me
Viconia - considered a "must have" due to her magic resistance, even by non-evil parties
Baeloth - said to rival, if not surpass Edwin in spellpower due to extra casts
Dorn- seen as overpowered due to the illegal race/class combo
Jan - not sure he's a "must have" because he's Jan or because he was the only progressing thief
someone else - I considered adding Anomen, Aerie, Neera and Jaheira due to their power and class (combo), but all seem to have fairly balanced love/hate fronts and are generally seen as "appropriately powerful", not "borderline OP" or ouright cheesy. Feel free to vote for them or any other NPC anyway.
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Firkraag with my Dwarven F/C (Spoiler Alert)
Playing BG2 for the first time and really enjoying it (although I played BG1 when it first came out). Playing on Ipad, staying somewhat spoiler free (sometimes I see things here), and using the same Dwarven F/C I had in BG1 who made the mistake of not taking flails or dual wield at all (focusing on maces, sword and shield, and hammers). Despit also having no dex and giving the dex gauntlets to Keldorn, I'm really enjoying the game and the character a lot. I keep Keldorn and Rasaad since my other character choices were a monk or a paladin. I've gotten a few tips on here spoiler free, which I appreciate. I'm in Chapter 2 still and doing everything I can before advancing the main story. Last on the list was Windspear Hills...
Party is now my guy, Keldorn, Rasaad, Jaheira, Neera, and Nalia (decided with difficulty to swap Mazzy for Neera). I previously saw the Shadow Dragon and passed him by after one quick try and wipe. Going through Firkraag's dungeon they give you plenty of hints that there's a red dragon coming eventually, and having done pen and paper D & D back when this game is from I figured Firkraag might be he. After facing Tazok (could have sworn I chunked him into very small bits in BG1?), I knew Firkraag was right around the corner. Might be cheesy, but I then went to the werewolves office, shut the door, and strategized my spells, weapons, and fire resistance gear, then rested.
Really micromanaged the battle. Figured if Firkraag was going to be so arrogant as to let me call a couple of undead and then a few invisible stalkers to start, who was I to argue. Before he dispelled my haste and many of my buffs (grrr...) I was able to put my dwarf on one side of him to the rear, keldorn on another side of him, Rasaad in his own little area chucking +5 darts I've been gathering from a cloak, and then Neera, Nalia and Jaheira fanned out in front of him with invisible stalkers and skeletons forming a weak wall in front of them and casting debuffs and then damage spells. Firkraag of course moved my players on the battle field around a bit, and it was hairy at times with a couple of almost-deaths, but was a very fun battle. In the end I was surprised that I actually took him down with the combination of a bit of damage from weapons plus the eventual spell damage. I have to say that my little dwarf and his melee with the dwarven thrower attracted a fair amount of attention, and I was very grateful for his good saving throws.
Still can't believe that I didn't play this great game back in the day. If I remember correctly, I even played a dark sun one after BG1, which wasn't nearly this good.
Now I have a paladin with a holy sword, and a monk who seems to finally be coming into his own a bit. Might have to turn the difficulty up... Might also have to see that shadow dragon again in the near future.
P.S. - My wife hates videogames, so I have to share my excitement over crushing the dragon here.
Party is now my guy, Keldorn, Rasaad, Jaheira, Neera, and Nalia (decided with difficulty to swap Mazzy for Neera). I previously saw the Shadow Dragon and passed him by after one quick try and wipe. Going through Firkraag's dungeon they give you plenty of hints that there's a red dragon coming eventually, and having done pen and paper D & D back when this game is from I figured Firkraag might be he. After facing Tazok (could have sworn I chunked him into very small bits in BG1?), I knew Firkraag was right around the corner. Might be cheesy, but I then went to the werewolves office, shut the door, and strategized my spells, weapons, and fire resistance gear, then rested.
Really micromanaged the battle. Figured if Firkraag was going to be so arrogant as to let me call a couple of undead and then a few invisible stalkers to start, who was I to argue. Before he dispelled my haste and many of my buffs (grrr...) I was able to put my dwarf on one side of him to the rear, keldorn on another side of him, Rasaad in his own little area chucking +5 darts I've been gathering from a cloak, and then Neera, Nalia and Jaheira fanned out in front of him with invisible stalkers and skeletons forming a weak wall in front of them and casting debuffs and then damage spells. Firkraag of course moved my players on the battle field around a bit, and it was hairy at times with a couple of almost-deaths, but was a very fun battle. In the end I was surprised that I actually took him down with the combination of a bit of damage from weapons plus the eventual spell damage. I have to say that my little dwarf and his melee with the dwarven thrower attracted a fair amount of attention, and I was very grateful for his good saving throws.
Still can't believe that I didn't play this great game back in the day. If I remember correctly, I even played a dark sun one after BG1, which wasn't nearly this good.
Now I have a paladin with a holy sword, and a monk who seems to finally be coming into his own a bit. Might have to turn the difficulty up... Might also have to see that shadow dragon again in the near future.
P.S. - My wife hates videogames, so I have to share my excitement over crushing the dragon here.
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Do you think it's a good idea to do tons of subquests before I start the main game?
Subquests like Umar Hills, de'Arnise Keep, Watcher's Keep, Windspear Hills, etc.
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Branwen looking voluptuous in Darkmail

I never realized that Darkmail could highlight a paperdoll's, er, assets so well.
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What 2 Spells Would You Choose?
