My next playthough of the entire Baldur's Gate (straight from BG1 to TOB) will be of a Sorcerer. I'm not great with Sorcs, and my skill with arcane magic is towards Blades and Fighter-Mages rather than pure mages. I have SCS installed for both games and BP-Ascension, so I fully expect to have a hard time without some pre-prep.
1. This is not a solo PC.
2. The spells are listed in learning order.
3. Where there is a slash, I'm 50/50 or 33/33/33 on which to pick. Since I'll have a secondary mage in my party at all times, whichever spell isn't picked will probably go to that mage instead.
I'd like feedback on the spell choices. Levels 1, 2, 6-8 are pretty solid, the others are still wishy-washy. Also the order in which they are learned, and which spells in slashes are more useful on a Sorcerer than a Mage.
Level 1:
Magic Missile, Friends/Charm Person, Shield, Blindness, Spook
Level 2:
Mirror Image, Web, Melf's Acid Arrow, Glitterdust, Blur
Level 3:
Slow, Remove Magic, Skull Trap, Melf's Minute Meteors/Flame Arrow/Dire Charm, Spell Thrust/Invisibility 10' Radius
Level 4:
Minor Sequencer, Stoneskin, Fire Shield (Red/Blue)/Spider Spawn, Polymorph Self/Improved Invisibility, Greater Malison
Level 5:
Breach, Domination/Chaos, Spell Immunity, Lower Resistance, Animate Dead/Chaos/Spell Shield
Level 6:
Contingency, Protection from Magical Weapons, Mislead, Protection from Magic Energy, Invisible Stalker? Death Spell?
Level 7:
Ruby Ray of Reversal, Spell Sequencer, Limited Wish, Mass Invisibility, Power Word: Stun
Level 8:
Abi-Dalzim's Horrid Cheese-imeanwilting, Spell Trigger, Power Word: Blind, Maze, Incendiary Cloud
Level 9:
Time Stop, Chain Contingency, Wish, Shapechange, Spellstrike/Power Word: Kill/Imprisonment
1. This is not a solo PC.
2. The spells are listed in learning order.
3. Where there is a slash, I'm 50/50 or 33/33/33 on which to pick. Since I'll have a secondary mage in my party at all times, whichever spell isn't picked will probably go to that mage instead.
I'd like feedback on the spell choices. Levels 1, 2, 6-8 are pretty solid, the others are still wishy-washy. Also the order in which they are learned, and which spells in slashes are more useful on a Sorcerer than a Mage.
Level 1:
Magic Missile, Friends/Charm Person, Shield, Blindness, Spook
Level 2:
Mirror Image, Web, Melf's Acid Arrow, Glitterdust, Blur
Level 3:
Slow, Remove Magic, Skull Trap, Melf's Minute Meteors/Flame Arrow/Dire Charm, Spell Thrust/Invisibility 10' Radius
Level 4:
Minor Sequencer, Stoneskin, Fire Shield (Red/Blue)/Spider Spawn, Polymorph Self/Improved Invisibility, Greater Malison
Level 5:
Breach, Domination/Chaos, Spell Immunity, Lower Resistance, Animate Dead/Chaos/Spell Shield
Level 6:
Contingency, Protection from Magical Weapons, Mislead, Protection from Magic Energy, Invisible Stalker? Death Spell?
Level 7:
Ruby Ray of Reversal, Spell Sequencer, Limited Wish, Mass Invisibility, Power Word: Stun
Level 8:
Abi-Dalzim's Horrid Cheese-imeanwilting, Spell Trigger, Power Word: Blind, Maze, Incendiary Cloud
Level 9:
Time Stop, Chain Contingency, Wish, Shapechange, Spellstrike/Power Word: Kill/Imprisonment