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Somehow I thought the game would stop me.


Stupidest things you have done in Baldur's Gate

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So... I just found a cool potion in this game that reminded me of a story from way back when I was like 13. I found this really cool looking potion in one of the bandit camp rooms. It was called an "Oil of Fiery Burning".

"Sweet! Maybe I'll shoot fire out of my hands or become like the Human Torch or something"
gulp
"OUCH!"

BG can be crazy hard sometimes, and when you are young the enormity of the game can confuse you. I also remember being fatigued and thinking how lazy my characters were and another time being shocked that my potion of healing wouldn't cure my poison.

There are so many areas where you can just screw up in hilarious ways as a new player. I'd like to hear some stories like this. Come share your growing pains and have a laugh or two at your noob past selves

Greater Wolfwere (spoiler)

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In previous playthroughs, Karoug has never given me much trouble, but in the enhanced edition, he was MUCH harder.

Whereas the Sword of Balduran used the large sword proficiency in the original, which you were almost certain to have a warrior class specialised in (4 out of 6 warriors in BG1 start with specialisation in large swords) in BGEE it uses the far more specific proficiency of bastard sword, which only Ajantis starts with, and which is a lousy weapon specialisation in both BG 1 and 2, only in TOB is it worthwhile. Consequently, unless you have Ajantis, you probably have no one who can use this weapon effectively. As for the dagger, very few warriors will put any points into this either.

On top of that, Greater Wolfweres are given BG2 levels of regeneration (I dont recall this being the case in the original), which is extremely hard to overcome with one warrior wielding a bastard sword they arent proficient in, hasted to only 2 attacks per round and missing the large majority of the time.

In my game, I encountered Karoug with no one even proficient in bastard swords and only my monk proficient in daggers (who being a monk couldnt be hasted), and as for offensive casters, I only had Edwin. Needless to say, I had to resort to cheese (reload until he failed his save vs emotion (even at a -6 penalty this is very unreliable) so Dorn could actually hit him, and then used haste to stack the blackguard poison high enough to overwhelm the regen).

And having a party with no warriors specialised in either dagger or bastard sword probably describes the majority of parties. Many more parties still wont have a blackguard either.

By contrast, in the original, you could almost certainly count on having a warrior who would have 4 attacks a round when hasted at a good THAC0 and if Karoug regenerated his health rapidly in the original, it was still no great difficulty for any specialised warrior to overcome with haste.

This represents a massive buff to the difficulty of greater wolfweres over the original which isnt really appropriate, especially when they arent avoidable. And I would imagine that many people playing through their BG first time would simply hit a wall here.

Casting Strength on enemies

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Does anyone know if casting the arcane level 2 spell "Strength" (http://baldursgate.wikia.com/wiki/Strength_(spell)) on enemies actually raises or lowers their strength? I tried spawning Firkraag and battling him with and withouth Imoen casting Strength on him, and there may be a slight difference in physical attack damage (7-10 points of damage).

It's Official, Baldur's Gate III has been announced!

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Nine noble families fight for control of the mythical land of Faerun. Political and sexual intrigue is pervasive. Elminster, the famous wizard, asks his old friend Simbul, the Witch-Queen of Aglarond and one of the Seven Sisters, serve as Staff of Baldur's Gate, or highest official. Secretly warned that the previous Staff was assassinated, Simbul accepts in order to investigate further. Meanwhile the Bhaal's family, the Bhaalspawns, may be hatching a plot to take power. Across the sea, the last members of the previous and deposed ruling family, the Barrityls, are also scheming to regain the throne, under the power of Baeloth. The friction between these powers leads to full-scale war. All while a very ancient evil awakens in the farthest north. Amidst the war and political confusion, a neglected military order of misfits, the Boo's Watch, is all that stands between the realms of men and icy horrors beyond.

First success against Doomsayer and I want more details about where the damage came from.

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My Lvl4 Mages [Imoen and F/M Charname] Webbed him and Wand of Fired him once to begin. Followed by 5 Magic Missiles plus some sort of Magic Arrows and Darts of Wounding.

Jaheira was equipped with +1Sling and +1Bullets.

Kivan and Ajantis [Comp.Longbow+1&Shortbow+1] were firing Magic Arrows of some sort. I was not exactly sure where they came from except that I was trying not to use the Arrows of Biting. Some at least were Flame Arrows.

Branwen cast Animate Dead which served a vital screening function when Doomsayer finally saved against Web. She also was slinging +1Bullets.

Ajantis finally engaged him with Varscona and was healed twice by Branwen before battle ended.

