I am using my own team of six is this an issue? I also imported to bring my gear is thats what's causing the game to freeze?
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Black pits 2 freeze after first battle?
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Gorf... GOOOOOOOOOOORF!
Got Mazzy, talked to Gorf, challenged him to a duel. Initially declined Festule's potion, asked Gorf's girlfriend (shudder) to get him, and he didn't show although she acted like he just appeared. Reloaded, got the potion, gave it to Gorf's girlfriend, and now the option to summon him doesn't even show- she just thanks me for the love potion. She said he shows up after the seventh hour of the night or some such, so I rested until hour 23, but he's not there.
Did he smarten up or can I get him to pop by and get owned?
Did he smarten up or can I get him to pop by and get owned?
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Party banter
Would you like there to be party banter between the original and new characters?
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Is BGIIEE easier than the original BG2?
I am playing with the difficulty "core rules" in the first dungeon, and after sleeping many times, I never encounter a random battle. It was many years ago I played BG2, and in my memory the orignal version is very hard, and after sleeping in the first dungeon, it is a high possibility to encounter a random battle. Haha, I don't know whether my memory goes wrong or not, so just ask, is the BGIIEE's difficulty lowed down comparing to the original version?
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Lawful Good:Why all the flack?
Why so many gamers are mean spirited and mocks lawful good characters?
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Hexxat romance option
Hello everyone,
there is a very urgent thing I have to know now and which in fact will decide whether I spend my time this weekend playing the game: does Hexxat have a male romance path?
Thank you
there is a very urgent thing I have to know now and which in fact will decide whether I spend my time this weekend playing the game: does Hexxat have a male romance path?
Thank you
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Am I missing something, or BG2EE truly does not keep any variables from imported games?
I might be just a wee bit thick, but iirc the developers said back at BGEE days that the Neera romance can be continued in BG2EE, and I've always assumed it meant carrying over the NEERA_ROMANCE=3 variable. now, with a bit of dicking around (copying char/save files), I've managed to import my BGEE character into BG2EE... but according to EEKeeper, no such variable was carried over. Am I missing something, or is said variable wholly unimportant then?
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Help with Dorn's quest.
How do i open the doors in the church of the Radiant Heart?
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The Cat Quest *BGII:EE SPOILERS*
Do you have to catch them all in one go? I believe I caught them all. I delivered six in one return and then two in the next but there is no option to say i've gotten all eight. Any clues or help?
Also, where is wilson the awesome bear?
Also, where is wilson the awesome bear?
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Re-entering Dragomir's Tomb
So I did Hexxat's quest (look, no spoilers), and I left an item of some importance behind. When I returned to the tomb, the entrance had the little circle cursor, but my party just stood at the entrance. Can someone confirm that once the quest is over, you're no longer allowed to re-enter the tomb? I have a save partway through it, but using it means I'll have to bust up the Copper Coronet again. Bleh.
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Edwin or Xan?
Im a Blade chaotic neutral what should I do? Xan has a sick weapon and can make a pretty descent fighter and has a likeable personality however he has very low hit points and can't cast evocation spells. Edwin on the other hand has mad magic powers good constitution but is shit at melee attacks and a horrible personality..thoughts?
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Character Buffing?
Does anyone else hate buffing their characters before most hard battles, save the exceptions being final bosses and such?
I mean that is what spell sequencers and stuff are for, right?
I mean that is what spell sequencers and stuff are for, right?
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Casque of Dragomir cannot be removed?
While I really like the new thief, I left her at the Copper Coronet because I'm doing an all-good playthrough.
Problem is, an item that her quest added to my inventory - the Casque of Dragomir - cannot be removed. I've tried adding her again to my party to see if I could move it to her inventory (I couldn't) and even tried ee keeper to see if it would remove it (it wouldn't).
I suppose if I have to go all the way through BG2 and TOB with this thing in my inventory I will, but it seems like this shouldn't be intended. An item that can't be dropped I could understand, but I wasn't expecting my own helmet-shaped version of Boo.
