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Possible lore/info about BG2 dragons - [MINOR SPOILERS INCLUDED]

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While reading about canon dragons of Faerun, I was thinking how BG2 wyrms could fit into the whole Realmslore. We just know their goals/motivations within the frame time of SoA, but I was wondering about a few things:
- how old could Firkraag, Adalon, Thaxll'ssillya and Nizidramanii'yt actually be. Are all of them great wyrms?
- their backgrounds before SoA - such long lived creatures definitely should had some influence if not on global scale, then on local at least.
- what are/was most notable enemies/rivals of theirs, over a span of the centuries. Most of dragons have one or few fierce rivals, with whom they fight territorial skirmishes.
- could these four dragons clash with each other in past. Do they know each other?
- what's their relationship with the Cult of the Dragon? Did the cultists approach them with an offering of dracolichdom?
- how powerful, comparing to the mightiest wyrms of the Realms, (i.e Daurgothoth "The Creeping Doom", Tchazzar, Imvaernarhro "Inferno", Larendrammagar "Nexus", Palarandusk "The Unseen Protector" or Raulothim "The Silent Shadow") they could be? I mean sheer magical might. For instance "the Creeping Doom" on top of being a black great wyrm dracolich is a 25th level spellcaster and one of the leaders of the Cult of Dragon. His sheer magical powers could even exceed those of the most epic players like Elminster, Larloch, Sammaster or Ioulaum.

How do you think? Did you ever consider what their stories could be? Did anyone tried to write them down?

For instance I always felt that Firkraag is little too sophisticated for a red dragon. I imagine red wyrms as more impatient and more interested in collecting their hoards or conducting rampaging flights after awaking from long slumber. The whole plot with punishing Gareth Windspear is more fitting for green or black dragon than a red one, at least for my taste. But what do you think?

Do merchants "re-stock" their supplies?

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I'm playing BG1 and I noticed that when you purchase 3 of the same item from a shop, it disappears from the list so you can't buy any more. Do shopkeepers "recharge" their supply of items or do you only have those 3 chances to buy the item?

Did I mess up?

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I was a bit low on gold pieces, and since Officer Vai was offering me fifty gold pieces per Bandit scalp, I headed over to the Bandit Camp. The nuisances there are aplenty; and having had cleared the area, I chose to rest; I noticed about half the time I rested, I would be awoken by a gang of them. I was getting a sizable chunk of currency for doing this. I must have somehow rested a total of twenty-two days. I went back to my saved games, and the one I had made just prior to doing this was around day 18. I'm now on day 40. Does this at all offset what I can do in the game? Inside the context of the story, is day 40 too far ahead to open up certain quests and/or attain party members? How well does Baldurs' Gate handle bizarre ocasions such as people sleeping twenty-two days non-stop? I noticed that Coran shrugs me off, due to his abhorrence for small talk. I really wanted him in my party, since I'm going for an alignment of good characters, and his fighter/thief class would serve me well in lieu of Montaron, due to the fact that he's of evil alignment.

End of SoA choices

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Huloo, noob question. So, I've been to the end of SoA once, with a good aligned sorcerer. I don't remember what options I took for the challenges exactly, but they where mostly the good ones. I was just wondering what the impact of your choices here have on the game, if any. I think most people chose to lose 1 point of dex, instead of kill a party member, but you can just raise them afterward. And you could fight the beholders, or you can still not take the Cloak and just cast remove fear.
Sorry if this is in the wrong spot, I would put it in help for new players but the whole thing is one huge spoiler.

The Equalizer

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Okay, on discussions about powerful builds and weapons noone seems to mention the equalizer. What are you guys' opinion of it? I find it an interesting weapon, and something you just cant wait to complete after hauling around that gem all over Amn/the underdark.

Is it among the most powerful weapons in the game?
Failing that, is it one of the most powerful longswords in SoA? Maybe tied with Daystar?
Are there enough enemies that are chaotic evil? (And thereby suceptible to the attacks?)

Eager to hear your input :)

Link here:
http://baldursgate.wikia.com/wiki/The_Equalizer

Help me to choose my new portrait

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I start my new run in BG2EE with my warrior/mage. I selected 4 images, if you had to choose, which would you rather have? I'm hesitating over the better portrait.

He is a true neutral elf, with a tendency to align with evil-aligned parties, created to be a melee fighter who casts a lot of spells quickly.

