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SCS + Legacy of Bhaal (fighting an entire bandit camp in one confined space) Is it possible?

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The bandit camp fight with SCS + Legacy of Bhaal mode having to kill the entire bandit camp due to SCS 'call for help' or 'sound the alarm' making them not being able to picked off individually under any circumstance.

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After almost 2 hours of attempts and losing my soul from this fight nearly killing me IRL.

I can say that it is.

Skip to 1:19:00 for final completed attempt, if you wish.

Little things that annoy you

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I has been bugging me for some time: why does the Amaunator avatar give you a shield that belongs to Bane worshippers? It is even called the Saving Grace!
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Are there other little inconsistencies in the game bug you?

PS: Hurray my first evil party in BG2, Dorn's wedding crashing ability really lowered my reputation. There seems to be very few banters though.

What ranged skills to choose (due to shops not restocking)?

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Because shops don't restock most of their wares, what would be the optimal choice of ranged weapon for various classes for an extended play in the first Baldur's Gate?

Companions and their "type of partner"

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Okay, this thread might seriously backfire but I also see a good potential for it being hilarious, so here goes.

Most people have a certain "type" of person they find attractive that goes beyond their sex.
That can be physical features such as being ripped, tall, short, curvy, blonde hair, tanned skin, etc.
Or that can be personality features such as being quick-witted, kind, well educated, laid back, and so on.

So I thought, what do you think the NPC companions might be into and what gave you that idea?

Here are my ideas/ impressions:

Anomen: He prefers women who can balance between being capable and kind but also doesn't make him feel like a total wuss >.> Good manners are also a plus.
Hexxat: She prefers very feminine women, plus points if she is like a delicate flower. Elves especially.
Jaheira: She likes men with a kind heart. He doesn't have to be strong, but he has to be the kind of man who will make a stand if everything else fails. He also has to admit that she is always right >.>
Aerie: She isn't particularly picky when it comes to looks, but he has to have a good heart and be very patient.
Viconia: She likes her men strong, both in body and in mind. She has no time for weaklings. She isn't particularly fond of joksters either. Determination and intelligence are a must.
Dorn: He's ... tricky. On the one hand he wants someone who's strong and capable, but someone who would be willing to let him take the lead anyway. He's a complicated man.
Glint: He likes his men clever and kind. Someone who likes to cuddle and to play pranks. He needs to be good at conversation, too.
Rasaad: I don't think Rasaad is particularly picky. For as long as someone is nice and patient enough and will have him, he will probably fall in love with her over time. Though he might have a thing for women who like to take charge.

Edwin: A shallow guy like him will probably be attracted to any women with a nice enough ass and rack.
Shar-Teel: There is a chance she might be ace, but if she's not she's into the kind of guy who'd qualify as a strong idiot who doesn't have an opinion of his own.

That's all I can think of right now, let me hear your's.

Come suggest some theme songs for each NPC!

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For the music lovers out there!
What songs do you guys think would be fitting for each NPC? Share a tune that fits their character, their story or their attitude.

All suggestions welcome!

I'll begin with some:


Due t his marriage difficulties and his wife's name, I'll give Keldorn "Maria, Maria" by Santana. The pain in his voice when he says "Maria!" after his wife says "What if I don't love you anymore?" is just heartbreaking. Also, Manowar's "Heart of Steel" just describes his attitude toward evil perfectly for me
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Dorn must have some kind of song about being badass and evil. The songs "Bad to the Bone" by George Thorogood would fit, but I'm a big metal fan, so I'll give him Iced Earth's "Pure Evil"
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Eldoth just has to be an outlaw country song, so I either have to go with "Didn't Your Mama Tell ya 'bout Boys Like Me" by Montgomery Gentry or for a better song, Iron Maiden's "Running Free"
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Skie would definitely be the Upper Middle Class spoiled girl who totally thinks she's cool for listening to rrap, so I'd have to give her some Kanye (the go-to artist for these people). She's also the totally non-metal sorority girl who constantly misuses Dio's horn sign while listening to Blink 182
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For Yoshimo you gotta go with image




Please Share! :)

There Can Only Be One

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If you were able to play only one of the Infinity Engine games, which'n one would you choose?
Consider the first four options as Schrödinger's Enhanced Editions - the choice reflects either EE or original game; BGEE with or without Siege of Dragonspear, depending on your preference.

Baldur's Gate in the real world...

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Let us hunt down the secrets of Faerun on this planet and find the lost cities, towns and wonders of Baldur's Gate! :D

I'll start us off...

