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Why are there 3 Tomes of Wisdom?

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Considering all the other attributes only have one each, it seems kind of silly that they stuck in three for Wisdom. I mean, it's hardly a universally useful stat.

Why do you think there are so many?

Choosing your weapon proficiencies (base stats for all weapons)

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It's hard to say what items will be added to BG:EE and its sequels in the future. So if you want to powergame, here are the base stats for each weapon.

Below there are the damage dice, and then in parentheses is the weapon speed, which only matters in determining at what point in the round you attack -- it doesn't grant you any extra attacks or anything like that. But if you kill a guy before he attacks for that round, that's always nice. A round is 6 seconds. A lower number here is faster.

Weapon mastery (4 pips) gives a -1 to speed factor. Grand mastery (5 pips) gives -3. Additionally, for each level of enchantment, -1 is applied to the speed factor. This means a fighter with a grand mastery in bastard swords swings a +5 bastard sword with a speed factor of 0.

Note that Katanas, Wakizashis and Ninja-Tos are rarer finds than other kinds of weapons (especially true for Katanas), so you might have to wait awhile to find one.

And as you get better and better enchantments on weapons, these stats become a smaller and smaller portion of the damage.

EDIT: Backstabs work with long sword, short sword, katana, scimitar, dagger, club and quarterstaff -- the melee weapons usable by thieves.

The damage type matters because some types of damage have an easier or harder time hitting certain types of armor.

Slashing gets a penalty to studded (-2), chain (-2), plate (-3) and full plate (-4) armor.
Piercing gets a bonus to leather armor (+2) and a penalty to studded (-1), splint (-1) and full plate (-3) armor.
Bludgeoning gets a bonus to chain armor (+2) and a penalty to splint armor (-2).

image

One-handers:

Slashing:
Katana: 1d10 (4)
Bastard Sword: 2d4 (8)
Battle Axe: 1d8 (7)
Scimitar: 1d8 (5)
Ninja-To: 1d8 (4)
Long Sword: 1d8 (5)

Piercing:
Wakizashi: 1d8 (3)
Short Sword: 1d6 (3)
Dagger: 1d4 (2)

Bludgeoning:
Morning Star: 2d4 (7)
Flail: 1d6 + 1 (7)
Mace: 1d6 + 1 (7)
Club: 1d6 (4)
Warhammer: 1d4 + 1 (4)



Two-handers:
Two-handed sword: 1d10 (slashing) (10)
Halberd: 1d10 (piercing) (9)
Spear: 1d6 (piercing) (6)
Quarterstaff: 1d6 (bludgeoning) (4)



Missile Weapons (assuming normal ammo; all piercing):
Heavy Crossbow: 1d8 + 2 (10)
Light Crossbow: 1d8 (5)
Throwing Axe: 1d6 + 1 (4)
Composite Long Bow: 1d6 + 1, +1 THAC0 (7)
Long Bow: 1d6, +1 THAC0 (7)
Short Bow: 1d6 (6)
Sling: 1d4 + 1 (6)
Throwing Dagger: 1d4 (2)
Dart: 1d3 (2)



• Scimitar/Wakizashi/Ninja-To is a single proficiency.

• Flail/Morning Star is a single proficiency.

• Light and Heavy Crossbows use the Crossbow proficiency.

• Composite Long Bow uses the Long Bow proficiency.

• Battle and Throwing Axes use the Axe proficiency.

• Daggers and Throwing Daggers use the Dagger proficiency.

What are the 4 best weapons?

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In BGEE, what are the four best weapons?

I'm looking to create a power-party, and I want to plan out my proficiencies accordingly.

TIA


BTW, here's an early guess (based on limited BGEE play, and memories of TotSC from years ago):

Mace (Stupefier is amazing, like a mini- Celestial Fury)
Great sword (+2, free action)
Long sword (+2, +1 Cold)
War hammer (+2, +1 electricity)

Edit: that Poison Dagger is nasty. Hammer might get booted.

Struggling to kill the Ghost Knights in Firewine bridge Dungeon.