This idea was inspired by @meagloth 's "Strongest kit/class" thread. The rules will be a little different though. You can pick up to 2 spells that you would like to have in real life, however, it can be from any level, mage, divine, HLA, any other Innate ability. You can even make up your own spell as long as it does only one thing—though the one thing can be an AoE—i.e. no 25 to all stats, plus invulnerability and so on. If you want a spell that has multiple effects, you will have to pick one that already exists. Reason for this is to avoid one shot superman god-mode spells. You can use these spells once per day each, or pick one spell only, at 2 uses/day. You can pick either PnP or cRPG adaptions of any spell or ability. You can also come back and change your mind if you'd rather have something else.
So what I hope to see is your 2 picks, the reasons why and close runner ups.
My two picks:
Greater Restoration—Is a complete heal that also cures poison, disease, and mental disabilities. I would probably try to keep this secret and ask my friends to keep it secret as well to avoid lines forming at my door. I wouldn't use the ability to heal the world or to make money, that would make me famous/infamous. I'd try to be as incognito as possible healing only myself, friends and loved ones.
Regeneration—Because even though you get fully healed by Heal and Greator Restoration, the descriptions don't mention anything about lost limbs. I've gotta have that covered as well. Again, same secrecy between me and my friends.
Ressurection—This would be my second spell if Heal also regenerated lost limbs. I would use this only for untimely and unwarranted deaths, not to bring back old people that have died from age.
Have fun
So what I hope to see is your 2 picks, the reasons why and close runner ups.
My two picks:
Greater Restoration—Is a complete heal that also cures poison, disease, and mental disabilities. I would probably try to keep this secret and ask my friends to keep it secret as well to avoid lines forming at my door. I wouldn't use the ability to heal the world or to make money, that would make me famous/infamous. I'd try to be as incognito as possible healing only myself, friends and loved ones.
Regeneration—Because even though you get fully healed by Heal and Greator Restoration, the descriptions don't mention anything about lost limbs. I've gotta have that covered as well. Again, same secrecy between me and my friends.
Ressurection—This would be my second spell if Heal also regenerated lost limbs. I would use this only for untimely and unwarranted deaths, not to bring back old people that have died from age.
Have fun
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BG2-Do you side with Bodhi or the Shadow Thieves?
I want to know which group you side with in the first half of BG2, and why~
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druid/mage
why isn't this possible?
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F/M multi class.
I came with an idea of playing a multi class fighter, shooting a bow as main weapon and supporting himself with magic. Would this work? And be effective?
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What phrase in the game do you hate the most?
For example: "You must gather your party before venturing forth" or "You have been waylaid by enemies and must defend yourself."
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Move save from Android to PC and vice-versa
Hi,
I did what I was hoping would be an awesome feature - copied my Android save to my PC. It worked! I mean I loaded the game properly but haven't played much because I was wondering something.
Would it be safe to play on the PC with the Android save and then switch back when I want to play on my Android device? I have all of the content in the Android version. The only obvious difference is that the PC version is 1.2.0.0 and the Android version is 1.3.x.x. I'm even thinking of setting up a sync between the two so that I can play wherever/whenever I want.
So, do you think this is a nice feature? Do you know of some unresolvable differences in the content/mechanics between the two versions? I'd love to hear developer opinion on this. It is super awesome to have compatibility across platforms and this is also a great selling point :P
I did what I was hoping would be an awesome feature - copied my Android save to my PC. It worked! I mean I loaded the game properly but haven't played much because I was wondering something.
Would it be safe to play on the PC with the Android save and then switch back when I want to play on my Android device? I have all of the content in the Android version. The only obvious difference is that the PC version is 1.2.0.0 and the Android version is 1.3.x.x. I'm even thinking of setting up a sync between the two so that I can play wherever/whenever I want.
So, do you think this is a nice feature? Do you know of some unresolvable differences in the content/mechanics between the two versions? I'd love to hear developer opinion on this. It is super awesome to have compatibility across platforms and this is also a great selling point :P
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My father was a miner, and my mother was a miner before him.
Yeslick rocks!
This is the first time I'm playing with him. In my current run (SCS, no-reload, Dragon Disciple) he became my front liner after Cloakwood -- and, boy, can he hold the line!
With the strength belt (Rasaad quest), speed boots, and dexterity gauntlets he is a one man army, and an avatar of the Forrest doctrine, "Git there fastest with the mostest men!" -- and he is two or three at least.
This is the first time I'm playing with him. In my current run (SCS, no-reload, Dragon Disciple) he became my front liner after Cloakwood -- and, boy, can he hold the line!
With the strength belt (Rasaad quest), speed boots, and dexterity gauntlets he is a one man army, and an avatar of the Forrest doctrine, "Git there fastest with the mostest men!" -- and he is two or three at least.
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How do YOU play: reloads? SCS? etc.
Baldur's Gate is a rare game that is balanced so that it is possible, but very difficult, to play a no-reloads game through the entire saga. Tell us YOUR favorite play style.
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Lawful Evil Deities.
So I've been looking through different sites online at the different evil deities, and I've been noticing something. There is no god out there for Lawful Evil people that focus on selfishness, power, greed, manipulation without having them either being chaotic, murderers or enjoy torturing children.
Whom would an evil merchant or leader pray to? Who would Kagain pray to? Most of the deities I've been looking at are either out of this world cruel (torture, mass murder) or require you to sacrifice people. No clever lawful evil person would get caught doing either of those.
So looking at some of the human deities that are lawful evil.
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[BANE]
Banite customs were often quite spartan in nature and the god's followers celebrated no holidays in honor of their god, instead showing their gratitude to him through service and the ritual torture and sacrifice of sentient beings offensive to the god.
