Overall, I think that the devs did a good job of transitioning from the broader weapon categories of BG1 to the more specific ones of BG2. But Shar-Teel's case is one that raises some questions and eyebrows, since the devs obviously decided to do a bit of experimenting with her.
Personally, I'm torn on what to think. On one hand, we now have a high strength NPC who can effectively wield the dagger of venom, and an evil (non-ranger) duel wielder. On the other hand, it could easily be argued that the points are too widely dispersed, and undermine the ability to give her extra "+"s in any one weapon, which is supposed to be one of the main advantages to a fighter.
If you don't like Shar-Teel's weapon profs, how would you have preferred to see them distributed?
EDIT: For the record, here is how Shar-Teel's profs are currently distributed.
+ long swords
+ daggers
++ dual wielding
with an added + in crossbows if you get her at a higher level.
In the original BG1, she started off with ++ each in large and small swords, with additional +s added to "missile weapons" at higher levels.
Personally, I'm torn on what to think. On one hand, we now have a high strength NPC who can effectively wield the dagger of venom, and an evil (non-ranger) duel wielder. On the other hand, it could easily be argued that the points are too widely dispersed, and undermine the ability to give her extra "+"s in any one weapon, which is supposed to be one of the main advantages to a fighter.
If you don't like Shar-Teel's weapon profs, how would you have preferred to see them distributed?
EDIT: For the record, here is how Shar-Teel's profs are currently distributed.
+ long swords
+ daggers
++ dual wielding
with an added + in crossbows if you get her at a higher level.
In the original BG1, she started off with ++ each in large and small swords, with additional +s added to "missile weapons" at higher levels.