I'm thinking about going through IWD with a party of just Baldur's Gate NPC clones. Who would you put in a party? I will be using EEKeeper to do make illegal stats, with regards to Coran.
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Baldur's Gate NPCS in Icewind Dale
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Nostalgia for each portion of the BG series
I just thought I would ask a question concerning moving on to each new portion of the BG series.
I often find myself not wanting to move on from the land of BG. There is just something about it that is extra special.
It is not that I don't look forward to going into SoD and esp. BG2. But I always go into that last battle with Saervok thinking it will be missed.
Same with moving on from BG2 to ToB. Maybe because it brings that particular character closer to the end of the game, and having to move to another character. Maybe because it is where CHARNAME cuts his teeth on getting stronger. Those first forays out of CK always seem the most exciting. I know I, and I imagine others get attached to certain characters, but there is something else to it as well. It may just be because it was the first as well.
I have always enjoyed the little mods that add a little more adventure to the land of BG.
Anyone have similar thoughts? Just curious.
I often find myself not wanting to move on from the land of BG. There is just something about it that is extra special.
It is not that I don't look forward to going into SoD and esp. BG2. But I always go into that last battle with Saervok thinking it will be missed.
Same with moving on from BG2 to ToB. Maybe because it brings that particular character closer to the end of the game, and having to move to another character. Maybe because it is where CHARNAME cuts his teeth on getting stronger. Those first forays out of CK always seem the most exciting. I know I, and I imagine others get attached to certain characters, but there is something else to it as well. It may just be because it was the first as well.
I have always enjoyed the little mods that add a little more adventure to the land of BG.
Anyone have similar thoughts? Just curious.
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Difficulty based XP bonus
I checked recently Baldur.ini file and i found interesting thing:
SetPrivateProfileString('Game Options','No Difficulty Based XP Bonus','1')
SetPrivateProfileString('Game Options','Nightmare Bonus XP','0')
also
SetPrivateProfileString('Game Options','Nightmare Bonus Gold','0') but it's not interesting for me becouse I always have imposible amount of money to spend.
Did you actualy know about it? What are excatly the bonuses? I like the idea, its like HoW mode in IWD.
SetPrivateProfileString('Game Options','No Difficulty Based XP Bonus','1')
SetPrivateProfileString('Game Options','Nightmare Bonus XP','0')
also
SetPrivateProfileString('Game Options','Nightmare Bonus Gold','0') but it's not interesting for me becouse I always have imposible amount of money to spend.
Did you actualy know about it? What are excatly the bonuses? I like the idea, its like HoW mode in IWD.
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favourite cleric
Please state why if you care to, e.g. Torm for storm shield or Lathander for good alignment.
For me it's Lathander for the alignment tho I would also pick them for Lathander's Boon if alignment was not an issue.
For me it's Lathander for the alignment tho I would also pick them for Lathander's Boon if alignment was not an issue.
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Does Beamdog have plans for any new, original intellectual property?
Ahoy, mateys!
Does Beamdog have plans for any new, original intellectual property in the near (or distant) future? Or perhaps a sequel to one of the EE franchises? I personally would love a BG3 or a PST2. Would it be a realistic prospect to think of trying to get the rights from Atari (or from whomever is holding them right now) to make a sequel, and then perhaps fund it through kickstarter or something alike?
P.S. I'm using the word "sequel" very loosely here as a game series with solid closure in the plot makes it really difficult for any continuation, so I guess the word "spin-off" would be more accurate, in some cases atleast.
Does Beamdog have plans for any new, original intellectual property in the near (or distant) future? Or perhaps a sequel to one of the EE franchises? I personally would love a BG3 or a PST2. Would it be a realistic prospect to think of trying to get the rights from Atari (or from whomever is holding them right now) to make a sequel, and then perhaps fund it through kickstarter or something alike?
P.S. I'm using the word "sequel" very loosely here as a game series with solid closure in the plot makes it really difficult for any continuation, so I guess the word "spin-off" would be more accurate, in some cases atleast.
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What, in your HUMBLE opinion, would you like to see Beamdog take on next?
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New Baldurs Gate Story
I've never really participated with the Baldurs Gate community but have been played it since it's release and still often do. I'm sure that there are lots of people who have offered their ideas for stories for a new game and story or people who are opposed to it.