Any fix?
Problem is, an item that her quest added to my inventory - the Casque of Dragomir - cannot be removed. I've tried adding her again to my party to see if I could move it to her inventory (I couldn't) and even tried ee keeper to see if it would remove it (it wouldn't).
I suppose if I have to go all the way through BG2 and TOB with this thing in my inventory I will, but it seems like this shouldn't be intended. An item that can't be dropped I could understand, but I wasn't expecting my own helmet-shaped version of Boo.
Any fix?
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Super annoying Dorn bug... Get him to shut up!!!
At the moment I ran into a bug, where Dorn asks me when we're going to go to the Temple, I say let's go and he instantly teleports us there... Yay, time saved... But now he keeps talking, nonstop... as if I'm targetting him :)
And ofcourse I somehow mannaged to overwrite my savegame, so now ... I only have the bugged save game, anyone have any ideas as to how I can work around this? Cause at the moment I can't do anything :)
I've tried:
Removing him from party.
Saving / reloading.
Tried killing him and reviving again.
All the different conversation options, one leads to him just talking like I'm constantly targetting him... The other he just constantly opens conversation with me... So either one is just as bad. :)
(Yes I know I posted this in 2 forums, but a lot more seem to check this one :) )
And ofcourse I somehow mannaged to overwrite my savegame, so now ... I only have the bugged save game, anyone have any ideas as to how I can work around this? Cause at the moment I can't do anything :)
I've tried:
Removing him from party.
Saving / reloading.
Tried killing him and reviving again.
All the different conversation options, one leads to him just talking like I'm constantly targetting him... The other he just constantly opens conversation with me... So either one is just as bad. :)
(Yes I know I posted this in 2 forums, but a lot more seem to check this one :) )
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colour themes but capacity
colour themes but capacity
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Post Your Baldur's Gate Memes!
People on this board are some of the most funny and creative people that I have eve met, so post your Baldur's Gate memes here!
http://cdn.memegenerator.net/instances/500x/43052293.jpg
http://cdn.memegenerator.net/instances/500x/43052293.jpg
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Arkanis Gath??
Lol 1 shot my whole group one at a time who is this guy?
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A guide to new magic items in BG2EE *SPOILERS*
Warning: This guide contains major spoilers for all of the new content in BG2:EE; much more so than the guide for BG:EE. It is my strong recommendation that anyone with the slightest bit of interest in the new storylines should play through the game at least once before reading any further.
This is a list of all the new notable magic items in BG2:EE.I am not including underwhelming vanilla items of which there are many.
A list of items in BG:EE can be found here:
http://forum.baldursgate.com/discussion/8110/a-guide-to-new-magic-items-in-bg-ee-spoilers/
Weapons:
Axes
Hojar's flame +1 (25% chance of inflicting 1d8 fire damage on hit) - Vagrant blades group, amphitheatreDaggers
The Grave Binder +2 (Dagger +2 that deals 1d6 base damage instead on 1d4) - Purchase from Gul Dukeem merchant in Red wizard Enclave in Waukeens PromenadeDagger of Venom +2 (From BG1, 1 pointer of damage per second for 15 seconds. Save vs Poison Negates) - Purchase from Gul Dukeem merchant in Red wizard Enclave in Waukeens Promenade
Jade fang +3 (5% chance to stun for 10secs, restores 1 hp to user with each hit) - Shou-Lung's tomb
Great Swords
Rancor +1 (+1 greatsword, which gets +1 to hit when you have killed someone) -Dorn's starting equipmentAbyssal Blade +3 (+1 Dex, -1 Int, +5 vs good +5 vs Devils, +1d4 fire damage) - Xachrimos
- empowered 1: (+5 dmg vs devils) - Trap Ur Gothoz inside
- empowered 2: (+5 dmg vs demons) - Trap Azothet inside
- empowered 3: (+5 dmg vs devils, +5 dmg vs demons) - Trap both inside
These empowerment options are mutually exclusive
Slings
Lupine's Sling +2 (15% chance of inflicting disease on hit) - Vagrant blades group, amphitheatreStaffs
Neera's staff +1 (10% chance either target or weilder takes 1 fire damage) - Neera's starting equipmentAmmunition:
Arrows of Dispelling - Purchase from Gul Dukeem merchant in Red wizard Enclave in Waukeen's PromenadeArmour:
Robe of invocation (Fire cold acid and electric resit +20%) - Order of the 8 staves strongholdRobe of Goodman Hayes (Permanent chaos shield on wearer, AC -1) - Reward from Telana for freeing the wild mages
Tunic of Blindeye (Movement rate increased by 2. 25% resistance to magic damage: Once per day: Wild Zone: All spells cast in 30ft radius are wild surges for one turn) - Purchase from Gul Dukeem merchant in Red wizard Enclave in Waukeens Promenade.
