I see a lot of people mentioning IWD2EE. I am genuinely curious as to what they (and others) think could be enhanced with that, other than technical features like HD, zoom, etc.
While the BG series is (now) mostly in 2.5e, IWD2 is mostly in 3.5e. As such, vanilla already has half-orcs, and even tieflings, drow, aasimar and other sub-races. Monks are also already present, and while not all classes have kits, the Cleric has more choices than BG2. Dual- and multiclassing is a non-issue because of 3.5e, and that gives both powergamers and roleplayers virtually unlimited freedom in building their character. You can build your half-orc wizard or dwarven sorcerer, or a quintuple-class character. ...and I can have my ranger/sorcerer.
Icewind Dale 2 was the first Infinity Engine game I ever played, and I still love it to bits. This is not to bash any ruleset, but wouldn't IWD2 in the BGEE engine technically be a downgrade? Would there be issues concerning the rights to the game, because of the difference in ruleset?
Let us share our thoughts.
While the BG series is (now) mostly in 2.5e, IWD2 is mostly in 3.5e. As such, vanilla already has half-orcs, and even tieflings, drow, aasimar and other sub-races. Monks are also already present, and while not all classes have kits, the Cleric has more choices than BG2. Dual- and multiclassing is a non-issue because of 3.5e, and that gives both powergamers and roleplayers virtually unlimited freedom in building their character. You can build your half-orc wizard or dwarven sorcerer, or a quintuple-class character. ...and I can have my ranger/sorcerer.
Icewind Dale 2 was the first Infinity Engine game I ever played, and I still love it to bits. This is not to bash any ruleset, but wouldn't IWD2 in the BGEE engine technically be a downgrade? Would there be issues concerning the rights to the game, because of the difference in ruleset?
Let us share our thoughts.
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