I would love you guys to help me put this together. This is the list I have put together from my playthrough so far. I am certain it is far from complete:
This is a list of all the new notable magic items in BG:EE.
I am not including underwhelming ones like daggers +1 and stuff like that
[spoiler]
Weapons:
Wakizashi +1 - Dorn's ambush when he joins you
Rashad's Talon (scimatar +2) - Cloakwood 2, on cliff overlooking sea in the south of the area
Katana +1 Where to find it: Daveorn's floor of cloakwood mines, in a chest.
Harrower + 1 (longsword). It is a +1 longsword which is +3 vs undead, - Zeela (one of the amazon warriors) outside the exit of nashkel mines drops it
Albruin +1 (bastard sword - Simmeon, just outside bg, near quayle (part of Dorns storyline) Bastard sword +1 with +2 damage bonus, prot from poison for user and detect illusion once per day
Rancor (Greatsword) - Dorns starting sword (Usable by anyone who can normally use greatswords) - +1 greatsword, which gets +1 to hit when you have killed someone
Neera's staff +1 - Neera's starting staff (Usable by anyone who can normally use staffs) - +1 staff with a small chance to damage target with extra fire damage, and a small chance to damage Neera with fire damage instead
The chelsey crusher (Halberd +2) - Sets attacks per round to 1, +4 damage bonus - Found on ignot the gnoll, in area west of gnoll fortress
Club +1 - Krum - area south of nashkel mines. Looks like a regular club and comes identified, so dont miss it.
Beruel's retort (Throwing axes +1) - Blacksmith in beregost (purchasable in stacks of 5)
Items:
Amulet of spell warding - Kryll, Area south east of nashkel mines (part of Dorn's storyline) +2 to saves vs spells
Moonlight walkers - Rasaad's starting equipment. +2 bonus to AC
Belt of antipode - On gorions body after ambush - 100% resist frost, but 100% vulnerability to fire
Glimmering bands - Gamaz - Cloudpeaks temple (part of Rasaads quest) - +2 to hit bonus
"Buckley's Buckler" +1 AC +1 CON - Friendly arm inn (purchasable)
Cursed items
Iron thorn ring - 2 locations: Bandit camp (in a hut), Cloakwood 2 same as Rashad's Talon - turns you into a zombie
Big fisted belt - Cursed belt of hill giant strength - Cloudpeaks temple (part of Rasaads quest) - this is actually quite good - sets strength to 19 but int to 6
The Ossifier *cursed* - Aleppo discount store - not sure what it does
The gold digger + 1 - Aleppo discount store - not sure what it does
Misc:
Gem bag - Neera's starting equipment
Potion case - High hedge store (purchasable)
Scrolls
High hedge, Feldepost's inn, Sorcerous sundries all sell new spells
Here are some notable others:
Find familiar - Nimbul
Spell thrust - Venkt (bandit camp tazok's tent)
Fireshield (red) - Kysus (assassins outside cloakwood mines)
Spider spawn - Niemain (2nd floor sorcerous sundries)
Detect illusion - Hallacan (Gullykin ambush)
Remove magic- Andris (ice caverns)
Stoneskin - dezkiel (ice caverns)
notable extras:
All these items already existed in the game, but these are additional copies of them.
Extra gauntlets of weapon expertise in bandit camp chest in Tazok's tent
Extra golden girdle - Simmeon, just outside bg, near quayle (part of Dorns storyline)
Extra fallorian's plate +1 - Simmeon, just outside bg, near quayle (part of Dorns storyline)
Extra boots of avoidance - Melkin, Baldurs gate duchal palace area
Other:
Ankheg plate now stacks with rings of protection
Rings of wizardry no longer stack with themselves. (so you cant equip more that one on the same mage)
[/spoiler]
This is a list of all the new notable magic items in BG:EE.
I am not including underwhelming ones like daggers +1 and stuff like that
[spoiler]
Weapons:
Wakizashi +1 - Dorn's ambush when he joins you
Rashad's Talon (scimatar +2) - Cloakwood 2, on cliff overlooking sea in the south of the area
Katana +1 Where to find it: Daveorn's floor of cloakwood mines, in a chest.
Harrower + 1 (longsword). It is a +1 longsword which is +3 vs undead, - Zeela (one of the amazon warriors) outside the exit of nashkel mines drops it
Albruin +1 (bastard sword - Simmeon, just outside bg, near quayle (part of Dorns storyline) Bastard sword +1 with +2 damage bonus, prot from poison for user and detect illusion once per day
Rancor (Greatsword) - Dorns starting sword (Usable by anyone who can normally use greatswords) - +1 greatsword, which gets +1 to hit when you have killed someone
Neera's staff +1 - Neera's starting staff (Usable by anyone who can normally use staffs) - +1 staff with a small chance to damage target with extra fire damage, and a small chance to damage Neera with fire damage instead
The chelsey crusher (Halberd +2) - Sets attacks per round to 1, +4 damage bonus - Found on ignot the gnoll, in area west of gnoll fortress
Club +1 - Krum - area south of nashkel mines. Looks like a regular club and comes identified, so dont miss it.
Beruel's retort (Throwing axes +1) - Blacksmith in beregost (purchasable in stacks of 5)
Items:
Amulet of spell warding - Kryll, Area south east of nashkel mines (part of Dorn's storyline) +2 to saves vs spells
Moonlight walkers - Rasaad's starting equipment. +2 bonus to AC
Belt of antipode - On gorions body after ambush - 100% resist frost, but 100% vulnerability to fire
Glimmering bands - Gamaz - Cloudpeaks temple (part of Rasaads quest) - +2 to hit bonus
"Buckley's Buckler" +1 AC +1 CON - Friendly arm inn (purchasable)
Cursed items
Iron thorn ring - 2 locations: Bandit camp (in a hut), Cloakwood 2 same as Rashad's Talon - turns you into a zombie
Big fisted belt - Cursed belt of hill giant strength - Cloudpeaks temple (part of Rasaads quest) - this is actually quite good - sets strength to 19 but int to 6
The Ossifier *cursed* - Aleppo discount store - not sure what it does
The gold digger + 1 - Aleppo discount store - not sure what it does
Misc:
Gem bag - Neera's starting equipment
Potion case - High hedge store (purchasable)
Scrolls
High hedge, Feldepost's inn, Sorcerous sundries all sell new spells
Here are some notable others:
Find familiar - Nimbul
Spell thrust - Venkt (bandit camp tazok's tent)
Fireshield (red) - Kysus (assassins outside cloakwood mines)
Spider spawn - Niemain (2nd floor sorcerous sundries)
Detect illusion - Hallacan (Gullykin ambush)
Remove magic- Andris (ice caverns)
Stoneskin - dezkiel (ice caverns)
notable extras:
All these items already existed in the game, but these are additional copies of them.
Extra gauntlets of weapon expertise in bandit camp chest in Tazok's tent
Extra golden girdle - Simmeon, just outside bg, near quayle (part of Dorns storyline)
Extra fallorian's plate +1 - Simmeon, just outside bg, near quayle (part of Dorns storyline)
Extra boots of avoidance - Melkin, Baldurs gate duchal palace area
Other:
Ankheg plate now stacks with rings of protection
Rings of wizardry no longer stack with themselves. (so you cant equip more that one on the same mage)
[/spoiler]