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Dual classing fighter-mage - have I messed up my proficiency points already?!

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Hi – really sorry about starting yet another thread about dual classing a fighter-mage combo. I have tried to search through past threads but I couldn't find anything specific to my situation (though, being totally honest, I did not go through however many hundreds of them there are!).

I have just completed BG:EE after playing it non-stop for about 3 weeks. I think I must have easily clocked up well over 150 hours on it but I do have completionist tendencies and also played with the AI switched off (I'm sure I would have saved so much time but I just didn't trust it not to send my mage within range any and all mobs armed with their magic elemental arrows).

So next up is BGII:EE right? Having heeded advice on how new players can make their first play through both games (relatively) painless, I had played through BG:EE with a human fighter, intending to dual class into a mage in BGII:EE at some point. Anyway, I was gearing up to start on BGII:EE and was reading to see if there were any differences in gameplay between the two games or if I could just jump in and I have become a bit worried that I have nerfed my character even before I have started on the sequel.

It seems that the general consensus on the fighter/mage dual or multi-class to try to get two * in dual wielding and also to avoid allocating too many * against bows as they're much weaker in the sequel than in the first game. My main character though has 3* in longswords and 3* in longbows which did make much of the game a bit of a cakewalk (though I did play on normal mode rather than core…).

So it seems my options are:

1. To dual at level 9 as intended and just accept that for much of the new game, I won't be sniping enemies at range. A massive shame as it was only during the late parts of the game that I discovered the joys of arrows of detonation and magical dispelling. If I go down this route, does it matter where I put that extra proficiency point I get at level 9? I assume there's no point sticking it in dual wielding as the penalties would still be quite significant, so should I just go for being a high master in long swords?

2. To dual at level 13 and stick the proficiency point I get at level 9 and 13 in dual wielding. However, that would mean that I would need to level up to 14 as a mage to get my fighter abilities back. So it looks like I would need to get 2,250,000 XPs over and above the 250,000 XPs needed to get to level 10 as a mage! My worry is that I will be pretty late into the game before this happens or that the wait will put me off the game – I dual classed Imoen at level 6 and waiting for her to get to level 7 seemed to drag on forever. Plus I guess dual-classing at this stage might mean less progression in terms of late game mage abilities?

3. Re-roll a new character and start afresh with the proficiencies which would be a pain as it'd mean losing my existing character who has 19 in everything now apart from wisdom and charisma. On the plus side, it would at least let me play around with one of the other fighter kits before dual-classing.

So any thoughts/comments very gratefully received and thanks for reading!

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