So before i start writing this, I would like to mention that I'm probably a minority when it comes to thinking like this. What I'm about to write hasn't happened yet and it might not happen at all, it's just a slight worry I'm having about the future of BG:EE and BG2:EE.
When BG:EE came out I was skeptical about it and worried that it wouldn't be the same game, when i saw the NPCs i cried "Doom!" and wanted to dig my head into the ground, trying to ignore it. It took me over a year to make the change from TuTu/BGT to BG:EE. Yet to this day I'm not too fond of the new NPCs, it's not that i dislike, I just don't feel anything for them. I've actually played with all of them and I'll have to admit that i like Rasaad, he was the closest to the original in my opinion. What i did like a lot about BG:EE was the improved AI, GUI and all the small improvements and tweaks, it was still like the game i fell in love with so long ago, just a bit improved and made easier to install.
BG2:EE came out a bit later and i was really looking forward to it, not so much for the added content, more for the amazing AI/GUI improvement we had seen in BG:EE. Beamdog did not disappoint and i was finally able to play an improved version of two of my favorite games.
So at this point what had been added to the game was the following : Improved AI/GUI, new NPCs and a few new classes. Nothing of this stood out very much, and it was still the game i had fallen in love with so long ago, just improved. Life was good for me and then Beamdog dropped IWD:EE and i was in love again. They took IWD:EE and added the improvements from BG:EE along with throwing in a few new kits, I was SOLD! I gained a lot of faith in Beamdog with IWD:EE and in my opinion it has no flaws, it's better than the original in almost every possible way.
When we heard about adventure Y and then later on SoD i was really excited, went over to my brother to bang on his door, screaming "They are making a Baldur's Gate sequel! We finally get to experience how we ended up in that cage!". My brother wasn't nearly as excited as me, but that didn't matter, I could have entered a meeting for depressed people and cured them instantly (joke, no touchy feelings), I was radiating like that solar in ToB and nothing could bring me down.
After quite some time, a few pictures came out of SoD and I was a bit like "Whaat...?". While I was amazed at the improved graphics and the interesting and refined GUI, I couldn't help but to notice a lot of things (small and big) that were new, and they were many. We're actually getting a new class and not just a kit, HP bar above our names (which can be turned of, but still) and many other changes. Well i ended up shrugging my shoulders and thinking "Ah well, It's just SoD" but then there was a quote from somewhere that said something like "We'll tune up the early BG2:EE to make the level jump from SoD (12) feel less severe" and It struck me that this isn't just SoD anymore. We also got information that the Improvements from SoD will be patched later on into BG:EE and BG2:EE. Now recently there have been talking about introducing the SoD NPCs into BG2:EE if 'SoD sells well' (this is a rumor so far). I understand that SoD is a completely new game and they have to make changes for it to sell, but with the connection between the games you'll have the inevitable - changes made to SoD, will most likely end up in the other games too, so they aren't just making SoD a brand new game, they are changing BG:EE and BG2:EE even more.
So there I was, sitting down and pondering what does this mean for my beloved games. I was a bit frustrated and a lot of confused, it didn't help that people were making threads about getting the IWD:EE spells into BG2 to improve the druid and cleric, making even more changes.
Here comes the part where I am certain that I'm in the minority, I don't want all these new things. For me BG:EE, BG2:EE and IWD:EE is a wonderful remake of the game, but still at core the same game. I'm feeling now that there are plans of adding too many things to the game and it's getting to the point where I feel like someone should say "Stop!", more is not always better. This leads me to another question, when will it stop? Will beamdog keep adding more stuff to the game and update it, or will they accept that they have done the improvements needed and not have the game stray too far away from the original. It doesn't help my anxious mind that there are talks about a real expansion for BG2:EE. I'm not against this at all, I would love to get more content to BG2:EE, but I'm worried about what new changes there will be, and certain things they add that is wanted today in the gaming market (HP bar) might actually contaminate the original game. / From what I've heard the HP bar is a thing you can toggle on and off, which is great, but I'm certain there are many new features you can't do the same with, or the options menu will require a field manual.
I don't want this to come of as Doom 'n gloom, and it might not be like I'm thinking, once it gets released. But right now the way I'm looking at it, even if I don't buy SoD (which i will) my games (BG:EE, BG2:EE) will still be changed with the upcoming patch. It's gotten to the point now where I feel that Beamdog has done what they can with BG:EE and BG2:EE, and they should put all this energy into another game (that I'll most certainly buy). Worst case scenario i can see myself on purpose install and play one of the earlier versions of BG:EE/BG2:EE.
I would like to stress that this is the way I'm feeling, it's my opinion, you might not agree with it but that doesn't change the way I feel about it. Feel free to add things if you want, but do it in a civil tone please.