Rites include drumming, chanting, and the sacrifice of intelligent beings, usually upon an altar of blck basalt or obsidian. Of late, clerics of Cyric have become a preferred sacrifice, though old favorites such as paladins, unicorns, children, and celestials remain popular with traditionalists. <- At least it sounds fun...
Bane orders his clerics and followers to achieve positions of power within their society, either through force or trickery, and to use that power to further the cause of hate, fear, destruction, and strife. <- Why would i want to cause fear, destruction or strife?
Torture, beatings, and calculated assassinations frequently come into play in such operations, and rare indeed is the initiate of the Lord of Darkness who does not possess at least rudimentary skill in such enterprises. <- My fat little merchant or skinny noble are not going to be proficient in torture or assassinations...
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[GARGAUTH]
This one might be interesting and an option, but he just seems so over the top. Doesn't help that he was thrown out of the Nine Hells because of his foul nature. If he's so foul and corrupt that they don't even want him down there, i wouldn't dare to become a cleric of his.
He embodied the inevitable decay and corruption that accompanied all self-serving, greedy, and power-hungry leaders and groups. <- No thank you?
The Unveiling
This occurred each Midwinter night. This horrific ceremony, believed to involve many gruesome sacrifices, heralded the imminent time when Gargauth would seize Faerûn as his unholy kingdom and transport it to Baator to form the Tenth Pit of Hell. <- I like my little shop and money, don't want to end up in Baator selling magical items.
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[IYACHTU XVIM]
Xvimlar exult in destruction and in oppressing others and enjoy casually dealing pain. Kicking folk they pass, slamming doors on people, and hurling stones down busy streets at random are not uncommon acts for Xvimlar. <- That's not going to cause attention and have the guard upon me.
Xvim delights in death and destruction, and encourages his devoted to emulate him. In Xvim’s dark, twisted mind, nothing worthy is accomplished without the destruction of something else. <- I prefer to keep my shop or noble house intact without causing destruction, thank you very much.
Those who would follow Xvim must be as committed to destruction, oppression, and cruelty as he is. <- What is up with this destruction? Are we followers of Talos or something? Oppression and cruelty i can understand, destruction? No thank you.
Novice Xvimlar are charged as follows by senior clergy members: .Obey or die in pain and utter destruction. Enslave or slay the weak, and be sure that they know their suffering is in Xvim’s name and by his will. Cause pain and fearful obedience in others whenever prudent <- I'm just a greedy power hungry person, what's up with all this pain and destruction? If i slay the beggar outside i'm going to end up having a guard on my arse.
There is a delight in destruction.feel it, and indulge in it.. <- Uhmm... Yea.
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[LOVIATAR]
I'm not a sadist and into torturing people, no thank you.
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I'm just looking through different sites and books to get this information, take it with a grain of salt. The problem i have with this is that you can't be evil without going over the top, at least not when it comes to lawful evil.
I would like to know if there is any lawful evil deities that aren't over the top with human sacrifices and destruction? If i destroy the world around me i can't benefit from it and gain money or power. I have no want to sacrifice any mortal beings and if i got caught doing something like that it would be over. I'm pretty sure you won't find any of the council of five members sacrificing sentient creatures in their backyard.
So, what is there left to do?
Thank you for reading my wall of text!
Whom would an evil merchant or leader pray to? Who would Kagain pray to? Most of the deities I've been looking at are either out of this world cruel (torture, mass murder) or require you to sacrifice people. No clever lawful evil person would get caught doing either of those.
So looking at some of the human deities that are lawful evil.
-----------------------------------------------------------------------------
[BANE]
Banite customs were often quite spartan in nature and the god's followers celebrated no holidays in honor of their god, instead showing their gratitude to him through service and the ritual torture and sacrifice of sentient beings offensive to the god.
Rites include drumming, chanting, and the sacrifice of intelligent beings, usually upon an altar of blck basalt or obsidian. Of late, clerics of Cyric have become a preferred sacrifice, though old favorites such as paladins, unicorns, children, and celestials remain popular with traditionalists. <- At least it sounds fun...
Bane orders his clerics and followers to achieve positions of power within their society, either through force or trickery, and to use that power to further the cause of hate, fear, destruction, and strife. <- Why would i want to cause fear, destruction or strife?
Torture, beatings, and calculated assassinations frequently come into play in such operations, and rare indeed is the initiate of the Lord of Darkness who does not possess at least rudimentary skill in such enterprises. <- My fat little merchant or skinny noble are not going to be proficient in torture or assassinations...
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[GARGAUTH]
This one might be interesting and an option, but he just seems so over the top. Doesn't help that he was thrown out of the Nine Hells because of his foul nature. If he's so foul and corrupt that they don't even want him down there, i wouldn't dare to become a cleric of his.
He embodied the inevitable decay and corruption that accompanied all self-serving, greedy, and power-hungry leaders and groups. <- No thank you?
The Unveiling
This occurred each Midwinter night. This horrific ceremony, believed to involve many gruesome sacrifices, heralded the imminent time when Gargauth would seize Faerûn as his unholy kingdom and transport it to Baator to form the Tenth Pit of Hell. <- I like my little shop and money, don't want to end up in Baator selling magical items.
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[IYACHTU XVIM]
Xvimlar exult in destruction and in oppressing others and enjoy casually dealing pain. Kicking folk they pass, slamming doors on people, and hurling stones down busy streets at random are not uncommon acts for Xvimlar. <- That's not going to cause attention and have the guard upon me.