Later I checked the awesome stats for Doomsayer and saw all those resistances. So I am not sure what tactics actually did the job. Perhaps it was just that the Web spell really held up well.

Any thoughts on what has worked well for you in full party playthroughs???

If you had to choose only 1 magic school

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Blackraven's thread on a mage only party gave me an idea : a solo run with a mage / sorc that could cast spells only from 1 school (no use of scrolls for casting. ok to use wands)

Which school would be the best for that challenge ?
My best bet would be evocation :
level 1 : shield / MM / chromatic orb -> great choice
level 2 : web = crowd control. Mandatory since there will be no defensive spells
level 3 : MMM, works great with web
level 4-5-6 : nothing great there. just more Direct Damage
level 7 : mordy sword
level 8 : good DD (incendiary cloud) and crowd control (bigby)
level 9 : chain contigency

That makes for a glass canon build. I am quite sure it will be viable until mid soa but i am afraid that the lack of protective spells will make my life very very hard in tob

Any advice?

New surprises

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So I walk into Copper Coronet after completing the Umar Hills adventures. Some moron ogre named gorf starts insulting Mazzy and we go into the copper coronet to find him. He's nowhere to be found, but while looking I talk to a guy from Joluv. I've never talked to this guy before, in all my years playing BG, and he says he's recently arrived from Ten Towns, and he's got a whole store full of epic weapons from the Icewind Dales games, such as Hrothgar's Axe, Jondahar's staff, the Defender of Easthaven, etc. I'm like WTF HOLY S%&*!!! Has this guy been here this whole time, or is it a easter egg?

Also, I recently I bought Icewind Dale and Icewind Dale 2 from GoG.com and started playing. Could it be that BG:EE recognizes I have Icewind Dale and this guy shows up as a crossover character? I don't know.

This got me thinking, what new surprises have caught you off guard, making you go "wow, how did I miss that?"

Pranks and NPCs: Why Kivan Really Left Your Party

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Sooo let's think of pranks to play on our NPCs! Because of the April Fool's Day thing.

Uhm...
Aerie: I...would not play a prank on Aerie. ;___;
Kagain: I would glue coins to the floor of his shop. And also put a sign below the sign above it that says "Children's Day".
Nalia: Gets a shrine of Siamorphe in her bedroom. accualy is a shrine to Ilmater, but has illewshins on it

Your favourite CHARNAME?

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A few days ago in a thread about the Cleric/Thief @Lemernis posted a link to a website where people can post their favourite player characters they ever created. Here is the link: http://www.bgthewide.com/Pages/BG1EEFavePCs.aspx

This made me wonder who my fellow forum members' favourite creations are. I'm not asking which character class/kit you like the best, or which is the most powerful build you've ever accomplished (although a character's class and his power level are undoubtedly factors to take into account). I'm talking about the character concept as a whole. This includes the character's backstory you've come up with, their personality, their alignment, how you roleplayed these characteristics, their class/kit, how your character's personality influenced the way they practised their profession, character growth/development, maybe some funny or moving experiences your character had in the game, etc.

I think I have two favourites:

[spoiler]
A CG Swashbuckler/Mage who was very charismatic (18 starting stat) and initially overconfident. Even still in Candlekeep he considered himself an excellent swordsman, while he definitely wasn't. His overconfidence made him prone to take risks. So he had to learn modesty the hard way, realizing that he might have bested a certain tougher opponent, but that he had to thank his victory to a large stock of healing potions rather than his fighting skills. He then started to adjust his arcane skills to enhance his swashbuckling skills. He used his magic almost exclusively to buff himself and if necessary debuff opponents so that he became a more fearful swordsman (spells like haste, stoneskin, mirror image, blur, protection from magical weapons, innate DUHM). His progress was gradual. At the lower levels, the lack of proficiency points for my dual wielder hurt, but in SOA he became a very complete character, with most thief skills well developed, his (dualwield and scimitar) proficiencies maxed out, enough memorizable spells. He could do pretty much everything.
[/spoiler]

[spoiler]
Teyl, my halfling Cleric/Thief (Strifeleader of Cyric mod kit) was the first character I managed to roleplay as evil in an enjoyable way. I even considered him likable. I had given him a few 'soft spots' (nature, beautiful women, art), which affected his behaviour in certain events. He was a very cunning type, deceptive and manipulative. And he had to be, because he was a halfling of average strength, so not a strong fighter or even a reliable backstabber. Instead, he was very adept at setting traps and using poisons (the poison weapon ability comes with the Strifeleader kit I played). Teyl required a lot of micromanagement (with the use of cleric spells, careful scouting in stealth mode, setting traps, poisoned backstabs), which I really liked. Despite his lack of physical prowess and arcane firepower, he never felt like a weak character (nor as a relentless killing machine, so pretty well-balanced). The only reason he "died" was because he got charmed in the Cloakwood Mines, and getting charmed means instant death for solo characters.
[/spoiler]

So please let me know: Who are your favourite, most memorable charnames, and why??

