[re-edited repost on an AI discussion]
Good AI is not a niche thing.
Many people played BG/BG2 over the past 15 years because SCS and other challenges made it a very rewarding experience for well-thought out gameplay: you won by making excellent tactical decisions. AI consistently killed you, if you haven't.
There is nothing like this anywhere. NOT A SINGLE RPG.
I really would want to play IWD, NWN1/2, Witcher, DAO etc. more often, but they are just nothing gameplay-wise, when compared to BG+SCS.
Pillars of Eternity is just nothing gameplay-wise, when compared to BG+SCS.
(You need reflexes, yes, but not skill and smarts as much.)
Good AI is the linchpin for suspension of disbelief: no other way to take your opponents seriously.
If a game company wants my money and my support, I expect them to deliver good AI in their RPG *FIRST AND FOREMOST*.
I hope Beamdog will consider this in their future developments of excellent RPGs.
Good AI is not a niche thing.
Many people played BG/BG2 over the past 15 years because SCS and other challenges made it a very rewarding experience for well-thought out gameplay: you won by making excellent tactical decisions. AI consistently killed you, if you haven't.
There is nothing like this anywhere. NOT A SINGLE RPG.
I really would want to play IWD, NWN1/2, Witcher, DAO etc. more often, but they are just nothing gameplay-wise, when compared to BG+SCS.
Pillars of Eternity is just nothing gameplay-wise, when compared to BG+SCS.
(You need reflexes, yes, but not skill and smarts as much.)
Good AI is the linchpin for suspension of disbelief: no other way to take your opponents seriously.
If a game company wants my money and my support, I expect them to deliver good AI in their RPG *FIRST AND FOREMOST*.
I hope Beamdog will consider this in their future developments of excellent RPGs.