Xvim delights in death and destruction, and encourages his devoted to emulate him. In Xvim’s dark, twisted mind, nothing worthy is accomplished without the destruction of something else. <- I prefer to keep my shop or noble house intact without causing destruction, thank you very much.
Those who would follow Xvim must be as committed to destruction, oppression, and cruelty as he is. <- What is up with this destruction? Are we followers of Talos or something? Oppression and cruelty i can understand, destruction? No thank you.
Novice Xvimlar are charged as follows by senior clergy members: .Obey or die in pain and utter destruction. Enslave or slay the weak, and be sure that they know their suffering is in Xvim’s name and by his will. Cause pain and fearful obedience in others whenever prudent <- I'm just a greedy power hungry person, what's up with all this pain and destruction? If i slay the beggar outside i'm going to end up having a guard on my arse.
There is a delight in destruction.feel it, and indulge in it.. <- Uhmm... Yea.
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[LOVIATAR]
I'm not a sadist and into torturing people, no thank you.
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I'm just looking through different sites and books to get this information, take it with a grain of salt. The problem i have with this is that you can't be evil without going over the top, at least not when it comes to lawful evil.
I would like to know if there is any lawful evil deities that aren't over the top with human sacrifices and destruction? If i destroy the world around me i can't benefit from it and gain money or power. I have no want to sacrifice any mortal beings and if i got caught doing something like that it would be over. I'm pretty sure you won't find any of the council of five members sacrificing sentient creatures in their backyard.
So, what is there left to do?
Thank you for reading my wall of text!
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Mod NPC Idea(s). Feel Free To Add Your Own!
Hey guys and gals, I've been thinking about this NPC for a while, and finally decided to post something about him. I couldn't find a thread for this sort of thing, so I've made my own. Feel free to post your own ideas and thoughts on other's creations, but keep it civil please. We all know it's hard to write a good NPC mod and there are a lot of bad ones, but if you're going to insult someone's ideas, do it in a constructive way. I personally have neither the skills nor the resources to mod, but I can't resist talking about this guy on the forums. My thoughts and decisions on a character's background may be subject to change, but anything I post\edit won't be done without considerable thought put into it first. Without further ado, here's Gur-Thoz! (Spoilered for size convenience)
Name: Gur-Thoz
[spoiler] Race: Half-Orc
Romanceable? No.
Class: "Mercenary" (Fighter\Thief)
Alignment: Lawful Neutral
Portrait: (Props to whoever made this. I found it via google and traced it back to "Sea Of Dragons". Seems like some D&D knockoff site designed for those who long for a variation of old D&D. I just found the image to be ideal for the character.)
![image]()
Height: 6'4"
Weight: 210 lbs.
Age: 37
STR: 19
DEX: 17
CON: 18
INT: 13
WIS: 16
CHA: 8
Total Roll: 91 (It's exceptional, I know, but it's for characterization. His important stats could be kept with a much worse roll. Also, he's middle aged and nearing old age for a half-orc. In 3rd(.5?) edition and onward, the older you get, the more intelligent and wise you become. Charismatic too, but that doesn't apply to the character.)
Starting Level: BG1: 4\5 BG2: 10\12 ToB: 16\19
Starting Proficiencies: BG1 Long Sword ** Single Weapon Style ** Long Bow *
BG2 Long Sword ** Single Weapon Style ** Long Bow ** Mace*
ToB Long Sword ** Single Weapon Style ** Long Bow ** Mace** Bastard Sword*
Favored Thieving Skills: Trap Finding, Detect Illusion, Hide In Shadows, Move Silently. (He's no thief, but these skills are handy for a mercenary.)
Biography (In game): Gur-Thoz looks surprised when you ask about him. He's not used to his clients caring about who he is. He tells you he was born into a small village many years ago. The village was a city of outcasts, made up of all sorts of races, from all walks of life. From his youth he and his friends (a mix of different races, he adds) had dreamed of being famous adventurers. Once they were all old enough, the friends set out to make their dream a reality. For a couple of years things went well, but one tomb filled with creatures they were unprepared for sent their dream six feet under. Gur-Thoz narrowly escaped, and he took up guarding caravans and eliminating small groups of creatures threatening towns as a new career. He's spent the last twenty years doing little more than that, and while it's kept him from becoming as skilled as he might, it's kept him alive and fed, and he says that's what life is about; Survival. He then says that traveling with you has been exciting, but he'll be happy to finish the job and go home to his favorite seedy bar. You try to ask for more, but he ignores you, and you assume it would be best to wait for later to talk more.
Personality, Abilities, and Alignment: As it says in his biography, he lost his friends, and with them, his dream. This has made him gruff and bitter, and while he's willing to travel with you for money (and in BG1 you have to pay him to access him) he has no interest in being an adventurer. He treats others with respect, but even his respect can come off as rude due to his general gruffness. He's fairly intelligent, partly due to his age, and partly due to his experiences in the world. Under that same vein, he's also quite wise, and has seen much of the world and the people within. He is quite strong, agile, and hardy, and although his age is starting to catch up to him, his rigorous personal training has kept him nearly as fit as when he was young. He is perhaps not quite so fast or sturdy as he once was, but he has kept the majority of his physical attributes. He is not religious, but he respects others who are. He is not atheist, but he does not revere the gods. His alignment is not entirely accurate, as alignment never is. He is both lawful, and fairly neutral, believing that to survive in society you must follow it's rules. However he prefers being in a good party. He is not truly a "good" being, because he does not consider evil acts as necessarily wrong, but he dislikes being party to them, as they damage one's reputation. He believes that evil acts are a good way to ruin oneself, and prefers being in a good party, as opposed to an evil one. He will not leave the party due to reputation unless a reputation of 3 or less is achieved, however.