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I've done everything I can think of I have dorn with spiders bane hasted with cloud giant str potion potion of heroism, potion of power while using the blackguard poison ability one after another when one ends also blessed by viconia on the easiest difficulty, also dorn is level capped, any help would be much appreciated thanks.

powergaming party (BG2 TOB,NPC and multiplayer)

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What is the most powergaming party that you can think of?

two different groups of posts
1) multiplayer created party by player. What classes/races (and items)
2) charname + npc's. What npc's
-this is not 1 vs 2 but creating 2 different threads for 1 purpose is silly
-bg2 tob exp limit
-no mods

and why is this the most powergaming?


for example
F/M/T half-elf - like kensai mage but +100dmg with backstab
Kensai13/Mage - i think everyone know why kensai/mage
cleric/specjalist mage - healer who is almost immortal
mage slayer13/mage - antimage
edwin - most spells

npc's
F/M/T op op
sarevok dualed to mage op
edwin - op op op
aerie - op multi
keldorn - op dispell
Cernd - SS f yeah

like you can see I prefer magic :)

Its true-The Monk class is the most gimped in early BG 1

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I'm not going to lie that I was hoping to try out the new monk npc in this 3rd play through. I couldn't have been more wrong. While the character has a great story, he is the most weak and frail character in the game until at least lvl 5-7. Im serious, his stats aren't the problem, its just that monks aren't meant for the 1st game in the series. I thought I might be wrong, but I am indeed right. You might be able to get them to a reasonable lvl, but not without keeping them away from archers/heavy hitters/the fighting altogether. Its not that they are weak but moreso that their armor class is so high and in early game 1-2 hits is it. I can't even begin to imagine how bad a monk is in nashkel mines.

Im probably going to have to exp farm until he is at least lvl 4.

Another problem is that even thieves and bards are better tanks early game than a monk. My thief can hold his own against 2-3 enemies at once with sword and shield. The problem is monks are a late game character that can do crazy stuff in late game. I know this because I played one in BG 2. I soloed the game and it was awesome.

What to learn from this-The game will likely add rasaad to bg2, I don't doubt. He will be good in that game, but in the future remake of bg2, they should add a regular class thief or one of the kits. Im sorry but the only thief in game in the 2nd is Yoshimo and he's basically it. Thieves are much more needed in game than a monk. This was a good idea, but it failed which is still ok cause he will be playable in the expansion.

A thief will likely be very needed in bg2 if they add anymore. Other than that, I would say the wild mage character is probably 5 times less useless than this guy. Ugh, how the heck am I going to get to lvl 4?

Throne of Bhaal large character portraits

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I apologize if this was discussed before but I could not find anything about it; does anyone know if their are large portraits of the characters featured in TOB? (Yaga-Shura, Sendai etc.) Thanks

Kickstarter? It could help.

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Im sure BG2 EE will turn out great, however i believe that if you guys ran a kickstarter campaign you could gain alot more needed funds to make it even more epic. Thoughts?

All this talk about Dragons.

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But what is your favourite enemy, and what enemies would you like to see more off ?

I have always liked fighting dragons, no doubt about it. But the most satisfying and hardest enemy i have fought, has be the Liches, in BG2 Demi lich, that was a pure pain to defeat, i must have spent the better part of a night to slay it, as my party constantly was Imprisoned.

I would love to see a few more twists involving Liches and other undead creatures. Perhaps a Necromancer gone wild and summoning up Zombies attacking villages, that the player has to stop.

Need Help how to Mod my Game

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Hey Community!

Every once in a while I want to replay Baldurs Gate. So after finishing two playthroughs in Baldurs Gate EE, I'm interested in playing BG2 +ToB but in a more difficult way.

Since I never modded my games, my questions are the following:

In what order should I install the challenging mods like SCS, Tactics and Ascension. Are they all working together? Do I need WeiDU for it? How does WeiDU work excactly, if I need it? And what other mods would you recommend to play a challenging BG2 experience, like fixpacks and so on.

I don't want any heavily modded game, with special npc or new item mods or the likes. I just want a challenging experience of my loved game.

I would really appreciate some feedback from the people who know how this works!

I know the following pages for mods: Weidu.org / the gibberlings 3 for SCS / sorcerers place

Thank you in advance!

Anomen, ugh, where to start?

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Okay, so I know this guy is just a character in a video game... BUT....

First off, the guy sounds like a complete geek/nerd/spaz. Honestly, I feel embarrassed if I'm playing this game in the living room with guests in the house.

And finally, one of the things he says is, "Point the sword and I shall strike."

Really? A Got-dang Cleric/Warrior telling someone to point a Sword??? Clerics don't use swords, and probably don't advocate their use. Do they?

Just griefing out loud I suppose.

Recommended mods for BG?

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Anyone using any right now? Also, any for BG2? I have it on GOG, but the resolution is a bit odd.

Kits for BG1 NPCs

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This is more of a hypothetical discussion, as AFAIK Beamdog isn't allowed to give BG1 NPCs kits, but so what?