Berserker->Cleric or Druid and Which Deity?

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I'm about to start my a trilogy run and I've decided to take a Berserker through BGEE and dual to either a cleric or druid in BGEE2. I'm very torn between these classes so I'm looking for some opinions.

I have done a comparison of both druid and cleric only spells and man are there some good ones on each side.

For the cleric we've got Sanctuary, Animate Dead, Holy Smite, Restoration, Raise Dead, Aerial Servant and Blade Barriers. And of course the three buff spells that make the cleric a melee powerhouse.

Druids have got Insect Plague, Iron Skins, Pixie Dust, Elemental Summoning and Nature's Beauty.

I know the druid spells seem a bit light but Insect Plague, Iron Skins, and Nature's Beauty seem to make up for any other shortcomings.

A big difference seems to come down to weapon choices. My Cleric would probably dual wield FoA and DoE while the druid will have Spectral Brand and Belm.

So many great options and I would really appreciate your thoughts on the matter.

And from an RP perspective which deities would you recommend? I'm thinking Tempus for the cleric and Nobanion for the druid. Both seem to offer fun RP options.

Also, I'm sitting on a 93 roll for a berserker so the stats to dual for a druid aren't a problem. I also know a ranger/cleric would solve all my problems but it feels a bit like cheating to me. Plus I want the Keep as my stronghold in BG2 so I wouldn't dual until after Nalia's quest.


Thanks in advance!

Does Hexxat not like good girls? (possible spoilers)

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So I'm a chaotic good female, and I have Hexxat, and I've done her tomb-raiding quests in SoA, but she hasn't said anything romantic at all.

But she is hitting on Viconia. A lot.

Meanwhile, Dorn's been pursuing me rather aggressively, so what the heck, I had some good-girl/bad-half-orc action with him in front of the gnoll cave and Hexxat went all, "I thought you had taste" and her romance variable went from 1 to 3. Also, when I looked that up, I noticed there wasn't any lovetalk timer, as with other romances.

Is it just me? A bug? My good alignment? Viconia's presence?

Bounty Hunter or Swashbuckler?

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I've played a lot with a stalker Charname, which may remain my favorite, however, I'm considering playing an even more rogue-ee character through the saga. I left off assassin b/c my personality is somewhat chaotic good, and an assassin just seems evil to me, or at least neutral. I'm not interested in playing a fighter/thief, as I prefer single classed characters. Which one of these 2 is more fun for you?

Charname class request - iPad difficulties

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Hello forum. I have a character class recommendation request, but I have some parameters. My main difficulty - this is my first BG experience, and the iPad Mini presents some difficulties. Backstabbing is almost impossible for me - I just can't get accuracy in placing characters. At the very best I can put a character in a general area.

Next is spellcasting - it is also difficult for me. There are just so many icons, and getting the gist of what each icon does (and they tend to look alike on my screen) is difficult when I have rows and rows. I'm not opposed to spellcasting, but it can become tedious searching for the spells I need each round on the iPad.

Third is that I would like to take this character from L1 in BGEE to the end of ToB. So it would have to be something doable at each moment of the series, so that rules out dual-classing. It's also something I just don't have a taste for. I don't even like multi-classing, so I'm really looking for a single-class for the entire trilogy.

I've messed with just about all of the classes and kits in the Black Pits, and didn't necessarily do bad with any, but it's a very different experience than the actual game.

So I'm pretty stumped, and looking for advice from the wise veterans here.

tl;dr iPad mini player with some placement and casting difficulties looking for single-class to take through series.

Thank you in advance for any who take the time to reply, it is much appreciated!

closest thing to an efficient shapeshifter

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hi everyone

I am afraid that my pure transmuter (see http://forum.baldursgate.com/discussion/31279/if-you-had-to-choose-only-1-magic-school/p2) will become painfully boring to play due to his very poor offensive capacities (no direct damage, shapeshifting damage is poor, especially with low thaco).

But i would like to push further the shapeshifter (NWN style) idea. I don't think the druid class allow that since the shapeshifter kit is limited to one form (boring...) and the avenger kit forms become weak at higher levels.

