Every time I play TOB, I always hit a roadblock with Neera's Quest. Everything seems fine and dandy and then FOUR RED WIZARDS show up with FOUR FIGHTERS and FOUR ARCHERS. And since I need to be sleeping to trigger than him, I don't have to time to buff up (and from buffing up before this fight isn't metagaming, because CHARNAME knows it's coming) before the fight. Neera's magic is useless, which pretty much makes her useless, my backup mage is quickly dispatched, and my other characters have little to do when the fighters back the mages up, and the mages have Protection from Magical Weapons on them.
Advice please.
Advice please.