ToB
Shadow Dragon Scales - Yxtrazzal Shadow planeItems:
Amulets
Wooden Horse necklace: (+1 Ac, +1 saving throws [stacks with other magical protection items]) - Complete Return Mereth's hairband quest in wild mage campBrooch of the vagrant blades (Reflect magic missiles back at the attacker) Vagrant blades group, amphitheatre
Belts
Adoy's Belt (+5 saves vs Petrification/Polymorph) - Neera's starting equipmentOx tail belt (+4 ac vs missile weapons, -2 charisma) Vagrant blades group, amphitheatre
Belt of minor invulnerability (5% chance of wearer getting globe of minor invulnerabilty, Cast globe of minor invulnerability once per day) Vagrant blades group, amphitheatre
Boots
Moonlight Walkers: (AC +2) - Rasaad's starting equipmentCloaks
Cloak of Dragonmir (Allows vampires to travel in the sunlight at -6str -4dex -2int -2wis -2cha) - Dragomir the red in dragomir's tombCowl of the stars (May cast melf's minute meteors once per day as a wizard the same level as the wearer) - Shana gifts it to you if you resolve Rasaad's encounter peacefully
Cloak of atonement (each use of the cloak with subtract 2000xp from wearer and randomly cast one of the following: Ghost armour, Deathward, Chaotic commands, Globe of invulnerability, Protection from the elements) - Complete trial of penance
Cloak of unerrring strikes (+2 Thac0 with offhand) - Pickpocket Treya at first Rasaad encounter in Trademeet
Gauntlets
Glimmering Bands: (Thac0 +2) - Rasaad's starting equipmentGauntlets of Aln Zekk (+3 damage when attacking with fists, 15% chance of inflicting 1d10 cold damage with each successful attack) - Successfully complete trial of darkness
Helmets
Eyes of the beholder (+1AC, Free Action, 3 charges of control, 3 charges of disable(Control = random chance for 1 of paralyse, suresleep, charm person or dominate, Disable = random chance for one of of Fear, Slow or Antimagic Ray) Not usable by evil characters) - Complete trial of painToB
Thayvan Circlet (+15% probability that a wild surge will have a positive effect) - VicrossRings
Ring of duplication ( AC +1 vs Missiles, Hide in shadows +10%, Mirror image 3 times per day)- 2 copies: Yi Niu in Nan Kung Chi's Tomb, Vagrant blades group, amphitheatreMisc
Collar Bell: (3 times a day wake everyone in 30ft radius from sleep. Also make a saving throw or become deafened for 1 turn) - Complete Barad Ding's cat rescue quest in wild mage campCharname's Tankard: (Restore 2d8hp 3 times per day) - Complete Mironda's Ale quest in wild mage camp
Gem of seeing (can cast true sight once per day) - Complete trial of blinding
Wands and Potions:
Green Dragon Potion: (Str set to 25, int 3, con 3, Slows user. Lasts 24hours) - Complete Reunite Zaviak and Wilson quest in wild mage campRed Potion: (+50% resistance to Magic Damage, Set int to 25,Wis to 3, str to 3, Lasts 24 hours) - Defeat Algaroth's attack on twofold temple
Wand of glitterdust - Resurrection gorge, container
Potion of clairvoyance (Detect invisible 10 mins) - Winterbrook, Resurrection gorge
ToB
Wand of spell striking (Breach and Pierce Magic) - VicrossMisc:
Bag of holding modified - Hexxat gives it to you after defeating DragomirNotable extras:
All these items already existed in the game, but these are additional copies of them.2x Helm of glory - Guardian terpfen, Helmite camp and one at Hammerjaw ambush