The Friendly Arm Inn (Hedingham Castle and Rochester Castle)

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Neverwinter Nights 2 Enhanced Edition

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What's your opinion on giving us a EE of this great game.

Luck: What it is and how it works

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This mini article discusses luck in the games. Most of the information here has been provided by @semiticgod.

The confusion

The concept of luck is never explained in the game or the manuals, and most of the information they provide about luck is either wrong or misleading. This mini article tries to clarify the confusion.
The source of confusion is a number of inconsistencies in the manuals and the games:
  • Luck is the name of a spell, but it’s also the name of an effect, like the blinded effect or the confused effect. So far, so good. Intuitively, you would expect that the Luck spell would simply improve somebody’s luck. However, that’s not the case. The Luck spell does improve luck, but it also gives several other bonuses (to saving throws and thieving skills) which are unrelated to luck (the luck state, that is).
  • Both the luck effect and the Luck spell work differently in IWD2 and the rest of the games.
  • There are two kinds of luck effects, one which stacks and one which doesn’t. The luck obtained from the Luck spell, Chant, and the Lucky Scimitar in IWD does not stack. However, the luck obtained from other sources does. So…

What is luck?

Luck is an effect that affects a character's performance in combat. Positive luck means better performance, negative luck means worse performance.

What does it do?

As stated above, it does different things in different games:

All games bar IWD2

Luck affects to-hit rolls, spell damage taken and physical damage dealt.

A lucky character hits more often, deals more damage with weapons, and takes less magical damage. By magical damage I mean all effects outside a weapon's base damage. That includes damage from spells, wands, abilities, weapon elemental damage, etc.

Luck bonuses are added to each to-hit roll and physical damage roll, and substracted from each magical damage roll. Luck penalties work the other way around. But remember, this is AD&D, it’s always more complicated. Just adding a bonus to your roll would be too “simple”. And who wants something simple when you can have exactly the same thing, but twice as complicated? Well, you, me, the rest of the world… but not the AD&D creators, for sure. So this is the whole story:

Each time a die is rolled and a luck modification applies, the modification is added or substracted from the roll, but without exceeding the roll natural limits. What? You didn’t understand that? Don’t worry, neither did I the first 200 times. Let's see: The "natural limits" of a roll are its maximum and minimum values. For instance, the natural limits of a d20 roll are 1 and 20. An example might help:

Flint the warrior has a +2 luck bonus. He attacks twice with his long sword (1d6 damage). The first time he attacks he rolls a 15. Adding the luck bonus, his effective attack roll is 17 (hit). He rolls a 3 in his damage roll. The luck bonus means he actually inflicts 5 damage (we assume there aren’t other bonuses/penalties).

The second time he rolls a 19 in his attack roll. The luck bonus would make that a 21, but since 21 is outside the natural limits of a d20 roll (1-20), it actually makes it a 20 (hit). By the way, he does NOT get a critical hit (unless he already had a critical with 19, of course). Then he rolls a 6 in his damage roll. Again, the luck bonus would make that an 8, but since 8 is outside the natural limits of a d6 (1-6), the result stays at 6, i.e., he only inflicts 6 points of damage.

Now a 5th level mage casts a Fire Ball on our poor Flint. That’s 5d6 points of damage. The rolls of those 5 dice are: 1, 2, 3, 4, 5. Without his luck bonus, Flint would take 1+2+3+4+5 = 15 points of damage. However, the luck bonus reduces the damage he takes. The 5 becomes a 3, the 4 becomes a 2, the 3 becomes a 1. But again, the luck effect cannot modify a roll beyond its natural limits (1-6 in this case), so the the 2 just becomes a 1 and the 1 remains unchanged. The result is that he takes 1+1+1+2+3 = 8 points of damage.

IWD2

Apart from the effects listed for the other games, in IWD2 luck also affects critical hit and critical miss chances (so in our previous example our warrior does make a critical when he rolls 19). That's especially useful because (1) nothing is immune to critical hits in IWD2, and (2) hammers, halberds, spears, arrows, and axes deal triple damage rather than double damage on critical hits.

How do you get lucky (or unlucky)?

This is a list of the sources of luck (positive or negative) in all the games (except Planescape:Torment, I don't have information about that one). Some of these sources only affect luck itself, others create other effects as well.

All games

Fatigue: -1 luck when the character becomes fatigued. An extra -1 for every extra four hours without resting.
Intoxication: Penalty to luck and bonus to morale. The penalty goes from -2 to -12 and the bonus from +2 to +12, both depending on the amount of drink taken and the constitution of the character. The negative effects of the penalty always outweigh the benefits of the bonus. Slow Poison and Heal cure it.

