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Booyah! Cleared Unseeing Eye on no-reload with my lvl 9 party!

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The Pit of the Faithless took 9 trips to clear up (going back to Ghoul town to rest).

I realized that my F/M can solo any number of Gauths by:
Prot. from Electricity / Spell Immunity: Necromancy / Chaotic Commands

... then, just when I was merrily slaughtering Gauths, a Beholder dashes on to join the fray: it dispels all my protections and charms charname!! (Damn you, SCS!! *shakes fist* )

I throw my entire party to the fray to save charname, letting lose every spell & summon (Kittix & Berserker) as fodder while Jan dashes forward to cast Invisibility 10' near charname, saving him at the last second from certain death!

We escape with our life hanging by a sliver.


... later on I find the second rift device after a tough fight and return to rest before facing the Unseeing Eye -- or so I thought. The Tyrant is waiting around the corner and Abi Dalzim-s my party promptly: Keldorn & Aerie dead in round one!

I hit the thing with the Rift Device and attack it with everything. One more Abi Dalzim kills Jaheira, who was playing decoy. Charname brings down the Beholder with a Fireball. Booyah!


Beholders are very scary.
The satisfaction to beat them in no-reload by good planning (and some luck) is very very gratifying.

Looking for BG-Related Art/Prints/Posters

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I've recently moved into a new place, and my art/gaming den has a lot more wall space than it used to. I was hoping to fill it with posters and prints related to my favorite games, and the Baldur's Gate series is about as favorite as it gets for me. I have the original Sarevok lithograph from when it BG was the new hotness, but it's tiny. Searching google hasn't yielded anything...

So does anyone know of any BG-related wall art for sale? Or even if one of the original artists / conceptual designers might sell prints from their personal websites? Thanks for the help!

Come suggest some theme songs for each NPC!

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For the music lovers out there!
What songs do you guys think would be fitting for each NPC? Share a tune that fits their character, their story or their attitude.

All suggestions welcome!

I'll begin with some:


Due t his marriage difficulties and his wife's name, I'll give Keldorn "Maria, Maria" by Santana. The pain in his voice when he says "Maria!" after his wife says "What if I don't love you anymore?" is just heartbreaking. Also, Manowar's "Heart of Steel" just describes his attitude toward evil perfectly for me
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Dorn must have some kind of song about being badass and evil. The songs "Bad to the Bone" by George Thorogood would fit, but I'm a big metal fan, so I'll give him Iced Earth's "Pure Evil"
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Eldoth just has to be an outlaw country song, so I either have to go with "Didn't Your Mama Tell ya 'bout Boys Like Me" by Montgomery Gentry or for a better song, Iron Maiden's "Running Free"
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Skie would definitely be the Upper Middle Class spoiled girl who totally thinks she's cool for listening to rrap, so I'd have to give her some Kanye (the go-to artist for these people). She's also the totally non-metal sorority girl who constantly misuses Dio's horn sign while listening to Blink 182
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For Yoshimo you gotta go with image




Please Share! :)

Baldur's Gate & Icewind Dale Jeopardy! (May contain spoilers!)

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Dear Ladies and Gentlehamsters,

welcome to the Reverse Question Thread, or
"Baldur's Gate Jeopardy" if you like.

In this thread I want users to provide answers.
But without any questions asked beforehand.

Instead it works the other way around.
You present answers and the others must find
appropriate questions that fit your given answer.

Example: Answer: "Boo"
Possible Questions: "Who's the cutest miniature space giant hamster?"
"What's the name of Minsc's animal companion?"
"What is Oob spelled backwards?"

Please post only one new answer at a time.
However you may post several questions to all answers given so far in this thread.
Answers and questions have to be Baldur's Gate related.

I'll start first:
Answer: "Plug tails"

Now it's your turn to think of questions that fit that answer or to provide
a new answer.

