(Note well: This poll is not official, nor a promise to change any of the game's current behavior.)
In Baldur's Gate's original release in 1998, creatures in most wilderness and dungeon areas would respawn almost immediately after being slain. You walk into a room, kill the kobold in there, walk out of the room, and then a minute later that same kobold is back again shooting your party from behind.
In Baldur's Gate: Enhanced Edition, most - if not all- of these spawn points were changed to only fire once when encountered; so that once you clear an area of the dungeon, that area is cleared for good. No more painful backtracking on your way back to town to buy more arrows or revive dead companions, but also no more resident creatures once you've completed Firewine Ruins.
Some people preferred the original, more aggressive method, while others enjoy the less punishing style in the Enhanced Edition. Obviously, the people who prefer the current method are less likely to complain, since the current behavior works best for them. For those who prefer the old ways, it may seem like a bug.
I should note right now that the results of this poll will not change what we do in the Enhanced Edition - or I should say, will not necessarily change what we do. I just want to get a broader perspective.
The third option in the poll is to make it so that creatures respawn after an hour of game-time, rather than immediately. This would allow players to backtrack through a cleared area if need be, but would also allow areas to repopulate when the player rests or travels (or simply spends too long in one spot). There's a small sampling of what this would look like here: http://forum.baldursgate.com/discussion/comment/543193/#Comment_543193
Tell us what you think.
In Baldur's Gate's original release in 1998, creatures in most wilderness and dungeon areas would respawn almost immediately after being slain. You walk into a room, kill the kobold in there, walk out of the room, and then a minute later that same kobold is back again shooting your party from behind.
In Baldur's Gate: Enhanced Edition, most - if not all- of these spawn points were changed to only fire once when encountered; so that once you clear an area of the dungeon, that area is cleared for good. No more painful backtracking on your way back to town to buy more arrows or revive dead companions, but also no more resident creatures once you've completed Firewine Ruins.
Some people preferred the original, more aggressive method, while others enjoy the less punishing style in the Enhanced Edition. Obviously, the people who prefer the current method are less likely to complain, since the current behavior works best for them. For those who prefer the old ways, it may seem like a bug.
I should note right now that the results of this poll will not change what we do in the Enhanced Edition - or I should say, will not necessarily change what we do. I just want to get a broader perspective.
The third option in the poll is to make it so that creatures respawn after an hour of game-time, rather than immediately. This would allow players to backtrack through a cleared area if need be, but would also allow areas to repopulate when the player rests or travels (or simply spends too long in one spot). There's a small sampling of what this would look like here: http://forum.baldursgate.com/discussion/comment/543193/#Comment_543193
Tell us what you think.