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Porting balance changes between EEs

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So there's been some cross contamination IWDee and BG2ee 1.3.

Overall I think it can be positive for the franchise if the rule set can be unified to provide predictability for new players (and old) and generally a more challenging game experience with multiple viable strategies without any particular strategy being obviously superior to any other.

The benefit of the balances that already exist is that they're proven in their alternate game.

Examples that I can think of that id like to see ported across:
- better spell progressions for paladins, rangers and bards. These classes need a buff in BG and this makes them more engaging
- fom rings preventing haste. Web immunity is so powerful before you include haste in the equation, it's just ludicrous with it
- new Druid shape shifting and new Druid spells. Druids need a buff
- new bard songs
- new cleric spells and alignment restrictions on some spells
- BG progression of Grandmastery (as a defacto buff to multiclass fighters and other warriors)
- no bonus xp for higher difficulties (except HoF but that could do to lose the insane bonus)
- consistency between spell effects generally leading to more balance (nerf to sleep) and less tedium (BG duration on PfE).
- ranger/cleric not mysteriously unlocking all Druid spells but instead on spells of the levels the ranger has access to

Obviously I'd be fine if there were options so people can play the way that they want but the default settings should provide a challenging, balanced and engaging experience and the above adjustments would go a long way to realising that.

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