All games bar IWD2 (i.e.: BG1, BG2, SoD and IWD)

Luck spell: +1 luck, +1 to saves, +5% thief skills.
Chant: +1 luck, +1 to saves, +1 to healing rolls (Staff of Curing, Mass Cure spell, etc.)

BG series: BG1, BG2 and SoD

Bard Song (unkitted): +1 luck at level 1, +2 at level 15, +3 at level 20.
Blade song: +1 luck (doesn't scale with level).

Baldur's Gate

Rabbit's Foot (Alora): +2 luck, +2 AC, +10% thief skills.

Baldur's Gate II

Wish spell: Two of its effects affect luck: One intoxicates enemies, giving them a -12 luck penalty for 200 rounds. It bypasses magic resistance and offers no saving throw. It is dispellable and can be blocked by Spell Immunity: Enchantment and possibly Minor Globe of Invulnerability, as it is a level 3 Enchantment spell. Slow Poison and Heal cure it.
The other effect gives -5 luck for 60 seconds party-wide.

Icewind Dale

Lucky Scimitar: +1 luck.
Tymora's Melody: +1 luck, +3 to saving throws, +5% thief skills.

Icewind Dale 2

Luck spell: +1 luck.
Tymora's Melody: +1 luck, +3 to saving throws, +2 to thief skills, Alchemy, and Knowledge (Arcana).
Tymora's Loop (extremely rare random drop): +3 luck.
Breaking the mirror in the Ice Temple: -20 luck.
Chant: Unknown.

Note: Originally this post was a set of questions about luck. I include the original post in the spoiler for reference:

I’m trying to understand the concept of luck in the game, but most of the information I’ve found is confusing or contradictory. I’ve compiled information from the manuals and the forums trying to clarify it:

Manuals

Survival Guide:
  • While the [bard] song is playing, the party’s morale and luck are higher.
  • A character can continue to operate at peak efficiency for 24 hours in game-time (2 hours realtime). After that, the characters will start to complain and their attributes begin to suffer. For every four hours beyond this 24-hour mark, the player will receive a –1 luck penalty (–1 to all rolls).
  • Intoxicated characters gain a morale bonus, but receive a luck penalty.
MM&M:
  • Luck spell: The recipient of this spell is lucky in everything they do for the next 3 rounds, receiving a 5% bonus to any actions. This includes Saving Throws, to-hit rolls, thieving skills, etc.
Adventurer’s guide:
  • Fatigued characters suffer a –1 penalty to luck; every four hours after becoming fatigued, this penalty increases by one. […] Luck affects every d20 roll your character makes.
  • THAC0 and Armor Class: The d20 roll can also be modified by circumstances such as spells, special abilities, and luck.
  • Luck spell: This spell’s recipient is lucky in everything they do for 3 rounds. They receive a +1 bonus to all actions, including Saving Throws, to-hit rolls, thieving skills, and anything else requiring a d20 roll. Contradictory: Thieving skills don't use d20 rolls.
Summary:
  • Stuff that affects luck:
    • Bard song: Unspecified bonus.
    • Intoxication: Unspecified penalty.
    • Fatigue: -1 penalty for every four hours fatigued.
    • Luck spell: 5% bonus to all actions (?). Alternatively, +1 bonus to all actions.
  • Effects of luck:
    • -1 to all rolls for each -1 penalty.
    • Affects Saving Throws, to-hit rolls, thieving skills, etc.
    • Affects d20 rolls.

Forum

These are summaries of the most interesting posts I've read. They're not quotes, so I hope I got them right:
  • @lunar: Luck adjusts damage rolls. When casting offensive spells which involve dice rolling your luck bonus is added to each die roll, up to the maximum die roll result.
  • @JuliusBorisov: A luck bonus reduces the damage taken from magic and elemental damage by one point per die, down to a minimum of 1.
  • @Semiticgod: There are two different effects called luck, and they work in more or less different ways.
  • @Ark_Tolei: Luck doesn’t affect damage (dealt or taken).

Conclusion

My completely uneducated guess is that the key to understanding this is this post by semiticgod. If I get that right (and I probably don’t) the source of the confusion is the fact that the word “luck” is used in the game to describe two different effects rather than one. These two effects work similarly in some aspects and differently in others, hence the contradictions and the confusion.

What do you think?

Fiendish Creatures

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Cavaliers get a +3 bonus to their hit and damage rolls against all fiendish and draconic cretaures.

