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So, the odds that a wizard-slayer will succeed are basically zero, aren't they?;) A WS solo run

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Those who stay in touch with this forum probably know I'm currently on a totemic druid solo run, already in Amn. I'm having fun with this character and will continue. It looks like this month there will be more spare time for me so I'll be able to start another adventure and will switch between them.

I like challenges, especially those that seem to be unpopular ones. The question about which class (kit) is the most difficult for a solo run through BG games seems is being raised quite often. I'm yet to finish the saga with a druid but it seems my nature just wants more.

I will place here just several of threads where in one way or another people say that a Wizard Slayer is one of the hardest characters to solo a game.

http://forum.baldursgate.com/discussion/30508/which-is-the-most-difficult-solo-single-class-kit-or-no-kit-for-bg-saga/p1
http://forum.baldursgate.com/discussion/2559/what-s-the-easiest-and-hardest-class-classes-to-solo-the-game
http://forum.baldursgate.com/discussion/18159/does-wizard-slayer-suck-as-much-as-it-looks-like
http://forum.baldursgate.com/discussion/29163/most-difficult-solo-run
http://www.gamefaqs.com/boards/258273-/59675237?page=1
http://social.bioware.com/en/forum/1/topic/183/index/7966069/1

I tend to agree with this point of view. In my runs I rely heavily on potions, wands, amulets and other items. Having just finished BG1 with a druid, I can say that the main keys to the success were the Greenstone Amulet, the Shiel Amulet, potions of Magical Blocking (Protection), different rings and so on. Basically, the game was beaten by items rather than a character himself. What if there are no such items, some of them being considered OP by some people?

You know what? Challenge accepted.

I've created a dwarven WS, Valthur Blackrock is his name.

Being restricted by items a lot, a WS needs good saving throws and stats. No dualling here, because any dual-class can strongly improve a WS. No WS mods (although there's an excellent http://forum.baldursgate.com/discussion/24181/wizard-slayer-rebalancing-for-bg-ee-and-bgii-ee/ mod) because I want to test this kit as it is.

I know that in 1.3 patch a WS bonus against casters will cover ranged weapons as well as melee ones but while this patch is not out yet I won't change the game mechanics. As @ZanathKariashi‌ pointed out one day, WS's ability is not, and never should apply to ranged weapons, in every incarnation, even PnP, it requires a melee weapon, in melee combat. So while there's no official word on it, no modding in this part.

I have some basic ideas how I can overcome no items (except armor and weapons). Stupifier + a shield. Acid Arrows that count as +1 and do 2-12 acid dam no save, Arrows of Detonation, Arrows of Dispelling. I'm sure I'll find some other tactics as the run goes on but now I see a mace and a bow as a good combo. Throwing axes could give more damage and they get a WS bonus but there're no effects on axes, such as Biting, Piercing, Dispelling, Detonation and so on. Stupifier may be not so impressive, damage-wise, but it can stun even the Death Knight.

Having studied some rules about dwarven names and surnames (for i.e., http://www.stoneandsteelguildhall.com/names.html/), I've discovered their names often consist of 2 parts - prefix and suffix, while their surnames often reflect something about their clan, history or character.

Val means Magic/Magical and Thur means Hunter. And Blackrock just rocks;)

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How (and whether) is it possible? Well, this attempt is here to bring some evidence to the myth about a WS. Will I become a Mythbuster? Or will I just prove this is unreal? We'll see.

I’ll try to play a no-reload SCS run with an option for minimal reloads if the character will be killed but I will feel myself attached to it. Also, your reactions, ideas and just a general discussion is much appreciated, as always ;)))

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