Therefore i was thinking of something like a kensai dualled to mage with the following restrictions :
- no armor (obvious from kensai)
- no weapon once he gets access to polymorph self (to prevent him from being a normal fighter)
- can only cast transmutation (and maybe abjuration. Still unsure) and sequencer spells (to prevent from being a "normal mage")

Does someone know which of the following work while shifted :
- kensai AC bonus?
- kensai THACO/damage bonus?
- single weapon, 2H weapon PIPs?
- extra APR from warrior levels?

I have read somewhere that if you dual wield before shifting, you get an extra APR. Is that correct? does it use dual wielding PIPS? can you use belm for extra cheese?

Any other ideas on ways to replicate the shapeshifter class for NWN?

Thanks in advance

Which class which class?

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my party i'm planning to have will consist of imoen, minsc, daynaheir, Rasadd, Yeslick and my drow, but i'm wondering wether to make him a fight/theif/mage or just a double multi class? if you could can someone tell me the level cap so I can make a better desiudtion.

Recommendations for interesting playthroughs.

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When starting a new game I find myself obsessing over the viability of my character and plan everything in excessive detail. This always results in me getting bored. Either I overthink everything and get exasperated or I plan out my char so well s/he is completely overpowered and becomes boring.

So, what I'm looking from the good (and evil) people on this forum are interesting char ideas. They don't need to be overpowered or well thought out (though I'd rather not have them too gimped), but offer a playthrough which will be unique and enjoyable.

My thanks for any suggestions (unless they're bad, then you can just go straight to hell).

Time frame BG -BG2

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I have just realised there is exactly one year between exiting Candlekeep and escaping Chez Irenicus. Assuming 2-3 months for BG1 and being tortured by maximum a month before starting BG2, that still leaves 8-9 months for the party to split up.

Plenty of time for Quayle to set up a circus, Edwin to work for the Shadow Thieves or Neera to create her Hidden Refuge. It also makes sense the party splits, as once Sarevok is dead, most people will just go their own way. They should remember Charname, though.

Also, no matter how long you stay in the dungeon, once you get out, it is day 1 at 7am. Can someone confirm?

The Tale of the Totemic Druid

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Inspired by this tread and thanks to @bbear here I’m going to tell a story about Karasu no Yoru, a totemic druid raised in the Candlekeep and destined to become a major figure in the history of the Sword Coast.

The name of the character is in Japanese and means his name actually is Yoru (night) and he comes from the Karasu (crow) clan known for shamans and spirits.

Here's the character sheet at the start of the game.

[spoiler]image[/spoiler]

The main incentive is to find out what it takes to successfully solo the whole game (from the start of BG:EE to the end of BG2:EE) with the totemic druid. There’s a discussion about which class is the hardest for a solo run in that thread and it seems many people vote for a druid. So I’ve decided to test it and will gladly write about it for those who are interested in the concept.

I’m playing on the Core difficulty and here’s my weiDU log:

[spoiler]// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1910 // Protection from Normal Missiles also blocks Arrows of Fire/Cold/Acid and similar projectiles without pluses: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4010 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4110 // Allow NPC pairs to separate: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4120 // NPCs go to inns: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4130 // Move NPCs to more convenient locations: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5060 // Ensure Shar-Teel doesn't die in the original challenge: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Dark Side-based kobold upgrade: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity party: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v28[/spoiler]

I consider myself an experienced player, had different playthroughs in the past but have never tried the totemic druid. This kit seems interesting to me because it shows the true, from my point of view, nature of a druid – a summoner. In the past I played as an Avenger and liked it much but the Avenger feels more like a druid/mage, while a Shapeshifter obviously feels more like a fighter/druid. A vanilla druid is fine as well but I just like using a kit and not a vanilla version (if it’s not a dual- or multi-class). So, the totemic druid it is.

I understand the problems that can arise because of the SCS but I hope that my knowledge of the game will help to overcome these difficulties. I seriously think that with some meta-gaming even the power of SCS can be not so dangerous. I think than so bad (yeah) thing as the meta-gaming needs serious countermeasures such as not OP class, not min-maxed stats, smarter AI and so on.

As a rule, I try to role-play my character and his party as much as I can but this time it will be different. And I’m so excited – it’s a challenge, and a good one. I’ll try to play a no-reload run with an option for minimal reloads if the character will be killed but I will feel myself attached to it. Also, your reactions, ideas and just a general discussion is much appreciated ;)))

pickpocketing 101 question

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Can you pickpocket an item that is equipped, e.g., a sword that is in the target's hand? Or are only items that are stored in the character's backpack pickpocketable? (I'd test it but I'm in the middle of a role-played no-reload game.)
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