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Console command for learning all spells

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Is there a console command to learn all spells (of a given level, or all of them period)? Because of the Neera bug (where she shows up in SoD with no items or spells she had in BGEE), I'm having to recreate her spell book. This is boring. I've been adding scrolls for things I remember her having, but it's very tedious.

Bug or not bug?

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Anyone knows what's the deal with the ++++ at the end of my character's Proficiencies? Is it a bug or should it mean something?


powerplaying my dual class

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I wanted to do a dual berserker mage.

I was wondering if the most powerplayish thing is to dual around 13, or to wait even more. I read about people dual classing kensais around 21\22, and I'm wondering if the same could be done for Berserkers.

Beside, by going solo and also doing siege of dragonspear solo, I expect to have a lot of xp. And I will also abuse everywhere (like killing shandalar and drizzt. Suggestions?)

edit: I will also remove the xp cap. So suggestions are welcome.

Baldur's Gate Who Am I?

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Bit of fun. 3 clues. First person to get it right sets the next one.

1) I am based in Athkatla.
2) My master is a mage and his companions are short, smelly and cowardly.
3) If you kill me my papa will cry. But if you kill him, I don't care!
Who am I?

Multiclass Weapon Proficiency Advancement

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I thought that multiclass characters gain new weapon proficiency points for each of their classes, e.g. a Fighter/Thief would gain a new point at Fighter 3, Thief 4, Fighter 6, Thief 8 etc. However it seems that (in IWDEE at least) characters only get new proficiency points for their Fighter class (no point received at Thief level 4). Is this consistent with AD&D rules?

Dual Class Sorcerer

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Good evening,

Is it possible to dual class from Fighter to Sorcerer(Dragon Disciple)... so say level 2 fighter then dual to sorcerer?

I want my Dragon Disciple to be able to use Long Swords. (I tried using EEkeeper to add Long Sword Proficiency to my charname, as a Dragon Disciple no fighter levels, but even with the proficiency added long swords are still grayed out from use).

If it isn't possible, is it possible to mod this combination into existence using the classes and the EEkeeper?

What is the highest roll on character gen you have got?

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Just did a Cleric/Ranger with 95 total roll. With 3 straight 18s on it from the start :smiley:

What's the best you guys have done and for what if you can recall?

AD&D 5th Edition attempts at fixing 4th Edition - facepalm

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So, I've been reading what they've cooked up for Forgotten Realms setting in 5th Edition and how all the Spellplague clusterfuck is supposedly fixed with the Sundering event along with the resurrection of many of the dead gods, for example, such as Mystra (yet again, lol), Eilistraee and the dynamic trio- The Dead Three - Bane, Myrkul and Bhaal.

I wouldn't even call 4th edition a proper AD&D and it seems that changes in FR setting were made without the consent of the major FR writers such as Ed Greenwood or R.A. Salvatore, who now for 5th edition have to write books, where they try to explain what the ef happened during this transition. Although the books themselves are no less facepalm worty as R.A. Salvatore, for example, had no other ideas other than to reincarnate long dead Drizzt's friends - Cattie-Brie, Regis and Bruenor - into other characters. Regis now is a halfling/water genasi, lol.

Furthermore, for the Bhaalspawn saga they came up with a dumb story about how that godawful character Abdel Adrian (who somehow managed to live for over a century) was finally killed by none other than Viekang, who turned into a monster and was subsequently killed later as well, lol. Good riddance. But that's all minor compared to the resurrection of Bhaal himself as greater power. Bhaalspawn saga is totally screwed.

Personally, since 4th Bullshit Edition came out and butchered FR and Planescape settings I'm in denial and no longer consider anything that came out after the 3d Edition as canon, cuz all of that later stupidity was written by total hacks who have no proper knowledge or respect for the settings.

Enable "StrrefOn()" without cheats?

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I was wondering if I can enable the string reference view cheat without the console, cause I have a few reasons that make it kind of hard to use. First, I'm on mobile, and second, my bluetooth keyboard went missing. Third of all, its kind of annoying to have to enable it *every time* I restart the app.

Is there any way to edit the ini file to do this? Thanks to all who help or provide hints, and for those who use their time to solve this.

Does Luck Stack?

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Say I have three items. One gives Luck, the spell. Two give Luck +1 bonus. Does this mean that all my rolls get +3?

An ideal cleric

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So I'm thinking of going through the whole trilogy of BG with a cleric (no dual-class), but I am very unsure of how to make him. I want him to go well with the whole Bhaalspaw storyline and be effective enough too, without overpowering. I'm sure a lot of people have done or are currently doing runthroughs with clerics, so I would be grateful for any advice:

1. Race: I made a dwarven cleric not long ago and the combination went well. I'm not sure if there's a better option or if it simply doesn't matter. What race do you recommend?

2. Kit: I've tried out the Priest of Helm and it's quite useful. Specially the +3 sword. What kit do you find more useful or/and more fit por the protagonist?

3. Stats: Appart from the obvious, I think I should give him an acceptable amount of charisma (something like +15) because of shops and because it fits a charismatical spiritual leader. I think from there it depends on personal playing style, if I'm going to be up front (high strength and constitution) or in the back (probably a higher dexterity).

4. Weapon proficiencies: I haven't got a lot of problems with this point. I think I'll stick to maces and hammers, sword and shield style.

So, any advice or experiences?

Level 2 Wizard spell Strength

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When casting lvl2 strength, thaco is improved by 1 (or given -1) and strenght is improved to 18/50. But per stat charts shouldn't a strength of 18/50 give a bonus of -3. Is this a bug or only a limitation of the spell.

Cleric/Ranger Multiclass or Ranger-->Cleric Dual Class? (BGIIEE playthrough only)

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I've been hearing about this cleric/ranger build for a long time, and I'm very eager to try it out. I'm not certain, however, which way to go.