If you could give kits to BG1 NPCs, which would you give them, and why?

Archer for Kivan, obviously. I'm just imagining him now, with GM in Longbows and Called Shots... It is beautiful.

I think Imoen would be fun as a Swashbuckler. Maybe cast Skie as an Assassin and Safana as a Bounty Hunter? I know Assassin doesn't really make sense for Skie, but at the same time, a noblewoman growing up in BG, her talents probably aren't going to lean towards disarming traps, if you know what I'm saying... Alora would be a straight thief, of course.

Any Paladin kit for Ajantis would work. BG1 NPC Project has him as a Cavalier but you could easily go with one of the other two. Undead Hunter would be of slightly limited use, but fun nonetheless.

Speaking of the BG1 NPC Project, they recast Xan as a Sorceror. A similar recasting that would be pretty awesome, I think, is Shar-Teel as a Barbarian.

Garrick as either a Skald or Blade would be fun to have around. I dunno for Eldoth

No Ranger kits really work for Minsc, though it's tempting to have him as a Stalker just for the silliness of Minsc backstabbing.

Kagain seems too relaxed to be a Berserker, but Khalid could possibly pass as a Kensai

In BG, how do you usually determine your party of NPCs?

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I think it would be informative for all of us to get some idea of how our fellow gamers in BG usually determine the party of NPCs that they intend to have at the end of the game. Please expand on your answers here to let us know why you prefer to approach NPC selection the way you do.

Also, if you want to, please think of answering the question, "Would you ever be open to playing a one-off game sometimes where the ability to recruit an NPC is randomized thereby increasing uncertainty in the game?"

How many time does remain for developers ?

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android / linux version , render re-write , multiplay match , cloudy save , remain language translation , additional pay , non-pay DLCs , weather effects , others ,

as we knew , wasteland 2 , eternity project , torment will coming soon later ,

Even develpers work quite hard for their promises , but i still feel they are losing money by themselves

All of us love BG series , but i believe there are many players will choose above three games instead of BG after those game be released , new storyline , graphic , modern design , etc..

time is money , i hope beamdog can done their promise soon and release new expansion pack ,

therefore ,they will lose gamer's attention and patient ~

When new old-school game be released , even beamdog finish new expansion pack and features , i am still doubt how many people will keep stay in BG series ,


to wait or not to wait... (patch question)

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So, I wanna start a brand new game in BGEE... I take my games a bit too serious perhaps since I only get to spend a handful of hours every week; so, they sometimes last for months. (I only play no-reload games and with SCS.)

Should I wait for the upcoming patch to come out before starting a new game? I don't wanna risk having to restart, either because the new patch or an SCS update has changed things greatly.

Any ETA on the patch?

(P.S. Running a Mac)

Is Crom Fayer worth it ?

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So I'm just wondering is this mighty and legendary hammer actually worth forging it?
I'm replaying BG 2 again now with a party of : me as a monk, imoen, valygar, anomen, minsc and mazzy.

And actually the three pieces apart are very good though. Valygar and Mazzy are way much stronger with some more STR and the war hammer isn't that bad at all, so it goes good with Anomen.

So my question is now is Crom Fayer worth the sacrifice of these 3 excellent pieces of equipment ?

What does the Luck spell actually do?

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The in-game text for this spell says that it gives a 5% boost to any of the character's actions. I've used it to open locks/disarm traps that I otherwise couldn't, so I know that works. However, when I tried to use it to boost my chance to learn spells to 100% it didn't work. It says it works on "saving throws, to-hit rolls, thieving skills, etc.", but I guess etc doesn't include your chance to learn spells. What is the full list of affected things?

Is it possible BG-EE of steam version support workshop in the future ?

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As title ,

i am kinda lazy and not good at add mod into the game,

If yes , i should buy the game one more time,

BGEE videos thread!

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That's right! Want to show us your new clip of BGEE that you uploaded to the net? Want to immortalize a moment forever in nice FPS faboulousness (that's not a word, is it?)? Well, you can now use this thread to make some shameless promotion for you and your own videos, or to show to us what cool thing you found out in our newly released BGEE!

I admit I am making this thread to shamelessly promote myself as well, and I'd like to post the following video I made and uploaded recently, it's my Black Pits Let's Play and I am happily going on around it BLIND FOLDED (and therefore can sound a bit ridiculous!

image

Also, sorry for the thumbnail... I blatantly forgot to put my mascot Puffypoff in it. I feel ashamed D;

So... whatcha waitin' for? SHOW US WHAT YOU GOT! :D
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