PS... MAKE ARCANUM PLEASE!![:) :)]()
When BG:EE came out I was skeptical about it and worried that it wouldn't be the same game, when i saw the NPCs i cried "Doom!" and wanted to dig my head into the ground, trying to ignore it. It took me over a year to make the change from TuTu/BGT to BG:EE. Yet to this day I'm not too fond of the new NPCs, it's not that i dislike, I just don't feel anything for them. I've actually played with all of them and I'll have to admit that i like Rasaad, he was the closest to the original in my opinion. What i did like a lot about BG:EE was the improved AI, GUI and all the small improvements and tweaks, it was still like the game i fell in love with so long ago, just a bit improved and made easier to install.
BG2:EE came out a bit later and i was really looking forward to it, not so much for the added content, more for the amazing AI/GUI improvement we had seen in BG:EE. Beamdog did not disappoint and i was finally able to play an improved version of two of my favorite games.
So at this point what had been added to the game was the following : Improved AI/GUI, new NPCs and a few new classes. Nothing of this stood out very much, and it was still the game i had fallen in love with so long ago, just improved. Life was good for me and then Beamdog dropped IWD:EE and i was in love again. They took IWD:EE and added the improvements from BG:EE along with throwing in a few new kits, I was SOLD! I gained a lot of faith in Beamdog with IWD:EE and in my opinion it has no flaws, it's better than the original in almost every possible way.
When we heard about adventure Y and then later on SoD i was really excited, went over to my brother to bang on his door, screaming "They are making a Baldur's Gate sequel! We finally get to experience how we ended up in that cage!". My brother wasn't nearly as excited as me, but that didn't matter, I could have entered a meeting for depressed people and cured them instantly (joke, no touchy feelings), I was radiating like that solar in ToB and nothing could bring me down.
After quite some time, a few pictures came out of SoD and I was a bit like "Whaat...?". While I was amazed at the improved graphics and the interesting and refined GUI, I couldn't help but to notice a lot of things (small and big) that were new, and they were many. We're actually getting a new class and not just a kit, HP bar above our names (which can be turned of, but still) and many other changes. Well i ended up shrugging my shoulders and thinking "Ah well, It's just SoD" but then there was a quote from somewhere that said something like "We'll tune up the early BG2:EE to make the level jump from SoD (12) feel less severe" and It struck me that this isn't just SoD anymore. We also got information that the Improvements from SoD will be patched later on into BG:EE and BG2:EE. Now recently there have been talking about introducing the SoD NPCs into BG2:EE if 'SoD sells well' (this is a rumor so far). I understand that SoD is a completely new game and they have to make changes for it to sell, but with the connection between the games you'll have the inevitable - changes made to SoD, will most likely end up in the other games too, so they aren't just making SoD a brand new game, they are changing BG:EE and BG2:EE even more.
So there I was, sitting down and pondering what does this mean for my beloved games. I was a bit frustrated and a lot of confused, it didn't help that people were making threads about getting the IWD:EE spells into BG2 to improve the druid and cleric, making even more changes.
Here comes the part where I am certain that I'm in the minority, I don't want all these new things. For me BG:EE, BG2:EE and IWD:EE is a wonderful remake of the game, but still at core the same game. I'm feeling now that there are plans of adding too many things to the game and it's getting to the point where I feel like someone should say "Stop!", more is not always better. This leads me to another question, when will it stop? Will beamdog keep adding more stuff to the game and update it, or will they accept that they have done the improvements needed and not have the game stray too far away from the original. It doesn't help my anxious mind that there are talks about a real expansion for BG2:EE. I'm not against this at all, I would love to get more content to BG2:EE, but I'm worried about what new changes there will be, and certain things they add that is wanted today in the gaming market (HP bar) might actually contaminate the original game. / From what I've heard the HP bar is a thing you can toggle on and off, which is great, but I'm certain there are many new features you can't do the same with, or the options menu will require a field manual.
I don't want this to come of as Doom 'n gloom, and it might not be like I'm thinking, once it gets released. But right now the way I'm looking at it, even if I don't buy SoD (which i will) my games (BG:EE, BG2:EE) will still be changed with the upcoming patch. It's gotten to the point now where I feel that Beamdog has done what they can with BG:EE and BG2:EE, and they should put all this energy into another game (that I'll most certainly buy). Worst case scenario i can see myself on purpose install and play one of the earlier versions of BG:EE/BG2:EE.
I would like to stress that this is the way I'm feeling, it's my opinion, you might not agree with it but that doesn't change the way I feel about it. Feel free to add things if you want, but do it in a civil tone please.
PS... MAKE ARCANUM PLEASE!