Have fun!

for clarification: You can provide questions to old, given answers as many as you like.
The rule above just says that you must not provide more than one new answer at a time.

for example: You do not always have to provide a question to the latest answer.
Just provide questions to any previous answers you like.

Announcement: With the upcoming Icewind Dale:EE I hereby extend this thread to the Icewind Dale games.

How do you keep the game unique?

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After completing the game about 3 times, I now find myself opening the game (BG2 and ToB), going to Character Creation, making one and when I finish, I just delete it and exit the game. Now I'm not bored with the game per say, it's just that it doesn't change no matter what I do.
For example, I've been playing Dark Souls II and in that game, if I make a character different gameplaywise, I must play in a different way with her, be it in weapons, magic or how to stay alive. In BG, whether I use a Mage, Thief or Fighter, it's all the same. Just plan and click away. No major changes, nothing.
I'd like to ask, as the title implies, how do you make to not get bored with the game? Do you RP in a different way? Use difficulty mods or new NPCs (ingame or added by mods)?

Critiquing The EEs: A Pure Story Perspective 4/6

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Welcome to Part 4 of a critical look at Beamdog's creative contributions to Baldur's Gate. We're going to analyze and discuss the Enhanced Edition characters and their storylines, their strengths and weaknesses, etc.

This is not the place for statements of blind support or blind hatred of Beamdog. If that's all you have to contribute to the conversation, please take your comments elsewhere.

Having covered the half-orc blackguard Dorn il-Khan, the vampire thief Hexxat and the Sun Soul monk Rasaad yn Bashir , today we'll be talking about:

Neera

Last time, I made an offhand comparison between Rasaad and Anomen, but as it turns out, the parallels actually run a lot deeper than romance dynamics. Both characters experience a crisis of faith exacerbated by the death of a sibling; both can be steered along different routes by the player; and both are unable to exact revenge - Rasaad can't kill Alorgoth, and Anomen's decision regarding Saerk will always have the opposite outcome (he's innocent if Anomen kills him, and guilty if he lets him go). However, Rasaad's more pleasant and sympathetic personality, coupled with the fact that his epilogue acknowledges the end result of the player's influence, leads me to consider him a "better version" of Anomen.

Now, this isn't necessarily a negative point. If we set aside our nostalgic affection for the games, I'm sure we can all agree that BioWare's original writing had its fair share of flaws. And since Beamdog is prohibited from altering existing content, I suppose it's not unthinkable for them to offer new characters who serve as correctives.

If so, this may explain why Neera seems to have been designed as a "better version" of Aerie.

Some background to consider: in less than two weeks, "Baldur's Gate 2" will have its 14th anniversary. Given its age, we can perhaps forgive its use of certain antiquated stereotypes, such as the fact that all the female love interests (Aerie, Jaheira and Viconia) are elf/half-elf spellcasters who must be rescued by the player (from slavery, from a baron's machinations, from being burned at the stake) and then talked through their personal traumas (the loss of Aerie's wings, the death of Khalid, and Viconia's escape from the Underdark). I'm not even going to discuss BG2's facepalm-worthy outlook on sex and sexuality, because we'd be here all day.

At first glance, Neera seems to conform to this pattern. She's a twice-exiled half-elf who can't control her magic, and your first meeting immediately segues into rescuing her from Red Wizards. It's a classic "damsel in distress" scenario, reinforced by Nicola Elbro giving Neera a high-pitched, cheerful voice that doesn't quite meet the standard set by Marriott, Malani and Meer: she does well enough with lighter moments, but can't manage gravitas when the story calls for it.

However, once you've had her in your party long enough to trigger her BG:EE quest, two traits become apparent that set Neera apart from the other women (especially Aerie). First, she enjoys her wild magic: she may not intend to harm anyone, but she also acknowledges the positive aspects of her surges, and therefore doesn't view herself as irreparably damaged in the way that Aerie does.

Far more important, though, is the fact that she's proactive. All three of Neera's quests start with her decision to do something, to act. By comparison, Aerie and Viconia don't even have personal quests; you can't hunt down the slavers that took the avariel's wings, or do anything to stop Lolth's pursuit of the rebel drow.

