You can have Safana join you at level 2, here's how:
What you need:
The potion of clarity from a locked drawer in Candlekeep
Two potions of speed, 1 that Imoen starts with and the other held by Montoron.
The potion of invisibility that Jaheira starts with.
Two potions of healing (just in case).
At level one, head out to recruit her, you can even go solo. You can find Safana right underneath the Candlekeep zone, kind of in the middle of the bottom part of the area. She's difficult to see because she blends in well with the background. Agree to help her with her quest, give her all of the potions potions, and then hold up someplace safe. She will be level 2 with 9hp.
Have her drink a potion of speed and then invisibility. Run to the cave entrance in the NW area, ignoring all foes. Go LEFT, try and set off the trap before entering the chamber with the first flesh golem. The traps here are weird, they seem to change each time you do this quest and they have a smaller trigger zone. Unless you somehow found a potion of perception already, it's highly unlikely that she will be skilled enough to find and remove the traps here. If the trap is a couple of magic missiles she will need to gulp a healing potion before continuing on. Usually it's a domination spell. Don't worry, she will remain invisible while the spell wears off.
Next, go through the first chamber and set off the second trap in the northern passage. Same as above.
There is another golem in the treasure room, and when you grab the loot, she will become visible! Take everything and run out the way you came in! Swig that potion of clarity, you will need it to resist the sirine's charms, and it's not a bad idea to gulp that other potion of speed too. Just in case.
Here's the tough part. It took me a few times to escape because there appears to be a nasty bug of some kind. Safana starts to inexplicably stop moving after you grab the treasure. It would be easy to run by everybody, but this bug makes it very tough. She keeps starting and stopping, so you have to keep clicking her forward. Once she catches back up with your main everything is back to normal with reagrds to movement, and you can run off into the sunset together. And since her quest is done, she's yours till the end.
I like Safana's personality, and her innate ability to charm person comes in handy if she fails a pick pocket attempt. She's a decent thief when you get to guide her abilities from level 2 through level 10. I made her my trap/theft specialist. Later on you can give her short bow proficiency. Also, her and Coran have words.
The treasure horde is a great bonus, many might consider it the primary focus of this quest. A +1 to con at level one? I'd trade a few potions for that anyday. There's also a wand of paralyzation that is uber powerful in the hands of a 1st level mage. So many assassination attempts were made laughable. There's some other stuff there too.
Have fun!
What you need:
The potion of clarity from a locked drawer in Candlekeep
Two potions of speed, 1 that Imoen starts with and the other held by Montoron.
The potion of invisibility that Jaheira starts with.
Two potions of healing (just in case).
At level one, head out to recruit her, you can even go solo. You can find Safana right underneath the Candlekeep zone, kind of in the middle of the bottom part of the area. She's difficult to see because she blends in well with the background. Agree to help her with her quest, give her all of the potions potions, and then hold up someplace safe. She will be level 2 with 9hp.
Have her drink a potion of speed and then invisibility. Run to the cave entrance in the NW area, ignoring all foes. Go LEFT, try and set off the trap before entering the chamber with the first flesh golem. The traps here are weird, they seem to change each time you do this quest and they have a smaller trigger zone. Unless you somehow found a potion of perception already, it's highly unlikely that she will be skilled enough to find and remove the traps here. If the trap is a couple of magic missiles she will need to gulp a healing potion before continuing on. Usually it's a domination spell. Don't worry, she will remain invisible while the spell wears off.
Next, go through the first chamber and set off the second trap in the northern passage. Same as above.
There is another golem in the treasure room, and when you grab the loot, she will become visible! Take everything and run out the way you came in! Swig that potion of clarity, you will need it to resist the sirine's charms, and it's not a bad idea to gulp that other potion of speed too. Just in case.
Here's the tough part. It took me a few times to escape because there appears to be a nasty bug of some kind. Safana starts to inexplicably stop moving after you grab the treasure. It would be easy to run by everybody, but this bug makes it very tough. She keeps starting and stopping, so you have to keep clicking her forward. Once she catches back up with your main everything is back to normal with reagrds to movement, and you can run off into the sunset together. And since her quest is done, she's yours till the end.
I like Safana's personality, and her innate ability to charm person comes in handy if she fails a pick pocket attempt. She's a decent thief when you get to guide her abilities from level 2 through level 10. I made her my trap/theft specialist. Later on you can give her short bow proficiency. Also, her and Coran have words.
The treasure horde is a great bonus, many might consider it the primary focus of this quest. A +1 to con at level one? I'd trade a few potions for that anyday. There's also a wand of paralyzation that is uber powerful in the hands of a 1st level mage. So many assassination attempts were made laughable. There's some other stuff there too.
Have fun!