...Detect Traps.
I understand this is an older game, in fact, this was something I loathed when I first played back in 1998. My thief is constantly looking for traps. I set up her AI to do so. However, what's the point if I have to stand for a long period of time before I see a red box pop up on the screen? It's easier to just run all of my characters through the stony halls of a dungeon, and if they happen to set off a trap, I simply reload and send my thief in to stand in one spot for a bit of time and disable the trap.
It costs less time to do it that way than it does to play through and find traps organically.
Okay. Rant is done. I love this game and it will always have a place in my heart, but damn those traps infuriate me!
I understand this is an older game, in fact, this was something I loathed when I first played back in 1998. My thief is constantly looking for traps. I set up her AI to do so. However, what's the point if I have to stand for a long period of time before I see a red box pop up on the screen? It's easier to just run all of my characters through the stony halls of a dungeon, and if they happen to set off a trap, I simply reload and send my thief in to stand in one spot for a bit of time and disable the trap.
It costs less time to do it that way than it does to play through and find traps organically.
Okay. Rant is done. I love this game and it will always have a place in my heart, but damn those traps infuriate me!