In BG:EE, this proactivity manifests when Neera asks you to help find an older wild mage named Adoy, under the not-unreasonable assumption that anyone who's lived that long with surges must have figured out a way to control them. So you head off to Adoy's Enclave, dealing with a minor subquest involving goblins, and finally meet this supposed mentor figure... only for him to promptly deflate Neera's hopes. Adoy attributes his survival to nothing more than luck: there's no trick, no technique.

In terms of length and complexity, Neera's BG:EE quest is more substantial than Dorn's, whose content basically amounts to three fights, but less so than Rasaad's. However, Adoy's final words of advice are exactly what Neera (and the player) needs to hear: all you can do is take the bad with the good, and roll with the surges. This doubles as gameplay advice: you'll eventually find items that improve the odds of beneficial surges, but wild magic will never be 100% safe.

The SoA reunion starts on a very clumsy note: to get Neera to appear, you have to initiate the Skinner questline in Athkatla's Bridge District... but since the following cutscene immediately leads into Neera's story, pursuing it means tabling the Skinner resolution. It's an awkward bit of interrupted pacing that could probably be fixed by moving that encounter to the Government District, or some other part of the city.

Neera's reintroduction deliberately invokes that first meeting in Beregost, but with a twist that stresses her differentiation from Aerie: the Red Wizard Lanneth tries to abduct a young wild mage, only for Neera to interfere and spirit the girl away. Upon finding and recruiting her, Neera informs you that the Thayvian Order of Eight Staves have stepped up their hunt, and in response, she's set up a Hidden Refuge for wild mages. Again we see this character taking action independently of the player.

BG2:EE crystallizes Neera's role as comic relief: she trolls Anomen, has hilarious exchanges with Haer'Dalis, brainstorms with Imoen about names for anti-Red Wizard groups and so on. But there's a deeper side to her that comes out when you reach the Refuge: she has connected with these people, has something to say about each and every one of them.

The Refuge - and, indeed, the entirety of Neera's SoA quest - is a roleplayer's delight: many small-scale miniquests and decisions can affect how the story plays out. There's a bit of this in the Twofold Temple, but it's much more prominent and interactive here. Barad Ding, Mironda, Reginald and the other wild mages are quirky and amusing in their own ways, though Zaviak's miniquest is problematic for reasons we'll get into next time.

You are then instructed to retrieve Daxus, a mildly amusing blue elf whose bluster threatens to expose the Refuge. This gives you an opportunity for further interaction with Hayes (players well-versed in RPGs can probably guess what his role will be going forward), and while you're away, the Refuge is raided by the Red Wizards. Here is where you first see the outcome of those small choices, as only the wild mages you helped will survive. Admittedly, some of this is counter-intuitive: the variable that determines Daxus' fate makes sense, but Reginald's requires a strategy that goes against every gameplay instinct BG2 expects you to have.

The next stop is the Red Wizard Enclave at Waukeen's Promenade, where Neera deftly straddles lines of morality and alignment by straight-up exploding the bouncer. Again, this plays into the idea that she has more of an edge than Aerie, though Elbro doesn't really manage to communicate that very well. As with the Twofold Temple, you have the option of infiltration versus outright slaughter, and just as with Rasaad's scenario, the subtle approach gives you so much more to play with.

This culminates in a final battle with Lanneth, though the close quarters and AoE bombardments can really screw up the sequence of events (characters unintentionally going hostile, or flat-out dying before you even find them). And just as Rasaad's overall questline is structured to lead us from one threat to the next, the linear structure of Neera's arc lends itself well to escalation, as Lanneth's defeat brings a foreshadowing mention of her mistress Vicross.

