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Improved Shapeshifter

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I wonder what people think of my improved Shapeshifter Druid idea.

I want to run the whole trilogy as a Druid in a small party of two or three, but I find the druid class and kits lacking.

I was thinking about modding the Shapeshifter kit so that it's more diverse and interesting and fun, without being overpowered at any point through the series, so I came up with this:

Since single class druids have a major issue with thac0, I was thinking about EE Keepering a Fighter/Shapeshifter Multiclass, with some self imposed restrictions, like only being able to place proficiency points into the weapon styles that improve shifted forms, and maybe a single point into staves and spears. The point is that the Fighter part of the class only supplements the druid forms and allows a decent thac0 progression.

Then, since I don't like small amounts of forms per day, and having to rest to regain them (I don't want to have to feel I have to conserve them) I was thinking about modding my shapeshifts with the Mage forms, so that when I gain them, I can use them at any time. Here's how I'd do it to maintain balance:

Level 2: Wolf
Level 4: Brown Bear
Level 6: Ogre
Level 8: Flind
Level 10: Spider
Level 12: Giant Troll
Level 14: Earth Elemental

What do you guys think about the balance of this? surely Fighter/Mages, Fighter/Thieves, Fighter(Ranger)/Clerics both dual and multi have the similar, if not more tricks up their sleeves, power wise?

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