Reason for Traveling With You: In BG1 you pay him 1000 gold for a month's worth of service. The game would (ideally) measure the amount of time you have him in the party, and if three reputation is gained, or a main story quest (chapter changing quest) is completed, he will realize that traveling with you is beneficial to him, as you are making a name for yourself. He can use this positive notoriety to increase his business in future. In BG2, you meet him at the bar and when you first speak to him he doesn't recognize you. After a dialogue option saying who you are is clicked, he'll realize who you are and ask if you wish to travel together again. He gained much from traveling with you in the past, and believes that he can gain from traveling with you again. When he hears Imoen has been kidnapped, though, he immediately says he'll help regardless of what's going on.
Recruitability and Locations: Gur-Thoz can be recruited in BG1 at the Red Sheaf in Beregost for 1000 gold, providing that your party does not have a reputation of 3 or less. In BG2, he can be recruited for free after dialogue in the Copper Coronet. (location subject to change)
Reason for Appearance in Amn: In your opening dialogue with him in BG2, he explains that he was framed for a murder in Beregost, and despite his journeys with you, things looked to be turning out badly for him, so he cut ties and ran for the border. He further explains that he believes a certain dwarven mercenary dealer set him up, since he had been stealing much of the dwarf's business.
Dialogue: Gur-Thoz has no dialogues initiated by him. Instead, he can be spoken to using the talk command. (I don't know if this would be mechanically possible with the game's system, but it'd make for quite a few less poorly timed conversations.) His dialogue mostly involves talking further with him about his background and his time spent as an adventurer and then as a mercenary. He has no dialogue with the PC in BG1, but his dialogue becomes available in BG2. It would open up over time, so the PC would want to occasionally check and see if he was feeling talkative. He will talk to other NPC's, but it would be mostly statements to which the NPC's would give a one sentence reply to. I wouldn't want to try and create dialogue for characters I haven't made. I'd be too worried I wouldn't nail the character's personality correctly.
Opinions of other NPC's:
BG1:
Ajantis: Respectful, but finds the paladin a bit over-enthusiastic.
Alora: Finds the halfling to be far too energetic. Reminds him too much of his old self and adventuring friends.
Baeloth: Dislikes immensely. Finds him to be too manipulative and loud.
Branwen: Respects immensely. Finds her immense faith admirable, though he does not share her beliefs.
Coran: Thinks of him as a bit of a loose cannon and too carefree. Sees a bit of his youthful self in Coran.
Dorn: Dislikes immensely. Will come to blows with him. He sees his fellow half-orc as causing problems for lawful half-orcs, what with his brutal and senseless murdering.
Dynaheir: Respectful. Finds her to be intelligent and skilled, with a good head on her shoulders.
Edwin: Dislikes. Finds him to be too manipulative and power-hungry. Feels that he is likely to bring death to the party with his constant attempts to gain more power.
Eldoth: Dislikes. Too lackadaisical and manipulative.
Faldorn: Respectful, but sees her as a little bit overzealous. Warns the PC about working with over-emotional people.
Garrick: Respectful, but dislikes. Thinks of him as too carefree.
Imoen: Thinks she's naive and not cut out for adventuring, but she reminds him of one of his closest friends from his youth, and is protective of her.
Jaheira: Dislikes. Feels that she should not boss around those who are far more experienced. Pities Khalid.
Kagain: Respectful. As a purveyor of mercenaries who lives in Beregost, he is surprised he has not met the dwarf before.
Khalid: He actually likes the skittish half-elf, and will several times quietly mention that he should retire from adventuring life and find a nice girl, intentionally ignoring the fact that Khalid is married.
Kivan: Respects the elf a great deal, understanding the pain he's gone through, as well as his quiet nature.
Minsc: Respectfully avoids. Warns the PC about working with those who are a bit touched in the head, regardless of their useful skills.
Montaron: Has no problems with, but says to him that he should be careful with the assassinations he speaks of, since they can ruin one's image easily.
Neera: Thinks of her as an immense liability and tells the PC so. She's undisciplined and can't control her power.
Quayle: Thinks he's arrogant and foolhardy, but has dealt with many merchants with a similar attitude, and so knows how to ignore him.
Rasaad: Respects him for his faith and his discipline, but has little opinion of him beyond that.
Safana: Too manipulative, but her persuasiveness could be useful.
Shar-Teel: Too loud, but a good fighter and a useful ally.
Skie: Thinks she should go back home to momma and daddy where she's not going to die a horrible death.
Tiax: A liability, due to his insanity. Warns the PC about working with those who are a bit touched in the head, regardless of their useful skills.
Viconia: Initially likes her, due to a sense of camaraderie from both of them being generally disliked races, though he sees her as possibly threatening to their reputation. Once he tries to get to know her, however, he is put off by her attitude and decides to ignore her.
Xan: Thinks that if he'd keep his mouth shut he'd be a valuable asset to the team.
Xzar: Respectfully avoids. Warns the PC about working with those who are a bit touched in the head, regardless of their useful skills.
Yeslick: Respects the dwarf for his faith and skills, but accepts that he is not appreciated due to the dwarven dislike of orcs.
BG2:
Aerie: Considers her unfit for adventure. Doesn't dislike her otherwise, though he believes she's immature.
Anomen: Respectfully avoids. He respects Anomen for his faith, but finds him a little too boastful.