Before we get to that, though, there's a bit of an epilogue to the SoA story. Neera and Telana conclude that gathering the wild mages together is too dangerous - though, oddly enough, most of the camp apparently decides to follow Telana anyway - and there's one final, optional, marginal scene in which you find Hayes and deal with him as you see fit. Telana's reaction is an effective final note, as we once again return to the theme of things not turning out the way you might expect.

This subversion of expectations also plays into Neera's romance. Admittedly, it's somewhat frustrating that BG:EE doesn't give you an option to reject her without being downright rude, but her function as a love interest inevitably furthers the comparison with Aerie. Neera doesn't get jealous if you draw her into a triangle, she's grateful for her "freedom" if you turn her away, and - most critically - she eventually reveals that she had a fling with another man while the two of you were apart, and unlike the Aerie/Haer'Dalis romance, the disintegration of that relationship has nothing to do with you. Generally speaking, Neera is afforded a measure of agency and independence: she may fall in love with you, but it's hard to argue that she'll ever really need you.

As an aside, dummied-out dialogue implies a potential romance conflict between the player, Neera and Hexxat, suggesting that Neera was, at some point, considered as an option for female characters. I'm not entirely sure how I feel about that: when the inclusion of a same-sex romance was first announced, almost everyone assumed it would be Neera simply because that would be the most popular stereotype to exploit. At the same time, I've already commented on the unintended coincidence of both Dorn and Hexxat being Evil.

In any event, ToB finds Neera in a somewhat different state of mind. She's failed twice now: Adoy was a bust, and the Hidden Refuge has been destroyed. So, taking charge once again, she suggests setting a trap for Vicross, leader of the Order of Eight Staves. The trap goes too well, and Vicross inadvertently teleports the entire party to Thay. As Neera's final nemesis, Vicross is an intriguing character, just below Cabrina in terms of my favorite non-NPC EE characters. Fitting the overall theme of Neera's content, she's just not what you expect at all: young, violent, and - most surprisingly - a wild mage herself, obsessed with the impossible task of controlling her surges.

Unfortunately, this part of the story hits two snags in rapid succession. First, it ties into "The Black Pits II", furthering Beamdog's rather unfair assumption that everyone will play it. We saw this with Mercy Whitedove's out-of-the-blue appearance in Dorn's epilogue, and we see it here with Dennaton and the other BP2 gladiators. (Curiously, Stannel Eibor doesn't appear. As an aside to Beamdog, you've got the anagram wrong: it should be "Stanhel Eibor" or "Stahnel Eibor"). And while I don't really want to talk about that content, it's worth noting that BP2's ending will make no sense unless you play through Neera's ToB quest first.

Which brings us to the second speedbump: Szass Tam, arguably the most infamous Red Wizard of all time, recruits you to kill Vicross, as a way of shaming her sponsor - who just happens to be Tam's rival, Aznar Thrul. This goes back to the problem we have with Larloch and Alorgoth: because of Tam's canonical status, the player has no choice but to do as he says, and can't prevent the inevitable double-cross. And where is Thrul? The true target of Tam's scheme doesn't even figure into the story; for a scenario that is supposedly meant to evoke the complex entanglements of Thayvian politics, there's only one way to proceed. (Tam's presence also creates an unavoidable missed opportunity, as the one character whose reaction to the dreaded zulkir would have been priceless is the one character who's mutually exclusive with Neera.)

In any event, Vicross' last stand is masterfully done: as Neera herself will admit, there are uncomfortable similarities between them, and when Vicross finally cuts loose, it brings to mind everything Neera has said in the past about how much she enjoys her own power. The aftermath of the quest brings Neera's distinguishing trait back to the forefront: she's achieved this huge victory, but doesn't feel any different. The situation has changed, but she's still the same person - there's no transformation, no epiphany. I suppose it might have been nice for Adoy or Telana to turn up again, just for a sense of closure, but it works well enough as is.

I'm of two minds about the fact that Neera's default and romance endings are almost identical. On the one hand, it drives home the idea that the player can't really have the kind of monumental impact he'd have on other women. Neera does her own thing, whether the player is with her or not. But the near-verbatim repetition can create the impression of laziness, especially given her final confession after defeating Amelyssan.