2x Helm of charm protection Hammerjaw ambush
Periaph of life protection -Shou-Lung's tomb
Robe of Neutral Archmagi - Purchase from Gul Dukeem merchant in Red wizard Enclave in Waukeens Promenade
Plate of the Dark (Full Plate +1) - Fadell Iron Eye
Shortbow +3 - Hafsa, Al-Qadim tomb
ToB
Rod of reserrection -Szass Tam's Arena Interior, containerGolden girdle - Algoroth's chambers
Paws of the cheetah - Algoroths chambers
Bracers of defence AC3 - Algoroths chambers
Robe of the evil archmagi - Vicross
Other:
All magic items available in BG:EE can be imported into BG2:EE and can thus be considered new items. They will be taken away in the opening cutscene however, unless exploits are used.Update: It seems like some of the new items cannot currently be transferred across this way
WORK IN PROGRESS
??????
Holy Symbol of Talos (Str +1, +5% Magic Resist, Memorise an extra 6th + 7th level spell) - Evil Cleric
Silver Dragon Armour (adalon? or dorn in ToB - craft from silver dragon scales) - Cha -2, +25% magic resistance, Movement rate increased by 3, Heals wearer 2hp each time damage is taken, AC:-2
Holy Longsword of Tyr +3 - +6 dmg vs Chaotic Evil
The Visage (betraying Dorns patron? Azothet dies) helemt: +1 thac0, +2 AC, +2 saving throws, Immunity to feeblemind, confusion, fear and charm, Domination once per day, Breath Acid once per day (11d6)
The Brass blade +5 longsword: +10 fire damage, fire resist +50%, cast fireball (10d6) once per day
Korkorrans cowl (wearable only by undead, +1 saving throws, fire resist 20%, vampires can walk in the day with the penalties of : str -5, dex -5, chr -3, wis -1)
The Brick +2 (neera reward?) Returning throwing axe (hammer): Save vs spells or take +1d12 magic dmg and suffer 100% spell failiure chance next round. Aura of wild magic: 10% change a spell cast within 10ft of weilder, freind or foe alike, will become a wild surge
Shield of Fyrus Khal +2 : AC +3, +10% fire, cold, acid, electric resist, all allies within 5ft gain +5% magic resistance. Cast spell turning once per day
Wild Sling +1: Target must save vs spell or 100% chance for wild surge on any spells cast next round
Wand of Whips (szasss tam?): Casts force whip on rtarget creature: Duration 4 rounds . 1d6+1 magic damage per round + Save vs spells (-4) or become held for the remaining duration of the spell)
Night walkers (rasaad side with shar?): +2 movement rate, Immunity to Web, Grease, Entangle. Shadow door 3 times per day
Cloak of the Dark Moon (rasaad side with shar?) +2 Ac, +2 saving throws at night. Immuniuty to blindness, Prot magical energy 3 times per day
Headband of the devout (rasaad side with selune?): Bless, Immunity to confusion, |Rightious magic once per day: 1 turn duration, +10hp, +3 strength, each hit inflicts maximum damage
Hawksight +2 (rasaad? on him somehow?): +1 dex
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Should Beamdog make a same-sex romances update?
Although you may not notice it from their game development, Beamdog live in a progressive modern society. Isn't it time to end the inequality and embrace the sexual tension that's always existed between Minsc and you?
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(Spoiler) Where is...
Where is Wilson? Did anyone find him?
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