1- warlock1 2- warlock2 M 3- warlock3 M 4- warlock4 M

Non-warrior two weapon proficiency

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I started a few characters in the Black Pits 2 to get a feel for them. I noticed with the Blade and the Swashbuckler, with 3 pips in Two Weapons, the penalties were 0 in main hand, -6 in off-hand. The Stalker in the same group recieved the correct penalties of 0 main hand, -2 off-hand. Is this a bug, either on just my iPad or in general? I'm under the impression that all classes, even non-warrior, get the same penalties with the same pips in Two Weapons.

Dwarven Skald?

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To counter my persistent tendency to solo the game (fast levelling up, less micromanagement, etc), the thought occurred to me to roll a Skald. Thanks to his song, the Skald shines in a party rather than solo (although the song could be used to buff summons as well). The concept of the Skald has always appealed to me, a warrior, a poet and an inspirator on the battlefield. I've never played a bard of any type, which to me is another pro. In addition I like the fact that it isn't a very often played kit. So all in all, various reasons to go ahead and roll one.
I have a dilemma though. I imagine my Skald to be a dwarf (not yet sure whether male or female). In my view the kit concept fits a dwarf really well (possibly even better than a half-elf), and I have no quarrels with using a savegame editor to change my Skald into a dwarf. However do you think that the Skald's spellcasting ability makes the dwarf a nonsensical race for a Skald? Dwarves can't be arcane spellcasters in this game. (In Irenicus' dungeon there are one or two duergar wizards, at least if you play SCSII, but I'm not sure if this is also the case in the vanilla game. Otherwise no dwarven arcane casters I think.)
I'm playing with Rogue Rebalancing which imposes a +1 penalty to the casting speed of all spells as one of the kit's disadvantages. Maybe I could justify using a dwarf with this casting speed penalty, as it makes my dwarf a slower caster than all other characters in the game (although the same penalty would of course apply if I played a half-elf or human Skald).

I know I can do whatever I want. I could create a gnomish paladin, a dwarven sorcerer and, even legally, an elven berserker. What I'm interested in, are your opinions from a d&d lore point of view.

What is wisdom?

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So, as some of you know (and no doubt many of you have tried to forget) I am trying to make an alignment/character test, and at this point it's mostly done, except for the wisdom and intelligence questions. Intelligence is being difficult, but what's even worse is wisdom. I don't even know where to start here, what am I even testing? So I've turned to you guys. What would you want "wisdom" to represent in a real-life ability score test? It could be critical thinking skills, some personality trait stuck in between intelligence and charisma, devotion to a principle or religion, or just personal discipline. Big-decision making, or traditional wisdom, I guess, is impossible to test, especially with multiple choice. Critical thinking would be nearly the same thing as wisdom. Devotion/religious discipline would leave any atheist/agnostic with low wisdom, and that certainly isn't correct. If it's "force of personality" or whatever, that doesn't really answer my question. So, if you guys have any idea of what you would want this to look like, or any question suggestions, please comment. (or if you just want me to shut up about my alignment test that's ok too :P)

How To Be Evil

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I'm sorry for those of you coming here looking for tips on conquering the world or, at the very least, kicking small puppies, but this is actually a question to all you knowledgeable players out there. How does one stay evil? As a good aligned person IRL, I find it hard to want to play with an evil party, but I am consistently tempted to do so, due to their exceptional abilities. My question is, though, how do I do it? How do I keep my party at the 15-17 Reputation mark for all the juicy shop prices? What are the ways in which an evil team can keep their reputation low enough, all while getting the good prices? I know you can kill people, but I need more information than that. This is more for BG1 than BG2, but I readily welcome any and all tips on staying evil in the sequel as well.

Spell selection for a ninja

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So, I'm thinking about rolling an elven FMT that I'm going to play with a sort of mystical ninja bent. Start with specialization in scimitars (for wakizashis and ninja-tos, mostly) and darts (as a stand-in for shurikens), get two-weapon profs at 3 and 6. Thief skills focusing on Hide/MS initially, picking up detect illusions, set traps, and maybe find traps later (will likely have another thief in the party most of the time for traps/locks)

For the mage levels, I'd like to limit her to roughly the spell selection available to sorcerers (give or take a spell or two here and there) and to spells that make sense from a flavor standpoint. I'm thinking mostly illusion spells, with some buff/debuff spells and maybe a few others that fit the character. Not completely ruling out direct damage spells, but they shouldn't be her forte. I'm not looking for the most powerful spells, but I'd rather not have ones that have extremely limited utility either. (Also, I don't have much experience with higher level spells, so I'm just guessing from level 6 on up.)