Still, as a character who addresses so many of the weaknesses attributed to other female characters (and other female love interests in particular), Neera is a success. There's even something amusingly appropriate about the idea that of all the new characters, her story - the wild mage, the Chaotic Neutral free spirit - is the one that doesn't require big choices or variant outcomes.

Next time, we'll ponder a perplexing pair of participants painstakingly planted in puzzling places: Baeloth Barrityll and Wilson!

Famous Last Words of Epic Fail

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Upon entering the Cloakwood Mines in BGEE an unnamed guard walks up to the nearest character and delivers this memorable line shortly before his swift demise:
"You're those bastards who've been taking down our mining ops. Well you've come to the wrong place kiddos. I'm one mean son of a bitch, and I'm gonna give you a world o' hurt."
Now, I'm not sure he has the most dialog of an unnamed NPC, but he certainly has the most bravado. I feel bad about killing the guy, and even sorrier that he didn't even rate a name. It makes me wonder who he was and what led him to believe he was bad ass enough to take on a fully armed and armored party of six.

I'm not sure there is an encounter in either game which has such a disparity between threat of violence and actual threat. Most other encounters provide at least some challenge to a party of appropriate level, but this one I can't imagine being much of a threat to any party at that point in the game. Thus, unnamed guard, you sir get the award for famous last words of epic fail!

What famous last words scenarios are you fond of in the games?

Looking for help with a few portraits

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I was wondering if there are anyone out there with some photoshop skills who could help me with 2-3 portraits? It is mostly alteration of the original portraits.

What protects from Stun? [e.g. Celestial Fury stuns you through Free Action]

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Okay: so, I just quit my Guarded Compound fight mid-fight, when I realized that Koshi (wielding Celestial Fury :: which has Stun-or-save on every hit) managed to, in fact, stun me, even though I am protected by Free Action (the cleric spell).

Is this a bug? (Using SCS v28)

What protects you from a Stun?

How about the Free Action Ring (don't have one yet) or Arbane (sword) or FoA +5 (much much later) or Greenstone Amulet (don't have that either)?

Or maybe Spell Immunity:Whatever-school-Stun-is?

Chaotic Commands maybe?

Potion of Heroism

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After I finish the game I usually have epic stacks of these potions left over. Who benefits most from them. Am I reading it right that THACO is reduced to 90 percent or increased by 90 percent.

Monk Question

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So I just finished BG1 and am now running my Sun Soul Monk through SOA, and I had a question about the monk's fist weapon. I know it becomes a +1 weapon at 9 and ever few levels after that it increases, but my question was:

Are the monk's magical fist weapons ineffective against wizards that cast PFMW?

It would be a bummer to carry around a non-magical katana all the time with only 1 APR to fights all those mages.

Code of honor

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If you are someone who knows pretty much where everything is and how to get it in the most efficient way, it is often too easy to play through this game. To offset this, you may choose to play with lawful characters and avoid all exploits and thievery.

I once tried playing as a speed-rush character and refused to take anything from chests that was not quest related but that didn't work out.

I am looking for a solid challenge by playing a Lawful character and abiding by various ethical rules such as No pickpocketing from stores or people and/or no stealing from people's homes.

Does anyone have any other ideas as far as modifying your gameplay and choices to make the game more of a challenge and less of a 'Monty Haul'?

Miscellaneous stuff

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Do I have to keep carrying miscellaneous things from completed quests like journals or keys and so on? I haven't found anywhere to buy a bag of holding, so it's an issue. Or if you can tell me where to buy a bag of holding . . .

Can I start a romance with Neera now that Viconia has "broken up" with me?

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I think Viccy & charname are through, because she gave me the "Look I like you, but this cannot go on" speech. I persuaded her to stay on. (She's an awesome cleric after all.)

