Let's see if I can get some advise in a few minutes, while I still have the character creation unfinished.
I just rolled a 99 on a character initiated as an Elf Archer.
I have, of course, already maxed out the primary stats, STR, DEX, CON.
I also maxed out the (imho) secondary stat, CHR. (It aid purchases/reactions so much.)
So I am looking for advice on how to distribute on the tertiary stats, WIS & INT.
For a CHAR that I will play into the sequel, and also store away for re-plays.
INT base is 8.
WIS base is 14.
I have 5 points to distribute.
INT needs to go to at least 9, for literacy. So, 4 points left.
Considerations:
1) INT should probably really be at least 10, to avoid negative impact on Lore. So 3 points left.
2) In a BG playthrough, CHAR can pick up as much as 1 INT and 3 WIS from tomes.
3) AFAIK, neither INT nor WIS affect Ranger's druid spell numbers or ability at all. Please advise if this is a wrong understanding.
4) Best I could raise INT to initially would be 13. Not enough to affect Lore.
5) Best initial WIS (with a 10 INT) would be 17. Gives a Lore start value of 7, which means CHAR Lore might achieve a useful level fairly early in the sequel.
6) I don't know if subsequent Tome bumps to INT & WIS also bump the base Lore value. If anyone knows this, please advise.
7) Mind flayers drain, AFAIK, 5 INT from a solid strike. INT of 11 would enable insurance vs up to two hits, when mind flayers encountered in the sequel.
So, opinions? Where to put the points?
I just rolled a 99 on a character initiated as an Elf Archer.
I have, of course, already maxed out the primary stats, STR, DEX, CON.
I also maxed out the (imho) secondary stat, CHR. (It aid purchases/reactions so much.)
So I am looking for advice on how to distribute on the tertiary stats, WIS & INT.
For a CHAR that I will play into the sequel, and also store away for re-plays.
INT base is 8.
WIS base is 14.
I have 5 points to distribute.
INT needs to go to at least 9, for literacy. So, 4 points left.
Considerations:
1) INT should probably really be at least 10, to avoid negative impact on Lore. So 3 points left.
2) In a BG playthrough, CHAR can pick up as much as 1 INT and 3 WIS from tomes.
3) AFAIK, neither INT nor WIS affect Ranger's druid spell numbers or ability at all. Please advise if this is a wrong understanding.
4) Best I could raise INT to initially would be 13. Not enough to affect Lore.
5) Best initial WIS (with a 10 INT) would be 17. Gives a Lore start value of 7, which means CHAR Lore might achieve a useful level fairly early in the sequel.
6) I don't know if subsequent Tome bumps to INT & WIS also bump the base Lore value. If anyone knows this, please advise.
7) Mind flayers drain, AFAIK, 5 INT from a solid strike. INT of 11 would enable insurance vs up to two hits, when mind flayers encountered in the sequel.
So, opinions? Where to put the points?