Cernd: Finds both his personality and his skills to be sub-par.
Dorn: Dislikes immensely. Will come to blows with him. He sees his fellow half-orc as causing problems for lawful half-orcs, what with his brutal and senseless murdering.
Edwin: Dislikes. Finds him to be too manipulative and power-hungry. Feels that he is likely to bring death to the party with his constant attempts to gain more power.
Haer'Dalis: Too flimsy for a life of adventure. Grows to respect him more over time.
Hexxat: Mistrusts immensely.
Imoen: Thinks she's naive and not cut out for adventuring, but she reminds him of one of his closest friends from his youth, and is protective of her. When he hears she's been kidnapped, he immediately offers his aid in rescuing her. Is even more protective of her once she is saved.
Jaheira: Respects and sympathizes with her far more after hearing of Khalid's fate, though he makes a crack about Khalid finally leaving her before he is told what happened. He apologizes multiple times for this.
Jan: Finds the gnome to be both useful and amusing. Will say to him that there is hidden intelligence in the gnome's babblings, to which Jan will respond with yet another anecdote.
Keldorn: Respects the paladin, finding him more cool-headed and wise than other paladins.
Korgan: Finds the dwarf to be disgustingly unlawful, and will caution the PC about keeping company with him.
Mazzy: Is amused by the halfling and says that to have a goal is a thing to be admired. Feels a sense of camaraderie with her when he discovers her adventuring party and lover died.
Minsc: Pities him when he learns that Dynaheir has died, but still believes him to be a bit too uncontrolled.
Nalia: Finds her idealism a bit grating, but as long as she isn't blathering to him, he doesn't mind her.
Neera: Thinks of her as an immense liability and tells the PC so. She's undisciplined and can't control her power.
Rasaad: Respects him for his faith and his discipline, but has little opinion of him beyond that.
Sarevok: Thinks he's dangerous, but by this point he trusts the PC's judgement.
Valygar: No real opinion of him one way or the other.
Viconia: Initially dislikes her, due to previous encounters, but will soften to her depending on whether her alignment changes.
Yoshimo: Sees him as amusing and useful, and is surprised at the events that transpire at Spellhold.
[/spoiler]
The personal quest is not fully spoilered, simply because I have no clue if you can put a spoiler within a spoiler, and I don't want to spoil it for anyone who believes the mod will one day come out. It's unlikely, however, so read it if you wish.
Personal Quest: Gur-Thoz receives a note signed from one of his old friends from his youth and begs to check it out. It is from the elf girl, Nateera, the one that Imoen reminds him of. She was his only love, and though he knows it's vain to hope she still lives, especially after all this time, he never saw her definitively killed and wishes to check it out. [spoiler] To his surprise, he finds that it is her, though she is but a ghost bound to a necromancer. She was unable to rest after her death, but was unable to leave the place where she died. She was eventually found by the necromancer and he bound her to his service. Through this, however, she was able to leave the cave and was able to influence the man who brought Gur-Thoz the note. You slay the necromancer, and Nateera tells Gur-Thoz what it was that made her unable to leave the material plane. She said that she loved him, and that he was not to blame for her death. She then told him she wanted him to live the rest of his life doing good for the world, and enjoying life. She said that he seemed to have met some incredible people, and she requests of you that you will stay by Gur-Thoz's side. With that, she "embraces" Gur-Thoz as best she can before fading away. Gur-Thoz thanks you for your help, and says that he has satisfied his own selfish desires and is fully ready to aid you in your quest. You can then ask if he's alright, to which he responds by looking at you and grinning, the first grin he's ever shown to you. When you express surprise at that he says that a lifelong weight has been lifted from him, and while he has his regrets, he feels that through this endeavor and all of his journeys with you, he has been shown that life is not merely about survival. It is about the friends you keep and the memories you make. [/spoiler]
Name: Gur-Thoz
[spoiler] Race: Half-Orc
Romanceable? No.
Class: "Mercenary" (Fighter\Thief)
Alignment: Lawful Neutral
Portrait: (Props to whoever made this. I found it via google and traced it back to "Sea Of Dragons". Seems like some D&D knockoff site designed for those who long for a variation of old D&D. I just found the image to be ideal for the character.)

Height: 6'4"
Weight: 210 lbs.
Age: 37
STR: 19
DEX: 17
CON: 18
INT: 13
WIS: 16
CHA: 8
Total Roll: 91 (It's exceptional, I know, but it's for characterization. His important stats could be kept with a much worse roll. Also, he's middle aged and nearing old age for a half-orc. In 3rd(.5?) edition and onward, the older you get, the more intelligent and wise you become. Charismatic too, but that doesn't apply to the character.)
Starting Level: BG1: 4\5 BG2: 10\12 ToB: 16\19
Starting Proficiencies: BG1 Long Sword ** Single Weapon Style ** Long Bow *
BG2 Long Sword ** Single Weapon Style ** Long Bow ** Mace*
ToB Long Sword ** Single Weapon Style ** Long Bow ** Mace** Bastard Sword*
Favored Thieving Skills: Trap Finding, Detect Illusion, Hide In Shadows, Move Silently. (He's no thief, but these skills are handy for a mercenary.)