I have yet to go to Neera's area (Wild Forest). Will she start a romance with me if I do?

Can I carry either of both romance to ToB later?

How do you guys play your Blades (the bard kit)

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I was so pumped to play him... but he's so squishy. He does okay damage with the spin, but his ac is crap since I don't have armor for him yet (that allows him to cast spells) and he takes a hit like a little girl. My group right now is a bit low on frontliners, but I thought I'd be okay having played the game so many times before. My group right now is Neera, Nalia (to be replaced by Imoen) and Minsc. I plan on picking up Rasaad and Aerie or Cernd. He seems most effective with melfs minute meteors at the moment to be honest.

How do you guys play him? I stoneskin and mirror image before fights, and occasional draw upon holy might when I remember I have it. Any other ideas on how to beef him up?

And most importantly will he get noticeably better as time goes on and he gains levels?


Does doing the Bard Stronghold give you some unique bard items that will help me out?

Baldur's Gate - Choice of Game Name

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I've always pondered why the series was called Baldur's Gate, I mean the first one is a no-brainer since it culminates in the city of Baldur's Gate, with everything on the way leading up to the city itself.

However, the second game takes place in Amn, and the expansion takes place in Tethyr. The city is still in the title, yet the city of Baldur's Gate does not feature in the second game nor the expansion (ToB).

I would fantasize the games (if I were to name them) being called: Baldur's Gate, Baldur's Gate: Tales of the Sword Coast, Athkatla: Shadows of Amn and Tethyr: Throne of Bhaal. The focus on the games is on the Bhaalspawn who grew up in Candlekeep, so I could also see it being called Bhaalspawn, Bhaalspawn: Tales of the Sword Coast, Bhaalspawn: Shadows of Amn, and lastly Bhaalspawn: Throne of Bhaal.

Anyone have any thoughts on this? What would you have called the games if it was up to you?

Note: I am a bit unsure where to post this thread, so I'll post it in General Discussion.

upsides/downsides of no-reload games

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I play two different styles using the no-reload premise:

One is strict no-reload wherein there is no reloading except for a crash or clear glitch; so when the PC dies and that's it. This is what I use for a free-wheeling meta-gaming/powergaming approach in tactical challenges; and in such games I'm mainly just seeing how far I can get before the PC invariably dies to something or other. I do really enjoy the tension to this style of play. But the obvious downside is having to start over a lot. There's so many ways to die (even without SCS and/or other tactical mods installed).

The other approach I use is so-called 'minimal' reload, which I adopt for my roleplay-intensive journaled games such as the "Let the Fates Decide" game I have going. For this type of game I have made way too much of an investment in journaling and story development to start over if the PC gets killed. But having to live with all the other outcomes definitely increases the tension. For these games I don't meta-game or powergame at all.

So anyway, I have recently been playing strict no-reload using the Candlekeep characters I dreamed up for MP mode. And I'm finding it sort of interesting to note that on the one hand, while I do love the tension of strict no-reload (even including the fun factor of frequently rolling up a new PC party; I use a randomization method for it), on the other hand there is something a bit disconcerting about the dynamics of strict no-reload.

Thus... and this is the main observation I'm throwing out for discussion...

In order to not have to start over incessantly with a strict no-reload approach, you have resort to some pretty extraordinary safety measures to minimize the risks to the PC. "Protect the quarterback" is rule number one to longevity in strict no-reload. And I just can't enjoy playing that way! At least when the PC is a meleer.

The tactical powergaming approach really needs the tension of the strict no reload rule--at least for my taste. Playing games like that as minimal reload wouldn't give enough tension for me.

What are your thoughts about this? Do you share the sentiment? Have you found a way to reconcile this?

I should probably reemphasize that I'm kind of hooked on using randomization for determining PC and party for tactical challenges, so I never quite know what I'll be running with in terms of class skills for the party.

Any other observation you all have regarding upsides and downsides (as you see them) to no-reload approaches?

You know you're playing too much Baldur's Gate when...