Here is what I've come up with so far [updated from suggestions below]:

Level 1 - blindness, sleep, spook, grease, shield, friends

Level 2 - blur, glitterdust, mirror image, web, knock, invisibility, stinking cloud

Level 3 - haste, slow, minor spell deflection (from here on up I'm struggling to find enough variety that fits with the character)

Level 4 - confusion, improved invisibility, greater malison

Level 5 - shadow door, spell immunity (divination only), cloudkill

Level 6 - improved haste, mislead

Level 7 - Mass invisibility, project image, PW:stun

Level 8 - Incendiary cloud, PW:blind, maze, simulacrum

Note that this character will not be the only mage in the party, so the job of spell protection removal can be elsewhere. Any spell suggestions (or suggestions about skill progression or proficiencies) are welcome.

Teach me to be a Gnome!

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So I've decided to change my main Jester PC, jackjack, into a proper Gnome, and while I've figured out how to change my race and saving throws with EEKeeper - thanks @Troodon80‌ - I have one other conundrum.
I would still like him to be restricted to an Illusionist Jester. Can anyone help me with:
a) adding an extra spell per day that won't disappear on level up
b) barring the Necromancy school

b) is not as big of a deal as I can easily restrain myself from using any Necromancy spells, but it would be nice for my OCD.
Thanks!

Progress update?

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It's quiet around here at the moment (understandably)
Are beamdog still working on patching and releasing the two games on other platforms?
I figured that after the release of BG2:EE and it's first major patch, it would be a good few months before we heard about anything that was in the pipeline.
Well now it has been a good few months, and I would be interested to hear a few hints on what we can expect next in the way of either new adventures for baldur's gate or other games in development.
If an announcement isn't possible at this time, at least I want to hear the classic announcement of an announcement.
Have beamdog been dropping any clues around here about that yet?

The Wave (Halberd)

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To not get the discussion on the equalizer any more off topic I'm creating this new thread for the Wave.

I'm also posting the complete conversation on the topic on the Equalizer up to this point. Apparently blockquotes don't work in main posts so the thread will start out a bit more messy than I'd like it.

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@SionIV
What are people on about the wave though? That weapon is awesome.

1d10 +4
Thac0 +4
15% Chance to deal 15 water damage
Slays fire elementals, efreeti, salamanders. (no save)

In what world is that an underwhelming weapon? It's one of the most powerful Halberds in the game, and you'll meet very many fire elementals and efreeti in the game. It takes a bit long to make, but it's still a damn powerful weapon.

@jackjack I love The Wave.

@jacobtan I like the story of the weapon, though I don't use it because it doesn't survive a power comparison with other weapons. I'll still make the weapon and keep it around for fun.

@SionIV Other than Carsomyr and FoA what weapons are more powerful than the wave in SoA?

That's a +4 weapon with a 15% chance to deal an additional 15 damage. It's the second best two handed weapon in SoA behind Carsomyr. So if you aren't playing a paladin and still want to wield a two handed weapon, The wave would be your best option.

@jacobtan

I'm not keen to go further about Wave on this thread since it specifically mentions the Equalizer.

But if we're going to discuss the merits of Wave, do open a new thread and quote figures and supporting argumentation. Objective claims are meaningless if they cannot be backed up with relevant evidence.

I will add that Wave is indeed a reasonably good two-handed weapon in SoA, so I agreed with your previous post, albeit with some caveats.


@elminster

As for The Wave well I'm not much of a math person but I'll wing it.

1d10+4 damage = 5-14 damage (average of 9.5 damage)

If there is a 15% chance of doing 15 damage then I assume that on any given attack the average extra damage dealt would be 2.25.

So that is what...11.75 damage?

Comparatively the Impaler (spear) does 14-19 piercing damage, an average of 16.5 damage, and you can actually get it before you enter the underdark. You can't hit certain enemies with it but it probably works on 95% of enemies.

Personally just speaking for non-Watcher's Keep, non-ToB two-handed weapons I'd probably take the Carsomyr, the Impaler, Spear of Withering, or Soul Reaver over the Wave.


@‌SionIV

Using the Impaler to prove damage is a silly thing to do as it's a niche weapon and +3.

The impaler is a +3 weapon. The only reason people keep taking it into damage arguments is the +10. It really isn't that good of a weapon, and it's not worth going grand master into spears while it's a great choice for halberds.

Carsomyr is paladin only.

Spear of Withering is worse than Wave in pretty much every way.

Soul Reaver deals the same damage you're just trading a little bit of Thac0 (which you won't need at this point of the game) against 15% chance to deal 15 damage and instant death to efreeti, salamanders and fire elementals. The one good thing for the Soul reaver is that it's slashing damage.

