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Themed Sorcerers

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I've been wanting to play through the whole trilogy (using BGT and SCS) with a themed sorcerer for a while, but have been struggling with spell selection... It seems impossible to get a consistent repetoire of spells together without leaving nasty gaps in attack or defense, and as I've yet to play a char past level 12 I've only really got the spell desciptions to work from. So, bearing in mind he's not meant to be anywhere near optimal, how badly would this guy do (party or not)?

1st
Magic Missile
Shield
Identify
Protection from Petrification
Protection from Evil

2nd
Agannazar's Scorcher
Detect Invisibility
Strength
Melf's Acid Arrow
Blur

3rd
Lightning Bolt
Minor Spell Deflection
Spell Thrust
Melf's Minute Meteors
Remove Magic

4th
Ice Storm
Stoneskin
Fireshield (Red)
Fireshield (Blue)
Spirit Armor

5th
Cone of Cold
Breach
Lower Resistance
Phantom Blade
Spell Shield

6th
Chain Lightning
Spell Deflection
Improved Haste
Tenser's Transformation
True Sight
Contingency

7th
Ruby Ray of Reversal
Mordenkainen's Sword
Spell Turning
Khelben's Warding Whip
Spell Sequencer

8th
Spell Trigger
Incendiary Cloud
Simulacrum
Protection from Energy

9th
Chain Contingency
Black Blade of Disaster
Spell Trap
Spellstrike

He's meant to focus on spell duels, elemental attacks, and getting stuck into melee late game.

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