What are fiendish creatures in BG games exactly?

party members you always use

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so i noticed when pre planning parties for future runs i always have the same four in my party. Imoen, jaheira, yoshimo, and aerie.

i tend to not feel right not having Imoen with me the whole saga and aerie just happens to be my mage of choice for some reason as she is the earliest character you get in 2. corwin and glient fall into this role in sod so far but i've only played that twice.

so which characters do you tend to have in every runthrough you do even if your trying out new people?

Build My Party

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I really want to do a trilogy run (don't know if that nomenclature still applies because of SoD, but anyways) again, I've only done it once and never with the same character all the way through. I am open to everything, so build my party! My character, my companions, everything and anything you want. I might post updates about the run.
I plan on using mods, but not ones that add new companions, although BG1NPC will be a staple.
Thanks!

What Was Gorion's Plan Before It Was Derailed By Sarevok?

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In the discussion "Party Members You Always Use" I made some points about Gorion's uselessness (IMO). Which got me to thinking, what was he trying to do?
And by extension, what was the Harper's plan?

The prophecies talk about "Gorion's Ward", it's only in TOB you find out that GW is meant to be "the savior" because the alternatives are so much worse. Whether playing good or evil, you are still reckoned to be the best bet.

So, nobody knows about the TOB bit, but they have to be aware of the first. They are also aware of not being allowed to interfere.

So how does this knowledge play out if Sarevok hadn't turned up?
Why was Gorion even allowed to enter Candlekeep with you, and Imoen what were they thinking?
And why did he ensure you were so woefully unprepared for something that everybody knew was going to happen?

The only plausible reason I can think of is that Gorion and the Harpers were trying to break the prophecy. Prepare a "Gorion's Ward" that was going to be unable to create chaos or take part in any Bhaalspawn Wars because they would be easily killed.
I wonder if the letter you find was a last minute attack of guilt on Gorion's part for being a part of a conspiracy to leave you totally unprepared?

Anyway, would like to have people's opinions on how they see it panning out had Sarevok not killed Gorion.

Sanguihn City: What is the moral path?

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Let us say that you are a cavalier paladin. You are pretty much Captain America. You are in the city of the shark people. Evil creatures who raid the surface, killing innocents and making war on everyone. They now need your help to save them from extinction!

What is the lawful good, good-two-shoes thing to do here? Lie and betray the mad, murderous king who trusts you and support the power-hungry, pragmatic rebel prince? Or keep your word to the evil dictator in the hope that it leads to the extinction of his people?

Pronunciations

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I've always wondered what the proper pronunciation was for certain names in BG and IWD. How do you pronounce names with strange spellings?

Baldur's Gate:

Sirene: sih-reen

Tazok: taz-zock (as opposed to tay-zock)


Shadows of Amn:

Thaxll'ssillyia: thack-sull-sill-ee-uh

Nizidramanii'yt: Nih-zih-dra-mah-nee-it

Ixilthetocal: ick-sill-thih-toke-ull

Guildmistress Busya: booz-yeah

Pai'Na: pie-nah

Matron Mother Ardulace: arr-joo-luss (like arduous)

Solaufein: so-lao-feen (I used to pronounce it so-law-feen)


Throne of Bhaal:

Nyalee: nyah-lee


Icewind Dale 2:

The Gelugon in the Severed Hand, Yxbudurzmutkimdu: Big Mister Taffy

Can we have some patches now?

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Since PT:EE is out now I'm hoping maybe we could have a couple patches for the Baldur's Gates and Icewind Dale, before you start on whatever your next project is? Pretty please? BG(II) still doesn't have Priest of Tempus, ID doesn't have Shaman and quite a few options. Still waiting for the remainder of BG's cut scenes as well.

2 years since last update.

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Title says it all when are you going to finally update the rest of the titles on android/ios platforms.

weapon choices

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What are peoples go to weapons across multiple playthroughs? Do most just go for the most powerful, or are there more role-players?

I tend to be the latter... Axes and spears for any rangers, small pointy things for thieves etc.

Interested to hear any other ideas people have.

Shadowdancer Evasion

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Earlier today my Shadowdancer in ID:EE hit level 7 and apparently got a new "passive ability"



and I'm wondering what exactly it does. It's not explained in the kit description or the manual. Is it the same Evasion as in D&D3, meaning that saves for half damage turns into save for no damage, or is it something else? If something else, then what exactly does it do?

Stats!

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So I often play with a custom party in which the important stats are maximised on a character - however this is by actual roles and not via shadow keeper or crtl8(or whatever the cheat is). Do people consider this lame? I do occasionally use Shadow keeper to up other stats ( for example I try not to have useless stats on a fighter say wisdom below 10 for rp values but that's it). What do people think?
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