Despite that, my favorite character and story in the series has always been Irenicus. Irenicus' past is mostly unexplored and while obviously the second game chronicles some of his past and why he chased power I think it would be a lot of fun to play a new game set in the time of the first baldurs gate or before that details and explores Irenicus' rise. I think it would even be pretty awesome to play as Irenicus in the game while I'm sure that would be pretty controversial as creating a character is an integral part of the game so maybe playing as someone who is an associate of his or maybe his opposition.
I think I would rather play a character on the side of Irenicus, mostly just because I love playing evil characters and parties and would also give the chance for some of us who do enjoy that path an opportunity to not be punished for playing someone evil
.
Anyways, for me personally I would love to explore that part of the story. I'm not really the type of person to write a bunch of fan fiction or anything for it so it's not like I have an particulars of the story in mind but was just wondering if anyone else thinks that this would be a fun and interesting avenue for the series to take and whether or not they would be interested in playing a game with this story line.
Despite that, my favorite character and story in the series has always been Irenicus. Irenicus' past is mostly unexplored and while obviously the second game chronicles some of his past and why he chased power I think it would be a lot of fun to play a new game set in the time of the first baldurs gate or before that details and explores Irenicus' rise. I think it would even be pretty awesome to play as Irenicus in the game while I'm sure that would be pretty controversial as creating a character is an integral part of the game so maybe playing as someone who is an associate of his or maybe his opposition.
I think I would rather play a character on the side of Irenicus, mostly just because I love playing evil characters and parties and would also give the chance for some of us who do enjoy that path an opportunity to not be punished for playing someone evil

Anyways, for me personally I would love to explore that part of the story. I'm not really the type of person to write a bunch of fan fiction or anything for it so it's not like I have an particulars of the story in mind but was just wondering if anyone else thinks that this would be a fun and interesting avenue for the series to take and whether or not they would be interested in playing a game with this story line.
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How far Cleric/ranger is RP??
Hello folks!
Not a thread about C/R multi or dual! Not a thread about cheese and druid spells but ok it's a very powerful class but is it really RP?! What is a C/R? A wood man? Touch by the grace?!
I can't play C/R because I don't understand him.
What do you think? How do you play it (RP thinking). Do you have "portrait" fitting with an half-elf C/R.
Sorry for this poor English.
Thanks
Not a thread about C/R multi or dual! Not a thread about cheese and druid spells but ok it's a very powerful class but is it really RP?! What is a C/R? A wood man? Touch by the grace?!
I can't play C/R because I don't understand him.
What do you think? How do you play it (RP thinking). Do you have "portrait" fitting with an half-elf C/R.
Sorry for this poor English.
Thanks
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Latest podcast with Phillip Daigle
If you have about 1.5 hour of free time, listen to the recent Fragments of Silicon podcast with Phillip Daigle on Twitch. Phillip talks about his introduction into programming and Beamdog titles.
This podcast is simply a gem.
There's a talk about future projects there (starting at about 55:00), including problems with finding the source code for IWD2:EE, a stuggle to start a new D&D game, and definitely moving to Unreal 4.
This podcast is simply a gem.
There's a talk about future projects there (starting at about 55:00), including problems with finding the source code for IWD2:EE, a stuggle to start a new D&D game, and definitely moving to Unreal 4.
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New game video about bg2ee
https://youtube.com/watch?v=XoAZENrNC5s&list=PL7OEANYrHZsNqWCzoAUnkg829383TI1XJ&index=1
I just uploaded it. Second part is going to wait. I wasn't sure where to put this, there are many gaming videos on youtube, but no topic dedicated to this. I love to record my own videos purely for fun and I liked to share and hear other people thoughts and suggestions.
There would be no voice acting, only ingame sounds and music.
I just uploaded it. Second part is going to wait. I wasn't sure where to put this, there are many gaming videos on youtube, but no topic dedicated to this. I love to record my own videos purely for fun and I liked to share and hear other people thoughts and suggestions.
There would be no voice acting, only ingame sounds and music.
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Should Beamdog intentionally introduce new exploits into the EEs?
Something that's been floating around in my head. It seems there are two main camps that crop up whenever Beamdog patches a behavior that has been around for a long time.
