So in my current game I am using core difficulty on SCS, and I notice that - especially on the lower levels - it's really annoying to have characters with low hp. A lucky kobold or a single spell can kill my characters in one time! So I thought about simply using the max hp/level difficulty slider workaround, but then i kind of feel like cheating... so I wonder, how do you guys play it?
Myself, I've used the following rule: I have to accept any result that it at least half of the max possible. So if I level up a thief which, could get a max of +6 hp/level, I am allowed to reload if he only gets 1, 2 or 3 hp on level up. But a 4, 5, or 6 will stay.
How do you do it?
Myself, I've used the following rule: I have to accept any result that it at least half of the max possible. So if I level up a thief which, could get a max of +6 hp/level, I am allowed to reload if he only gets 1, 2 or 3 hp on level up. But a 4, 5, or 6 will stay.
How do you do it?