Biography (In game): Gur-Thoz looks surprised when you ask about him. He's not used to his clients caring about who he is. He tells you he was born into a small village many years ago. The village was a city of outcasts, made up of all sorts of races, from all walks of life. From his youth he and his friends (a mix of different races, he adds) had dreamed of being famous adventurers. Once they were all old enough, the friends set out to make their dream a reality. For a couple of years things went well, but one tomb filled with creatures they were unprepared for sent their dream six feet under. Gur-Thoz narrowly escaped, and he took up guarding caravans and eliminating small groups of creatures threatening towns as a new career. He's spent the last twenty years doing little more than that, and while it's kept him from becoming as skilled as he might, it's kept him alive and fed, and he says that's what life is about; Survival. He then says that traveling with you has been exciting, but he'll be happy to finish the job and go home to his favorite seedy bar. You try to ask for more, but he ignores you, and you assume it would be best to wait for later to talk more.
Personality, Abilities, and Alignment: As it says in his biography, he lost his friends, and with them, his dream. This has made him gruff and bitter, and while he's willing to travel with you for money (and in BG1 you have to pay him to access him) he has no interest in being an adventurer. He treats others with respect, but even his respect can come off as rude due to his general gruffness. He's fairly intelligent, partly due to his age, and partly due to his experiences in the world. Under that same vein, he's also quite wise, and has seen much of the world and the people within. He is quite strong, agile, and hardy, and although his age is starting to catch up to him, his rigorous personal training has kept him nearly as fit as when he was young. He is perhaps not quite so fast or sturdy as he once was, but he has kept the majority of his physical attributes. He is not religious, but he respects others who are. He is not atheist, but he does not revere the gods. His alignment is not entirely accurate, as alignment never is. He is both lawful, and fairly neutral, believing that to survive in society you must follow it's rules. However he prefers being in a good party. He is not truly a "good" being, because he does not consider evil acts as necessarily wrong, but he dislikes being party to them, as they damage one's reputation. He believes that evil acts are a good way to ruin oneself, and prefers being in a good party, as opposed to an evil one. He will not leave the party due to reputation unless a reputation of 3 or less is achieved, however.
Reason for Traveling With You: In BG1 you pay him 1000 gold for a month's worth of service. The game would (ideally) measure the amount of time you have him in the party, and if three reputation is gained, or a main story quest (chapter changing quest) is completed, he will realize that traveling with you is beneficial to him, as you are making a name for yourself. He can use this positive notoriety to increase his business in future. In BG2, you meet him at the bar and when you first speak to him he doesn't recognize you. After a dialogue option saying who you are is clicked, he'll realize who you are and ask if you wish to travel together again. He gained much from traveling with you in the past, and believes that he can gain from traveling with you again. When he hears Imoen has been kidnapped, though, he immediately says he'll help regardless of what's going on.
Recruitability and Locations: Gur-Thoz can be recruited in BG1 at the Red Sheaf in Beregost for 1000 gold, providing that your party does not have a reputation of 3 or less. In BG2, he can be recruited for free after dialogue in the Copper Coronet. (location subject to change)
Reason for Appearance in Amn: In your opening dialogue with him in BG2, he explains that he was framed for a murder in Beregost, and despite his journeys with you, things looked to be turning out badly for him, so he cut ties and ran for the border. He further explains that he believes a certain dwarven mercenary dealer set him up, since he had been stealing much of the dwarf's business.
Dialogue: Gur-Thoz has no dialogues initiated by him. Instead, he can be spoken to using the talk command. (I don't know if this would be mechanically possible with the game's system, but it'd make for quite a few less poorly timed conversations.) His dialogue mostly involves talking further with him about his background and his time spent as an adventurer and then as a mercenary. He has no dialogue with the PC in BG1, but his dialogue becomes available in BG2. It would open up over time, so the PC would want to occasionally check and see if he was feeling talkative. He will talk to other NPC's, but it would be mostly statements to which the NPC's would give a one sentence reply to. I wouldn't want to try and create dialogue for characters I haven't made. I'd be too worried I wouldn't nail the character's personality correctly.
Opinions of other NPC's:
BG1:
Ajantis: Respectful, but finds the paladin a bit over-enthusiastic.
Alora: Finds the halfling to be far too energetic. Reminds him too much of his old self and adventuring friends.
Baeloth: Dislikes immensely. Finds him to be too manipulative and loud.
Branwen: Respects immensely. Finds her immense faith admirable, though he does not share her beliefs.
Coran: Thinks of him as a bit of a loose cannon and too carefree. Sees a bit of his youthful self in Coran.
Dorn: Dislikes immensely. Will come to blows with him. He sees his fellow half-orc as causing problems for lawful half-orcs, what with his brutal and senseless murdering.
Dynaheir: Respectful. Finds her to be intelligent and skilled, with a good head on her shoulders.
Edwin: Dislikes. Finds him to be too manipulative and power-hungry. Feels that he is likely to bring death to the party with his constant attempts to gain more power.
Eldoth: Dislikes. Too lackadaisical and manipulative.
Faldorn: Respectful, but sees her as a little bit overzealous. Warns the PC about working with over-emotional people.
Garrick: Respectful, but dislikes. Thinks of him as too carefree.
Imoen: Thinks she's naive and not cut out for adventuring, but she reminds him of one of his closest friends from his youth, and is protective of her.
Jaheira: Dislikes. Feels that she should not boss around those who are far more experienced. Pities Khalid.
Kagain: Respectful. As a purveyor of mercenaries who lives in Beregost, he is surprised he has not met the dwarf before.
Khalid: He actually likes the skittish half-elf, and will several times quietly mention that he should retire from adventuring life and find a nice girl, intentionally ignoring the fact that Khalid is married.
Kivan: Respects the elf a great deal, understanding the pain he's gone through, as well as his quiet nature.
Minsc: Respectfully avoids. Warns the PC about working with those who are a bit touched in the head, regardless of their useful skills.
