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Fighter/Mage Trilogy Run Build

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I had been playing a Kensai with the idea to become a K/D (CH4) A class a thoroughly enjoyed when I used it to complete SoA for the first time many moons ago. It was much more fun starting in BG2. I was getting bored with a Kensai in BG1.

Anyhow, I have the urge to try something different. I am thinking F/I. My dilemma being, how to best build this character for a full trilogy run. BG1 ranged reigns supreme, but dual wielding is king in BG2 superior.

What weapons/proficiencies to people prefer? My ideas:

**2H Sword *LB * Two Handed. Bow for the first few levels. Then I figured Spiders Bane and Web would kick arse. I could move to other two handed weapons in BG2. Staff of the Magi seems killer. Or even the Ravager or Impaler with GWW.

or

**Axes **Dual Wield. Use throwing axes at range early on and Frostreaver and Azuredge in BG2.

or???

I know having Belm or Kundane in the off hand is advantageous, but I think I'll be bad ass enough without.

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