Would like to mention that the Spear category in BG is sadly lacking. While you can pick up an amazing Halberd +3 (+1 STR) right from outside of Irenicus dungeon, replace it with the Wave once you get to that point of the game and then replace the wave with the Ravager which is pretty much one if not the best weapon in the game.

The wave is a great weapon and the Halberd proficiency is really good in BG2. The wave is an important weapon for a Halberd user as it's the weapon to use between the Harmonium Halberd and Ravager.

Harmonium Halberd +3 (Chapter 2, out of Irenicus Dungeon)
The wave +4 (Chapter 6)
Ravager +4/+6 (ToB)

This will be the last post of mine, as not to derail thread.

[Edited] : The Impaler is +3, was thinking about another spear.

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My rebuttal to the last post will be my first post of the thread (just because at this point the thread probably looks like a mess).

Stupidest things you have done in Baldur's Gate

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So... I just found a cool potion in this game that reminded me of a story from way back when I was like 13. I found this really cool looking potion in one of the bandit camp rooms. It was called an "Oil of Fiery Burning".

"Sweet! Maybe I'll shoot fire out of my hands or become like the Human Torch or something"
gulp
"OUCH!"

BG can be crazy hard sometimes, and when you are young the enormity of the game can confuse you. I also remember being fatigued and thinking how lazy my characters were and another time being shocked that my potion of healing wouldn't cure my poison.

There are so many areas where you can just screw up in hilarious ways as a new player. I'd like to hear some stories like this. Come share your growing pains and have a laugh or two at your noob past selves

When to do Watchers Keep

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When do you feel is a good time to tackle this one? From what I understand it's accessible during both SoA and ToB. So, I'm not sure if/when I should be hitting this up.

I haven't stepped foot into Watchers Keep pretty much since ToB came out. I vaguely remember anything about it since it's been a little over a decade, even then I didn't finish it so I don't know much about it.

My main concerns are:

If I do Watchers Keep in SoA, does it take away from ToB?
If there are really good items, how badly would that nerf SoA?

All opinions are welcome, item spoilers are welcome, but try to stay away from any plot or dialogue spoilers

Is Throne of Bhaal worth playing?

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I've never finished the "trilogy", I always play BG1 and SoA and then stop. I keep hearing people say that ToB is boring and monotonous.

Can beholders destroy armor?

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I'm in the middle of the Unseeing Eye quest and I realized that Jaheira is no longer wearing armor (she was wearing Firkragg's scales). I backed up slightly and she had it. Did it get destroyed somehow by a beholder ray? Or maybe by the Wandering Horror?

Archer Kit

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Is there a reason BGEE changed it so that an archer can't get grand mastery in slings? Other than it being over the top powerful, people didn't complain about that in the original game though.

Also a fighter with grand mastery in sling and 23-25 STR should be dealing more damage than an archer, no?

SCS that big "What the ...." moment. (spoilers)

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This thread was made for those SCS moments that were so far away from the original game that it's like a completely different fight. This doesn't mean that it's a bad thing, but sometimes it can be.

What fights in SCS did shock, surprise or just maul CHARNAME and your party? Fights that might be simple in the normal game but taken over the top by SCS.

I'll start out with three fights.

1.) Silke in Beregost.

Damn you'll notice very quickly that this lady is a high level bard. She was pretty simple in the original game if you interrupted her lightning bolts, this isn't happening in SCS. She gets Ironskin (x2), Mirror image (x2) invisibility, haste, armor and the dreaded Chromatic orb. Normally Chromatic orb isn't a big problem, but she's high enough level that it has a chance to petrify you.

Have lost several no-reload games to her because of those chromatic orbs, one instant cast spell and it's game over unless she targets an NPC.

2.) The thugs that can ambush you in BG2.

I never travel during night time anymore. Those guys have 3-4 potions of invisibility EACH and they can deal anything from 20 to 50 (?) in a backstab. First time i got ambushed they chunked Viconia and Nalia. I started to fear them on lower levels, but even on higher levels they are annoying. The worst part is they have quite a bit of health and you only get 200 experience for the normal thugs. I'll take an umberhulk any day over one of those back stabbing sons of a bitc.... I would like an option to remove these guys from the game, just isn't worth it.

How come the shadow thieves are so bad compared to these guys? Three shadow thieves die to one vampire, three ordinary cooper coronet roof thugs would mangle that vampire lady.

3.) Shade lord.

This guy was too easy in the original game, i'll admit that. But i just wasn't prepared for how powerful he got in SCS the first few times i fought him. This guy goes from a 2/10 to a 8/10 easily.

So what about you? Any fight you dread in SCS that is pretty simple and forward in the original game?
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