Montaron: Has no problems with, but says to him that he should be careful with the assassinations he speaks of, since they can ruin one's image easily.
Neera: Thinks of her as an immense liability and tells the PC so. She's undisciplined and can't control her power.
Quayle: Thinks he's arrogant and foolhardy, but has dealt with many merchants with a similar attitude, and so knows how to ignore him.
Rasaad: Respects him for his faith and his discipline, but has little opinion of him beyond that.
Safana: Too manipulative, but her persuasiveness could be useful.
Shar-Teel: Too loud, but a good fighter and a useful ally.
Skie: Thinks she should go back home to momma and daddy where she's not going to die a horrible death.
Tiax: A liability, due to his insanity. Warns the PC about working with those who are a bit touched in the head, regardless of their useful skills.
Viconia: Initially likes her, due to a sense of camaraderie from both of them being generally disliked races, though he sees her as possibly threatening to their reputation. Once he tries to get to know her, however, he is put off by her attitude and decides to ignore her.
Xan: Thinks that if he'd keep his mouth shut he'd be a valuable asset to the team.
Xzar: Respectfully avoids. Warns the PC about working with those who are a bit touched in the head, regardless of their useful skills.
Yeslick: Respects the dwarf for his faith and skills, but accepts that he is not appreciated due to the dwarven dislike of orcs.
BG2:
Aerie: Considers her unfit for adventure. Doesn't dislike her otherwise, though he believes she's immature.
Anomen: Respectfully avoids. He respects Anomen for his faith, but finds him a little too boastful.
Cernd: Finds both his personality and his skills to be sub-par.
Dorn: Dislikes immensely. Will come to blows with him. He sees his fellow half-orc as causing problems for lawful half-orcs, what with his brutal and senseless murdering.
Edwin: Dislikes. Finds him to be too manipulative and power-hungry. Feels that he is likely to bring death to the party with his constant attempts to gain more power.
Haer'Dalis: Too flimsy for a life of adventure. Grows to respect him more over time.
Hexxat: Mistrusts immensely.
Imoen: Thinks she's naive and not cut out for adventuring, but she reminds him of one of his closest friends from his youth, and is protective of her. When he hears she's been kidnapped, he immediately offers his aid in rescuing her. Is even more protective of her once she is saved.
Jaheira: Respects and sympathizes with her far more after hearing of Khalid's fate, though he makes a crack about Khalid finally leaving her before he is told what happened. He apologizes multiple times for this.
Jan: Finds the gnome to be both useful and amusing. Will say to him that there is hidden intelligence in the gnome's babblings, to which Jan will respond with yet another anecdote.
Keldorn: Respects the paladin, finding him more cool-headed and wise than other paladins.
Korgan: Finds the dwarf to be disgustingly unlawful, and will caution the PC about keeping company with him.
Mazzy: Is amused by the halfling and says that to have a goal is a thing to be admired. Feels a sense of camaraderie with her when he discovers her adventuring party and lover died.
Minsc: Pities him when he learns that Dynaheir has died, but still believes him to be a bit too uncontrolled.
Nalia: Finds her idealism a bit grating, but as long as she isn't blathering to him, he doesn't mind her.
Neera: Thinks of her as an immense liability and tells the PC so. She's undisciplined and can't control her power.
Rasaad: Respects him for his faith and his discipline, but has little opinion of him beyond that.
Sarevok: Thinks he's dangerous, but by this point he trusts the PC's judgement.
Valygar: No real opinion of him one way or the other.
Viconia: Initially dislikes her, due to previous encounters, but will soften to her depending on whether her alignment changes.
Yoshimo: Sees him as amusing and useful, and is surprised at the events that transpire at Spellhold.
[/spoiler]
The personal quest is not fully spoilered, simply because I have no clue if you can put a spoiler within a spoiler, and I don't want to spoil it for anyone who believes the mod will one day come out. It's unlikely, however, so read it if you wish.
Personal Quest: Gur-Thoz receives a note signed from one of his old friends from his youth and begs to check it out. It is from the elf girl, Nateera, the one that Imoen reminds him of. She was his only love, and though he knows it's vain to hope she still lives, especially after all this time, he never saw her definitively killed and wishes to check it out. [spoiler] To his surprise, he finds that it is her, though she is but a ghost bound to a necromancer. She was unable to rest after her death, but was unable to leave the place where she died. She was eventually found by the necromancer and he bound her to his service. Through this, however, she was able to leave the cave and was able to influence the man who brought Gur-Thoz the note. You slay the necromancer, and Nateera tells Gur-Thoz what it was that made her unable to leave the material plane. She said that she loved him, and that he was not to blame for her death. She then told him she wanted him to live the rest of his life doing good for the world, and enjoying life. She said that he seemed to have met some incredible people, and she requests of you that you will stay by Gur-Thoz's side. With that, she "embraces" Gur-Thoz as best she can before fading away. Gur-Thoz thanks you for your help, and says that he has satisfied his own selfish desires and is fully ready to aid you in your quest. You can then ask if he's alright, to which he responds by looking at you and grinning, the first grin he's ever shown to you. When you express surprise at that he says that a lifelong weight has been lifted from him, and while he has his regrets, he feels that through this endeavor and all of his journeys with you, he has been shown that life is not merely about survival. It is about the friends you keep and the memories you make. [/spoiler]
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I want to create my own tripleclass char.
Is there a way to do it with EE keeper? or other mods? SAy, i want to do a fighter.thief.druid. or a thief.druid.mage
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