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1. You complain to your family about having to live in "such a pissant town"
2. You search for objects at the base of every tree you see.
3. You walk into a complete stranger's house and start rummaging through his drawers.
4. You go into your basement to kill spiders.
5. You buy an Irish wolfhound and name him 'Ruffie'.
6. You tell your boss, "I don't like the way this company is working out. Perhaps better leadership would help."
7. You try to pawn severed heads.
8. All your friends have green circles around their feet.
9. You have a collection of odd-looking sticks which you believe contain magic, but haven't been identified yet.
10. On your resume, your education is listed as 'lore'
11. You demand discounts on the grounds that you are a hero for getting a cat out of a tree.
12. You rest for exactly 8 hours every night.
13. You refer to your luxury car as an 'automobile +1'
14. You divorce your wife for 'incompatible alignments'
15. You find a ring and carry it with you for your entire life in the hopes
that you will meet the person to whom it belongs and return it.
16. You've been wearing a cloak around the office lately.
17. You scan every square inch of the ground looking for hidden objects when on the way to the store.
18. Your wife says, "Something smells. Have you been hanging around in the sewer again?"
19. You're fired from your job for 'laying hands' on the other employees.
20. You are deathly afraid to kiss women you meet at the beach, especially ones with bluish skin.
21. You have nightmares about your 4th grade teacher screaming, "You WILL Learn!!!"
22. You have bite marks all over you from trying to charm squirrels.
23. Your playing sessions end when you say, "Ooops" as you notice the sun coming in the window.
24. You now hesitate or are paranoid about putting on a belt.
25. When you leave your house and want to get back in you need to give a book worth 50 USD.
26. When you're going to the basement you refer to "The Naskel mines."
27. You feel like being controlled by an omnipresent authority figure.
28. Your boss gives you a new assignment and you reply disdainfully, "A waste of my talent..."
29. You order a large steak in a resturaunt, then grab your knife and cry out "My blade will cut you down to size!"
30. Everytime you see a huskie you cry "vampire wolf!" and run.
31. You are trying to change your appearance, but you cant find the "customize" button any where.
32. You buy a hamster for the sole purpose of naming it Boo.
33. When it starts to snow/rain/thunder&lightning out, you complain that you can't find the gameplay menu to disable weather.
34. When something catches the corner of your eyes and you frantically try to hit the .
35. Everytime you dream you wonder why you didn't get a special ability.
36. You start talking to chickens to see if they can talk.
37. You leave a friend at the mall and, upon returning there the next day on another errand, are confused and annoyed he isn't standing right where you left him waiting for you.
38. On your way to school/work you get waylaid by enemies and have to defend yourself.
39. You stand up in the middle of a meeting and start yelling "Less talk and more fight".
40. You are in your car looking at a street map and you can't figure out where to go, because no other sections are highlighted.

Would rather have IWD3 than a BG3 (or new IP if license-fail)

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Assuming that Overhaul will deliver a stable & sensible IWDEE and continue patching BGEE/BG2EE they will have assembled a decent base of supporters. So, *if* they have license to produce more D&D titles, I'd rather see their efforts in:

- D&D edition "2.5" - 3.5 (i.e. IWD2 level rules or later; but not 4E et al.)
- NO BG3! (That's a deadend, boy & girls.)
For example, IWD3, i.e., a frozen north adventure with a new party, will work splendidly.

If The Suits (WoC, Atari, or whoever is the reigning bastards these days) are proving uncooperative with licensing, make us a nice new isometric CRPG with DECENT WRITING instead. We'll buy it, especially if it also has a balanced combat & magic system. (Isn't Pathfinder easy to license & use?)

Rasaad the last Airbender

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or The characters and what inspired their designs

I always suspected that Rasaad was the product of someone at Overhaul being very fond of Nickelodeon's Avatar.

Who or what do you guys think where the inspirations for the different characters?
It would of course be very nice to hear some official statements by the devs ~
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