Camp #1: "exploits are unintended and bad and the developer is fully within its rights to correct them"
Camp #2: "exploits don't hurt anyone and correcting them reduces the number of ways one can choose to play the game, and ultimately makes the game less fun. Fun is a more important goal than strict adherence to the rules."
If one wanted to get more specific, there seem to be two more hybrid camps that fall somewhere between those.
Camp #3: "Some exploits cannot be avoided by the player, such as MMM setting your APR to five. These should be patched. Others are strictly up to the player, such as bard song stacking. These should be left."
Camp #4: "There is nothing wrong with patching exploits in theory, but *BEAMDOG* should not be patching exploits because they are not the *ORIGINAL* developer. They are the caretakers of the IE games, but not the owners, and they should respect the state the actual owners left the game in as much as possible.
Now, I tend to be in Camp #1. Game developers absolutely tell you how you should and shouldn't play their games, and that's fine. The original games shipped with exploits that the original developers corrected, and I have no reason to believe that the ones they left were because they approved of those exploits and not because, say, they didn't have the money to support continued patches.
But as a user-of-exploits, I'm also sympathetic to Camp #2 and #3. I love Feeblemind. I love Feebleminding blue-circle NPCs until it sticks for all manner of reasons, (to facilitate their murder, to allow me to pickpocket and steal with impunity, to avoid fights or conversations, or just because I feel like it). If "failed Feebleminds don't cause a neutral NPC to go hostile" ever gets patched, I'll be sad to see it go, because that's one less way for me to enjoy the game.
But this raises a question for me. If I'm in camp #2 or #3, isn't the logical endpoint of my position the belief that Beamdog should be intentionally introducing *new* exploits, provided that they're completely avoidable for those who don't want to take advantage?
Should Beamdog make it so that invisibility stacks and if you cast it twice, you become invisible to creatures who could otherwise see through invisibility? And a third casting would make it so that the invisibility is undispellable, and a fourth casting would make it so that aggressive action no longer breaks invisibility?
After all, it'd be completely optional if a player wanted to cast Invisibility four times to enter God Mode. It would just give players another way to enjoy the game if they wanted it, and they'd be free to ignore it if it felt too cheesy for them.
Should Beamdog make it so if you pause the game and trigger a Greater Whirlwind and a Wand of Lightning before unpausing you wind up with 60 attacks per round? Should Beamdog make it so if a Cleric uses rat form from the Cloak of Sewers, not only can he still use Turn Undead, but Turn Undead will actually work against all enemies, whether undead or not? Having a rat-formed Cleric run through the lair of the Unseeing Eye chunking Beholders would certainly give us another way to play, (and I'd argue it's still less cheesy than the Shield of the Balduran).
Should Beamdog not only reinstate all of the stacking behavior from vanilla BG, (Hardiness stacks with itself, Armor of Faith stacks with itself, Blur stacks with itself, etc.), but even introduce new stacking behavior? Make Fireshields stack, poison weapon stack, etc.
Should Beamdog change things back so that not only could you wear character-specific items that should be disallowed, (Monks wearing Firecam's Full Plate, Fighter/Mages casting spells in Corthala Family Armor), but actually go through and randomly / arbitrarily change the flags on other items so that they're usable by the "wrong" classes, (Clerics using Fire Tooth throwing dagger, say, or Jahiera inexplicably being able to equip the Scarlet Ninja-To)?
Or even do away with all flags entirely and just leave things up to player discretion whether they want to use "disallowed" items or not, (perhaps put this as an option in the menu so new players don't accidentally equip their kensai with armor without realizing they shouldn't be able to)?
I don't mean to suggest there's a "right" answer or a "wrong" answer to any of these questions. Like I said, I'm in Camp #1, and the fact that I answer "no" to these questions is a big reason why, (otherwise I'd be more in Camp #3 to protect my beloved Feeblecheese).
But I think answering "yes" to any or all of these is a totally reasonable position for a Camp #2 / Camp #3 player to take, and it's interesting to me that I haven't ever seen anyone else advocating for Beamdog to introduce *more* exploits. Because that seems like a perfectly logical endpoint.
