Is it possible to Solo Level 1 the BG Saga?
Class: FMT
Difficulty: Core, except at Character Creation to maximize HP
Roll = 90
Str = 18/00, Dex 19, Con 17, Int 15, Wis 3, Cha 18
-Fighter for equipments
-Mage for scrolls and wands
-Thief for Find Traps, backstab, pickpocket
-Alignment: Chaotic Good, Find Familiar: One that has invisibility 10 Radius
-All Thief Points to Find Traps -> 55 + drink Potions of Perceptions
-18/00 Str can break locks -> 45 + occasional knock spells / drink Potions of Master of Thievery
-Starting HP = 15, +12 from Find Familiar, +4 from Larloin's Minor Drain, +1d6 from Vampiric Touch (special), +5 from Helmet of Balduran, Max HP ~ 40
-BG2 lose Vampiric Touch, but gain Armor of Balduran +4 HP
-Pips Longsword++, Longbow++
BG1 THACO:
-Range (max) = 2/0: +3 from Dex 19 / +5 from Dex 24, +1 Specialization, +1 Helm of Balduran, +2 Bracer of Archery, +3 Bow of Marksmanship, +4 Arrow of Piercing, +4 Potion of Power
-Melee (max) = 8/4 : +3 from Str 18/00 / +7 from Str 25, +1 Specialization, +1 Helm of Balduran, +1 Gaunlet of Weapon Expertise, +2 Longsword+2, +4 Potion of Power
BG2 THACO
-Range (max, Dex 24) = -1/-2, Same as BG1, replace Bow of Marksmanship with Elven Court Bow +4 THACO, Tarlash Bow +5 THACO, THACO actually increases because some enemies require +2 or +3 arrows (arrow of piercing is normal or +1 weapon?)
-Melee (max, Str 24) = 4/2, Same as BG1, replace Longsword+2 with Blade of Roses +3/Blackrazor +3, Angurvadal +5
-BG1 Strategy: Wand of Summoning/Fire/Cloudkill + Archer, occasional elemental/magic resistance from green scrolls/potions
-BG2 Strategy: Wand of Summoning/Fire, Simularcum + scroll exploits (helmet with 1 free casting per day), occasional elemental/magic resistance from green scrolls/potions
-ToB Strategy: Clay Golem (immune to all except death spell/blunt weapons), Wand of Summoning, Simularcum exploit, occasional elemental/magic resistance from green scrolls/potions
-I foresee that this setup should be able to overcome all storyline encounters except the Amelissan final battle. The only problem in this battle is the initial setup. Amelissan likes to summon a lot monsters and my solo PC will be overwhelmed.
-The only other difficult challenge is the level 3 Watcher's Keep where you have to face at least 1 demons encounter.
-I may miss equipments that can further enhance my PC survival and THACO.
Questions:
-Does a level 1 simulacrum clone automatically die because a level drain of level 1 = level 0?
-Is longsword the optimized melee weapon for the BG saga? I think a shield is necessary for AC purposes and longswords have the most variety, availability and effects.
-How to tell whether a monster deals blunt or slashing attack? It's trivial for opponents that use weapons. What about trolls, werewolves, mindflayers, demons, etc? Stab animation = piercing? Claw animation = slashing? Punch animation = blunt?
Class: FMT
Difficulty: Core, except at Character Creation to maximize HP
Roll = 90
Str = 18/00, Dex 19, Con 17, Int 15, Wis 3, Cha 18
-Fighter for equipments
-Mage for scrolls and wands
-Thief for Find Traps, backstab, pickpocket
-Alignment: Chaotic Good, Find Familiar: One that has invisibility 10 Radius
-All Thief Points to Find Traps -> 55 + drink Potions of Perceptions
-18/00 Str can break locks -> 45 + occasional knock spells / drink Potions of Master of Thievery
-Starting HP = 15, +12 from Find Familiar, +4 from Larloin's Minor Drain, +1d6 from Vampiric Touch (special), +5 from Helmet of Balduran, Max HP ~ 40
-BG2 lose Vampiric Touch, but gain Armor of Balduran +4 HP
-Pips Longsword++, Longbow++
BG1 THACO:
-Range (max) = 2/0: +3 from Dex 19 / +5 from Dex 24, +1 Specialization, +1 Helm of Balduran, +2 Bracer of Archery, +3 Bow of Marksmanship, +4 Arrow of Piercing, +4 Potion of Power
-Melee (max) = 8/4 : +3 from Str 18/00 / +7 from Str 25, +1 Specialization, +1 Helm of Balduran, +1 Gaunlet of Weapon Expertise, +2 Longsword+2, +4 Potion of Power
BG2 THACO
-Range (max, Dex 24) = -1/-2, Same as BG1, replace Bow of Marksmanship with Elven Court Bow +4 THACO, Tarlash Bow +5 THACO, THACO actually increases because some enemies require +2 or +3 arrows (arrow of piercing is normal or +1 weapon?)
-Melee (max, Str 24) = 4/2, Same as BG1, replace Longsword+2 with Blade of Roses +3/Blackrazor +3, Angurvadal +5
-BG1 Strategy: Wand of Summoning/Fire/Cloudkill + Archer, occasional elemental/magic resistance from green scrolls/potions
-BG2 Strategy: Wand of Summoning/Fire, Simularcum + scroll exploits (helmet with 1 free casting per day), occasional elemental/magic resistance from green scrolls/potions
-ToB Strategy: Clay Golem (immune to all except death spell/blunt weapons), Wand of Summoning, Simularcum exploit, occasional elemental/magic resistance from green scrolls/potions
-I foresee that this setup should be able to overcome all storyline encounters except the Amelissan final battle. The only problem in this battle is the initial setup. Amelissan likes to summon a lot monsters and my solo PC will be overwhelmed.
-The only other difficult challenge is the level 3 Watcher's Keep where you have to face at least 1 demons encounter.
-I may miss equipments that can further enhance my PC survival and THACO.
Questions:
-Does a level 1 simulacrum clone automatically die because a level drain of level 1 = level 0?
-Is longsword the optimized melee weapon for the BG saga? I think a shield is necessary for AC purposes and longswords have the most variety, availability and effects.
-How to tell whether a monster deals blunt or slashing attack? It's trivial for opponents that use weapons. What about trolls, werewolves, mindflayers, demons, etc? Stab animation = piercing? Claw animation = slashing? Punch animation = blunt?