So I might be nitpicking here but...
One of the most exciting things for me was the fight between Gorion and Sarevok in very early stages of the game. Following their dialogue Goridon bombarded Sarevoks lackeys with a heaps of acid arrows, but most importantly, a chain of 3-4 magic missile spells with no cooldown between casts (a.k.a. Improved alacrity)
For me when I first saw it I thought was absolutely badass and it took all the way until BG2:ToB to be able to do this myself.
Why change the sequence of the fight? Why replace it with...a still spell? Boring.
:)
One of the most exciting things for me was the fight between Gorion and Sarevok in very early stages of the game. Following their dialogue Goridon bombarded Sarevoks lackeys with a heaps of acid arrows, but most importantly, a chain of 3-4 magic missile spells with no cooldown between casts (a.k.a. Improved alacrity)
For me when I first saw it I thought was absolutely badass and it took all the way until BG2:ToB to be able to do this myself.
Why change the sequence of the fight? Why replace it with...a still spell? Boring.
:)