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hello, everyone!
I'm planning a no-reload rp-heavy run of BG2 with a 5e Fey Blade Warlock (actually a dragon disciple modded into one as much as EEkeeper can manage) charname... the idea is that is patron was the being that granted an improved invisibility spell and saved his skin from Sarevok's ambush (along with Gorion sacrifice, obviously).
Other rules of the run are:
- minimal and 'appearance consistent' equipment (colour match, story related etc.)
- 'unique' spells (only one arcane caster will ever get that particular spell)
- no more than 1 summon at a time
- a few npc will get more experience via EEkeeper when recruited to reflect their backstory, and I will mod their proficiency points accordingly (aka, Anomen will still get his pips in spear but not both mace and war hammer)
- quest line will follow story line, no 'item fishing'
- permadeath allowed if meaningful rp-wise (aka, Imoen can get chunked by a dragon not by random thief no.1037)

So, why am I boring you with this?
because I need your help!
the pieces I'm missing to start this run as intended are charname's pact items:

Blade of (EEkeeper in game at character level 3)
[Embarl's Dagger look]
Description: This weapon is attuned to Charname's blood, and only he may use it. The blade is made of an unknown dark metal, but with silvery edges.
Type: dagger
THACO: +1 (strikes as a +5)
Damage: 1d6+1 slashing (melee) or 1d6+1 piercing (ranged)
Special: this weapon counts as silvered, and does double damage agains lychantropes
Equipped Abilities: 1 extra attack per round, +10% chance of a critical hit
Charge abilities: Shield (as per the level 1 spell), three times a day

Armour of Fey Majesty (EEkeeper in game at character level 7)
[Bladesinger Chain look]
Description: This armour is attuned to Charname's blood, and only he may use it. More a suit than anything else, this simple but fine cloth partially sheds any kind of physical damage that may hit his wearer.
AC: 7 (4 missile)
Equipped Abilities: 25% physical damage resistance, Non-detenction

Boots of the Feywild (EEkeeper in game at character level 12)
[Boots of Elvenkind look]
Description: This item is attuned to Charname's blood, and only he may use it. These are just as comfortable as the look...
Equipped Abilities: AC bonus 2, Free Action

Gloves of Eldritch Admixture (EEkeeper in game at character level 20)
[Wondrous Gloves look]
Description: This item is attuned to Charname's blood, and only he may use it. These slick gloves provide for any kind of material component needed for arcane magics, and help the wearer by quickening his casting process.
Equipped abilities: Improve Casting Speed by 4

Now, since my game runs on Mac and I haven't the faintest idea if I can even get Near infinity to work... would any of you amazing people be so kind as to help a fellow out? :)


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