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Assassin thieving skills development

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Hi all, inspired by @Sorvan76's and @Southpaw's recent threads I decided to do an SCS no-reload solo run with an Elven Assassin (starting stats: 18-19-15-15-13-10).

So far I've made it to level 7 postponing the main plot and avoiding the most dangerous encounters. I've only invested in Stealth (current scores without items: 115 MS, 30 HiS) and in Find Traps (current score without items: 60). I already have the Boots of Stealth and the Shadow Armor, plus a Red Ioun Stone that gives +1 Dex, so my actual scores are a bit higher, at least in BG1.
There's also a master belt for sale at the Thunderhammer Smithy that gives a +10 bonus to Lockpicks and Disarm/Set Traps. I'll probably buy that one once I have the money. Importantly, I'm playing with item randomization, which means that many items, such as rings of invisibility, lockpicking or danger sence (BG2), etc won't be found in their usual places.

I've never played Assassins because of their low thieving skill progression, and I'd like to know how other people would distribute a solo Assassin's skill points, and in what order.

My thought has been to simply forgo lockpicking and pickpocketing (the latter being a skill I never develop anyway). Both skills can be enhanced relatively easily with potions. This leaves Find Traps, HiS/MS, Detect Illusions and Set Traps as the skills to develop.

I think my main questions are the following:

- Find Traps I consider indispensable given the no-reload character of my run. I know that in late BG1 and the TotSC content scores of about 100 are needed, but I think that this tendency doesn't continue in BG2. What do you consider the minimum Find Traps score for BG2 (not counting on items other than potions)?

- Both Detect Illusions and Set Traps seem invaluable skills to me, especially in BG2. I'm inclined to place my remaining 45 skill points for BG1 (levels 8, 9 10) in DI, and use the first three level-ups in BG2 (11, 12, 13) to raise that score to 100. This would obviously leave my Find Traps score relatively low (60 without items). It also means that I'll have to wait a long time before I can reliably place traps: another six level-ups (levels 14-19). Is this a recommendable course, or will I need the Set Traps skill earlier?

- Just as currently in BG1, my present average stealth score of 70 will be increased in BG2 by 25, thanks to boots of stealth and shadow armor, so up to circa 90. Would that be any good?

Many thanks in advance for your views!

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