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Another Berserker>Cleric (or Druid) Idea

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Hello, this weekend, I've been building a berserker to be dualed to cleric in IWD, and I'm thinking about doing the same idea for BG and SoD.

An idea that I've never seen discussed is dualing at level 5 as opposed to level 7.

The reason I'm tempted to dual at level 5 is that at that level, I just got my second berserk activation. I know that at 6, I would get an extra pip, and at 7, I would get an extra half attack per round.

I would have to go to 9 to get a third berserk activation, and another half attack.

The pip at level 6 berserker is losing its appeal for me, because it is very hard not to waste the 2 or 3 pips I get when I first dual into and progress through my cleric levels. This is especially true since I use BG 1 weapon proficiencies via Tweaks, and so I can only put pips into blunt weapons, spiked weapons, and missile weapons (slings).

So, is it really worth it to go the distance to at least level 7 berserker for me? In both IWD and BG? With SoD coming?

In IWD, I am wanting to use my berserker "divine ecstasy" to face the myconid armies in Dorn's Deep. I do *not* want to arrive there with my berserker powers impaired.

In BG, I do *not* want to face Sarevok and Company without my berserker powers, nor do I want to feel like I *have* to complete Durlag's Tower (I hate it), Ice Island, and/or Werewolf Island.

Also, don't forget that SoD is going to change everything, in ways we don't know for sure yet.

What do you all think? Can I dual my berserker to cleric at level 5 without needlessly sacrificing power at various game phases? (I am *not* a player who thinks only of ToB. I like an even power curve throughout all the game phases, and I always play with a full party.)

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