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Future potential projects: IWD2:EE, PS:T:EE & BG3 - your opinion

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i post this thread in response to trent oster's interview http://www.rpgamer.com/games/icewind/icewindee/icewindeeint.html - pls read it first, there the problematic nature of making IWD2:EE and PS:T:EE is brought up

In my opinion Beamdog should make all three games in the following order:
1. develop the 'Infinity Plus Engine, 3E' for IWD2:EE and release it first
2. completely remake PS:T in this new engine (yes, with 3E rules)
3. make BG3 in the same 3E engine

My reasoning for the above:
1. you'll have to do step 1 if you ever want to get IWD2:EE out >>> no other way around it
2. 2E in Torment doesn't work: the ruleset is unnecessarily complicated since the tactical aspect of the game is very straightforward >>> 3E is more straightforward and would suit the game much better (so the engine developed for IWDII:EE should be used)
3. 3E is better than 2E overall and interesting features presented in IWD2 are unused there and in IE games in general >>> making BG3 in 3E instead of 2.5E would make it a better and fresher game

THE ACTUAL POLL QUESTION: What should be the general course of further development and should Beamdog use (the hypothetical) 'Infinity Plus Engine, 3E' in any subsequent projects? (the poll options suggest the answer to this as well)
Simple english - what should beamdog make in the future?

***however*** the questions of whether and how they should make IWDII:EE and the order in which the games should be made/released is not included, because it is a less contentious of an issue i suppose.

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