If you consider yourself a camp #2 / camp #3 player, would you be in favor of Beamdog intentionally introducing new exploits? Why or why not?
Camp #1: "exploits are unintended and bad and the developer is fully within its rights to correct them"
Camp #2: "exploits don't hurt anyone and correcting them reduces the number of ways one can choose to play the game, and ultimately makes the game less fun. Fun is a more important goal than strict adherence to the rules."
If one wanted to get more specific, there seem to be two more hybrid camps that fall somewhere between those.
Camp #3: "Some exploits cannot be avoided by the player, such as MMM setting your APR to five. These should be patched. Others are strictly up to the player, such as bard song stacking. These should be left."
Camp #4: "There is nothing wrong with patching exploits in theory, but *BEAMDOG* should not be patching exploits because they are not the *ORIGINAL* developer. They are the caretakers of the IE games, but not the owners, and they should respect the state the actual owners left the game in as much as possible.
Now, I tend to be in Camp #1. Game developers absolutely tell you how you should and shouldn't play their games, and that's fine. The original games shipped with exploits that the original developers corrected, and I have no reason to believe that the ones they left were because they approved of those exploits and not because, say, they didn't have the money to support continued patches.
But as a user-of-exploits, I'm also sympathetic to Camp #2 and #3. I love Feeblemind. I love Feebleminding blue-circle NPCs until it sticks for all manner of reasons, (to facilitate their murder, to allow me to pickpocket and steal with impunity, to avoid fights or conversations, or just because I feel like it). If "failed Feebleminds don't cause a neutral NPC to go hostile" ever gets patched, I'll be sad to see it go, because that's one less way for me to enjoy the game.
But this raises a question for me. If I'm in camp #2 or #3, isn't the logical endpoint of my position the belief that Beamdog should be intentionally introducing *new* exploits, provided that they're completely avoidable for those who don't want to take advantage?
Should Beamdog make it so that invisibility stacks and if you cast it twice, you become invisible to creatures who could otherwise see through invisibility? And a third casting would make it so that the invisibility is undispellable, and a fourth casting would make it so that aggressive action no longer breaks invisibility?
After all, it'd be completely optional if a player wanted to cast Invisibility four times to enter God Mode. It would just give players another way to enjoy the game if they wanted it, and they'd be free to ignore it if it felt too cheesy for them.
Should Beamdog make it so if you pause the game and trigger a Greater Whirlwind and a Wand of Lightning before unpausing you wind up with 60 attacks per round? Should Beamdog make it so if a Cleric uses rat form from the Cloak of Sewers, not only can he still use Turn Undead, but Turn Undead will actually work against all enemies, whether undead or not? Having a rat-formed Cleric run through the lair of the Unseeing Eye chunking Beholders would certainly give us another way to play, (and I'd argue it's still less cheesy than the Shield of the Balduran).
Should Beamdog not only reinstate all of the stacking behavior from vanilla BG, (Hardiness stacks with itself, Armor of Faith stacks with itself, Blur stacks with itself, etc.), but even introduce new stacking behavior? Make Fireshields stack, poison weapon stack, etc.
Should Beamdog change things back so that not only could you wear character-specific items that should be disallowed, (Monks wearing Firecam's Full Plate, Fighter/Mages casting spells in Corthala Family Armor), but actually go through and randomly / arbitrarily change the flags on other items so that they're usable by the "wrong" classes, (Clerics using Fire Tooth throwing dagger, say, or Jahiera inexplicably being able to equip the Scarlet Ninja-To)?
Or even do away with all flags entirely and just leave things up to player discretion whether they want to use "disallowed" items or not, (perhaps put this as an option in the menu so new players don't accidentally equip their kensai with armor without realizing they shouldn't be able to)?
I don't mean to suggest there's a "right" answer or a "wrong" answer to any of these questions. Like I said, I'm in Camp #1, and the fact that I answer "no" to these questions is a big reason why, (otherwise I'd be more in Camp #3 to protect my beloved Feeblecheese).
But I think answering "yes" to any or all of these is a totally reasonable position for a Camp #2 / Camp #3 player to take, and it's interesting to me that I haven't ever seen anyone else advocating for Beamdog to introduce *more* exploits. Because that seems like a perfectly logical endpoint.