Can anyone help a brother out with some advice? What are the trade-offs and advantages of one method over the other?

Also, if I do the dual class option what level should I go from Ranger-->Cleric

ONLY THE SECOND GAME! :)

tanking a beholder without cheese

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Assume you are playing no-reload, so you cannot afford to just 'wing it' for a bad saving throw.

How can you reliably tank a beholder/elder orb WITHOUT using the Shield of Cheese or the Cloak of Cheese?

[theoretical]
Figther/Mage -> Spell Immunity: Nec/Evo/Abj + Spell Shield + Prot. f Petrif.
(does Spell Shield stay up?)

Any other reliable methods?

Would tweaking the familiar make Beastmaster worth it?

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Trying the Beastmaster, sure, you can have a familiar, but if it dies, it's the same Con penalty as Mages. If there was no Con penalty to death, and you could just re-summon another one, do you think that would make the Beastmaster worth it?

Do dwarves dream of magical shotguns?

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Yes, Phillip K. Dick title pun intended :)

If you ask me there is some place for the steampunk realm hidden somewhere in Abeir-Toril.
What do you think of binding the 19th century Victorian steam engine era with fantasy in Forgotten realms ?

Imagine the battle with a rogue lich on zeppelin powered by magicaly infused steam engines which is crashing toward the mountain range. You need to figure it out how to survive the fight and the crash. Or,
fix the engine with the spell and make your fighter knock down the lich with the broken steam pipe. :)

The endless question which gives me sleepless nights is:

Do dwarves dream of magical shotguns?


No Water Elementals in BG:EE´s?

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Hello!

While playing Black Pits 2, I was picking maybe lvl 5 or 6 spells for my sorcerer. When reading the spell list, there are elemental summons for fire, eart and air, but water isn´t available. Is there soem particular lorewise reasoning for them to be left out, or is it just mechanical, as in way back the just didn´t make water elementals sprites due to time limits or dwindling budget or some such reason?

Free action

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Hi,
I never understood free action why negate haste spells in bg2ee. And not in iwd settings. It the same world ,same ruleset(adnd2), it not consistent to negate the haste in one game and allow in another, but with same rules behind that games. How is in pnp ? If pnp allows haste than allow it. If jot than negate in both games. Pls if there is a comlete rulebooks behind the games use this rules.
What do you think ?

Is it possible to Solo Level 1 the BG Saga?

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Is it possible to Solo Level 1 the BG Saga?

Class: FMT
Difficulty: Core, except at Character Creation to maximize HP

Roll = 90
Str = 18/00, Dex 19, Con 17, Int 15, Wis 3, Cha 18
-Fighter for equipments
-Mage for scrolls and wands
-Thief for Find Traps, backstab, pickpocket

-Alignment: Chaotic Good, Find Familiar: One that has invisibility 10 Radius
-All Thief Points to Find Traps -> 55 + drink Potions of Perceptions
-18/00 Str can break locks -> 45 + occasional knock spells / drink Potions of Master of Thievery
-Starting HP = 15, +12 from Find Familiar, +4 from Larloin's Minor Drain, +1d6 from Vampiric Touch (special), +5 from Helmet of Balduran, Max HP ~ 40
-BG2 lose Vampiric Touch, but gain Armor of Balduran +4 HP
-Pips Longsword++, Longbow++

BG1 THACO:
-Range (max) = 2/0: +3 from Dex 19 / +5 from Dex 24, +1 Specialization, +1 Helm of Balduran, +2 Bracer of Archery, +3 Bow of Marksmanship, +4 Arrow of Piercing, +4 Potion of Power
-Melee (max) = 8/4 : +3 from Str 18/00 / +7 from Str 25, +1 Specialization, +1 Helm of Balduran, +1 Gaunlet of Weapon Expertise, +2 Longsword+2, +4 Potion of Power

BG2 THACO
-Range (max, Dex 24) = -1/-2, Same as BG1, replace Bow of Marksmanship with Elven Court Bow +4 THACO, Tarlash Bow +5 THACO, THACO actually increases because some enemies require +2 or +3 arrows (arrow of piercing is normal or +1 weapon?)
-Melee (max, Str 24) = 4/2, Same as BG1, replace Longsword+2 with Blade of Roses +3/Blackrazor +3, Angurvadal +5

-BG1 Strategy: Wand of Summoning/Fire/Cloudkill + Archer, occasional elemental/magic resistance from green scrolls/potions
-BG2 Strategy: Wand of Summoning/Fire, Simularcum + scroll exploits (helmet with 1 free casting per day), occasional elemental/magic resistance from green scrolls/potions
-ToB Strategy: Clay Golem (immune to all except death spell/blunt weapons), Wand of Summoning, Simularcum exploit, occasional elemental/magic resistance from green scrolls/potions

-I foresee that this setup should be able to overcome all storyline encounters except the Amelissan final battle. The only problem in this battle is the initial setup. Amelissan likes to summon a lot monsters and my solo PC will be overwhelmed.
-The only other difficult challenge is the level 3 Watcher's Keep where you have to face at least 1 demons encounter.
-I may miss equipments that can further enhance my PC survival and THACO.

Questions:
-Does a level 1 simulacrum clone automatically die because a level drain of level 1 = level 0?
-Is longsword the optimized melee weapon for the BG saga? I think a shield is necessary for AC purposes and longswords have the most variety, availability and effects.
-How to tell whether a monster deals blunt or slashing attack? It's trivial for opponents that use weapons. What about trolls, werewolves, mindflayers, demons, etc? Stab animation = piercing? Claw animation = slashing? Punch animation = blunt?

is familiar a cheesy spell?

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Used just to get the 15 hp, then having it in the backpack all the times? :(
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