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Wow, summoning exploit still has not been fixed. A question to the developers.

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You can summon a whole army using simulacrum and project image. It's always been the biggest exploit in BG2 because you can bypass the summoning cap of 1 for celestial and 5 total for the party.

I remember summoning 20 planetars and dog-piling on Demogorgon back in the day. I left the monitor unpaused and the poor demon prince was still swimming in waves of red planetars when I came back from the kitchen.

I expected this to be closed by BG2EE, since it's a well known exploit with improved invisibility + spell immunity cheese. Unfortunately it's still there. I think II+SI cheese is still there, too. (this allows a mage to finish the game without ever getting attacked. SI against abjuration/divination prevents dispel and true seeing while improved invisibility blocks breach attempt; as long as you cast defensive spells your mage is invincible and won't take 1hp loss throughout the entire game because the enemies have no means of removing your defensive spells.)

Since BG2EE won't be getting updates soon, I would like to hear from developers the intended behavior so that I could restrict myself adhering to that behavior and I don't think you wanted players to summon 30 army that can hack most enemy bosses in few seconds.

Is the summoning cap to be any larger if you use clones, or is it still intended to be 5 no matter what? If the former, what's the intended limit on summoning cap if you use clones? For now I'm going to stick to the party limitation of 5 because clones shouldn't up the cap if your companions can't increase the cap.

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