If you consider yourself a camp #2 / camp #3 player, would you be in favor of Beamdog intentionally introducing new exploits? Why or why not?
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Creative and clever ways you've buffed your summons?
Aside from using the aoe buffs like bless and chant to give your summons that extra punch in a fight probably more trivial for normal games since you can run through anything using summons at all - but for scs no reload challenges I found giving sword spiders improved haste turns them into machines especially with the no poison save and so many apr.
What have you done that's turned just an average critter into a creature of destruction?
What have you done that's turned just an average critter into a creature of destruction?
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Bug reports for SoD
Where do I report them?
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Baldur's Gate Enhanced Edition physical copy????
Is this true?
Release Date: 23 Gen 2015
http://www.amazon.it/Deep-Silver-Baldurs-Gate-Enhanced/dp/B00P2LDK9K/ref=sr_1_1?ie=UTF8&qid=1417103609&sr=8-1&keywords=baldur's+gate+enhanced+edition
Or this (no picture yet)?
Release Date: 5 Dec 2014
http://www.amazon.co.uk/Baldurs-Gate-Enhanced-PC-CD/dp/B00Q2Q4PPC/ref=sr_1_2?ie=UTF8&qid=1417103503&sr=8-2&keywords=baldurs+gate+enhanced
Release Date: 23 Gen 2015
http://www.amazon.it/Deep-Silver-Baldurs-Gate-Enhanced/dp/B00P2LDK9K/ref=sr_1_1?ie=UTF8&qid=1417103609&sr=8-1&keywords=baldur's+gate+enhanced+edition
Or this (no picture yet)?
Release Date: 5 Dec 2014
http://www.amazon.co.uk/Baldurs-Gate-Enhanced-PC-CD/dp/B00Q2Q4PPC/ref=sr_1_2?ie=UTF8&qid=1417103503&sr=8-2&keywords=baldurs+gate+enhanced
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Having issuses with custom portraits
So, my portraits shows normal on character record, but not on UI. Why?
It's new problem, I used custom portraits normally before yesterday..
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It's new problem, I used custom portraits normally before yesterday..

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Baldur's Gate, the complete saga is €16,19 on Bundle Stars
Time to grab it, prepare for christmas ![;) ;)]()
https://www.bundlestars.com/en/bundle/baldurs-gate-the-complete-saga

https://www.bundlestars.com/en/bundle/baldurs-gate-the-complete-saga
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Level Scaling in Baldur's Gate
This discussion was created from comments split from: Unpopular opinions.
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Little things that annoy you
I has been bugging me for some time: why does the Amaunator avatar give you a shield that belongs to Bane worshippers? It is even called the Saving Grace!
![image]()
Are there other little inconsistencies in the game bug you?
PS: Hurray my first evil party in BG2, Dorn's wedding crashing ability really lowered my reputation. There seems to be very few banters though.

Are there other little inconsistencies in the game bug you?
PS: Hurray my first evil party in BG2, Dorn's wedding crashing ability really lowered my reputation. There seems to be very few banters though.
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F/D and F->D weapon restrictions
I couldn't find this info but I've seen playthrough videos of F/D with Halberds but in my game I can only use weapon types restricted to Druid. Is this a mod that changes this or did beamdog fix it in EE?
I use SCS with most difficulty mods and play on LOB but I guess last doesn't really matter.
I use SCS with most difficulty mods and play on LOB but I guess last doesn't really matter.
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Bundle Stars offer: BGEE+SoD+BG2EE at -73%, IWDEE at -70% for the next 4 days (May, 18 - May, 21)
Baldur’s Gate: The Complete Saga is at a great discount, 16,19 EUR/USD for the whole package
You can also buy games separately with good discounts:
Baldur’s Gate: Enhanced Edition – 70% off
Baldur’s Gate: Siege of Dragonspear – 10% off
Baldur’s Gate II: Enhanced Edition – 70% off
Icewind Dale: Enhanced Edition – 70% off
You can also buy games separately with good discounts:
Baldur’s Gate: Enhanced Edition – 70% off
Baldur’s Gate: Siege of Dragonspear – 10% off
Baldur’s Gate II: Enhanced Edition – 70% off
Icewind Dale: Enhanced Edition – 70% off
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